X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Raider480
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Post by Raider480 »

Looks great, been (patiently) waiting a long time for this. I wonder if with race specific stations Terran SPPs are a manageable size now? I suppose their stations were unique from the start anyway though, for better or worse...
And on XTC resources being shared with AP: I do hope this new shipyard system might make it in eventually. XTC's team has crafted the earthly manifestation of perfection, especially compared to the 1 HQ 1 slow production line of old! Just needs creditless EqD outfitting to run an outfit completely independent of the other races, though that's more eEqD territory. Still bloody brilliant with the integration, all the same.
Last edited by Raider480 on Sat, 24. Dec 11, 09:28, edited 1 time in total.
Requiemfang
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Post by Requiemfang »

weapons most likely have been rebalanced and there is also the fact that easily anyone can and will likely make a hull and weapon bullet speed mod/dmg reduction mod to make cap ship battles last longer mr.Who :wink:

Like me and Scoob did earlier when I was playing the game.
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mr.WHO
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Post by mr.WHO »

Requiemfang wrote:weapons most likely have been rebalanced
Nice
and there is also the fact that easily anyone can and will likely make a hull and weapon bullet speed mod/dmg reduction mod to make cap ship battles last longer mr.Who
I don't think so - manual changes in weapon ballance tend to really break OOS ballance. I'd rather leave it to the profesionals.

BTW Does XTC use OOS reballance? ether from script or possibly with X:AP cooperation?


BTW2 I just realized that I don't have to choose between XTC and XTR/Cadius pack coz:
XTC -> TC
XRM/Cadius -> X:AP :) :) :)



EDIT: MOST IMPORTANT QUESTION - WHEN? Christmas Eve, later christmas, or after christmas?
dougeye
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Post by dougeye »

realy nice work as always! shame about the plots but i see you hinted at indepth missions as such, im guessing like the leviathan plot when you say get your hands on large flyable assets?

cant wait to play around with the unique ships and the changes to race behaviour / pirates will make a sandbox game alot more interesting.

one big question though, will the ATF be more active in v2.0 and will it be posisble to purchase their ships? (cough ragnorak) :) :)
I used to list PC parts here, but "the best" will suffice!
vega
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Post by vega »

The missing plot is a bummer - i was really looking forward to that -.-
(Dont get that wrong the mod is still impressive and will prolly be awesome without it too)

Any info about how much of the plot is done? Is it just mising testing or a few bugs. Can expect a plot in the next month(s) - or is the ETA more like "next christmas"? :)
Developing Android games waiting for X4
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X2-Eliah
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Post by X2-Eliah »

ATF ships will remain not-for-sale ;) They aren't meant to be accessible to civilians lore-wise, so we can't place a shipyard of theirs.

Do note that Terran stations already had fairly unique models in X3:TC, so we didn't touch them much. As Aragon said, we created models for all Boron, Split, Paranid and Teladi stations. The Aldrin sectors will also have a scant scattering of Aldrin-rock-stations, to fill out the emptiness. Thus, effectively, each race now truly has a FULL SET of completely unique station models. The Argons, of course, get to keep the old argon models you know and love way back from X3:R :D

As far as stations go, Albion Prelude only has been given the four equipment docks from our part, all the other stations we kept exclusive to XTC ;)

P.S. Oh, one final thing I forgot to add: As you know, Albion Prelude also has a bunch of ships from our team aswell. They will ALL make appearance in XTC, along with some you might have not seen, but keep in mind that we will have different balancing, to suit our mod, compared to Egosoft's changes. For instance, actual existing docks on the Kyoto ;)

P.P.S. To reiterate, XTC 2.0 will NOT be for Albion Prelude, and will NOT work with it. You need ONLY the base X3:TC game (patched up, ofc). :) Reason for this: a) 2.0 has been late in coming already, we don't want to delay any more than necessary; porting to AP would take far too long; b) We would need to disable AP's plot, AP's war system and the entire AP's universe to work with XTC - so you would gain NOTHING of what AP actually brings; c) The Lore of XTC and the Lore of AP take different branches after the events of X3:TC.. again, impossibl to bring them together, unfortunately. Thus, as you see, XTC cannot really work with Albion Prelude.
Last edited by X2-Eliah on Sat, 24. Dec 11, 10:33, edited 3 times in total.
Requiemfang
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Post by Requiemfang »

mr.WHO wrote:
I don't think so - manual changes in weapon ballance tend to really break OOS ballance. I'd rather leave it to the profesionals.

