X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
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Looks great, been (patiently) waiting a long time for this. I wonder if with race specific stations Terran SPPs are a manageable size now? I suppose their stations were unique from the start anyway though, for better or worse...
And on XTC resources being shared with AP: I do hope this new shipyard system might make it in eventually. XTC's team has crafted the earthly manifestation of perfection, especially compared to the 1 HQ 1 slow production line of old! Just needs creditless EqD outfitting to run an outfit completely independent of the other races, though that's more eEqD territory. Still bloody brilliant with the integration, all the same.
And on XTC resources being shared with AP: I do hope this new shipyard system might make it in eventually. XTC's team has crafted the earthly manifestation of perfection, especially compared to the 1 HQ 1 slow production line of old! Just needs creditless EqD outfitting to run an outfit completely independent of the other races, though that's more eEqD territory. Still bloody brilliant with the integration, all the same.
Last edited by Raider480 on Sat, 24. Dec 11, 09:28, edited 1 time in total.
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NiceRequiemfang wrote:weapons most likely have been rebalanced
I don't think so - manual changes in weapon ballance tend to really break OOS ballance. I'd rather leave it to the profesionals.and there is also the fact that easily anyone can and will likely make a hull and weapon bullet speed mod/dmg reduction mod to make cap ship battles last longer mr.Who
BTW Does XTC use OOS reballance? ether from script or possibly with X:AP cooperation?
BTW2 I just realized that I don't have to choose between XTC and XTR/Cadius pack coz:
XTC -> TC
XRM/Cadius -> X:AP



EDIT: MOST IMPORTANT QUESTION - WHEN? Christmas Eve, later christmas, or after christmas?
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realy nice work as always! shame about the plots but i see you hinted at indepth missions as such, im guessing like the leviathan plot when you say get your hands on large flyable assets?
cant wait to play around with the unique ships and the changes to race behaviour / pirates will make a sandbox game alot more interesting.
one big question though, will the ATF be more active in v2.0 and will it be posisble to purchase their ships? (cough ragnorak)

cant wait to play around with the unique ships and the changes to race behaviour / pirates will make a sandbox game alot more interesting.
one big question though, will the ATF be more active in v2.0 and will it be posisble to purchase their ships? (cough ragnorak)


I used to list PC parts here, but "the best" will suffice!
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The missing plot is a bummer - i was really looking forward to that -.-
(Dont get that wrong the mod is still impressive and will prolly be awesome without it too)
Any info about how much of the plot is done? Is it just mising testing or a few bugs. Can expect a plot in the next month(s) - or is the ETA more like "next christmas"?
(Dont get that wrong the mod is still impressive and will prolly be awesome without it too)
Any info about how much of the plot is done? Is it just mising testing or a few bugs. Can expect a plot in the next month(s) - or is the ETA more like "next christmas"?

Developing Android games waiting for X4
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ATF ships will remain not-for-sale
They aren't meant to be accessible to civilians lore-wise, so we can't place a shipyard of theirs.
Do note that Terran stations already had fairly unique models in X3:TC, so we didn't touch them much. As Aragon said, we created models for all Boron, Split, Paranid and Teladi stations. The Aldrin sectors will also have a scant scattering of Aldrin-rock-stations, to fill out the emptiness. Thus, effectively, each race now truly has a FULL SET of completely unique station models. The Argons, of course, get to keep the old argon models you know and love way back from X3:R
As far as stations go, Albion Prelude only has been given the four equipment docks from our part, all the other stations we kept exclusive to XTC
P.S. Oh, one final thing I forgot to add: As you know, Albion Prelude also has a bunch of ships from our team aswell. They will ALL make appearance in XTC, along with some you might have not seen, but keep in mind that we will have different balancing, to suit our mod, compared to Egosoft's changes. For instance, actual existing docks on the Kyoto
P.P.S. To reiterate, XTC 2.0 will NOT be for Albion Prelude, and will NOT work with it. You need ONLY the base X3:TC game (patched up, ofc).
Reason for this: a) 2.0 has been late in coming already, we don't want to delay any more than necessary; porting to AP would take far too long; b) We would need to disable AP's plot, AP's war system and the entire AP's universe to work with XTC - so you would gain NOTHING of what AP actually brings; c) The Lore of XTC and the Lore of AP take different branches after the events of X3:TC.. again, impossibl to bring them together, unfortunately. Thus, as you see, XTC cannot really work with Albion Prelude.

Do note that Terran stations already had fairly unique models in X3:TC, so we didn't touch them much. As Aragon said, we created models for all Boron, Split, Paranid and Teladi stations. The Aldrin sectors will also have a scant scattering of Aldrin-rock-stations, to fill out the emptiness. Thus, effectively, each race now truly has a FULL SET of completely unique station models. The Argons, of course, get to keep the old argon models you know and love way back from X3:R

As far as stations go, Albion Prelude only has been given the four equipment docks from our part, all the other stations we kept exclusive to XTC

P.S. Oh, one final thing I forgot to add: As you know, Albion Prelude also has a bunch of ships from our team aswell. They will ALL make appearance in XTC, along with some you might have not seen, but keep in mind that we will have different balancing, to suit our mod, compared to Egosoft's changes. For instance, actual existing docks on the Kyoto

P.P.S. To reiterate, XTC 2.0 will NOT be for Albion Prelude, and will NOT work with it. You need ONLY the base X3:TC game (patched up, ofc).

Last edited by X2-Eliah on Sat, 24. Dec 11, 10:33, edited 3 times in total.
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most likely the OOS packs work in XTC. I do remember hearing that MARS OOS script pack works fine in XTC and might I add that Scoob knows how to mod as I do as well... though not as much as he or other modders.mr.WHO wrote:
I don't think so - manual changes in weapon ballance tend to really break OOS ballance. I'd rather leave it to the profesionals.
BTW Does XTC use OOS reballance? ether from script or possibly with X:AP cooperation?
BTW2 I just realized that I don't have to choose between XTC and XTR/Cadius pack coz:
XTC -> TC
XRM/Cadius -> X:AP![]()
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EDIT: MOST IMPORTANT QUESTION - WHEN? Christmas Eve, later christmas, or after christmas?
and I think Cadius is likely going to do two versions of his station and ship pack, one for TC and another for AP it's common sense, it would likely tick off people if the modder excluded one game over the other when TC can be played still.
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God I HOPE that it won't be:New generic missions
1) Take a mission in sector A
2) Fly 3-4 gates to Sector B to do the tast
3) Fly back to sector A to report.
Or a true nightmare:
1) Take a mission in sector A
2) fly 3-4 gates Sector B to meet informant
3) Fly 3-4 sectors to sector C to do the task
4) Fly back to sector A
It's a lot of needless flying that is pain in the ass without jumpdrive (and TM since it's the smallest JD cappable ship).
I hope that it would be possible to scrap at least the "flying back to report" part, or move those missions to later ranks (where you have the JD).
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Yes of coursewill the new things in 2.0 you have listed still have all the things from 1.2a in like new sector backgrounds/lifeforms etc?

Nope, sorry, this is for TC - not APWill there be stock exchanges?
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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could always use a certain stock exchange script made by someone here on the forummim525 wrote:Will there be stock exchanges? Yes people think its abit of a cheat but theres nothing like making 4 million profit from Terran hightech goods it can even be made abit harder

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