[Realspace MODS] "STARS" - "XRSGE" - "REM" - various

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Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

ScandyNav wrote: Tue, 9. May 23, 20:59 Ice amounts always shows with minus in sector encyclopedia. Why?
Don't know, there is no mismatch resources/yeald in the debug log. You can see that sectors with ice asteroids around are not totally red, they have some patch of resources.
When continuing an old save, maybe?

I faced another bug that was reported above by another user, doing the terran plot, the point after you build the docking bay and you can eventually dock to the hq but the science laboratory is not there.

This happened to me in an old save before I corrected all the errors shown in the log. There is no error in the log even with this bug active, so I don't know. Maybe a new start will not trigger it. :sceptic:
Last edited by Realspace on Wed, 10. May 23, 00:05, edited 1 time in total.
ziplock815
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by ziplock815 »

Newinger wrote: Tue, 9. May 23, 20:38
Realspace wrote: Tue, 9. May 23, 10:46 I consider this version FINAL.
:lol: :wink:
Well, egosoft messed everything up with this new update, before it everything worked quite fine. And Realspace nailed most part of the bugs really quickly. No hate to devs (devs, much love to you, thanks for the best universe created EVER), but cmon, they didn't even fix horrible pixelated planets and low quality nebulae (I don't even mention repeating star patterns that really kill immersion). I like, however, how they made borons and their ships, really nice job. And lots of improvements were made as well as some things became worse. It's like they have made one step forward and two steps back. Poor sector design and lack of immersion are the main problems in X4, in my opinion. I remember realistic planets in X3 and even X Rebirth with very immersive and mysterious sectors. After such a good experience it's just sad to see what they made to the universe in X4. Realspace made a HUGE amount of work to make X great again, so personally I don't mind if this mod stays in "always beta", because I believe it's really hard to make all things work, considering that vanilla itself is a big nest of crawling bugs.

P.S. I'm going to start a new game AGAIN. I believe X4 holds an absolute record for me in nomination "How many times he started a new game and never completed it" :D

P.P.S. I have a small question about music. I see you have managed to add legacy music to X4, maybe you could add more combat tracks as well? Some nice combat soundtrack from X3 and Rebirth would be nice.
Last edited by ziplock815 on Wed, 10. May 23, 01:14, edited 1 time in total.
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

Thank you, yes I've spent days nailing all bugs. I started a new rushed campaign with terran cadet, up to the point of docking. Same issue. Target pointing to the elevator. Go there. Boso talks. Mission won't update to go to hewa Twins. No error in the log. So I am clueless. It worked in 5.1

That part belongs to the hq plot, is in the base game. Base game's missions have always worked, i set all sectors having missions as in vanilla.
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

I found the cause. And it is not the mod per se, mean no errors there but....incredibly enough you can't touch the position of cluster 01 in the galaxy (vanilla is grand Exchange) or all sorts of problems happen. Only that one. Why it is so I can't really figue out. Yes it is the 0,0,0 pos but the galaxy has absolute values on a grid, not relative. But that is for sure that the reason. It took me several experiments to nail. Had already noticed it resists any attempt to move its simple position. Not the others. If you replace it then you can move it. But if you delete/replace it, the map breaks!
This game's engine is crazy.
The good news is you can continue an old save, before the point when boso informs that he is imprisoned.
Last edited by Realspace on Wed, 10. May 23, 11:57, edited 1 time in total.
ScandyNav
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by ScandyNav »

Realspace, what do you think about DeadAir ware and god mods
https://www.nexusmods.com/x4foundations/mods/1079
https://www.nexusmods.com/x4foundations/mods/1078
as an addition to X4RSGE ?
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

ScandyNav wrote: Wed, 10. May 23, 10:57 Realspace, what do you think about DeadAir ware and god mods
https://www.nexusmods.com/x4foundations/mods/1079
https://www.nexusmods.com/x4foundations/mods/1078
as an addition to X4RSGE ?
You can try, if doing then add the dependency in Dar God's mod from Xrsge otherwise it will be discarded.
Xrsge replaces the god file entirely, so making them load after should work. Number of station is already balanced in XRSGE for the specific galaxy layout. They are quite more than vanilla and are meant to follow their distribution I set on the map according to the part of space, aka solar plants close to solar sectors, mining factories close to ore belts/gas giants, high tech factories close to the alpha sector or main planets.
Ware mod is unknown to me, I did not touch that part of the game so it could be a nice coupling, who knows. You can try and see (and report, please).

EDIT: I took a look at the new God Mod. Please don't use it with XRSGE, it will mess the distribution of the above mentioned stations according to the kind of space.
Ware mod can be used, no conflicts.


