EGOSOFT e Deep Silver annunciano X-Rebirth

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Juggernaut93
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Post by Juggernaut93 »

Poverinus wrote:Non mi sembra ci sia nessuna info in merito, ma penso che il sistema di sorveglianza ci sarà e funzionerà sulla base di come è adesso. Specialmente, ci saranno sicuramente zone dell'Universo più sorvegliate di altre, e altre dove sarà più facile fare quello che ci pare.
Beninteso, questa è solo la mia opinione. :)
Già, e comunque non dimentichiamo che ora le stazioni sono armate ;)
Last edited by Juggernaut93 on Wed, 28. Aug 13, 23:11, edited 1 time in total.
giongi
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Post by giongi »

I droni costeranno molto?
Intendo: possiamo lanciare una ventina di fila senza preoccuparci del prezzo o no?
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Post by ADAM79 »

Chris79ita wrote:La mia e' una domanda rivolta a voi dato che penso sia gia' stata trattata...:

Come e' stato evidenziato, la distruzione di una nave che trasporta materiale verso una stazione ne modifica poi l'economia.; quello che mi chiedo e' se vi sara' un sistema di polizia, es: mi metto in una rotta e comincio a macellare e saccheggiare navi dirette in una data stazione, potro' agire indisturbato o verra' qualcuno a cercarmi? E se scappassi avrei una taglia addosso?
Da un intervista a Bernd fatta al Gamescom wrote:
Bernd:
You can logically – as I already mentioned last year – sabotage a station. You can destroy several things (subsystems) on a station during combat, even partially disable the station. And that are the advantages for a fighter.
But due to those 'info-points' or action points on stations you scan you can also unlock discounts.

Question:
Shouldn't you be punished for such acts of sabotage?

Bernd:
Of course. They are illegal. This worsens your reputation. But the negative impacts on your reputation will usually prevent you from buying anything. I mean, if you are an enemy...
Also, there is another change: you can now be an enemy of a station for a short time without being an enemy of the entire faction. Basically, this is a bit like GTA, where you have your police prosecution status, which is very high for a short period of time. But if you cannot be identified permanently afterwards, the impact on your reputation will not be that huge. That's important, too.
In pratica ci sarò la possibilità di fare delle "piratate" e fuggire a razzo senza essere identificati... un pò come succede in GTA che la polizia smette di cercarti se sparisci dalla vista per un pò...

Chiaramente però, c'è anche tutto il sistema delle varie reputazioni con le varie fazioni.... ;)
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Post by Lucateo »

Oltre a ciò non dimentichiamo che a quanto pare anche le stazioni saranno munite di una serie di sistemi di difesa, non credo la prendano troppo bene se noi andiamo a compiere azioni di sabotaggio :D
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Post by Juggernaut93 »

ATTENZIONE!
linolafett wrote:Because of the great response today in the Devnetchat, we consider moving the Q&A to reddit because our chat server likes to crash under heavy load.
Also this serves us a better overview over the questions asked and we can better answer questions then without loosing questions in a rolling chat.
Stanno pensando di spostare l'evento su Reddit, vista l'enorme affluenza di utenti oggi in chat. Affluenza che i loro server non riesce a gestire.
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Post by Tolihama »

Grazie per la segnalazione Juggernaut. C'era da aspettarselo! :lol:

Intanto vi segnalo questo topic interessante sul forum inglese e questi post di Bernd in cui risponde ad alcune domande. Penseremo alla traduzione non appena possibile.
Bernd, [url=http://forum.egosoft.com/viewtopic.php?p=4123159#4123159]qui[/url], wrote:
Kittens David wrote: -The gamescon demo was dumb and useless, only picturing X-rebirth as a space arcade shooting game.
Well we had to make a demo that fits in 10 minutes. It is next to impossible to show any more depth in that period of time.
Kittens David wrote: -They advertised X-rebirth like a Build, Trade, Discover and Fight…. Well, we don’t have any information about trade nor on building stations… quite embarrassing for what was in the previous X the main core of the game…
One of the next videos will focus on trading. A video about building is also planned but we have more than two months to fill and can not release videos daily.

We have two types of trading, one is item trading and one is for the large quantities. Item trading is basically what you can call intenvtory items. You buy and sell things mostly on platforms, use them in missions and for special purpose. The serious trading with larger quantities always happens with third ships (usually capital ships). They take orders from you and execute the trade asynchronously. This allows us to make the trading more realistic. It has loading, unloading with massive amounts of small transporter ships and drones and the capital ships can maneuver into the large stations slowly.
Kittens David wrote: -Then we know we are capped to the Albion Pride…. But it is a small fighter craft… No, no I see you coming fanboys who will tell me it is a M6 corvette but honestly look at the last video when the ship land and we see the hangar… You can see the player near the loading ramp and see the stern of the ship, the engine and landing gear… honestly it is no bigger than CH-53 chopper…. so far from a true corvette. Moreover, we can see the pilot climb a cramped staircase to immediately go down the tiny cargohold…. which betrays how small the Albion Pride is.
The size of the Skunk is 43 x 28 x 15m. CH-53D for comparison is 27 x 4.7 x 7.6m. So the "Pride of Albion" is double the length double the height and more than 5 times the width which means it is about 20 times the size of the CH-53.