BTW Does XTC use OOS reballance? ether from script or possibly with X:AP cooperation?


BTW2 I just realized that I don't have to choose between XTC and XTR/Cadius pack coz:
XTC -> TC
XRM/Cadius -> X:AP :) :) :)



EDIT: MOST IMPORTANT QUESTION - WHEN? Christmas Eve, later christmas, or after christmas?
most likely the OOS packs work in XTC. I do remember hearing that MARS OOS script pack works fine in XTC and might I add that Scoob knows how to mod as I do as well... though not as much as he or other modders.

and I think Cadius is likely going to do two versions of his station and ship pack, one for TC and another for AP it's common sense, it would likely tick off people if the modder excluded one game over the other when TC can be played still.
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mr.WHO
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Post by mr.WHO »

So Kyoto will be USC version of ATF Ragnarok/Valhalla, Argon Leviathan other M2+/M0 ?
Requiemfang
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Post by Requiemfang »

there is no such thing as M0 in the game...

Valhalla, Ragnarok, Kyoto, Leviathan, Taipan, Megalodon and all the other race specific large class ships are either M1+ or M2+ ships.

M0's are classed as planet killers and haven't existed since older games.
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mim525
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Post by mim525 »

Will there be stock exchanges? Yes people think its abit of a cheat but theres nothing like making 4 million profit from Terran hightech goods it can even be made abit harder :)
Gupster
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Post by Gupster »

Thank you for the great news about XTM 2.0, will the new things in 2.0 you have listed still have all the things from 1.2a in like new sector backgrounds/lifeforms etc?

Thank you very much to all the people that must have worked very hard to bring the community this.
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mr.WHO
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Post by mr.WHO »

New generic missions
God I HOPE that it won't be:
1) Take a mission in sector A
2) Fly 3-4 gates to Sector B to do the tast
3) Fly back to sector A to report.

Or a true nightmare:
1) Take a mission in sector A
2) fly 3-4 gates Sector B to meet informant
3) Fly 3-4 sectors to sector C to do the task
4) Fly back to sector A

It's a lot of needless flying that is pain in the ass without jumpdrive (and TM since it's the smallest JD cappable ship).

I hope that it would be possible to scrap at least the "flying back to report" part, or move those missions to later ranks (where you have the JD).
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Killjaeden
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Post by Killjaeden »

will the new things in 2.0 you have listed still have all the things from 1.2a in like new sector backgrounds/lifeforms etc?
Yes of course :)
Will there be stock exchanges?
Nope, sorry, this is for TC - not AP
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Requiemfang
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Post by Requiemfang »

mim525 wrote:Will there be stock exchanges? Yes people think its abit of a cheat but theres nothing like making 4 million profit from Terran hightech goods it can even be made abit harder :)
could always use a certain stock exchange script made by someone here on the forum :wink: though I doubt it's been updated in a while and I think there were some bugs about it.
TDKPS
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Post by TDKPS »

Thanks for your efforts to get 2.0 out in time for X-mas and thanks for spending so much time and working hard to create this wonderful mod. Merry Christmas to all in the team.

PS: We really appreciate your work.

-TDKPS
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Mc88
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Post by Mc88 »

first Thx for this incredible mod :)

but is there a way to play it with the original TC map?
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mim525
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Post by mim525 »

Install and play X3 Terran Conflict with or without Albion Prelide :roll:
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mim525
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Post by mim525 »

I hope the new X-tended patch will be so good i wont need mods :D
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Aragon Speed
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Post by Aragon Speed »

Mc88 wrote:but is there a way to play it with the original TC map?
Not really, about 50% of our scripts (not to mention many other things) are set up specifically to work with our map.

Even a good chunk of the GNS articles wouldn't make any sense on another map.
X-Reider
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Post by X-Reider »

When we wait for the XTC 2.0? Today? :lol:
P.S. Merry Christmas everyone! :)

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