[SCR] Economy and Supply Trader [2009-10-12 X3TC 3.2.05]

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Jaga_Telesin
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Post by Jaga_Telesin »

Some of my Mistral ESTs make loads of money (5m+ in a day). Others not so much (<1m in a day). It varies a lot, and timing is critical for them. Also, the state of your game's economy is a factor, and how healthy it is. If factories aren't producing a lot of goods, there isn't a lot to buy/sell. My tip: don't use anything higher than SETA 2x or 3x, it hurts the economy too much on machines that can't keep up.
Goldfinch
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Post by Goldfinch »

I was just impatient, seems to be running fine now. I'd hope my PC can keep up with SETA, haven't had any noticeable slowdown yet and I don't really want to travel around in real time.
hearseguy85
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Post by hearseguy85 »

Ok so has anything been done for when the dude uses the ejector seat and you pick him up. Is there a way to assign him to another ship so he can continue trading???
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Saetan
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Post by Saetan »

Just sit him/her into a empty cockpit of a new ship. Use Lucike's Personal Transporter for this task ... also even with CODEA you could do that job too.
HotSake
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Post by HotSake »

EST is ignoring filters for me when I transmit settings to all ships. That is to say, if I select a profile from data storage, set all filters to "do not send" except for Sector Exclusions, and send to all colleagues, they will all be running the complete profile I loaded, including Home Sector, Ware List, etc. Ironically, they will NOT have the Sector Exclusions set. Thinking I had misunderstood, I reversed the filter and had everything set to send except for Sector Exclusions. The same thing happened: they got the full profile, no exclusions. Since Sector Exclusions seems to be the one thing that absolutely cannot be transmitted through the global EST config interface, I now have a profile I load on each new trader just so they'll get the exclusions, then I set everything else manually to get them started. Also, every time I want to add a newly discovered sector to the list, I have to do it on each ship by hand. Very annoying!

Also, can someone elaborate on a couple of options that don't seem to be documented? What do the following do: rotate stock, dynamic ware selection, intensive search?
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Ikaruga
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Post by Ikaruga »

I have a problem with one of my ship :

It was recently promoted to the rank of Trader, so it can use a Jumpdrive.
When the ship trades energy cells, it buys them, goes to the station to sell them, docks at the station ... and does nothing but idling there.

Its cargobay is full of Ecells, the station has no Ecells, yet it won't sell and do nothing but stay docked.

Any idea ?

EDIT : Actually, I forgot to check my in game message log, I had a message telling me that my trader didn't get paid because I didn't have enough cash. Forgive my stupidity :lol:
If brute force doesn't solve your problems, then you aren't using enough
Fith
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Post by Fith »

Quick question, if the EST has Fight1+2 will it buy its own weapons?
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Saetan
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Post by Saetan »

Fith wrote:Quick question, if the EST has Fight1+2 will it buy its own weapons?
Weapons? No ...

Fighter Drones and Mosquite Missiles for Defense ... Yes.
Requiemfang
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Post by Requiemfang »

To add to that... if you use say MARS or MEFOS and you have the trade ship in question with a cargo hold full of some weapons, either one of those turret scripts will choose the right turret for the thing attacking it.

But as Saetan pointed out... no they don't buy their own weapons to outfit the ship.
Fith
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Post by Fith »

Looks like a long job ahead then. Thanks for the replies.
HotSake
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Post by HotSake »

So, any insight into filters not working or what the following options do: rotate stock, dynamic ware selection, intensive search?
Goncyn
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Post by Goncyn »

How many ESTs do you guys use in a well-established game? 10? 50? 100? How much trade can the universe sustain?
caliban02GMAIL
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EST bug

Post by caliban02GMAIL »

So, I think I found a game freeze bug with EST.

http://forum.egosoft.com/viewtopic.php? ... 47#3500247

I'm running TC 3.0 with the most recent copies of EST,CLS,CAG, prospector and the libraries.

I'm running about 30 EST traders, but when I get to a certain point (very similar to this guy's problem with CAG: http://forum.egosoft.com/viewtopic.php?t=279024 ) the game just freezes up and requires a ctrl-alt-delete.

If I reload the most recent save and turn off all my EST traders (or entirely uninstall the script) I will not freeze. Like the guy above's problem, it may be related to a specific EST trader, so I'll try to turn them all back on slowly and see which is the problem.

