[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Maj. Tom
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Re: merci pour la traduction MJ

Post by Maj. Tom »

Strike-Météor wrote:bon si vous avez compris en passent BONNNNE ANNNNNNNNNERRRR A TOUUUUUUUSS ce bug erreur interne me pose vraiment un problème. ce bug missile est vraiment AGAÇANT :evil: :evil:.

Je comprends! Bonne année à toi aussi! Malheureusement j'ai aucune idée pourquoi tu as ce probleme là. Comment est-ce que tu lance les missiles? Avec une commande auto-pilote? Ou avec la commande pour lancer les missiles directe?
The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago.
Bosnian2000
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Post by Bosnian2000 »

:oops:
That must have been the one place i didn't look :roll: ...it was late.
I had also assummed each station stocked the same with just brief glances at the stations
Thanks mrowka
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Mycu
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Post by Mycu »

yarrick5 wrote: Basically, every second or 2, the game stutters, making combat really irritating. Ive tried most suggested fixes and have tried most kinds of troubleshooting. Any suggestions? A friend suggested a memory leak, and therefore a full reinstallation, but Im not able to do a full reinstall of the game right now due to a slow internet connection, although I did reinstall all XRM files, to no avail. Is there anything else I can do for the time being? Or am I doomed to wait a few weeks until I can reinstall everything, assuming that proves to be a solution.
Check if adding X3 folder to exclusions in your AV software helps.
X3 AP 3.1 + XRM
X3 AP 3.1 + LU
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Strike-Météor
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Bug

Post by Strike-Météor »

alors j'utilise seulement la commande sur le clavier et normalement ça envoye un missile selon le type et le truc cest des missile essaim tu voie c'est à rien comprendre le pire même l' IA en profite aussi. :twisted:
cjm3fl
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Post by cjm3fl »

DrBullwinkle wrote:The only M7M I use is a Sirokos which only launches boarding pods (no torpedoes).
The Sirokos is an M6M, in TC...a minor typo I'm sure Doc :wink:

@ d-ka: I don't know if it will help you very much, but having one "lead" ship in your AI fleet with its guns set for 'missile defense' has helped me a couple times. There are some M6's and M7's that only mount weapons that are perfect for anti-missile (and fighter) work. Also I have all my AI controlled ships set up with 'mosquito missile defense' command--individual, not (c) convoy.

When I come across a large enemy force that includes M7M's and/or M8's, I usually order my fleet to leave the sector then pop back in and do some 'sniping' from my personal ship.

Unknown Sector 4-15 would not have been my first pick for my PHQ. If you have completed the HUB Plot, you could reset 2 sets of gates to the East and West gates of 4-15. Have a large defensive force guarding the "in" gates can help reduce the numbers (and sometimes the capital ship hull strength) of the enemy.

I have "Ring of Fire" mod installed. If you choose to use this, you can set a large number of 'stealthed' laser towers around each gate inside 4-15 (I have found RoF doesn't work very well for HUB gates).
This mod has been very helpful in protecting my PHQ, and other, sectors.
The only thing is I haven't found how to remove the deployed laser towers, so I pick my deployment very carefully.
MARS mod/script is said to have a very good way to recover them, but I didn't like using it very much so I uninstalled it...although others LOVE it.

edit; spelling, content, and aesthetics
--I know how you can make this Mod play like vanilla..
--Play vanilla!
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Maj. Tom
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Re: Bug

Post by Maj. Tom »

Strike-Météor wrote:alors j'utilise seulement la commande sur le clavier et normalement ça envoye un missile selon le type et le truc cest des missile essaim tu voie c'est à rien comprendre le pire même l' IA en profite aussi. :twisted:
C'est étranger... peut-etre la touche sur le clavier reste collée :roll: Je ne sais pas pourquoi celà arrive... En tout cas, je doubte que c'est un probleme de XRM. En fait, je pense que lancer les missiles avec le boutton de missile n'est pas modifiable. Par contre, la commande "barrage de missiles" n'existe pas en XRM.
The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago.
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robalexhall
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Post by robalexhall »

I think XRM is playable for now.

