[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Cycrow
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x4

Post by Cycrow »

no theres no way to remove scripts from a saved game.

the same game manager lets you have seperate save games for vanilla and modified games
Sturmer
Posts: 505
Joined: Thu, 9. Jun 11, 19:17

Post by Sturmer »

Ah, thanks for the explanation! I've namely got Immersive Environments in teh form of a fake patch hardcoded into my savegame and their version of Black Hole Sun is complete blackness, even after I removed their files. There goes 100 hours of playtime... :evil: Guess it's time to use what I've always loathed... cheats, to get back what I'll be losing.
angrysquirrel
Posts: 267
Joined: Tue, 18. Nov 03, 00:46
x3

doesn't seem to work for me

Post by angrysquirrel »

Installed plugin manager and when I start it I see a dialogue box for "documents library." Not the typical plugin manager that I've used in the past. I have no idea what to do at this point
Cycrow
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Post by Cycrow »

what do you mean by documents library ?
raker99
Posts: 18
Joined: Thu, 17. Mar 11, 16:16

Post by raker99 »

hey, sorry that my English is not good but this picture says it all.

[ external image ]

where is the problem???

Thanks :)
angrysquirrel
Posts: 267
Joined: Tue, 18. Nov 03, 00:46
x3

Post by angrysquirrel »

Cycrow wrote:what do you mean by documents library ?
Hi Cyrow!

It's kind of wierd. The interface I see doesn't look like your plugin manager at all but at the bottom you can select what kind of .spk file (terran conflict or AP). I'm in XP at the moment but next time I fire the game up in windows 7 64 bit I will do a screen shot for you and maybe you can figure out what I'm doing wrong.
darkelfsin
Posts: 157
Joined: Sat, 2. Sep 06, 00:05

Post by darkelfsin »

Great...update...... :lol: :D
Gemini24
Posts: 203
Joined: Tue, 20. Oct 09, 07:55
x3tc

Post by Gemini24 »

raker99 wrote:hey, sorry that my English is not good but this picture says it all.

[ external image ]

where is the problem???

Thanks :)
Having this same issue. Spent the last hour or so going through posts and fiddling with the files themselves and havent had any luck. (Havent tried to add them to the AP files manually, as it makes me nervous, though :oops: )

Specifically trying to use ships from:
http://letreferit.narod2.ru/starwars/

Russian site, so browser translation is handy... Thanks for any help :)

***Using the latest version of the Plugin Manager***
kardgar
Posts: 174
Joined: Sat, 26. Dec 09, 19:02
x3tc

Post by kardgar »

Ran into an issue with the Plugin Manager Lite 1.4 - particularly the save game manager.

Playing AP. Tossed in a few mods at a time to see how things played and everything was fine in terms of loading a saved game. Had a nights worth of play logged using four or five mods. Decided I wanted to load Logaine's carrier mod. I opened the plugin manager as admin and installed LSDC (Logain's Drone Carrier mod) and started the game and it loaded the vanilla saves from AP.

I went into the folder and saw no "vanilla" folder like TC saved game directory is setup; however there is a separate save.backup folder, which appears to contained "vanilla" AP saves. So without being knowledgeable with this, I would assume it copied the back.up saves over the current modified saves.

I went through all .sav files and the modified ones for AP are not in the user>mydocs>egosoft directory. I also noticed when switching to TC in the manager from Albion it turns back to Vanilla mode.

If it matters (I don't think it does)

Win7
Steam X3TC/Albion

Running Mods:
Marine Repairs
Improved Boarding
Salvage Claim Software
Player Workshop
Universal Best Buy/Sell Locator
omegaflux
Posts: 19
Joined: Sun, 8. Jan 12, 09:08

Post by omegaflux »

untill AP is figured out i am done with it, back to TC for me i would love to have all the extra goodies that AP has but i cant even load a simple mod without the game crashing before it even starts
Cycrow
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Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

raker99 wrote:hey, sorry that my English is not good but this picture says it all.

[ external image ]

where is the problem???

Thanks :)
does this happen with all ships, or just some of them ?

i've found a few ships dont seem to be extracting properly anymore, not sure if they are curropt models, or if the compression has been confused somewhere. Not sure about a fix for those yet.

if its all of them, then most likly the models arn't even getting loaded into the game.

check if you have the 03.cat/dat files. When the plugin manager is running, this is renamed to PlugMan_Fake.cat in the Plugin Manager directory, so you can also check there

this should contain the model files if its working right
omegaflux
Posts: 19
Joined: Sun, 8. Jan 12, 09:08

Post by omegaflux »

ok so i got pissed and decided to find the problem, it seems that the fake patch the plugin manager gets a bad data error, and i can reproduce this with x3 editor 2 i don't know whats going on but it looks like the plugman_fake.cat is getting messed up somehow thats why models wont load, for me there is no way for me to fix this except to make my own fake patch and bypass the manager all together
Gemini24
Posts: 203
Joined: Tue, 20. Oct 09, 07:55
x3tc

Post by Gemini24 »

omegaflux wrote:ok so i got pissed and decided to find the problem, it seems that the fake patch the plugin manager gets a bad data error, and i can reproduce this with x3 editor 2 i don't know whats going on but it looks like the plugman_fake.cat is getting messed up somehow thats why models wont load, for me there is no way for me to fix this except to make my own fake patch and bypass the manager all together
Can verify this. Just attempted to open the Plugman_fake.cat with X3 editor and received the Bad Data In File error.
Cycrow
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Post by Cycrow »

the plugman_Fake only contains the ship models.

so if you remove the ships, delete the file and try and reinstall and see if that fixes.

also, you could try installing a ship at a time to see if its certain ships that cause the error
Gemini24
Posts: 203
Joined: Tue, 20. Oct 09, 07:55
x3tc

Post by Gemini24 »

Tried it with various ships after doing what you suggested. (The SW ships from the link i posted, and a few old favorites that worked (Mostly) flawlessly with TC, SG and B5 ships.)

Kicked back an Error each time.

Couldnt even open it without ships installed.
Cycrow
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Post by Cycrow »

looks like i've found the problem.

the spk libraries have been updated. If the auto updater is active, it should install it, otherwise, u could download it from here

http://cycrow.thexuniverse.us/SpkUpdater.exe

u'll most likly need to remove all ships and delete the files before trying to install any new ships
Gemini24
Posts: 203
Joined: Tue, 20. Oct 09, 07:55
x3tc

Post by Gemini24 »

Ok that seems to have worked. Though im having issues with a couple still but im going to assume that has to do more with the file itself rather than the PM since others are working fine.

Thanks!!! :D :D

Edit: Letting the PM convert the xsp files has fixed the issue for all but 1 of the remaining ships i was having issues with. Stumbled across this when i tried to use the Explore Ship option and received an error stating that the file was an old format. Hope this helps.
omegaflux
Posts: 19
Joined: Sun, 8. Jan 12, 09:08

Post by omegaflux »

looking good on my end, thanks man
raker99
Posts: 18
Joined: Thu, 17. Mar 11, 16:16

Post by raker99 »

I found out something new. I dont see any ship only if I overwrite the game from english to czech.


[ external image ]
[ external image ]
Cycrow
Moderator (Script&Mod)
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Posts: 22433
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Post by Cycrow »

hmm, changing the language shouldn't really effect the model files.

i assume the only change u made was switch between the language ?

ill have to look into it

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