The purpose of the Skunk is to be an allround fighter ship. It is by no means meant for transportation of anything other than weapons, drones and crew.
Kittens David wrote: -Another fear is the upgrade of the ship… Damn men we are 2 month of the release after seven years of development it is time to wack out some remaining bugs but no more to develop and code features, everything now must be ready and working… It should time for the dev to show us great feature. Like hello folks, this is a picture of the Albion pride at first then this is another of the Albion pride fully upgrade. Showing us this is two different ship , a bit like in darkstar one when the ship at first was more like a pod then ended with extra wings, cargo mudule, engine module making it from a, let say, 20 meters ship into a 80 meters one. You know really increasing its size and armament… but here, one important has never been discussed or shown by the devs…

That’s quite frightening and leaving me with the feeling there is no upgrade to the Albion Pride. The feeling that it will not evolve into something bigger, better…
This fear is partially correct. The Skunk will become better but not different. But dont forget drones you can fly for many different purposes and of course you can also own and indirectly control many capital ships.

The Skunk will be extended with various features (Engine, shields, primary weapons...) but not changed in form. The external look of your ship therefore does not change a lot.

Yes this is one among many other features we would love to do better, but sorry not in 1.0.
Kittens David wrote: -Ok you don’t have multi ship but you will be able to dock bigger ships and command them from an observation bridge. Well nothing of that has been shown or explained…and that’s quite frustrating… Once again the devs are leaving us with the feeling nothing of that exist… We should had least have been given a long video of the Albion Pride docking a big ship, of the player moving to the obs bridge and be explained the command menu… but no….
There are no plans to command your ships from an observation bridge. You can dock on capital ships just like you can dock on stations but this is not for commanding. Commanding ships happens by talking to pilots via intercomm. When trading for example, you collect offers on stations and they are then added to a special menu which allows you to filter for what you want. Now whenever you enter this menu you are in a conversation with a pilot of the ship you want to transport these wares and the commanding happens by sending him the offers you want to pick.
Kittens David wrote: -They showed us in a video how a big ship was plotting its flight route around stations. Well but we weren’t shown any map… and honesly I fear we will still end with a useless 2D map….
Correct. You will not have a map to plot a flight path. At least this is definitely not in 1.0 and we currently have no plan for anything like this for an expansion either. The AI video showed you how a trade ship is docking to pick up wares. Your role in this is to find the offers and tell the ships what to buy and where to sell it. The hard part in development was to allow our AI to get into these really complex geometries.

One of the MANY things we are considering for later updates would be to allow the player to have more detailed influence on attack paths for his capital ships and that is indeed something that would have to happen with a map. So while in X Rebirth 1.0 you will tell your pilots only roughly how to attack a target, a possible later update may add more micro management options. If this happens and when depends on your feedback after release. But there is no point in discussing priorities for updates with our fans as long as the game is not in their hands.
Kittens David wrote: -The fight… man.. the fight…. Gamescon left me with the dreadful fear of an arcade game... one shot kill… insane shield on the Albion Pride. The fight with the bigger ship… you destroyed the turrets/shield gen and engine with such an ease… it was pathetic….
Again: This was a 10 minute demo designed to allow total beginners to have some fun. Would we have made the difficulty level realistic the majority would go away with a negative experience.
Kittens David wrote: And I’m not even speaking… well I am about that lack of complete demo which could leave us those fears… I know it is forbidden here to speak about gaining access to the game without paying for it, I’ve seen someone else posts being deleted when he said he would torrent the game to test those features before buying or not the game… but with such clouds on the game I’m thinking there was nothing bad in his way… Who’s ready to throw away 50 bucks… honestly right now, buying X-rebirth is like buying a cat in a box… you don’t know what you are purchasing… Best solutions should be to wait reviews or ask people who will have purchased it. Nevertheless that’s sure I won’t directly purchase it because I don’t want to waste 50 bucks into a game I might uninstall quickly with the bad feeling of having wasted my money into an arcade game that share with the X-serie the name and nothing else.
It is your good right not to buy the game at first or not to buy it at all. We will release more videos and eventually you will of course also have independent reviews soon after release. So go ahead and base your decision on that.

