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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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h2o.Ava
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Post by h2o.Ava »

You can do it!
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EmperorJon
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Post by EmperorJon »

Not without a lot of help. I'm trying to arrange an MD butchery lesson for tomorrow. I need to rip apart lots of scripts and make my own to run them...

This won't be fun.
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EmperorJon
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Post by EmperorJon »

HQ system now functional.
Relations fixed.
Ship gifts at certain ranks.
Starting on a colour renaming program. (Enemy, Total Always Enemy Alien, Friendly, Neutral, Your Military Race)

What do you think?
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h2o.Ava
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Post by h2o.Ava »

I like it.
A LOT.
Perhaps you could make a standalone version? :)
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EmperorJon
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Post by EmperorJon »

Colours you mean?

I could try a simple >/< version for standalone. Got to get the original working first though... :roll: Need to hack apart your relations stuff in order to work out who's what.

There's an array for Enemies and for Friendlies, anything else classed as neutral?
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EmperorJon
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Post by EmperorJon »

Ok, been messing around again. Me and h2o are still trying to fix the relations between ships at the moment.
Currently it enters a hot war status upon start up between races (this can be disabled if you're running another notoriety changer, but is necessary/recommended for vanilla relation changing) which makes them actually fight, and changes the relations enough for the script to recognise them as a proper enemy.

This includes adjusting Pirate rep, which is quite neutral by default.

This now works to the stage that Argon-Boron friendship is recognised, you gain rep and a map of sectors for both upon joining one military. However it's not working towards the enemy side. Even with Argon/Paranid set to -50000 you get told off for killing them in the others sectors. That's the issue that needs to be fixed.


Other than that, it's going quite nicely, I've added functionality to the hotkey which allows you to check bounty on a ship. This seems to work (except at the moment most ships get no bounty because the script thinks they're killing friends, see above) I've removed most debug messages, fixed other problems, the HQ stuff is more or less done, need to add in a line to stop you from gaining rank when you kill someone you shouldn't.

Also may start on the names stuff soon.


Making a What I'm Looking For list on page 1.
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EmperorJon
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Post by EmperorJon »

How many people are actually interested in whether I keep making this or not?


The next version is almost releasable, though I'm still looking for someone who can do the MD stuff which will make it actaully what it is meant to be.


EDIT: Also forgot,

XTC Compat. anyone? :)
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Snowship
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Post by Snowship »

Yes I'm interested (also for a XTC version, although there's less MO's in it) :)

Been watching it progress along 8)
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Requiemfang
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Post by Requiemfang »

Seems interesting enough :D XTC compatibility would be nice

as for the MD thing... that's a hard thing to find around the community there are few and far between who know how to work with the MD and code, and those that are known are probably taken up by other mod teams atm, I know XTC has two MD coders... at least that's what I understand it to be from reading the thread and their site
h2o.Ava
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Post by h2o.Ava »

I'd recommend taking one of the generic missions and modifying it.
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EmperorJon
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Post by EmperorJon »

2 people interested... hmmm :P



@h2 the idea was all along to edit the main original missions, to some extent. I have neither the skill nor the time unfortunately. I will push to release Beta over the weekend, but don't expect anything that interesting, except dynamic relations, HQ stuff, some special rewards, and hopefully XTC compat. version.


Thanks.


If anyone has anything to add, please feel free to suggest. I was going to be taking up Bernd's offer of hosting/promotion if you ask nicely thing, but only if it reached a stage with missions.


Unfortunately, it is indeed true that MD users are thin on the ground. I need to design some sort of trap...


Anyone got pizza?
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Cadius
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Post by Cadius »

I'm very interested in this script too! A weekend Beta would be awesome. Looking forward to it
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EmperorJon
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Post by EmperorJon »

Awthaaanks. XD


I've been thinking of things I could include with it that I could make myself, adding some Military gamestarts might be nice... but compatability... :(
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escondido
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Post by escondido »

any chance this sript could be integrated ( compatible ) into the Xtended mod team??
thanks
Katorone
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Post by Katorone »

I'm kind of on the fence about this one...
XTC and STO are a big part of my gameplay at the moment. I love to wage war though...

If I could magically create my own script, this is how it would look:
2 kind of shipyards:
- Military -> Everything concerning weapons, shields and ships + ships >M3+
- Civilian -> Everything else + ships (TL, TS, TP, M5-M3+)

Both shipyards inside a race borders are linked with that race. The Civilian shipyards sell all factories of all races.