-----------------------------------------------------

BTW, here it is, XRSGE 3.4.5
https://www.nexusmods.com/x4foundations/mods/507
NO NEW START REQUIRED
Just load a save before the mission to save Boso, or any save if you did not make the Terran Cadet start.
There are other minor fixes, as f.i. the white bubbles in Montalaar are gone
ScandyNav
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by ScandyNav »

Realspace wrote: Wed, 10. May 23, 11:31 You can try, if doing then add the dependency in Dar God's mod from Xrsge otherwise it will be discarded.

Code: Select all

<dependency id="xrsge" optional="true" name="xrsge" />
Like this?
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

Yes, but be aware that god mod will mess the distribution of stations in the different sector's kinds.
Ware mod does not need the dependency
tibononoX
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by tibononoX »

Realspace wrote: Wed, 10. May 23, 05:05 I found the cause. And it is not the mod per se, mean no errors there but....incredibly enough you can't touch the position of cluster 01 in the galaxy (vanilla is grand Exchange) or all sorts of problems happen. Only that one. Why it is so I can't really figue out. Yes it is the 0,0,0 pos but the galaxy has absolute values on a grid, not relative. But that is for sure that the reason. It took me several experiments to nail. Had already noticed it resists any attempt to move its simple position. Not the others. If you replace it then you can move it. But if you delete/replace it, the map breaks!
This game's engine is crazy.
The good news is you can continue an old save, before the point when boso informs that he is imprisoned.
I can confirm that the last version of X4RGSE fixed the PHQ elevator bug on the Escape Plan quest!
Thanks a lot, I can now enjoy my playthrough again!
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

Yes, seems you can continue even if the mission was let behind for doing other things. The moment you enter the elevator it triggers.
I've corrected the not working superhighways in Oberon sector and remade several fogs, reduced or removed. Windfall 1 and 2 have less to minimum fog. For next update.

About REM.
I've xperimented a more friendly version of REM on s ships. Its physics is very close to that of X3 for what is momentum and dogfighting. X3 as was in my mod's version, with higher speeds and less accelerations. Still very similar. Momentum is not so strong as in normal REM but quite enough to make you feel the inertia while allowing easier dogfighting
LostCompany
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by LostCompany »

Arsaneus wrote: Sat, 29. Apr 23, 17:55
nolo wrote: Sat, 29. Apr 23, 08:02 Hoi,

trying to install Stars and X4RSGE, but running into an... issue.

I first assumed it was an installation issue, so I tried to install it via Vortex and manually. Unfortunately, it's still there.

Image

those triangles appear in some of the systems, black hole sun being one of them. In Mars, they are absent. I can't remember which system this is.

those triangles appear and disappear as I move the camera around and come with a HEFTY toll on performance

At this point I believe it's an issue with my graphics card (RX6700 XT).

any idea on how I could solve this? I really want to play with the bigger and more numerous systems
I had the same issues with the RX 6800XT. I tried all kinds of things, but in the end the only fix was a new GPU. I got the 7900XTX and the problems went away.
So it might be an issue with RDNA2 based GPUs.

I didn't even update the driver when I switched the GPU, so the new GPU was running with the same old driver and the issue was gone. (Of course I have since updated the drivers)
Ran into the same problem with latest X4RSGE and STARS installation - no other mods active. Graphics card is a RX6800XT with latest drivers. STARS alone + Reshade mod works fine.
There is something in X4RSGE conflicting with the fog/nebulae rendering with tis cards... Anything I can do help debugging the problem?
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

I think it is not the fog but just the star background. So seems on pics, I can't replicate on my pc. I have changed the size in latest xrsge reducing the box. But seems with no effect.

You can tell me in which sectors it does not happen for start. Then you can try the following:
Go in xrsge/assets/environments/cluster and find cluster_14.xml. this is argon prime, the whole cluster. Open it with an editor and see that there are many nodes, named <connection> ... </connection>. The second one is called "background". Try deleting it and reload the game in argon prime. If my guess is correct it should be gone, together with bg stars of course.
LostCompany
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by LostCompany »

Realspace wrote: Thu, 11. May 23, 08:04 I think it is not the fog but just the star background.
Just a guess, because the error happens only on nebulae/fog filled zones. If you move or turn away from the zone all rendering is ok.
I'll try your suggestion and report back soon!
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

I have uploaded XRSGE 4.3.6
https://www.nexusmods.com/x4foundations/mods/507
Fixes Oberon sHWs
Changes many foggy sectors to have less fog
As always from here on, if not differently stated: NO NEW START NEEDED

