X4 Station / Complex Calculator

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Normalizer
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Re: X4 Station / Complex Calculator

Post by Normalizer »

Great app very useful thanks to crissian for all the hard work that went into this.
I cant get to the site (www.x4-game.com took too long to respond.) at the moment on Chrome or Edge, anyone else having problems.
X3 Terran Conflict
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Normalizer
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Re: X4 Station / Complex Calculator

Post by Normalizer »

Normalizer wrote: Sun, 28. Apr 19, 11:38 Great app very useful thanks to crissian for all the hard work that went into this.
I cant get to the site (www.x4-game.com took too long to respond.) at the moment on Chrome or Edge, anyone else having problems.
Site is working on my phone although not useable. don't understand why it stopped working on my Android Tab and now my windows 10 desktop, any ideas?
X3 Terran Conflict
Windows 7 Ultimate 64bit Version 6.1.7100 Build 7100, AMD Phenom(tm) 9950 Quad-Core Processor, 2913 Mhz, 4gig ram, NVIDIA GeForce 8800 GS SLI 378mb, Logitech G11 keyboard & G9 mouse.
Techedge
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Re: X4 Station / Complex Calculator

Post by Techedge »

It's working as usual for me, at this moment (win10+edge).
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Normalizer
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Re: X4 Station / Complex Calculator

Post by Normalizer »

Techedge wrote: Sun, 28. Apr 19, 12:07 It's working as usual for me, at this moment (win10+edge).
Thanks, Techedge
I rebooted my broadband router and solved the issue I was having, feel like a noob but whatever it was it only seemed to affect that site all other browsing was normal.
X3 Terran Conflict
Windows 7 Ultimate 64bit Version 6.1.7100 Build 7100, AMD Phenom(tm) 9950 Quad-Core Processor, 2913 Mhz, 4gig ram, NVIDIA GeForce 8800 GS SLI 378mb, Logitech G11 keyboard & G9 mouse.
Falcrack
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Re: X4 Station / Complex Calculator

Post by Falcrack »

Just want to say, this is a magnificent tool to have. Too bad we have to rely on third parties to come up with great, essential tools like this, rather than having them built into the game from the start!
erago
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Re: X4 Station / Complex Calculator

Post by erago »

Tried it a few weeks ago as I found I link on another site, I didn't know you had this thread !!!. Its a very handy tool especially for making quick adjustments to very large stations and getting the balances right, I am surprised that they did not include something similar already. def modules weapons and shields are the only thing stopping it giving proper costings apart from that for standard stations its a very good tool.. thanks I will be using it often for a while now :)
crissian
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Re: X4 Station / Complex Calculator

Post by crissian »

I just updated it for 3.0 / Split Vendetta. Let me know if you find any issues.
fcth
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Re: X4 Station / Complex Calculator

Post by fcth »

crissian wrote: Wed, 1. Apr 20, 00:54 I just updated it for 3.0 / Split Vendetta. Let me know if you find any issues.
Awesome! Thanks!
reanor
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Re: X4 Station / Complex Calculator

Post by reanor »

Great calculator, but it doesn't have storage requirements, which makes me look somwhere else... can you possibly add storage amount and type that required for a complex/station, similar like you did workforce. If you add storage amount and type requirement, your calculator would be complete.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."
pref
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Re: X4 Station / Complex Calculator

Post by pref »

reanor wrote: Fri, 10. Apr 20, 17:40 If you add storage amount and type requirement, your calculator would be complete.
You see the production/consumption volume for each ware, which is the only info needed to plan storage.
The calculator has no idea what storage is "enough" for your situation.
reanor
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Re: X4 Station / Complex Calculator

Post by reanor »

pref wrote: Fri, 10. Apr 20, 19:12
reanor wrote: Fri, 10. Apr 20, 17:40 If you add storage amount and type requirement, your calculator would be complete.
You see the production/consumption volume for each ware, which is the only info needed to plan storage.
The calculator has no idea what storage is "enough" for your situation.
How do I calculate total minimum storage required? Forget the type, I can figure that out.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."
pref
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Re: X4 Station / Complex Calculator

Post by pref »

reanor wrote: Mon, 13. Apr 20, 22:00 How do I calculate total minimum storage required? Forget the type, I can figure that out.
Sorry, i confused this one with another calculator for X3. It doesn't display any volume info unfortunately.

Generally refined resource products need a volume of ~33k per hour, intermediates around 15k, high tech wares around 10k.
Max cycle time is i think 20 mins for ship components and 30 for weapon/turrets and it drops as you go lower in the prod tree.

So i'd say absolute min is about half the hourly volume (or less with lower tech end product as those have quicker cycles) plus whatever amount of end product you want to stock.
Though keep in mind that storage quota ratios will be set by the manager so their ratios will probably not change and all quotas will increase together as you increase capacity, and quotas will also change when you attach a wharf to your complex ime (ship component quotas might increase).
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klaatu
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Re: X4 Station / Complex Calculator

Post by klaatu »

So where's all the links to people's beautifully designed stations? I expected to see a bunch in this thread, but none? Shame on you all!

