X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Anubitus
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Post by Anubitus »

Litcube wrote:That's going to add that ship to random stations. Possibly the same one.
oh, why is that..? im trying to understand how the script works..

Litcube wrote:Your best best it to edit the galaxy map and add this ship to the ship yards you'd like. If you can't handle a restart, just make a script that has a station as an argument, and add the ship to that station. Maybe another arument for shiptype

Code: Select all

arg1: $station, Var/Station, Station 
arg2: $shiptype, Var/Ship Type, Ship type


$station> add product to factory or dock: $shiptype
= $station-> add 1 units of $shiptype
do you mean station per station..? thats a lot of work.. and with the Xtended galaxy expanding system, i have no idea how to do that whitout breaking anything.. i would like to prevent a restart as i dont want the restart to be a problem for people wanting to try the project im working on.. anyways, would this work then..?

Code: Select all

arg1: $station, {Neutral Race Federal Argon Wharf}
arg2: $shiptype, {Argon Callisto Advanced}


$station> add product to factory or dock: $shiptype
= $station-> add 1 units of $shiptype
thx for the help, i rly appreciate it..
KRM398
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Post by KRM398 »

ok, up and running for a day or two now. the new missions are nice and different, the courier mission with the data crystals seems to happen quite often you could live off that one, hehe. Just did the 'rescue boron prisoners' mission...and its a little odd, either the skulls are all Terran or the voices are off, since every ship I attacked, had a Terran on the coms, and a boron voice.thats weird since I was rescuing borons, maybe the Terran are skulls too? But why are Terran pics up with boron voices? Just asking. :roll:
Mechanis
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Post by Mechanis »

Anyone else randomly exploding when trying to fly through certain gates? this has now happened to me twice- once with the Clash of Titans gate to Scct's mutiny, and once with the Atropos 6 gate to Mutual benefits.

it seems like the horizons on those gates don't trigger or something, as the ship was not intersecting the superstructure- only the gate horizon. even more galling is that I watched a trader fly through the Atropos gate while I was exploding.

anyone have a hint as to what is going on? or should I just save before flying though any new gate? (I hope not, I'm trying to play this without using cheats...)
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mergoth
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Post by mergoth »

Ive been playing for some days and still no trace of the new plots... ANy hint plz?
Sly
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Post by Sly »

hello!
could someone tell me - what Faunus, Darius etc. are for?
I can't download manual, it's just never starts to download.

thanks
coool game :)
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jack775544
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Post by jack775544 »

Anubitus wrote:
Litcube wrote:That's going to add that ship to random stations. Possibly the same one.
oh, why is that..? im trying to understand how the script works..
It is since you have the [Find.Random] flag on the find station command.
I am not on my computer right now so I can't tell you what it is called exactly but you should be using something like [Find.All].
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
mergoth
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Post by mergoth »

Sly wrote:hello!
could someone tell me - what Faunus, Darius etc. are for?
I can't download manual, it's just never starts to download.

thanks
They are mobile factories. Faunus can produce weapons for example. Each class of ships can produce a range of products, you can configure what to produce.
Sly
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Post by Sly »

Sly wrote:
hello!
could someone tell me - what Faunus, Darius etc. are for?
I can't download manual, it's just never starts to download.

thanks


They are mobile factories. Faunus can produce weapons for example. Each class of ships can produce a range of products, you can configure what to produce.

thanks a lot, mergoth !

and another question - can it be docked? it seems that there is no such command aboard or I have to buy some upgrade?
coool game :)
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Killjaeden
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Post by Killjaeden »

you can manually dock (comm station, request permission to land, fly to green marker and stop) or use the landing computer software. Dock at your own risk, because they are large. Autopilot would be likely to screw up and collide, that's why it's not available.
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Vayde
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Missions woes

Post by Vayde »

Hi guys. I'm busy running through 2 mission types and watching the results.

First mission is rescue prisoners, the other is the deliver data crystal.

After rescuing the prisoners and returning to the required station there's no msg from any source and the mission won't complete. Have tried to comm the station but nobody is available. Also tried un-docking and ejecting each passenger, watched them all fly into station and still no mission complete, waited in the station with passengers in hold until timer expired, still no joy. Where am I going wrong?