Once again: With a game that has so many features we have to set priorities. Once the game is released we have a very long list of features that we would love to add in upcoming updates. Which of these will be done and when, will depend on your feedback.
Bernd, [url=http://forum.egosoft.com/viewtopic.php?p=4123791#4123791]qui[/url], wrote:
hourheroyes wrote: That being said, I do have one question I haven't seen much attention paid to--everyone is curious about piloting capitals, but what about leading squadrons of fighters? It'd suck to have a carrier ship without a fleet of smaller ships, or even hiring a few extra fighter to escort you into scary territory. Is that possible?
Yes you can assign small ships to larger ships (carriers or not) as well as to stations. Thats the command hierarchy I was talking about.

Ships that are in YOUR (personal) command hierarchy however are directly taking orders and oftentimes this happens implicitly. That mans you dont necessarily have to even open a COMM first. The goal here is that such ships will often feel like just an extension of your own ship. We want to save the player the work of going through menus to select the ship for a job first.

e.g: If you have a collector ship (for minerals) in your group and start tagging asteroids they will quickly confirm their actions and start picking up the minerals. That way you do actually have a pretty direct control over what these ships do without actually sitting in their cockpits.

-Bernd
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Post by nadyir »

É possibile conquistare le stazioni come si può abbordare le navi?

Si useranno i marines x gli abbordaggi?

Se si, potrei partecipare in prima persona all'abbordaggio delle navi insieme ai miei marines come se fosse un fps?

Posso costruire le mie stazioni dovuque nell'universo di rebirt?

I loop di produzione funzioneranno come nei vecchi X o ci saranno delle differenze? Se si, quali?
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Post by -Dna- »

A queste è già stata data una risposta:
nadyir wrote:Se si, potrei partecipare in prima persona all'abbordaggio delle navi insieme ai miei marines come se fosse un fps?
No.
nadyir wrote:Posso costruire le mie stazioni dovuque nell'universo di rebirt?
Sì.
nadyir wrote:I loop di produzione funzioneranno come nei vecchi X o ci saranno delle differenze? Se si, quali?
Da quanto si è capito i loop saranno costruiti ampliando i moduli di una stazione. Costruisci la stazione base, metti il modulo per produrre alberi, uno per tagliare gli alberi, uno per levigare le assi e uno per distribuire i tuoi parquet in tutto l'universo :mrgreen:
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Post by Juggernaut93 »

Bernd, [url=http://forum.egosoft.com/viewtopic.php?p=4123174#4123174]qui[/url], wrote:
Lorien wrote: If I read this correctly then, it means that gone are the days of loading in a few crates of crystals into your ship and then selling them yourself at the factory of your choice? Even the smallest of fighters had this capability before.
The main misunderstanding on this point is the same like with trading and building in general. You can still do all those things, but you do it with secondary ships in your own squad. The goal is that you can always get other ships in your squad to quickly do jobs for you. Since your UI knows which ships are in your squad we can deal with these ships functions as quick and easy as if they were functions of the Skunk.

There are two types of crates. Some with items some (much larger) with bulk goods. Items you pick up as before. Containers with bulk goods are too large for your ship and for all small freighter ships. They are still dropped from stations as well as from exploding cargo freighters, but you have to have ships in your squad and you command THEM to pick the goods up. All you need to do for this is "tag" containers for later pick up via drones sent by these ships.

As with trading this happens then asynchronously (slower) while you can already care for other things.

This general principle allows us to show things in a much more realistic way. Cargo REALLY FITS into these ships and the loading and unloading can actually be seen realistically.
Bernd, [url=http://forum.egosoft.com/viewtopic.php?p=4123259#4123259]qui[/url], wrote:Re squads: The term squad may be misleading because we are talking about ships that are often much bigger than yours. Internally we call this a command hierarchy and the ships that are under your direct hierarchy will be available to do all kinds of activities for you. If you have a mining ship in your squad you can for example activate a UI mode in which you can tag asteroids so the mining ship can pick them up etc.


Re capital ship docking: Yes you can land on them, yes you can even stand on platforms on those ships while they are flying which looks super cool, but no you can not be in a room just to command the ship because that would just slow down the process of playing unnecessarily.
Inoltre:
Bernd wrote:Well once we have a bit more time we are really all looking forward to discuss ideas and improvements. A "full list" is probably never going to happen, because that would be like... errr... everything. But yes we will make you guys vote on some of the most important ones.
In pratica faranno un sondaggio sulle feature da implementare nei futuri update.
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Post by ADAM79 »

@Poverinus

Grazie per la segnalazione! ;)

Edit: Se ne trae una info abbastanza importante. Al contrario di quanto avevamo pensato, in verità, non sarà possibile comandare le capital dalla plancia... gli ordini alle capital saranno impartiti tramite comunicazioni radio. Tuttavia, è confermato che potremo atterrare sulle capital come sulle stazioni. A questo punto, mi chiedo cosa ci atterreremo a fare sulle capital? Riparazioni? Consegna di oggetti speciali?

