euclid wrote: ↑Mon, 10. Dec 18, 16:43If I did not miss any suggestion then all of these should be made optional:
- 1# Player stations only
- 2# Exclude Player stations
- 3# No jump drive
- 4# No knowledge of the galaxy
Let me know if I missed something
Cheers Euclid
For number 4 what would feel most comfortable to me would be this: the trader does not have "magical" knowledge of the galaxy, so it takes into account only stations that have been discovered, but it also doesn't need real time radar coverage of those stations to pull prices. Just having a satellite in the sector would be enough to pull all prices from there.
This would have some advantages: on one hand, you don't need to place several satellites in every sector to pull all the prices (which gets very tedious after a while), but on the other hand, by choosing where to place a single, lone satellite, you can pretty much also limit where you want the trader to go. A quick - although maybe a bit crude - way to "blacklist" sectors (that, for instance, may be too dangerous, which is something that doesn't happen now, but it's hopefully going to when the wars get fixed; it could also be a way to "starve" a faction, IE: I'm not yet at war with the HOP, but I don't want to support their economy with my traders, so I don't put satellites in their territory and my traders won't be trading with them). Pretty much like UTs worked in Litcube's Universe back in X3AP, trading only in sectors with player assets.
Clearly, a full sector blacklist feature would be more customizable and would give the player more freedom (in the example above, my idea would forbid me from using satellites to monitor the military movements of the HOP), but from my understanding that would need some UI changes that we currently can't mod.