Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Lord Dakier
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Post by Lord Dakier »

I noticed in the information for MLCC it states about shipyards...

To use the MLCC, you require a dock owned by you (There are two uniquely named shipyards for sale, one for smaller MLCC ships and one to dock larger ships).

I can't see any shipyards for sale about. Am I missing something here?
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Jack08
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Post by Jack08 »

Joubarbe wrote:@Retrox : known bug. I don't think Litcube can fix that ; it has been reported several times.
Of course we can fix it... It just wasent a known bug, haha. I guess thats what happens when bugs cant be added to the wiki, they get lost.

Its been added to the new BugList for verification.
Lord Dakier wrote: Does the STO script work with this then do you know?
No; Changing sector ownership is not recommended in LU - mostly because of its silly unavoidable side effects, also it lacks any real point.

There are plenty of empty sectors on the map.
Last edited by Jack08 on Sun, 3. Jan 16, 22:49, edited 1 time in total.
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Lord Dakier
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Post by Lord Dakier »

Jack08 wrote:
Lord Dakier wrote: Does the STO script work with this then do you know?
No; Changing sector ownership is not recommended in LU - mostly because of its silly unavoidable side effects, also it lacks any real point.

There are plenty of empty sectors on the map.
I want war with the commonwealth though! :(
Joubarbe
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Post by Joubarbe »

@Jack08 : I reported it two times ! You never pay attention to your community ! :)

Silly unavoidable side effects ? Could you elaborate ? I didn't see any major problem in Mayhem.
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Jack08
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Post by Jack08 »

Joubarbe wrote: Silly unavoidable side effects ? Could you elaborate ? I didn't see any major problem in Mayhem.
After i posted that, i actually started thinking about if we actually fixed them or not, i cant actually remember - things like stations re-spawning when they shouldn't be, jobs engine spawning ships, etc. All the old problems that used to plague the sector claiming/ownership changing mods.

There not major problems, just side effects.
Joubarbe wrote:@Jack08 : I reported it two times ! You never pay attention to your community ! :).
Haha, maybe we saw it, i dont know - but at least now we have place to record bugs; with a wiki that's not slammed into readonly mode because google decide to up and shutdown google code, lol.
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solarahawk
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Post by solarahawk »

The stations and jobs are what crossed my mind for side effects. For instance, some jobs are assigned to spawn in specific sectors, most often as military patrols. If you were to take over those sectors, those patrols would continue to respawn. But apart from a handful of such jobs, most jobs will just respawn in the remaining sectors available to that race. The last oddity that can arise is when you takeover the last remaining sectors for a race, the game engine will then wig out, not knowing where to respawn those jobs. As I understand it, the engine just randomly respawns them wherever.
nekoexmachina
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Post by nekoexmachina »

The download is so awfully slow for me :< Almost terrible, lol. Hope I would love the mod.
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Litcube
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Post by Litcube »

Lord Dakier wrote:I can't see any shipyards for sale about. Am I missing something here?
Sorry about that. They are docks. I've changed that bit of wording in the wiki.
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Jack08
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Post by Jack08 »

nekoexmachina wrote:The download is so awfully slow for me :< Almost terrible, lol. Hope I would love the mod.
The download server supports download managers, such as FDM, it should accelerate your download.
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nekoexmachina
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Post by nekoexmachina »

The download server supports download managers, such as FDM, it should accelerate your download.
I use aria2c, which downloads in 16 different threads, and still get only 100 KiB/s average. For soundtrack download, it is pretty meh. :)
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Litcube
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Post by Litcube »

Retrox wrote:I've got a little ... optical problem.

http://i.imgur.com/a2xKvzf.jpg
Fixed for 1.6.0
Joubarbe
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Post by Joubarbe »

Yeah, the problem I have in Mayhem is the automatic respawn of Weapon Platforms. But I don't have it in the empty universe generator (which has an empty jobs file).