Bah :?
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Post by DannyDSC »

non è che reddit mi faccia impazzire, però per il tipo di discussione che si andrà ad affrontare lo vedo molto più utile e sensato. Vorrà dire che ci registreremo
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Post by Juggernaut93 »

ADAM79 wrote:Edit: Se ne trae una info abbastanza importante. Al contrario di quanto avevamo pensato, in verità, non sarà possibile comandare le capital dalla plancia... gli ordini alle capital saranno impartiti tramite comunicazioni radio. Tuttavia, è confermato che potremo atterrare sulle capital come sulle stazioni. A questo punto, mi chiedo cosa ci atterreremo a fare sulle capital? Riparazioni? Consegna di oggetti speciali?

Bah :?
Me la sono chiesta anch'io questa cosa :gruebel:
DannyD wrote:non è che reddit mi faccia impazzire, però per il tipo di discussione che si andrà ad affrontare lo vedo molto più utile e sensato. Vorrà dire che ci registreremo
A proposito, qualcuno sa come funziona? :) Non l'ho mai usato.
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Post by ADAM79 »

Juggernaut93 wrote:A proposito, qualcuno sa come funziona? :) Non l'ho mai usato.
Idem... qualche info?
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Post by -Dna- »

ADAM79 wrote:
Juggernaut93 wrote:A proposito, qualcuno sa come funziona? :) Non l'ho mai usato.
Idem... qualche info?
È come un forum solo con un fantastiliardo di sezioni. Ci si registra, si trova la discussione e si risponde.
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Post by Juggernaut93 »

Ragazzi, non potremo postare tutto il blocco di domande in un colpo, quindi entro domani dobbiamo sapere sicuro chi parteciperà e spartirci di conseguenza le domande, per evitare di scrivere più volte la stessa e per avere più probabilità di risposta.
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Post by ADAM79 »

@Dna
Ma ci si deve registrare anche solo per leggere senza porre domande?
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Post by -Dna- »

ADAM79 wrote:@Dna
Ma ci si deve registrare anche solo per leggere senza porre domande?
No. Basta cliccare su "Commenti" sotto a quello che ti interessa e leggere.



È solo uno dei più grandi forum della rete... non fate i timidi :lol:
Remember: Good things don't come to an end: good things just stop. ~ [cit. Sean "Day[9]" Plott]

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Post by nadyir »

-Dna- wrote:A queste è già stata data una risposta:
nadyir wrote:Se si, potrei partecipare in prima persona all'abbordaggio delle navi insieme ai miei marines come se fosse un fps?
No.
nadyir wrote:Posso costruire le mie stazioni dovuque nell'universo di rebirt?
Sì.
nadyir wrote:I loop di produzione funzioneranno come nei vecchi X o ci saranno delle differenze? Se si, quali?
Da quanto si è capito i loop saranno costruiti ampliando i moduli di una stazione. Costruisci la stazione base, metti il modulo per produrre alberi, uno per tagliare gli alberi, uno per levigare le assi e uno per distribuire i tuoi parquet in tutto l'universo :mrgreen:
okkkkkkkk grazie :)
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Post by SparvieroGed »

secondo me bernd intendeva dire che non è necessario essere sulla capital per dare gli ordini, dato che dice che si può stare a bordo e osservare la nave mentre vola.

In pratica,mentre saremo a bordo daremo gli ordini via radio come se fossimovo a bordo di un'altra nave...il risultato è quasi identico.
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Post by DannyDSC »

Juggernaut93 wrote:
ADAM79 wrote:Edit: Se ne trae una info abbastanza importante. Al contrario di quanto avevamo pensato, in verità, non sarà possibile comandare le capital dalla plancia... gli ordini alle capital saranno impartiti tramite comunicazioni radio. Tuttavia, è confermato che potremo atterrare sulle capital come sulle stazioni. A questo punto, mi chiedo cosa ci atterreremo a fare sulle capital? Riparazioni? Consegna di oggetti speciali?

Bah :?
Me la sono chiesta anch'io questa cosa :gruebel:
DannyD wrote:non è che reddit mi faccia impazzire, però per il tipo di discussione che si andrà ad affrontare lo vedo molto più utile e sensato. Vorrà dire che ci registreremo
A proposito, qualcuno sa come funziona? :) Non l'ho mai usato.
perchè scusa. Io mi registro, posto tutte le domande come " domande della community italiana " e poi vediamo se otteniamo qualche risposta.
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