Sectors would belong to a race, and come with a military presence. The factories are however owned by neutral coorporations. This gives the player the option of waging war against military and/or coorporations.
When killing coorporations on paranid territory the paranid military would intervene. You killing the military would cause your rep with them to drop. Other factories inside paranid sectors would still trade with you, even if the paranid military hate you, and the other way around. If you start killing coorporations outside of paranid borders, the paranids shouldn't care.

This, combined with sector takeover could place the player in a position to anex territory, without loosing access to the factories. Or, even better... allow hot wars between the races. The player can let it happen, or participate.


Oh dear, this became a bit longer than I had in mind... I do apologise if it's to much Off Topic. I'm asuming that the races in X3 are hardcoded, and it's not possible to create more, so this script would probably be impossible to make anyway? :)
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EmperorJon
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Post by EmperorJon »

Well this would require a good deal of modding, would cause havoc to a universe in order to change (especially the XTC universe) and... among other things isn't really what this plugin's about... Sorry.

escondido wrote:any chance this sript could be integrated ( compatible ) into the Xtended mod team??
Me wrote:I will push to release Beta over the weekend, but don't expect anything that interesting, except dynamic relations, HQ stuff, some special rewards, and hopefully XTC compat. version.
:)



EDIT:


Also nice to see more people taking an interest. Even if I shoot your idea down, please keep giving ideas, there's all sorts of stuff I could add.

And if you're 1 of the 3 people out there in the universe who understand the MD... :P Did I ever tell you how much I love you...? :P
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escondido
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Post by escondido »

Is interesting to see people like you who are dedicated to this community, do a remarkable job :wink: , however it is a pity that most of them work in small teams with their theories and ideas :( .... personally loved seeing all these people together (I know it is not easy :roll: ) in a larger project, giving a dimension never before seen in this lovely x3 terranconflict ... :lol: :lol: :lol: :lol: :lol:


:D ha, thanks for the quick response
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EmperorJon
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Post by EmperorJon »

No problem. :) Nice to know people appreciate our work.
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Killjaeden
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Post by Killjaeden »

I like the idea.
Wonder what you do with the features that are in XTC as well? (like additional explosions for exmaple)

Ideas for missions:
for a full blown war there are obviously the "usual" missions like kill race and destroy planet :P

But how about covert ops (something like that) and sabbotage.

Examples:
-Destroy stations
-Gateblockade (dont let any ship of race xyz through it for a given timeframe)

-Damaging station to a certain hull percentage (or below) to slow their economy (just storytelling of course) without destroying it.

-Ambush Weapon/Military Supply convoy (with guards) deep behind "enemy lines"

- Launch a strike to "sink" a carrier that is idling next to a shipyard for repair

-Free prisoners of war of your race
(could be difficult as you can't board the usual prison transports, just bail)

- place a sattelite near an important enemy installation (EQD/SY/MO) and keep it running for xyz minutes

-place certain amount of mines near objects (station/gates) in an enemy sector

-"Undercovermission"- assassinate important general/admiral/person. Fly in a ship of the enemy race (either you get one or you have to capture it yourself beforehand). The race wont recognize you as long as you dont shoot at them. Wait near a MO/SY/EQD until the shuttle of the person (M3-M5) undocks from the station and attempts to docks at a spawned carrier/capitalwithdockingcapacity that idles near this station
You have to intercept him on the way

Distances shouldnt be too big between station and capital to make it thrilling ^^ and the ship you have to fly shouldnt be able to use jumpdrive, (jumpdrive jammer on the capital or something like that as explanation), so you actually have to run away after shooting the person.

Give the player the numberplate, thats the ship he has to destroy and randomly launch a few decoy ships from the shipyard as distraction.

For storytelling (if you want) purposes the ship you destroyed could either be the right one or a wrong one (intelligence was wrong) or it could even be a trap, where several other ships jump in to aid in killing your.

Not sure if you do missions in MD or in SE, i wouldnt mind if it is SE, personally i dont need big yellow markers showing me where i need to go if i know the sector and the numberplate of the target, more interesting.
Also, these are just ideas - i know 0 about how difficult it would be to do them. But you asked for ideas :P
Last edited by Killjaeden on Thu, 20. Jan 11, 21:57, edited 1 time in total.
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EmperorJon
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Post by EmperorJon »

Some of those are decent, some not that so, some already planned! Most of the missions are already done in SE, but they're slow, buggy, hard, exploitable, not very customisable, and generally if someone could do the in MD then it'd be much better, which is why I'm going to do that or no missions at all I'm afraid.

Anyway keep 'em coming.
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