i already asked this question a while ago and Guffeh told me this metod:
however i had a problem whit my PC and i couldnt use it for a few months (mostly because i went to vist my grandparents so i diddn't had time to fix it)Assuming you're using X3AP and you have fully installed Cycrow's Plugin Manager:
1) I used the Package Creator (X Plugin Manager\Tools\Creator.exe) to open the .XSP and selected Export to create a .zip with the .XSP's contents. Extract the contents from the .zip into another folder for step 2.
2) Open the Part 1 (larger) XRM .CAT file with X3 Editor 2. Drag & Drop the contents of your folder (should be a dds and objects folder) from step 1 into the opened .CAT directory. No need to save the .CAT.
3.) Close the .CAT in X3 Editor 2 and then open the Part 2 (smaller) XRM .CAT file. In the directory, navigate to Addon/Types/TShips.pck & open with T File Editor. Leave that open for now, we'll come back to it.
4.) This is where it gets a little tricky. I went ahead and installed the Ship .XSP with Plugin Manager and open & closed the Plugin Manager so it produced a new TShips.pck located in your install directory (X3 Albion Prelude\addon\types\Tships.pck).
5.) I then opened that Tships.pck (You should have the one from Step 3 and now this one opened). I scrolled through the ships and looked for my ship, which should be numbered fairly high around 709-710 or so if you're looking at the left-hand column of numbers.
6.) Once I found my ship, I right-clicked & copied it. I then clicked on the XRM's Tships.pck tab from step 3 and right-clicked "Paste to End" and saved the Tships.pck. Exited both Tships & any other open tabs within X3 Editor 2, along with the program itself.
7.) Use Plugin Manager to uninstall the .XSP as we'll no longer need it installed via .XSP. We only needed it installed so Plugin manager would generate the ship entry into TShips.
8.) Technically at this point, you should be able to launch your X3AP and use the Cheat Package to create the ship. The ship's name in the list will be called something like ReadText17-500000. I don't know how to properly get the Ship's name to show up in game yet, so hopefully someone can answer that. As a work-around I used Loky77's Rename Ships with Expressions to rename it.
That's pretty much as far as I got with the process. It's a scraped together method, but it worked for me with XRM and an extracted .XSP ship.
then when i finally fixed it i compleatly forgot.
however now that i bought a new computer i reinstalled X3AP and tried that metod to install some star trek ships but unfortunatly it hasn't worked, the problem is that when i start AP (after doing all the steps that Guffeh told me) it chrashes after the initial loading screen.
Guffeh however said that his metod worked for him, so were could be the problem?
or do you know other metods to use .xsp ship and XRM togheter?
p.s
i opened a new thread beacause the other one was quite old