Anyway, let me know if you need more info.
caliban02GMAIL
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Post by caliban02GMAIL »

Okay, here's the specific guy: (let me know if you see anything that might be causing it)

It's a Mercury at a medium shield complex, showing "EST on standby." If he's allowed to continue, he crashes the game. If you set him to idle, he doesn't.

If you click "analysis to log" in his menu, it also immediately freezes the game.

His cargo bay:
1 mj shield
130 ecells
cls mk1, cls mk2
duplex scanner
jumpdrive
nav mk1
special command software mk1
supply command soft mk1
trade mk2
trade mk3


His trade log:
Economy and Supply Trader

Script version: 3205
Libraries version: 3502
Pilot Union version: 3311

Pilot: Flot Jovi
Pilot rank: Major Dealer
Flight time: 202:13 hour
Employ time: 242:15 hour
Payment: 424,495 credits
Profit: 39,926,816 credits
Cash: 378,988 credits
Expenses: -1,943,433 credits

Promotion: Yes
Payment: Global account
Maps update: No

Ship name: Your Mercury
Ship class: TS
Ship type: Mercury
Transport class: Extra Large Containers XL
Cargo bay size: 4000 units
Cargo bay volume: 131 units

Relation to Argon: Neutral
Relation to Boron: Neutral
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Friend
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Friend
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Neutral

Detected enemy ship: Xenon Q in Xenon Sector 598 (X -17955 Y 15032 Z 511)

Trade Command Software MK3: activated

Fight Command Software MK1: not installed
Fight Command Software MK2: not installed

Supply Command Software: installed

Jump Drive: installed
Jump Drive: activated
Jump Drive: allowed
Jump Drive energy: 300 energy cells
Jump Drive minimum jumps: 1 jumps

Home base: -
Home base class: -
Home base type: -
Station account: 0 credits
Global account: 97,567,699 credits

Ware list: Energy Bolt Chaingun, Mass Driver, Electro-Magnetic Plasma Cannon, Phased Shockwave Generator, Boarding Pod, Concussion Impulse Generator, Particle Accelerator Cannon, Flail Barrage Missile, 25 MJ Shield, Disintegrator Rifles , Impulse Ray Emitter, 200 MJ Shield , Advanced Satellite, Firestorm Torpedo, Fighter Drone, Keris, Hammer Heavy Torpedo, Navigation Relay Satellite, Energy Bolt Chaingun Ammunition, Lasertower, Tomahawk Heavy Missile, Poltergeist Missile, Quantum Tubes, Mass Driver Ammunition, Terran MRE , Crystals, Soja Husk, Rastar Oil, Silicon Wafers, Nostrop Oil, Protein Paste, Ore, Energy Cells

Black list stations: -
Black list sectors: -

Trader job: Trader
Home sector: Ore Belt
Home jumps: 40 jumps
Minimum profit: 5 %
Maximum product stock: 30 %

Energy Bolt Chaingun (Trade (Standard search engine))

Mass Driver (Trade (Standard search engine))
Mass Driver Forge alpha (Akeela's Beacon): price 116,864 credits, cargo bay 5 units, cargo bay 50 % ( Free )

Electro-Magnetic Plasma Cannon (Trade (Standard search engine))

Phased Shockwave Generator (Trade (Standard search engine))
Heavy Weapons Complex alpha (Cardinal's Domain): price 642,925 credits, cargo bay 3 units, cargo bay 37 % ( Free )

Boarding Pod (Trade (Standard search engine))
Military Outpost (Black Hole Sun): price 80,856 credits, cargo bay 2 units, cargo bay 100 % ( Free )

Concussion Impulse Generator (Trade (Standard search engine))
Concussion Impulse Generator Forge alpha (LooManckStrat's Legacy): price 434,598 credits, cargo bay 5 units, cargo bay 62 % ( Free )

Particle Accelerator Cannon (Trade (Standard search engine))
Light Weapons Complex alpha (Rolk's Fate): price 39,338 credits, cargo bay 15 units, cargo bay 46 % ( Free )

Flail Barrage Missile (Trade (Standard search engine))

25 MJ Shield (Trade (Standard search engine))
Medium shield Production Complex alpha (Rolk's Fate): price 83,440 credits, cargo bay 8 units, cargo bay 57 % ( Free )