@LostCompany I've changed two sectors for test, aka Barren Shores and Watchful Gaze. I've enlarged the background even if they don't need it (no superhighway crossing billions km there). Nothing we other users would see. If my guess is correct, your card should render the background without issues...should. Have a test

----------------------------

REM Xperimental version available
https://www.nexusmods.com/x4foundations/mods/848
Xperimental version is for TEST
S ships (when engine is on) have physics similar to X3
They drift quite a bit but are easy to turn and revert course, less momentum. Less realism but much more fun for dogfighting. :D
It applies to S ships only, the others are unchanged for now
Test and report
(REM can be disabled/enabled during any game, no issue. You can revert to normal REM in every moment)
LostCompany
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by LostCompany »

Here is a picture from a custom game start in sector Sonra III / Argon Prime Alpha. Pls see the zone to the left with blue (buggy) fog vs the fog free zone to the right.
Image
LostCompany
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by LostCompany »

Realspace wrote: Thu, 11. May 23, 11:58
@LostCompany I've changed two sectors for test, aka Barren Shores and Watchful Gaze. I've enlarged the background even if they don't need it (no superhighway crossing billions km there). Nothing we other users would see. If my guess is correct, your card should render the background without issues...should. Have a test
Downloading and testing now... report back soon!
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

There is no fog in Argon Prime, in xrsge. That one is a custom nebula I made. It could cause the issue bc is so large that your gf card can't handle. Billion kms is that, was made for first attempt at putting an entire system inside a single cluster. I can reduce the mesh of those nebs....IF that is the cause
LostCompany
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by LostCompany »

OK, here are now 3 more good/bad examples :)

#1: Barren Shore as you wish with your latest/new Version of X4RSGE
https://i.postimg.cc/fTqzTnpg/Barren-Sh ... -13-14.jpg
No graphical flaws BUT noticeable amount of stuttering when turning left/right at the stations fog zone. FPS are always high! No FPS drops. see the fps counter at the bottom right corner.

#2: Watchful Graze is also visual bug free - but noticeable stuttering when turning around the foggy zones. FPS are alway good as before... (Beautiful scenery btw!)
https://i.postimg.cc/3rm7Q0FN/Watchful- ... -13-03.jpg

#3: Heavy graphical flaws in high foggy area. This capture is taken from Tharkas Ravine I (custom game start). Heavy amount of stuttering when turning around. Some noticeable fps drops...
https://i.postimg.cc/gjFwsw35/Tharkas-R ... -13-22.jpg

Hope the screens are helpful! Let me know if I can do more for you.
Maybe some other AMD RDNA2 (RX6000 Series) card owners wants to help or report their experience or findings?

Thanks for your work. Hope we can eleminate the bugger together!
Last edited by Terre on Thu, 11. May 23, 17:42, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
Carath
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Carath »

LostCompany wrote: Thu, 11. May 23, 14:26 OK, here are now 3 more good/bad examples :)

#1: Barren Shore as you wish with your latest/new Version of X4RSGE
https://i.postimg.cc/fTqzTnpg/Barren-Sh ... -13-14.jpg
No graphical flaws BUT noticeable amount of stuttering when turning left/right at the stations fog zone. FPS are always high! No FPS drops. see the fps counter at the bottom right corner.

#2: Watchful Graze is also visual bug free - but noticeable stuttering when turning around the foggy zones. FPS are alway good as before... (Beautiful scenery btw!)
https://i.postimg.cc/3rm7Q0FN/Watchful- ... -13-03.jpg

#3: Heavy graphical flaws in high foggy area. This capture is taken from Tharkas Ravine I (custom game start). Heavy amount of stuttering when turning around. Some noticeable fps drops...
https://i.postimg.cc/gjFwsw35/Tharkas-R ... -13-22.jpg

Hope the screens are helpful! Let me know if I can do more for you.
Maybe some other AMD RDNA2 (RX6000 Series) card owners wants to help or report their experience or findings?

Thanks for your work. Hope we can eleminate the bugger together!
I'm here if you need me. So far my experience is the same as yours. You can check my post in this thread, I have similar screenshots there. I usually test by starting a new game using the first start from the base game (don't remember the name, but it's the one where you start on a station with one fighter)
Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace »

Ok this helps indeed. I made skyboxes very large but not as in others. The last one is an example, x+14* which is a huge number. The ones in Boron sectors are x+11* (11 times zero) which is again huge but seems not causing any artefact. But you have stuttering. Now if we can eliminate stuttering it will probably benefit all players, also those not having the issue...i make a +10 and +9 version you can try....

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