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Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

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Posted: Fri, 19. Feb 10, 15:14 Post subject: [SCR/IDX] Lucikes Script Collection for X³: Terran Conflict [25th July 2010] |
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Lucikes Script Collection for X³: Terran Conflict and Befehlsbibliothek "Libraries" are developed by Lucike. This topic is released with his permission.
Content:
Part 1: Lucikes Script Collection
Part 2: Befehlsbibliothek "Libraries"
Part 3: ( -- reserved -- )
---------- ---------- ---------- ---------- ----------
Lucikes Script Collection for X³: Terran Conflict
The Download
-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)
... both are always the most recent version of the collection.
Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!
Overview
(Valid for Lucikes Script Collection released at 25th July 2010)
- Automatic Target Acquisition (Version 3.1.00)
- Blue Print Manager (Version 3.alpha.01)
- CODEA Weapon System (Version 3.1.14)
- Commercial Agent (Version 3.3.03)
- Commodity Logistics Software MK1 and MK2 (Version 3.3.02)
- Dockware Manager (Version 3.1.05)
- Economy and Supply Trader (Version 3.3.01)
- Hangar Manager (Version 3.1.01)
- Jump Beacon (Version 3.1.02)
- M7M Missile Launcher (Version 3.1.00)
- MEFOS Weapon System (Version 3.2.03)
- Military Transport (Version 3.1.10)
- Missile Defense Mosquito (Version 3.1.02)
- Personnel Transporter (Version 3.3.01)
- Prospector (Version 3.2.07)
- Ship Hotkeys (Version 3.2.02)
- Ship Tools (Version 3.1.07)
- Security and Rescue Service (Version 3.2.01)
- Travel Drive (Version 3.1.01)
- Befehlsbibliothek "Libraries" (Version 3.5.00)
Recommended extensions by other developers
Links to the support topics of Lucikes extensions
[SCR] Aran Operating System Update
German Support Topic
[SCR] Automatic Target Acquisition
German Support Topic
[SCR] Blue Print Manager
German Support Topic
[MOD] CODEA Weapon Base
German Support Topic
[SCR] CODEA Weapon System
English Support Topic
German Support Topic
- The CODEA Weapon System coordinates attack and defensive fighter squadrons, and performs a systematic attack or counterattack.
- The CODEA Weapon System can be used on patrols.
- The CODEA weapon system works IS (InSector) and OOS (OutOfSector).
- The CODEA Weapon System manages the supply of the CODEA battle group
[SCR] Commercial Agent
English Support Topic
German Support Topic
- The Commercial Agent buys the cheapest resources and sells products at the best price in his territory. He works with factories, trade stations, and equipment docks.
- The Commercial Agent buys intermediate products for complexes not producing enough and sells overproduced intermediate products.
- The Commercial Agent trades in all the products and resources at his homebase. Individual wares can be blocked, however.
- The Commercial Agent sticks to the purchase and sale rules set by the player. A log of all purchases and sales can be generated.
- The Commercial Agent will coordinate with his counterparts from his homebase and the other factories in sector.
- The Commercial Agent keeps an eye on the financial situation of his homebase and will sell off products if the station runs low on cash.
- The Commercial Agent will change his route if he finds a good deal, but it will prefer good customers.
- The Commercial Agent can use the Jump Drive and will repair his ship.
- The Commercial Agent keeps in contact with customers and other traders and can find prices and news in other sectors. The Commercial Agent is not a fighter and avoids sectors where enemies have been reported.
[SCR] Commodity Logistics Software MK1 and MK2
English Support Topic
German Support Topic
- ...collect orders from different consumers within your enterprise and coordinate them with chosen suppliers
- ...deliver products from several suppliers of a single resource to different consumers
- ...instruct the pilot to follow a given route and set the corresponding commodity transfer orders for each intermediate stop. This enables the pilot to fulfil special tasks within the company or even at different stations. The route will be followed repeatedly until the pilot receives new orders
- ...the pilot will use the Jump Drive technology, and even take care of his/your ship.