Just so I'm not a hypocrite, here's one of mine. Nothing fancy, but I'm not very good at the game yet.
"It's so simple. No, wait--it's needlessly complex!"
- Homer Simpson
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AshesOfHegemony
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Re: X4 Station / Complex Calculator

Post by AshesOfHegemony »

@Crissian would it be possible to design a "web map" that shows the minimum station modules are needed for one station module to be self sustaining? It seems complicated, but it would simplify the whole station building process so you would know exactly how many modules you need to produce X product before you even start building. It would almost be like a reverse production flowchart. For example, hull parts is a major bottleneck, so if i need to add 10 more hull parts modules to my factory it would show how many x energy cell modules, x refined metals, x graphene modules. Then as you add on other T3 modules it tells you in a visual flow chart how many modules you need and you can change the module amounts on the fly. If you could imagine it would look almost exactly like an inverse of the "logical station overview" in the game. This would help people like me who are very visual and need something to look to more easily pre-plan a station.

___________________________________|====> x energy cells/hr (x modules)
hull parts (10 modules) ====>|needs---->
___________________________________|====> x refined metals/hr(x modules) ====> (x ore/hr)
___________________________________|
___________________________________|====> x graphene/hr (x modules) =====> (x methane/hr)

Whenever you change the hull parts modules to say 11 the graphical display would update the X values to show the proper minimum station module values.....i hope that makes sense? You could also add in a population slider that shows how many popluation modules you would need to reach y% efficiency. This could be expanded to simulate the needs of a whole factories x values and tie directly into your calculator. It would be much simpler than spending hours guessing while doing station layouts and would really be a nice cherry on top of your already wonderful calculator.
Last edited by AshesOfHegemony on Tue, 21. Apr 20, 01:35, edited 1 time in total.
Phiolin
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Re: X4 Station / Complex Calculator

Post by Phiolin »

Could you add a feature that when I add new modules to an existing complex, it somewhere shows a list of the newly added modules?
That would make it easier to plan complex expansion, without having to manually keep track of which modules you just added to the existing plan.
Something like a diff between the last saved complex version and the current plan. :)
RPINerd
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Re: X4 Station / Complex Calculator

Post by RPINerd »

I've searched a ton via the googles and can't find anywhere that lets you "build fleets" and see the amount of resources that a loadout will cost.. I know you have some bits here and there about ships and wares on your site but none of it seems to integrate into the station construction aspect, unless I'm blind and/or stupid? Lol

What I want to do is design a fleet - basically in a spreadsheet - and then take the resources needed to construct that fleet and design a station complex which is capable of churning out that fleets' worth of resources every 1-2 hours. I have done this manually for individual ships but it takes forevvverrrr. I've tried to automate ware parsing with some python scripts, and I just never get it quite working.
krlc
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Re: X4 Station / Complex Calculator

Post by krlc »

AshesOfHegemony wrote: Mon, 20. Apr 20, 00:50 @Crissian would it be possible to design a "web map" that shows the minimum station modules are needed for one station module to be self sustaining? It seems complicated, but it would simplify the whole station building process so you would know exactly how many modules you need to produce X product before you even start building. It would almost be like a reverse production flowchart. For example, hull parts is a major bottleneck, so if i need to add 10 more hull parts modules to my factory it would show how many x energy cell modules, x refined metals, x graphene modules. Then as you add on other T3 modules it tells you in a visual flow chart how many modules you need and you can change the module amounts on the fly. If you could imagine it would look almost exactly like an inverse of the "logical station overview" in the game. This would help people like me who are very visual and need something to look to more easily pre-plan a station.

___________________________________|====> x energy cells/hr (x modules)
hull parts (10 modules) ====>|needs---->
___________________________________|====> x refined metals/hr(x modules) ====> (x ore/hr)
___________________________________|
___________________________________|====> x graphene/hr (x modules) =====> (x methane/hr)

Whenever you change the hull parts modules to say 11 the graphical display would update the X values to show the proper minimum station module values.....i hope that makes sense? You could also add in a population slider that shows how many popluation modules you would need to reach y% efficiency. This could be expanded to simulate the needs of a whole factories x values and tie directly into your calculator. It would be much simpler than spending hours guessing while doing station layouts and would really be a nice cherry on top of your already wonderful calculator.
This is what I would need as well. Lets say if you want to build 5x claytronics module, a list with number of modules required to supply production would be great. So far can't find any calculator for this game that could do that.
harokyang
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Re: X4 Station / Complex Calculator

Post by harokyang »

I really hope there is some kind of ship build resource calculator
Let's say I want to build a small fleet, I add ships and equipements wanted
The calculator list how each resource required, from end product to the very raw materials
And combined with current Complex Calculator, I know how many production modules I need to support building such fleet repeatly
Bravari
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Station Calculator

Post by Bravari »

So the website is down - http://www.x4-game.com/#/station-calculator. Anyone know a work around or an alternative website.
Ezarkal
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Re: Station Calculator

Post by Ezarkal »

I made my own spreadsheet.

It's very incomplete though, as I only added the stuff I wanted.

But knowing the community, the website won't stay down for too long.
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