Shipyards working now [1.32 beta 1]

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

koztaz2
Posts: 8
Joined: Sat, 9. Dec 17, 15:41
x4

Re: Shipyards working now [1.32 beta 1]

Post by koztaz2 »

How to enable beta updates on Steam?
thanos
Posts: 58
Joined: Thu, 4. Dec 03, 04:42
x4

Re: Shipyards working now [1.32 beta 1]

Post by thanos »

Yea, looks great so far. Everything is active again. Khaak cleared the Xenon siege of Matrix 451. Xenon are probing into faction space. ANT launched a raid on HOP. Argon shipyard is starting to have shortages!

Also, ships are being built inside the construction pods (like rebirth). Looks very nice.
Last edited by thanos on Tue, 11. Dec 18, 01:51, edited 1 time in total.
Spiralrazor
Posts: 85
Joined: Wed, 5. Dec 18, 05:38

Re: Shipyards working now [1.32 beta 1]

Post by Spiralrazor »

shooting for AI ships seems to not be enabled? Just took down a dozen Khaak without them firing a shot.
mamastoast
Posts: 36
Joined: Fri, 13. May 11, 18:49

Re: Shipyards working now [1.32 beta 1]

Post by mamastoast »

Stuff seems to be happening now. My mining ships still havent been able to sell anything, but I expect theres a build up that needs to be cleared out first.
koztaz2
Posts: 8
Joined: Sat, 9. Dec 17, 15:41
x4

Re: Shipyards working now [1.32 beta 1]

Post by koztaz2 »

Please guys can anyone tell me how to update to this beta patch on steam. I cant find it in the game options :(
mamastoast
Posts: 36
Joined: Fri, 13. May 11, 18:49

Re: Shipyards working now [1.32 beta 1]

Post by mamastoast »

koztaz2 wrote: Tue, 11. Dec 18, 02:15 Please guys can anyone tell me how to update to this beta patch on steam. I cant find it in the game options :(
You need to jump onto the beta upgrade branch on steam. if you right click x4 on your games list and click properties, you'll have a "beta" tab. It'll ask for a password which is "IBackedUpMySaves"... as you can imagine, I'd recommend backing up your saves first.
koztaz2
Posts: 8
Joined: Sat, 9. Dec 17, 15:41
x4

Re: Shipyards working now [1.32 beta 1]

Post by koztaz2 »

Thank you kind sir :D
User avatar
Tamina
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 4631
Joined: Sun, 26. Jan 14, 09:56

Re: Shipyards working now [1.32 beta 1]

Post by Tamina »

mamastoast wrote: Tue, 11. Dec 18, 02:17 You need to jump onto the beta upgrade branch on steam. if you right click x4 on your games list and click properties, you'll have a "beta" tab. It'll ask for a password which is "[removed]"... as you can imagine, I'd recommend backing up your saves first.
The intent is to link to the beta branch topic like so: viewtopic.php?f=192&t=405397 and NOT just tell anybody the password :roll:
Note: Please avoid re-posting the above information outside this forum. If you wish to tell other people about this Beta program, please post a link to this forum so that people joining the Beta are aware of the risks and the rules.

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
mamastoast
Posts: 36
Joined: Fri, 13. May 11, 18:49

Re: Shipyards working now [1.32 beta 1]

Post by mamastoast »

Tamina wrote: Tue, 11. Dec 18, 02:27
mamastoast wrote: Tue, 11. Dec 18, 02:17 You need to jump onto the beta upgrade branch on steam. if you right click x4 on your games list and click properties, you'll have a "beta" tab. It'll ask for a password which is "[removed]"... as you can imagine, I'd recommend backing up your saves first.
The intent is to link to the beta branch topic like so: viewtopic.php?f=192&t=405397 and NOT just tell anybody the password :roll:
Note: Please avoid re-posting the above information outside this forum. If you wish to tell other people about this Beta program, please post a link to this forum so that people joining the Beta are aware of the risks and the rules.
In that case I'd advice you to tell the guy whose youtube channel i literally just copy pasted that info from :P No trying to be snarky, but this info is available through a 20 second google search.
TearsInRain
Posts: 73
Joined: Fri, 30. Nov 18, 00:32
x4

Re: Shipyards working now [1.32 beta 1]

Post by TearsInRain »

Finally my username is relevant

Attack ships on fire off the shoulder of Orion. C-beams glittering in the dark near the Tannhäuser Gate.