Disintegrator Rifles (Trade (Standard search engine))
Disintegrator Rifles Fab alpha (Unknown Sector): price 27,949 credits, cargo bay 9 units, cargo bay 45 % ( Free )

Impulse Ray Emitter (Trade (Standard search engine))
Impulse Ray Emitter Forge alpha (Dark Waters): price 4,545 credits, cargo bay 155 units, cargo bay 56 % ( Free )

200 MJ Shield (Trade (Standard search engine))
Medium shield Production Complex alpha (Rolk's Fate): price 155,816 credits, cargo bay 4 units, cargo bay 50 % ( Free )

Advanced Satellite (Trade (Standard search engine))
Advanced Satellite Factory alpha (Third Redemption): price 15,782 credits, cargo bay 3 units, cargo bay 7 % ( Free )

Firestorm Torpedo (Trade (Standard search engine))
High Yield Production Complex alpha (Split Fire): price 82,839 credits, cargo bay 3 units, cargo bay 37 % ( Free )

Fighter Drone (Trade (Standard search engine))
MoF Hub Builder (Mines Of Fortune): price 4,061 credits, cargo bay 68 units, cargo bay 49 % ( Free )

Keris (Trade (Standard search engine))
Guiding Star Annex Terran Equip (Unknown Sector): price 7,624 credits, cargo bay 94 units, cargo bay 69 % ( Free )

Hammer Heavy Torpedo (Trade (Standard search engine))
Hammer Torpedo Fabrication Facility alpha (Clarity's End): price 50,536 credits, cargo bay 5 units, cargo bay 50 % ( Free )

Navigation Relay Satellite (Trade (Standard search engine))
Satellite Factory alpha (Nyana's Hideout): price 7,673 credits, cargo bay 2 units, cargo bay 2 % ( Free )

Energy Bolt Chaingun Ammunition (Trade (Standard search engine))
Energy Bolt Chaingun Ammunition Forge alpha (The Vault): price 1,390 credits, cargo bay 185 units, cargo bay 44 % ( Free )

Lasertower (Trade (Standard search engine))
Lasertower Factory alpha (Wastelands): price 168,636 credits, cargo bay 2 units, cargo bay 25 % ( Free )

Tomahawk Heavy Missile (Trade (Standard search engine))

Poltergeist Missile (Trade (Standard search engine))

Quantum Tubes (Trade (Standard search engine))
Heavy shield Production Complex alpha (Xenon Sector 598): price 3,603 credits, cargo bay 0 units, cargo bay 0 % ( Free )
Quantum Tube Fab alpha (Bala Gi's Joy): price 3,298 credits, cargo bay 88 units, cargo bay 53 % ( Free )

Mass Driver Ammunition (Trade (Standard search engine))
Ammunition Factory alpha (Family Rhy): price 663 credits, cargo bay 435 units, cargo bay 52 % ( Free )

Terran MRE (Trade (Standard search engine))
Guiding Star Annex Terran Equip (Unknown Sector): price 292 credits, cargo bay 85 units, cargo bay 0 % ( Free )

Crystals (Trade (Standard search engine))
Crystal Fab M alpha (Two Grand): price 1,562 credits, cargo bay 448 units, cargo bay 67 % ( Free )

Soja Husk (Trade (Standard search engine))
Heavy shield Production Complex alpha (Xenon Sector 598): price 524 credits, cargo bay 0 units, cargo bay 0 % ( Free )
Soyery M gamma (Unholy Descent): price 212 credits, cargo bay 1,226 units, cargo bay 92 % ( Free )

Rastar Oil (Trade (Standard search engine))
Crystal Fab L alpha (Barren Shores): price 669 credits, cargo bay 453 units, cargo bay 18 % ( Free )
Rastar Refinery L epsilon (Family Zyarth): price 425 credits, cargo bay 1,473 units, cargo bay 58 % ( Free )

Silicon Wafers (Trade (Standard search engine))
Silicon Mine L alpha (Tharka's Sun): price 232 credits, cargo bay 1,035 units, cargo bay 99 % ( Free )
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Khaakbuster
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Post by Khaakbuster »

I was playing X3:TC for some days now and managed to outfit some nice freighters for use as ES traders. I must say that it works very well. Thank you Lucike! :)

I only recently noticed that all my freighters were always flying to their destination but never jumping, although they had the necessary training. First I thought it was the Terran sectors but no, it's because I gave them advanced jumpdrives (from Cycrow). The EST just doesn't know about them. So I decided to alter the necessary scripts to make use of the drive and now they are jumping like they should.

