[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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What about IonD and PBE which will be L under the new SRM scheme (Vanilla M)?paulwheeler wrote:The Combat Mod will have to be adjusted very slightly but it will make no difference at all to non-SRM users. Non-SRM users of the CMOD will see the IRE and PAC as "tiny" ware size instead of "S" and the FPD as "XL" - thats all.
EDIT: I did a check for other M class lasers but there are not actually that many that are mountable by M class ships.
Also I guess that at least the A-KE and B-KE would need to be changed to the new SRM scheme... and what about missiles???
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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OK - these are all simple to fix and will make no difference at all to ship loadouts. IonD and PBE will be changed to vanilla S/SRM M. Only the A-KE will need to be made tiny-vanilla/S-SRM.Roger L.S. Griffiths wrote:What about IonD and PBE which will be L under the new SRM scheme (Vanilla M)?paulwheeler wrote:The Combat Mod will have to be adjusted very slightly but it will make no difference at all to non-SRM users. Non-SRM users of the CMOD will see the IRE and PAC as "tiny" ware size instead of "S" and the FPD as "XL" - thats all.
EDIT: I did a check for other M class lasers but there are not actually that many that are mountable by M class ships.
Also I guess that at least the A-KE and B-KE would need to be changed to the new SRM scheme... and what about missiles???
I will check missiles too (as I said above, I will check ALL wares).
None of these changes will affect non-SRM users at all in any way.
EDIT - BTW - Passenger ware size is set in TWareN so it will be fine.
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I would be careful on the missile cargo size front (as you may end up adding missile compatability to ships that previously did not have compatability on non-SRM ships).paulwheeler wrote:I will check missiles too (as I said above, I will check ALL wares).
None of these changes will affect non-SRM users at all in any way.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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I don't think so. The majority of missiles are "S" in vanilla anyway so making them "tiny" will make no difference. Even the heavy missiles are only "M". So I can actually leave most of them as they are. I only need to change the dumbfire catagory to tiny.Roger L.S. Griffiths wrote:I would be careful on the missile cargo size front (as you may end up adding missile compatability to ships that previously did not have compatability on non-SRM ships).paulwheeler wrote:I will check missiles too (as I said above, I will check ALL wares).
None of these changes will affect non-SRM users at all in any way.
Again, I will go through it all thoroughly, but I doubt this will have any affect on non-SRM users at all.
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It's pretty similar to what XTC did, so I don't see a massive issue from it.
Easy fix is to make all the Text files into CSV's and then import into Excel and to a Mass change to all wares to make the change quicker.
If you need a hand doing that let me know as I can probably do it very quickly (though I bet Litcube could do it faster
).
Easy fix is to make all the Text files into CSV's and then import into Excel and to a Mass change to all wares to make the change quicker.
If you need a hand doing that let me know as I can probably do it very quickly (though I bet Litcube could do it faster

"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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I am neither for nor against it, just advising caution and pointing out some of the areas which may have been overlooked (to avoid unintended consquences for non-SRM CMOD users - as this proposed change affects both mods)TrixX wrote:It's pretty similar to what XTC did, so I don't see a massive issue from it.
EDIT: One thought - if you do not change EMPC/Prototype EMPC to Vanilla Tiny/SRM S there may be some issues with Terran M5s being un-equipped unless you use EES/CWP.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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OK, SRM artists ...
Go ahead and have a look at this picture
http://www.egosoft.com/x2/info/X2TheRet ... rtwork.jpg
It comes from the project called X2 The Return, which evolved into X3 Reunion later on.
When you look at the Khaak ships you see this 'neon web' all around them. Don't you think it would be really cool to apply such textures to all present pineapples ?
Personally I can only imagine awesomeness of this extra ' geometrical oomph':D in addition with the new textures on Khaak ships presented by Paul.
Go ahead and have a look at this picture
http://www.egosoft.com/x2/info/X2TheRet ... rtwork.jpg
It comes from the project called X2 The Return, which evolved into X3 Reunion later on.
When you look at the Khaak ships you see this 'neon web' all around them. Don't you think it would be really cool to apply such textures to all present pineapples ?
Personally I can only imagine awesomeness of this extra ' geometrical oomph':D in addition with the new textures on Khaak ships presented by Paul.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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Just noticed a bug with the Scimitar (and therefore the Excalibur). The engines don't match the other classes engines so I think they are always on ingame. The ones at the top of the Excalibur are fine but the lower two suffer the same issue. It seems to be a stock model fault 

"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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I'll put it on the to-do list for the next update. Thanks.TrixX wrote:Just noticed a bug with the Scimitar (and therefore the Excalibur). The engines don't match the other classes engines so I think they are always on ingame. The ones at the top of the Excalibur are fine but the lower two suffer the same issue. It seems to be a stock model fault
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Appallox Repaint
+ Yaki Appallox Texture Cosmetic Hotfix +
[ external image ]
This is just a lighting texture fix and full repaint of the Yaki Applesauce (using my Paranid Hyperion retexture as a base) so it looks like a capital ship and not an oversized M3 fighter.
(I wasn't happy with my last effort. That's a "Before|After" comparison, in case you didn't realize.)
It also includes fixed lighting textures for the Yaki Fighters that makes the engine glow match the engine flare (and trail).
It was quicker for me to make the changes here than have Paul change the flares and trails to match the textures.
Just download and drop these files into your [dds] folder. Alternatively, open up the SRM.cat file with X3 Editor 2 and replace the files in the .cat file.
These will be included in the next SRM revision, so you can delete them from the [dds] folder when that happens (but nothing will go wrong if you don't).
I figured I'd put them up now for certain Yaki-fans to enjoy rather than making them wait.
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[ external image ] Yaki Applesauce Repaint and Lighting Fix
[ external image ]
This is just a lighting texture fix and full repaint of the Yaki Applesauce (using my Paranid Hyperion retexture as a base) so it looks like a capital ship and not an oversized M3 fighter.
(I wasn't happy with my last effort. That's a "Before|After" comparison, in case you didn't realize.)
It also includes fixed lighting textures for the Yaki Fighters that makes the engine glow match the engine flare (and trail).
It was quicker for me to make the changes here than have Paul change the flares and trails to match the textures.

Just download and drop these files into your [dds] folder. Alternatively, open up the SRM.cat file with X3 Editor 2 and replace the files in the .cat file.
These will be included in the next SRM revision, so you can delete them from the [dds] folder when that happens (but nothing will go wrong if you don't).
I figured I'd put them up now for certain Yaki-fans to enjoy rather than making them wait.

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[ external image ] Yaki Applesauce Repaint and Lighting Fix
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