Time to die
Kadatherion
Posts: 1021
Joined: Fri, 25. Nov 05, 16:05
x4

Re: Shipyards working now [1.32 beta 1]

Post by Kadatherion »

Well, it's a game now. We'll see down the road how balanced and what further finetunings the war and build system will need, but at least we've got an actual game. I can finally go back to it instead of complaining like an old fart all day :mrgreen:
Ranix
Posts: 338
Joined: Thu, 5. Jan 06, 22:54
x4

Re: Shipyards working now [1.32 beta 1]

Post by Ranix »

this is going to hurt me if there are any raids on Grand Exchange, I have pitiful defenses.
Solflame
Posts: 214
Joined: Fri, 31. Aug 18, 22:30
x4

Re: Shipyards working now [1.32 beta 1]

Post by Solflame »

Time to invest in Laser Towers and Friend/Foe Mines, I guess?
bmtv0957
Posts: 107
Joined: Sun, 26. Dec 04, 18:03
x4

Re: Shipyards working now [1.32 beta 1]

Post by bmtv0957 »

Can confirm, more Xenon and Kha'ak. For some reason the Kha'ak ships can't attack, though.
Tanall
Posts: 346
Joined: Wed, 6. Nov 02, 20:31
x4

Re: Shipyards working now [1.32 beta 1]

Post by Tanall »

bmtv0957 wrote: Tue, 11. Dec 18, 04:18 Can confirm, more Xenon and Kha'ak. For some reason the Kha'ak ships can't attack, though.
Problem is that the Kha'ak ships are so slow. They get into knife-fighting range and just constantly bounce between 'turn towards' and 'turn away' with barely any time between to actually fire their guns since they cannot open up distance with their targets.
(\_/)
(O.o)
(> <) BuNn3h!!!1!!!111
DnBrn47
Posts: 197
Joined: Sun, 25. Mar 12, 10:39
x4

Re: Shipyards working now [1.32 beta 1]

Post by DnBrn47 »

nemhook wrote: Tue, 11. Dec 18, 01:34 when it goes live, maybe my 2 destroyers that have been stuck in build mode in the shipyards might actuals get built now.


they're been there since yesterday.
You can always deliver the needed parts yourself...
jakotheshadows
Posts: 332
Joined: Sun, 31. Jan 16, 05:15
x4

Re: Shipyards working now [1.32 beta 1]

Post by jakotheshadows »

omg, thank you so much egosoft, my miners aren't stuffed full of silicon anymore, like immediately after updating to the new beta. Amazing.
idragon
Posts: 39
Joined: Fri, 17. Mar 17, 15:37
x4

Re: Shipyards working now [1.32 beta 1]

Post by idragon »

are the shipyards close to invincible as well? or for that we need modders to fix it... like the auto explore (which didn't work at all)...and later pathfinding, collision ssimilar to bounce in X3...
maxmax12
Posts: 29
Joined: Tue, 14. Mar 06, 15:01
x4

Re: Shipyards working now [1.32 beta 1]

Post by maxmax12 »

how do i join beta?
Kamuchi_
Posts: 174
Joined: Fri, 7. Dec 18, 05:04
x4

Re: Shipyards working now [1.32 beta 1]

Post by Kamuchi_ »

Anyone else noticed that the station count in Antigone Memorial and The Void has dropped?
Spoiler
Show
In my save I had half the stations vanish while my sats still remained there, thinking I was going crazy, I started a new game and went to check those 2 systems out and it's the same.
Haven't checked every system as it's a pain with the limited scanner, but something fishy is going on.
Nevermind, reload after several reloads from the new game to old and stations appeared :o

Otherwise this patch is working great so far! :D

ps; Can we get a scanner mkIII or increase the range please?
Last edited by Kamuchi_ on Tue, 11. Dec 18, 05:56, edited 1 time in total.

Return to “X4: Foundations”