In case anyone else uses the advanced jumpdrive scripts too and wants energy free jumps for their ESTs as well (even to earth sectors) - here are the changed scripts. Use at your own risk. It shouldn't break anything as I only changed the energy requirement sections to consider the availability of an advanced jump drive but I had to alter a jump call in "lib.le.move.jumpdrive" to make it possible to jump to terran sectors.

old:

Code: Select all

= [THIS]->use jump drive: target=$Gate
new:

Code: Select all

= [THIS]->call script '!move.jumptogate.nearest' : targetpos=$ShipTargetPosition  jumpto=[FALSE]
Download: ZIP package

The changes are based on EST 3.2.05 and Lucikes "Befehlsbibliothek" 3.5.07.

Requirements:
Economy and Supply Trader
Befehlsbibliothek "Libraries"
Advanced Jumpdrive + Addon (the addon is important as it reroutes default jump commands to the advanced jumpdrive script)
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herocrafter
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Post by herocrafter »

Is selling on-board missiles -the kind that are auto-resupplied when docking, normal EST behavior? I've had to change the auto-resupply to 0 because the EST was selling the onboard Wasp and Dragonfly missiles it was buying through auto-resupply. The EST doesn't have missiles as a ware.

I'm using the Xtended mod with these scripts (except for Mars they are all Lucikes):
mars
mars xtc fix
automatic target acquisition v3101
basic salary v3102
CODA v3303
commercial agent v3309
commodity logistics software mk1 & mk2 v3305
dockware manager v 3107
economy and supply trader v 3305
hanger manager v3102
libraries v3506
MEFOS v3205
military transport v3204
personnel transporter v3303
prospector v3209
upgrade xtended xtc 1.1
Wiebelo
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Joined: Sat, 19. Feb 11, 17:29

Post by Wiebelo »

The 'only trade with satellite network sectors' didn't work for me. The first thing my first 3 new Mistral Super Freighters did, was fly to the nearest pirate sector (without satellite ofc) to get some ore and to horribly die.

Did i do something wrong? I'm still new to X.

I've got all the needed and eXtra software and special command software. Is it because of trading MK3? The main post says it takes over the EST configuration. No idea what that means. :wink:

Or do i need to transfer more eXperienced traders to the new ships?

I've got advanced satellites in about 50% of the safe universe.
Changed the satellites option to yes.
Changed non-player option to yes.
Changed jumpdrive to yes.

Got:
X3TC 3.1
The bonus pack.
Cargo Delivery Service.
Factory Complex Constructor.
Commercial Agent (CAG)

Hope you can help me out. If not i'll use the Friend-Foe setting.

Thanks.
builder680
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Joined: Mon, 14. Feb 11, 03:58
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Post by builder680 »

I installed this (and the libraries) for my saved game. I got Nav I, Trade I and II (and still have III from before), but there is no option for EST in my Trade options.

The save game gives me messages that I need to install libraries when I load the game, but I already installed/copied them. Worse yet, when I try to uninstall this mod (following the directions), I still get those messages that I need your libraries. And still no options to do EST, or even Universe/Sector Trade now.

Also, my CAGs all stopped working, and they no longer have the options to do CLS or CAG.

I think I installed it wrong, it wants the libraries but I copied them straight over from the 7zip file after extracting them with 7zip.

Is it bad that I have X3TC Bonus Pack? Should I have found a way to uninstall that one first?

UPDATE: Hmm, now it seems to be working... I didn't do anything different but closed game and restarted it. Woot, I guess! :?

Thanks for the neat script Lucike! And you too Saetan, you've been very helpful :) I'm going to look for that new version you mentioned underneath this post now!
Last edited by builder680 on Sat, 26. Feb 11, 00:29, edited 3 times in total.
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Saetan
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Post by Saetan »

Did you install the version from the starter topic? I suggest using the most recent version from Lucikes Script Collection. This topic doesn't get's updated anymore, wyvern seems not to be active anymore.

Because of the bonus pack, that doesn't matter. Just be sure to always overwrite existing files during the unpacking process.
orion84
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Post by orion84 »

half on and on-topic i guess. so where should we ask about issues with Lucike's scripts? the specific thread or the collection one? :D

EST can be a pain to set up, but if you do it right, its all profitsssss. Its better than a UT!
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