(thanks Litcube ! That was an annoying bug)
nekoexmachina
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Post by nekoexmachina »

Got an issue on Linux (don't have windows machine to try to reproduce there):
http://imgur.com/QrhykEF
this exact star is located behind the "West Gate (Cloudbase south-west)" in Ore Belt. This issue happens once in a while (I think 3 or 4 spots in Argon space around argon prime at least).
I've followed the install instructions step-by-step excluding the GUI installer, since it is marked as "Optional".
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Jack08
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Post by Jack08 »

nekoexmachina wrote:Got an issue on Linux (don't have windows machine to try to reproduce there):
http://imgur.com/QrhykEF
this exact star is located behind the "West Gate (Cloudbase south-west)" in Ore Belt. This issue happens once in a while (I think 3 or 4 spots in Argon space around argon prime at least).
I've followed the install instructions step-by-step excluding the GUI installer, since it is marked as "Optional".
These types of problems are isolated to the Linux version of the game, unfortunately because the Linux version seems to behave quite differently then the windows one when it comes to many visual things, likely because egosoft outsourced the porting process, we cant directly support Linux.

Neither Litcube nor I have an actual running Linux machine, so we dont have the tools needed to isolate or fix these problems.

While that doesn't mean we will say dont use the Linux version, it does mean that the only support we can give is with code related errors, rather then visual ones.

Edit:
I may try to get linux running cross boot when my computer is fixed/more stable, as i'll need to run some tests on my newest project for LU.
Last edited by Jack08 on Mon, 4. Jan 16, 10:27, edited 1 time in total.
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nekoexmachina
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Post by nekoexmachina »

These types of problems are isolated to the Linux version of the game, unfortunately because the Linux version seems to behave quite differently then the windows one when it comes to many visual things, likely because egosoft outsourced the porting process, we cant directly support Linux.

Neither Litcube nor I have an actual running Linux machine, so we dont have the tools needed to isolate or fix these problems.

While that doesn't mean we will say dont use the Linux version, it does mean that the only support we can give is with code related errors, rather then visual ones.
Oh well then, all the other stuff works as a charm for now. So.. visual glitch is visual, no big deal. :)
thanks for mod!
idont
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Post by idont »

nekoexmachina wrote:Got an issue on Linux (don't have windows machine to try to reproduce there):
http://imgur.com/QrhykEF
this exact star is located behind the "West Gate (Cloudbase south-west)" in Ore Belt. This issue happens once in a while (I think 3 or 4 spots in Argon space around argon prime at least).
I've followed the install instructions step-by-step excluding the GUI installer, since it is marked as "Optional".
I had the same problem. I fixed it by turning off lensflare for the suns that had this problem. You can do the same by downloading this file and putting it in addon/types/TSuns.txt
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Jack08
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Post by Jack08 »

idont wrote:
nekoexmachina wrote:Got an issue on Linux (don't have windows machine to try to reproduce there):
http://imgur.com/QrhykEF
this exact star is located behind the "West Gate (Cloudbase south-west)" in Ore Belt. This issue happens once in a while (I think 3 or 4 spots in Argon space around argon prime at least).
I've followed the install instructions step-by-step excluding the GUI installer, since it is marked as "Optional".
I had the same problem. I fixed it by turning off lensflare for the suns that had this problem. You can do the same by downloading this file and putting it in addon/types/TSuns.txt
Thank you for posting this! do you mind if i add it to the wiki?
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idont
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Post by idont »

Jack08 wrote:Thank you for posting this! do you mind if i add it to the wiki?
Feel free.
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Jack08
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Post by Jack08 »

idont wrote:
Jack08 wrote:Thank you for posting this! do you mind if i add it to the wiki?
Feel free.
Done!

http://litcube.xtimelines.net/wiki/inde ... tion#Linux
http://litcube.xtimelines.net/wiki/inde ... inux_Fixes
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
nekoexmachina
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Post by nekoexmachina »

Thanks @idont!


P.s.
What I see in console every time I see such a texture is:

Code: Select all

======================================
{4,1,4,1}.SV_ArrayRead(5) #-259795(2023)[03a4f8]702.__runScript array index out of bounds [0..3]
======================================
======================================
{4,1,4,1}.SV_ArrayRead(4) #-259780(2025)[03a4f8]702.__runScript array index out of bounds [0..3]
======================================
======================================
{4,1,4,1}.SV_ArrayRead(5) #-259780(2025)[03a4f8]702.__runScript array index out of bounds [0..3]
======================================
======================================
Hope that makes sense to any of you mod authors :>

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