
Could someone explain what these new numbers mean?
Eg, if I would like M5's to bail at 50% hull and 10% of the time, which factors should I choose?
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I can confirm this.mms333 wrote:Yes. Latest version works for me. Although the default settings already produce a lot of bails.
Edit: after some more playing I can say: this will produces a huge number of ships in all sizes in the war sectors.
I got a boreas, a titan, a griffon sentinel and a sirokos in about one game day... and I already set the bailing rate down. The number of M5s, M4s and M3s I cannot count.
Hull --> 10Axeface wrote:I remember it used to say eg, Hull % = 30. Meaning that only after a ship reaches 30% hull is it allowed to bail, now I just see numbers
Could someone explain what these new numbers mean?
Eg, if I would like M5's to bail at 50% hull and 10% of the time, which factors should I choose?
Well it's the steam edition so would have to redownload it completely, in anycase did try to run it under admin (using the run as admin) and it didn't change a thing....Vayde wrote:Nah it's not that strange, win 7 is full of little surprises. You could try installing all the packs by running the plugin manager using the run as administrator option. What have you got to lose other than a bit of time?
Do you have the Salvage Commands and NPCs script? The NPCs it adds do a good job at limiting the number of "free" ships. You have about 15-20 minutes before an NPC salvager shows up and claims it. I see a lot of "Salvaged Teladi Xenon Ls" flying around Scale Plate Green/PMMI HQ. And lots of salvaged Argon Baldrics around Circle of Labour, probably because Terrans don't see space fuel as being illegal.Sarganto wrote:I am collecting dozens of freighters, M4, M3 and so on and not only in the war sectors! They are everywhere!
I mean, I do not dislike that I find a ship here and there. It actually makes me look at the sector map more often, which I like.
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if [THIS]->is of class {bigship}
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else if [THIS]->is of class {hugeship}
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else
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end
I've been using 1.64 for a long time, and upgraded to 1.7x and I regret doing that. I don't know why, but using the older 1.6x it was very well balanced even with the default values at my end. Smaller ships bailed at a relative comfortable number and M6/M7 bailed extremely seldom.Troubleshooter11 wrote:I have found that the default values give very odd results when you use this script in AP and XRM with medium hull boost.
Small ships (M3,TS) bail out constantly, often around 10-30% hull. I have to be careful not to trip over them.
Big ships (M6,M7) bail out very rarely and usually have around 10-30% hull remaining. Encountering them is a very rare oppertunity.
The only time where i saw a huge ship bail was when i cranked both numbers to 20 and scripted in 6 Argon Boreas and let the Terrans shoot them up. Only 1 bailed, at 40% hull.
Well yeah, but I'd like to be able to get to some of them too before they disappearjoelR wrote:Yeah. Its a pain. The best solution I found was to cut the time ships stay in game down to 20 mins or so.