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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Dragon Song
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Post by Dragon Song »

Which ST do you have, it works O.K on my 4080, oh no sorry that's Elite working on that lol
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Litcube
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Post by Litcube »

schmidtyc wrote:Has anyone ever had problems with other traders visiting factories in Terran space?
Confirmed bug. It's not just for terrans.

There's a bug in the script command:

find factory product best jumps.

Fixed for 1.6.0


BlackArchon wrote:...
I have another problem to report: I'm now mass producing Split Ocelots. After watching my first pair of them in battles, I noticed they don't fire their front turrets
Confirmed Fixed for 1.6.0.
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Litcube
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Post by Litcube »

V1.6.0 Patch released.
V2.2.5 EI package released.

Change log

Download

Installation instructions
schmidtyc
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Post by schmidtyc »

Amazing! You're a genius, Litcube.
schmidtyc
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Post by schmidtyc »

And right off the bat, NPC traders are making beelines for my stations. Thanks!
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dizzy
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Post by dizzy »

:D Awesome, 1.6.0 released, WOOOOOOOO! :D

If there are any problems you know where you can report them, also, make a backup of your savegames, especially if you are using modifications like Small Improvements and Fixes, Revelation Plus, Phanon Plus.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]
andreihaiducul
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Post by andreihaiducul »

I'm trying to export and import my game, but the import script always says my export file is corrupt. I've tried removing colour codes from all ship names. All marines are on ships and the HQ is not running any tasks. This is the save file, and this is the export file it produces.

Exporting from: LU 1.5.2 + SIaF 7r5 + EI package V2.2.5
Joubarbe
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Post by Joubarbe »

So I presume you have done the following :

1. Install EI 2.2.5 to your X3 root folder.
2. Export your game.
3. Update LU to 1.6.0 (also X3 root folder).
4. Import your game without reinstalling SIaF (because it's currently incompatible with 1.6.0).

Right ?
andreihaiducul
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Post by andreihaiducul »

Joubarbe wrote:So I presume you have done the following :

1. Install EI 2.2.5 to your X3 root folder.
2. Export your game.
3. Update LU to 1.6.0 (also X3 root folder).
4. Import your game without reinstalling SIaF (because it's currently incompatible with 1.6.0).

Right ?
Yes...

It may come as a surprise to you, but you're not the only person in the universe that can read instructions.
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Jack08
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Post by Jack08 »

andreihaiducul wrote:
Joubarbe wrote:So I presume you have done the following :

1. Install EI 2.2.5 to your X3 root folder.
2. Export your game.
3. Update LU to 1.6.0 (also X3 root folder).
4. Import your game without reinstalling SIaF (because it's currently incompatible with 1.6.0).

Right ?
Yes...

It may come as a surprise to you, but you're not the only person in the universe that can read instructions.
This may come as a surprise to you... ugh screw it i cant be bothered raveling how annoyed messages like this make me in any sort of witty sense so ill just say it; like it did....


Anyway... What index is the importer failing on please; or is a version error? if its a version error then its most likely your export was made with outdated scripts, but ill have a look anyway and see if i can find aynthing.

edit: see next post for solution.
Last edited by Jack08 on Fri, 5. Feb 16, 13:25, edited 1 time in total.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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Jack08
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Post by Jack08 »

@andreihaiducul plese remove the apersand (&) symbol from "SA Guns & Weed Complex" and all related ships, and try again.

Alternativly, open up the XML in nodepad++ and issue a replace all "&" with "and".
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
x-man71
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Post by x-man71 »

@andreihaiducu, read the instructions from Export/import carfully!

I had the sam "problem". You have to copy a file from the old game to the new game folder. Then it works.

By the way: Thank you for this wonderfull mod and wonderfull wiki when we read it carfully!

X-man
andreihaiducul
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Post by andreihaiducul »

Jack08 wrote: This may come as a surprise to you... ugh screw it i cant be bothered raveling how annoyed messages like this make me in any sort of witty sense so ill just say it; like it did....
Nice. Nobody bats an eye at all the flame thrown around in this forum, but you berate me for standing up to myself. Tell me: what is the point of coming here and posting nonsensical "witty" non-replies if you're not going to help anyway? What is the point of insulting a person posting a bug report? Have you been festering in this toxic pool of "wit" for so long that you can't see it for what it truly is?

I did not want to start a flame war so I'll remove myself from this forum entirely.
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Jack08
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Post by Jack08 »

andreihaiducul wrote:
Jack08 wrote: This may come as a surprise to you... ugh screw it i cant be bothered raveling how annoyed messages like this make me in any sort of witty sense so ill just say it; like it did....
Nice. Nobody bats an eye at all the flame thrown around in this forum, but you berate me for standing up to myself. Tell me: what is the point of coming here and posting nonsensical "witty" non-replies if you're not going to help anyway? What is the point of insulting a person posting a bug report? Have you been festering in this toxic pool of "wit" for so long that you can't see it for what it truly is?

I did not want to start a flame war so I'll remove myself from this forum entirely.
Excuse me? Not help? Open your eyes... I've already solved your problem, now im regretting doing so.

There was absolutely nothing "FLAME" worthy in Jourbarbe's original post that you randomly attacked, he was asking for confirmation of your steps taken. Also note that not everyone has English as there first language, Joubarbe doesn't, so your implied flaming is moot. Infact i was about to ask the exact same question so i could get a sense of what happened; with the amount of error reports we get that are user error (>80%), its should be no surprise that confirmation is useful.
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BlackArchon
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Post by BlackArchon »

Thank you for the new patch, Litcube and your team! :)

I minor note for the Patch 1.6.0 installer: The first installer page still points to the change log URL on Google Code. Perhaps you want to change this to your new location.

[ external image ]
Last edited by BlackArchon on Fri, 5. Feb 16, 18:44, edited 1 time in total.
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Litcube
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Post by Litcube »

Yes, good eye.
Joubarbe
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Post by Joubarbe »

What ? There's a changelog ?!
BlackArchon
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Post by BlackArchon »

I want to report an annoyance with the E/I package 2.2.5: After I exported my LU 1.5.2 game and imported it to LU 1.6.0, all pirates are now hostile! I have a reputation of 9 with them and ALL of them were friendly before the export.

Here is my E/I file: http://blubb.najut.org/lu/files/8382-L044.zip
BlackArchon
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Post by BlackArchon »

Oh, and the Boron Guppy (M4) still cannot use the ID and the PBE it's supposed to because it can carry only wares of size S:

http://i.imgur.com/xjq2lM0.png

Sorry to annoy you with this minor problem, but my eyes fetch such little inconsistencies too well. :)
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Zaitsev
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Post by Zaitsev »

BlackArchon wrote:Oh, and the Boron Guppy (M4) still cannot use the ID and the PBE it's supposed to because it can carry only wares of size S:

http://i.imgur.com/xjq2lM0.png

Sorry to annoy you with this minor problem, but my eyes fetch such little inconsistencies too well. :)
It could be that the weapons belong to the same group, and thus show up despite the ship not being able to use them due to size restrictions. I know that has been the case with some other mods.
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed

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