But I would suggest it's hitting the limit (staying over 30fps) for those with core2/AMD cpus.
d_ka
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Post by d_ka »

@Dr.B:

I love challenges, believe me, but not such, when i even have no chance to react at. And the bombers are this kind of a threat. Also, where is the logic behind this: A mighty, even if a light, Destroyer has to flee against a single, a SINGLE, bomber, just not to be shot to peaces? I had similar encounter in a Pirate sector, when one Gladiator has almost managed to shot my Boreas down - it has had 30% of hull left ( 6 Mio shields + 4 Mio hull = 10 mio hitpoints has been destroyed within seconds - and what will happend, when there´d be a single M7 or couple of Corvetes? This is not fighting, this is a slaughter, exact the same way, a player can destroy whole AI fleets with a single M7M. If i could, i would probably have changed this "bomber" thing to my gusto to test the new balace, but i have no idea how to mod X3, and i do not count myself above others, who seem to think this balance in game is correct - so, i´m searching for solutions, but all of them are very similar to what you have wrote in your signature - and this is not a challenge for anyone, imho ;)

@cjm3fl:

Thanks for the tips. I do not have any actual problems to stop AI from intruding my "Dark Void" sector ( i actually wanted to put my HQ in this kind of "dark" sector to let it appear beautifull when the sunshines of that small star would fall onto the station while docking off my complex - which is there too - a small one, HQ only ).
My main problem is that a single bomber, not even a Frigate like a M7M, can take out 3 of my ships and i CAN´T do anything about it if i am in sector. The Bombers are supposed to be "a cost effective solution" vs. Destroyers and alike, as i understand it, but they just "bomb" anythin in their way. Even if i would have unleashed my fighters against that small fleet of Xenon, they all would have died horribly - and i would have lost about the same amount of money - 10 x full equiped Eclipse... about 100 milions. This is what i really hate. On the other side, i used to have fights of the same fleet OOS, in the same sector, when non of my ships took significant damage - but this could have happend due to the CODEA carrier beeing present.
As i said, i prefer not to use any other scripts like Moskoto or Mars; in that "IS" battle, the frame rates were quite underwhelming, since i´ve got a small complex + phq + a decent amount of military and civilian ships, and the NPC´s were present too, even Yaki were fighting the Xenons, lol.

I haven´t finished PHQ plot, i´ve simply bought my own - i hate it to work for those corps...
I´ve started as an "Argon Peasekeeper", so all my "non Argon" ships are captured ones. Otherwise i wouldn´t have bought them.
And now comes a very funny part: The same fleet as before, 1X + 4L´s entered my system when i was, again, micromanaging my fleet. But this time i´ve ordered my freshly captured "K" to stay right near the East gate, and what do you thing has happend? Right, the X got almost instantly destroyed, and the Ls followed. I thought, wow....but then i saw that the "K" was still fireing long after the threat was neutralised. It appeared, that that pesky "X" has managed to fire a couple of volleys of his deadly Tomahawks, but the destroyer simply shot them down - with its overwhelming "Dark Matter Cannons" which were set to "missile defence". Yea... that was exactly the reason i wanted a Xenon capital ship to be mine. Because nothing can ever pass through THIS mighty beam laser defence! For now, i´ve even exchange it´s front laser and put Dark Matter Cannons in there, i wan´t to see, if the missile defence will work, while it´s attacking ships head on.

And just to continiue my reports of my battles against the Xenon plague:

When i thought i could have a moment to breath and relax, i´ve been proven wrong, and a might "I" Destroyer jumped through the East Gate, accompanied by standard escors ( a "C", Corvetes, fighters ). Now, with my ships flying all around the sector, restocking ammunition and guns ( "IS" fights lead to nasty equipment losses if the hull is damaged, it seems ), i had a hell of a fight. First time i was simply destroyed by the "Dark" cannons while flying my Centaur Prototype. I had to reload and behave a bit smarter. In the end of this fight, i haven´t lost any of my ships, but my Boreas, and my own ship, where heavily damaged ( 30% each, iirc ).
The captured "K" saved my day, again. After this experience, i´ve dismissed all my smaller ships, docked them to my HQ, and let the "K", escorted by one "Q" hold position. This battle was a thrill, it was fun, and it was a success, once i´ve decided to act more sofisticated than the previous time.

So long, i´ll be back with reports on my battle tactics as soon as i´ll get a new visit from Xenon, which should take about 1-2 hours of game play, i think^^
yarrick5
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Post by yarrick5 »

@ Mycu

The games been getting progressively slower the last few weeks, but only over the last few days has this stutter really gotten so pronounced. Ive been through pretty much every option, and im really hoping a reinstall can do the trick, because otherwise this save is unplayable. Which would be unfortunate. Tried starting a new game as a test, and although its better, there are still hiccups.

