Shipyards working now [1.32 beta 1]

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sulu244
Posts: 25
Joined: Wed, 5. Dec 18, 02:07
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Shipyards working now [1.32 beta 1]

Post by sulu244 »

Can confirm that the argon shipyard and wharf are now pumping out new merchant ships, fighters, destroyers, and cap ships. Will see if any fighting starts happening as forces build up.
JakubCW
Posts: 196
Joined: Fri, 18. Aug 06, 06:59
x4

Re: Shipyards working now [1.32 beta 1]

Post by JakubCW »

cap ships are being churned out in antigone for me.. if only they could fight xD
sulu244
Posts: 25
Joined: Wed, 5. Dec 18, 02:07
x4

Re: Shipyards working now [1.32 beta 1]

Post by sulu244 »

I'm also seeing as many xenon incursions in the last 15 minutes as in the entire 75+ hour save to date.
Teleth
Posts: 292
Joined: Sat, 31. Mar 12, 06:39

Re: Shipyards working now [1.32 beta 1]

Post by Teleth »

And now we shall see the world decimated at the hands of mammoth factions who have full coffers and war set to MAX. :lol:
sulu244
Posts: 25
Joined: Wed, 5. Dec 18, 02:07
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Re: Shipyards working now [1.32 beta 1]

Post by sulu244 »

I've just been watching the argon wharf build entire fighter squadrons at a time one after the other for half an hour.... Its really quite impressive. The Xenon are building up a fleet at the HOP gate, The Paranid are building up a fleet at their HOP gate. I've seen several K's make attacks on various sectors... Things definitely look like they're heating up. Remains to be seen if they actually get hot though.
AlienM1nd
Posts: 25
Joined: Sun, 2. Dec 18, 23:38
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Re: Shipyards working now [1.32 beta 1]

Post by AlienM1nd »

You want a war, I'll give you a war... I was born for it.
sulu244
Posts: 25
Joined: Wed, 5. Dec 18, 02:07
x4

Re: Shipyards working now [1.32 beta 1]

Post by sulu244 »

Yep, HOP just launched a raid on the ANT. I think Egosoft have really done it with this one. We'll see how it looks in a few hours.
Tadas
Posts: 90
Joined: Sun, 2. Dec 18, 03:07
x4

Re: Shipyards working now [1.32 beta 1]

Post by Tadas »

Loaded 70 hour save, I have cleared xenon in all sectors before, they are back alive now.
mamastoast
Posts: 36
Joined: Fri, 13. May 11, 18:49

Re: Shipyards working now [1.32 beta 1]

Post by mamastoast »

Odd.. mine still arent doing anything
Solflame
Posts: 214
Joined: Fri, 31. Aug 18, 22:30
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Re: Shipyards working now [1.32 beta 1]

Post by Solflame »

Are you on the beta branch?
mamastoast
Posts: 36
Joined: Fri, 13. May 11, 18:49

Re: Shipyards working now [1.32 beta 1]

Post by mamastoast »

Solflame wrote: Tue, 11. Dec 18, 01:09 Are you on the beta branch?
Ah, right.. somehow missed the word "beta" clearly spelled out in the title... silly me. No I am not :P Well.. sounds positive
Bellatormonk
Posts: 198
Joined: Sat, 8. Dec 18, 21:17
x4

Re: Shipyards working now [1.32 beta 1]

Post by Bellatormonk »

KHK have start spawning and attacking the Paranid in Pious IV in my game...it's on...
sh1pman
Posts: 604
Joined: Wed, 10. Aug 16, 13:28
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Re: Shipyards working now [1.32 beta 1]

Post by sh1pman »

Players: universe feels dead
Egosoft: You asked for this! Now deal with the consequences!
Kamuchi_
Posts: 174
Joined: Fri, 7. Dec 18, 05:04
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Re: Shipyards working now [1.32 beta 1]

Post by Kamuchi_ »

sh1pman wrote: Tue, 11. Dec 18, 01:14 Players: universe feels dead
Egosoft: You asked for this! Now deal with the consequences!
Been waiting for this!
L trader on manual for hull parts and crunching M freighters as I can afford them so the Argons don't lose my home system while every one is gearing up :lol:
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jasonbarron
Posts: 733
Joined: Sun, 27. Mar 11, 16:25
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Re: Shipyards working now [1.32 beta 1]

Post by jasonbarron »

Two words to describe my take on this new situation: war profiteer.
Ayn Rand was correct.
sulu244
Posts: 25
Joined: Wed, 5. Dec 18, 02:07
x4

Re: Shipyards working now [1.32 beta 1]

Post by sulu244 »

Today I learned that HOP missiles are mean.
Spiralrazor
Posts: 85
Joined: Wed, 5. Dec 18, 05:38

Re: Shipyards working now [1.32 beta 1]

Post by Spiralrazor »

Feels a lot more alive now yep.
Spiralrazor
Posts: 85
Joined: Wed, 5. Dec 18, 05:38

Re: Shipyards working now [1.32 beta 1]

Post by Spiralrazor »

sulu244 wrote: Tue, 11. Dec 18, 01:31 Today I learned that HOP missiles are mean.
best put some beam turrets on missile duty.
nemhook
Posts: 106
Joined: Fri, 26. Mar 04, 22:07
x3

Re: Shipyards working now [1.32 beta 1]

Post by nemhook »

when it goes live, maybe my 2 destroyers that have been stuck in build mode in the shipyards might actuals get built now.


they're been there since yesterday.
Even though i like u, i may be called upon to kill u one day, know it isnt personal when it happens
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Vaeo
Posts: 234
Joined: Wed, 27. May 09, 08:03
x4

Re: Shipyards working now [1.32 beta 1]

Post by Vaeo »

I'm so hard for this. Can players build shipyards yet?

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