[MOD] Apologize for attack

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iforgotmysocks
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[MOD] Apologize for attack

Post by iforgotmysocks »

This mod allows the player to apologize for unintended attacks which offers the possibility to defuse unintended combat actions without destroying friendly relations for no reason at all.

More infos on Nexus:
https://www.nexusmods.com/x4foundations/mods/381/
iforgotmysocks
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Re: [MOD] Apologize for attack

Post by iforgotmysocks »

Update to v0.2.1 is out, which fixes the option not being available when comming stations directly.
Warnoise
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Re: [MOD] Apologize for attack

Post by Warnoise »

You are a god send. This should be a function inside the game.
Skeeter
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Re: [MOD] Apologize for attack

Post by Skeeter »

agreed
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linolafett
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Re: [MOD] Apologize for attack

Post by linolafett »

Love it, great addition!
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Shuulo
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Re: [MOD] Apologize for attack

Post by Shuulo »

linolafett wrote: Tue, 7. Jan 20, 14:56 Love it, great addition!
Maybe add it to vanilla?)) It makes sense!!
iforgotmysocks
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Re: [MOD] Apologize for attack

Post by iforgotmysocks »

I wouldn't mind, less mods to worry about. xD
tomchk
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Re: [MOD] Apologize for attack

Post by tomchk »

This feature was critically important for me in old Privateer! Awesome that you added it, and I also hope it gets added to vanilla!
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Axeface
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Re: [MOD] Apologize for attack

Post by Axeface »

Great work! Could something similar work for police scans? What about an option to bribe/pay-off police that scan you to forget what they've seen? (50% chance or something) ;p
Buzz2005
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Re: [MOD] Apologize for attack

Post by Buzz2005 »

Axeface wrote: Tue, 14. Jan 20, 21:25 Great work! Could something similar work for police scans? What about an option to bribe/pay-off police that scan you to forget what they've seen? (50% chance or something) ;p
and a small chance the real police find out he is corrupt and the police ship turn criminal :lol:
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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