I know the game gets slower over time, but its never been this severe. If anyone else has encountered this and solved it, id love to know!
paulwheeler
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Post by paulwheeler »

Re: bombers - make sure you set your defensive turrets (up, down and rear) to "missile defence" so that they shoot down incoming missiles. A lone bomber should not be a serious threat to a destroyer.

Its difficult to balance bombers as the game does not discern between the different ship types. It treats bombers like fighters so sends them into close range battles. Make missiles too weak and they will be totally pointless.
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Strike-Météor
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la touche

Post by Strike-Météor »

zero problème avec la touche je pensais à des bug aléatoir pour chaque personne j"utiliser ce mode sur une thoshiba i3 ,carte graphique nividia Cuba
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Maj. Tom
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Re: la touche

Post by Maj. Tom »

Strike-Météor wrote:zero problème avec la touche je pensais à des bug aléatoir pour chaque personne j"utiliser ce mode sur une thoshiba i3 ,carte graphique nividia Cuba
Quels modifications utilises-tu à part de XRM? Et tu es certain qu'il n'y a pas d'autopilote au de commande d'attaque sur les tourelles de missiles?


For anyone wondering- he's having issues with missile launching. I am quite sure it's not XRM related though... When he fires a missile (no turret command or anyhting) it spams missiles indefinitely. This seems unusual. It may be possible that he's not explaining himself quite properly either. Perhaps a turret command is being used. Not to mention, my x3-related french vocab is a bit rusty.
The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago.
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Strike-Météor
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Post by Strike-Météor »

I is not on any of the ships that make games that M7 or M2 be the same AI bug that I think I'm missing a file as I install mode but it is also true that the investigation are quite clear, but he said not every file that is in each party's XRM initially I thought having trouble installing this mode.
Last edited by Strike-Météor on Tue, 1. Jan 13, 21:33, edited 1 time in total.
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DrBullwinkle
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Post by DrBullwinkle »

Oh!

If I understand you correctly, Meteor Strike, you mean that you are attacked by many missiles from M7Ms. Yes, that is what they do!

As Paul said, set some of your turrets to Missile Defense, and use Missile Defense Mosquito (Additional Ship Commands).

Tip: It is easier for us to translate your messages when you do not intentionally mis-spell words.
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Maj. Tom
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Post by Maj. Tom »

Strike-Météor wrote:non moi c'est sur tout les navires du jeux que ça fais que sois M7 ou M2 comme j'ai même l'IA à ce bug je pense que il me manque un fichier quant j'ai installer le mode mais il faut dire aussi que l'instruction sont assez mais il dit pas pour tout les fichier qui dans chaque partis du XRM au départ je pensai avoir mal installer ce mode.

Donc les missiles lancés du joueur sont corect? Les IA sont supposés d'être aggressif avec les missiles.
The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago.
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Strike-Météor
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Post by Strike-Météor »

here's the thing when you launch the missile it depends on the kind thunder when to use such missile can send you more if you use a ship like the cobra M7 slpit me but this bug affects all of the games that ship be M1, M2, TL the missile such swarm sends continue until removal of the target I chose but especially cyclone missile target direction continues you understand.
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Maj. Tom
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Post by Maj. Tom »

Strike-Météor wrote:here's the thing when you launch the missile it depends on the kind thunder when to use such missile can send you more if you use a ship like the cobra M7 slpit me but this bug affects all of the games that ship be M1, M2, TL the missile such swarm sends continue until removal of the target I chose but especially cyclone missile target direction continues you understand.
Utilises-tu les commandes d'attaque sur les tourelles de missiles?
The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago.
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Strike-Météor
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Post by Strike-Météor »

Then I saw this bug on how the renegade Xenon PX vaisseux I use manual control to start Press ON m.
yarrick5
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Post by yarrick5 »

Lol any advice at all on making my Game playable?

The guy whos unable to set turrets to missile defense and use mosquito missile defense gets like 10 answers, guy who cannot play his game gets 1.

I might be slightly biased, but i feel like my issue is, well, an issue.

?!
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Strike-Météor
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Post by Strike-Météor »

in fact if I know how to put it if it functioned and then it ca useless if it continues to snipe me.

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