As for the 2nd mission type. Having completed that one I was told I would be given some coordinates to some loot for all my hard work. Alas I received nothing :(

Currently running original TC version 3.2, not the one shipped with AP, XTC 2.0 and auto repair by gazz. No other scripts running at the moment and none installed either.

EDIT: Just to add, have now completed another rescue mission and the reward trigered correctly.
Still life in the old dog yet...
KRM398
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Post by KRM398 »

have done both crystal mission and boron rescue mission and they both worked well. the coms were a little odd, but maybe thats just me, but went through and got paid for both. :roll:
150147
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Post by 150147 »

Killjaeden wrote:you can manually dock (comm station, request permission to land, fly to green marker and stop) or use the landing computer software. Dock at your own risk, because they are large. Autopilot would be likely to screw up and collide, that's why it's not available.
Also, you can dock it at your own docks/yards by assigning it a home base and ordering it to {return home}.

Alternatively order it to follow one of your other ships then order the other ship to dock. The leviathan will then follow and dock at the same dock/yard.

All of this should be OOS!
Sly
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Post by Sly »

Killjaeden
150147

- thank you
coool game :)
insolent1
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Post by insolent1 »

150147 wrote: Also, you can dock it at your own docks/yards by assigning it a home base and ordering it to {return home}.
You can't assign large ships a homebase
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DrBullwinkle
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Post by DrBullwinkle »

insolent1 wrote:You can't assign large ships a homebase
Trick: Assign the large ship to a wing. Assign a homebase to the wing, and apply the homebase to all ships in the wing. Then remove the ship from the wing.
150147
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Post by 150147 »

insolent1 wrote:
150147 wrote: Also, you can dock it at your own docks/yards by assigning it a home base and ordering it to {return home}.
You can't assign large ships a homebase
Try your ships additional commands and use the statistics centre.
insolent1
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Post by insolent1 »

Didn't know that :o
thx DrBullwinkle and 150147

I can now assign my large collection of Ozias's a home
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HoPLoN
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Post by HoPLoN »

briggsy10 wrote:
briggsy10 wrote:I've been looking around but can't seem to find an answer anywhere - I recently installed the new X-Tended 2.0 but have been suffering from CTDs on entering sectors.

It's extremely inconsistent though, as it's not in specific sectors, nor every time I travel between sectors. It's as if there's a random chance of a CTD every time I use gates (haven't tried jumping yet!). Getting extremely frustrating having to reload the game every 1/3 times or so I try to travel anywhere.

Anyone else had a similar issue?
I've progressed a bit further with this - the crash log seemed to suggest issues starting after attempting to change/re-start music tracks upon sector entry. I turned music volume down to 0 and have had no crash since then! Only been a short time, so not fully confirmed yet, but seems encouraging.

I'm guessing this means I have one or more damaged/corrupt music files, although not a clue which ones. Anyone else had the same issue and have any idea how to fix this?

It's not exactly terrible having to play without any music, but it is of course nicer to be able to have it turned on.
I think this is not XTC bug , but a known X3 bug.
The game tries to play .wav files from another media player than the default . At some point you must have installed some codec than pseudosimulate sound dlls (they have the same name with the originals) .

I had the same issue , I cant remember exactly what codecs they were but I got them from installing a free media converter with some sound clipping dlls in them ( I think it was Free Video Converter 2.0 ) .
Anyway all these converters share the same sound codecs from a company called Magic or somth like that.
If you see your crash message , it is always the same .dll that crashes .
Workaround about this , is that you go to the folder of the .dll ( i think its in system32 folder ) and rename it to something else, then the game will call the default wav player codec . Simple as that.
Second solution is to pinpoint what programm has installed those pseudowav .lss and uninstall it , which is more tricky because that particular codec is shared by many free codec packs ( like converters and media codec packs ) .
If you do some google searching you will find many references about this . You wil find it easier by searching the name of the .dll file and folder name of the file as shown in the crash log .
Hope this helps .
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mergoth
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Post by mergoth »

Plots depend on start scenario?? I've discovered almost all of the sectors, have good ranks and reputations with all races.. but still no plot has started...
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Killjaeden
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Post by Killjaeden »

mergoth wrote:Plots depend on start scenario?? I've discovered almost all of the sectors, have good ranks and reputations with all races.. but still no plot has started...
No they are not. Certain sectors have to be uncovered first.
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