the version on http://cycrow.thexuniverse.us/ is for x3r use the one here instead.Leowulf wrote:Hey, Cycrow. I'm having trouble with your plugin manager. I have X3 Gold Edition. When I try to use your plugin manager and point to my installation, it won't accept the X3TC.exe file in the X3 Terran Conflict directory. The error that pops up says that I need to point to a directory with either X2.exe or X3.exe. That works if I wanted to use plugins for X3:Reunion, but I wanted to use them in X3:Terran Conflict. I tried letting your plugin manager installer update itself, but it didn't do anything after 2 hours. It connects and requests an update.dat file, but just sits there. I am using v2.12 from your website.
I don't have a clue how your plugin manager is supposed to work yet. I'm still looking at the help file. My goal in using this program was to make all ships in the game capturable and able to be outfitted, since I don't agree with the idea that some ships cannot be boarded or will never bail or that your marines automatically get deleted if you try to board say, an Argon Arena, which is a Mammoth TL in actuality.
[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I've updated my TC game to the latest version and installed all the xtended universe gear thats come out and I cannot get the plugin manager to work.
I've downloaded it multiple times, tried installing all the stuff that comes with it (including C++ stuff) and everytime I try to launch it I get a error message that says: "The application failed to initialize properly (0xc0000005). Click ok to terminate the application"
Any help is appreciated.
I've downloaded it multiple times, tried installing all the stuff that comes with it (including C++ stuff) and everytime I try to launch it I get a error message that says: "The application failed to initialize properly (0xc0000005). Click ok to terminate the application"
Any help is appreciated.
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firstly, what version of the plugin manager did u get ?
if u havn't already, u could try the latest beta, 1.30 RC1
if thats not working, its possible that the data file in the game directory is curropt and its preventing the plugin manager from loading.
u could try delete the PluginManager directory thats inside the game directory
if u havn't already, u could try the latest beta, 1.30 RC1
if thats not working, its possible that the data file in the game directory is curropt and its preventing the plugin manager from loading.
u could try delete the PluginManager directory thats inside the game directory
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Knew I left something obvious out of my original post lol, yep tried the latest beta and the latest "stable" version too.
Ive decided "sod it" and ive uninstalled X3 and deleted what was left of the directory - i'm currently reinstalling and repatching the lot. I'll let you know if that sorts it out
Ive decided "sod it" and ive uninstalled X3 and deleted what was left of the directory - i'm currently reinstalling and repatching the lot. I'll let you know if that sorts it out
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Thanks, Thechosenone92. That is the link I needed. I got the plugin manager lite working for X3:TC. Looks like I can have some fun with it. I tried making a hive queen and was a little disappointed that I could not dock with it while piloting my broke assassin's mamba. No big deal though. Now I can at least pretend I captured the uncapturable khaak destroyers and other races' orbital weapons platforms and maybe even build some of them myself for added enjoyment.Thechosenone92 Posted: Sat, 19. Feb 11, 16:04 Post subject:
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Leowulf wrote:
Hey, Cycrow. I'm having trouble with your plugin manager. I have X3 Gold Edition. When I try to use your plugin manager and point to my installation, it won't accept the X3TC.exe file in the X3 Terran Conflict directory. The error that pops up says that I need to point to a directory with either X2.exe or X3.exe. That works if I wanted to use plugins for X3:Reunion, but I wanted to use them in X3:Terran Conflict. I tried letting your plugin manager installer update itself, but it didn't do anything after 2 hours. It connects and requests an update.dat file, but just sits there. I am using v2.12 from your website.
I don't have a clue how your plugin manager is supposed to work yet. I'm still looking at the help file. My goal in using this program was to make all ships in the game capturable and able to be outfitted, since I don't agree with the idea that some ships cannot be boarded or will never bail or that your marines automatically get deleted if you try to board say, an Argon Arena, which is a Mammoth TL in actuality.
the version on http://cycrow.thexuniverse.us/ is for x3r use the one here instead.
If you're damned if you do and damned if you don't, you might as well have a little fun.
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The later. You have to visit at least 92 sectors on your own.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Reply to Carl99:
Long: I could not find the answer anywhere myself, but I had the issue my self, SRM Mod has a nasty little "No docking space" issue, with some shipyards, like the Teldri, had my eyes on that Raven for a while, once I got the rep for it, it was bugged, of course
no Capital ships, TSs or M6s could be bought... Used some Clone Mod do duplicate the station (fixes it, it seems) and made a new one at the location. 1000% SETA and a few episodes of Battlestar Galatica later, and the other Shipyard re-apeared. So, reloading a hours-old savegame, to destroy the station, but not cloning it, the one that respawned was able to sell the Teldri M6 Raven I was after
Xenon, your arse (whereever it is located) is mine!
Short: It will respawn after a while.
Long: I could not find the answer anywhere myself, but I had the issue my self, SRM Mod has a nasty little "No docking space" issue, with some shipyards, like the Teldri, had my eyes on that Raven for a while, once I got the rep for it, it was bugged, of course


Short: It will respawn after a while.
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That's Improved Boarding, a different Cycrow script package.paulms1980 wrote:hey cycrow is this script responsible for adding the 'board target, board target from all ships and the board target from ship hotkeys in the interface options?
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If I install this to blow up a glitched invincible ship, then use the Plugin Manager to uninstall it, will my saved game keep looking for the scripts?
I don't want to leave it installed for temptation of using it whenever things get a bit tough (combat or otherwise). But I don't know how else to get rid a glitched Xenon M6 destroying the universe.
I don't want to leave it installed for temptation of using it whenever things get a bit tough (combat or otherwise). But I don't know how else to get rid a glitched Xenon M6 destroying the universe.
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___________________________________________________________Commander582 wrote:How do you open the script editor?
Enabling the script editor:
* Hit "P" (Personal)
* Go to "Advanced"
* Hit "M" (Change Name)
* Change name to Thereshallbewings (Capital 'T', double 'l'. Be sure it's exactly right.)
* Your name won't actually change
That enables the script editor. You cannot disable it once it has been enabled in a saved game.
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To actually use the script editor once it's enabled:
* Hit "Shift - C"
* Hit "S"
Unless you're in the script editor for a specific reason though, I wouldn't mess around with it too much. All you have to do is enable it as outlined above, you don't actually have to do anything with it.
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