- ...the pilot will communicate with other pilots, paying close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported
[SCR] Dockware Manager
English Support Topic
German Support Topic
- A small extension to add wares to or remove wares from player owned trading stations, equipment docks or a headquarter.
- The manager can set limits for the different wares for a player headquarter too. These limits get considered by Commercial Agents, Commodity Logistic-pilots and Prospectors.
[SCR] Economy and Supply Trader
English Support Topic
German Support Topic
- The Economy and Supply Trader ensures lively trade and keeps NPC factories running in its territory.
- The Economy and Supply Trader can trade in specified goods. He can help factories with resource problems.
- The Economy and Supply Trader has a defined territory, which he will not leave.
- The Economy and Supply Trader coordinates with other EST pilots serving the same station.
- The Economy and Supply Trader can use the Jump Drive and will keep his ship repaired.
- The Economy and Supply Trader keeps in contact with clients and other traders and can find prices and news in other sectors. The Economy and Supply Trader is not a fighter and avoids sectors where enemies have been reported.
[SCR] Hangar Manager
English Support Topic
German Support Topic
- The Hangar Manager transfers fighters between a station and a carrier docked at that station.
[SCR] Jump Beacon
English Support Topic
German Support Topic
- This device supplies encrypted coordinates for ships fitted for it, which can then be used to jump to certain positions. The beacon can supply a guidance signal to its own position. To do such a calculation a trained navigator is required. He can be recruited from the military transport.
[SCR] M7M Missile Launcher
German Support Topic
[SCR] MEFOS Weapon System
English Support Topic
German Support Topic
- The MEFOS Weapon System assumes control of weapon management on capital class ships.
- The MEFOS Weapon System adds four new turret attack commands. These commands require gunnery personnel to assume control of automatic weapon switching.
- The MEFOS Weapon System can store up to 8 fixed combinations of turret armament and attack commands, which can be accessed with several hotkeys.
[AL] Military Transport
English Support Topic
German Support Topic
- Military Transport supply personnel needed for other extensions.
[MOD] Minotaurus Luxury Cruiser
German Support Topic
[SCR] Missile Defence Mosquito
English Support Topic
German Support Topic
- This software protects small and large ships against enemy missile attacks and fighter drones.
- This software protects the leader or the whole convoy against missile attacks and fighter drones. There must be only one ship in the group running this command.
[SCR] Personnel Transporter
English Support Topic
German Support Topic
- The Personnel Transporter can transport and transfer personnel of the "Pilot Union".
[SCR] Prospector
English Support Topic
German Support Topic
- The Prospector looks for worthwhile smaller rocks, breaks them up, and collects the minerals.
- The Prospector delivers minerals he collects to his homebase, or sells them to nearby NPC stations.
- The Prospector can also break up mineable asteroids, if you ask him to.
- The Prospector can use a Jumpdrive and repair his ship.
- The Prospector keeps in contact with customers and other traders and can find prices and news in other sectors. The Prospector is not a fighter and avoids sectors where enemies have been reported.
[SCR] Ship Hotkeys
German Support Topic
[SCR] Ship Tools
German Support Topic
[SCR] Security and Rescue Service
English Support Topic
German Support Topic
- The Security and Rescue Service protects sectors against hostile attacks.
- The Security and Rescue Service can fly a predetermined flight path or go on patrol in a single sector. Sighted enemies will get pursued and destroyed.
- The Security and Rescue Service will response to emergency calls by Union pilots and try to rescue them.
- The Security and Rescue Service evaluates reports of sighted enemys by Union pilots and goes after them.
[SCR] Travel Drive
German Support Topic
Last edited by Saetan on Tue, 27. Jul 10, 12:48; edited 36 times in total |
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Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

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Posted: Fri, 19. Feb 10, 15:15 Post subject: |
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Befehlsbibliothek "Libraries" is developed by Lucike. This topic is released with his permission.
---------- ---------- ---------- ---------- ----------
Befehlsbibliothek "Libraries"
(Version 3.5.01 - 28th August 2010)
Overview Befehlsbibliothek "Libraries"
The libraries are used for several extensions. Without these libraries you'll get a associated error message in your game. It's important to always install the most recent version of the libraries.
The libraries are needed for following extensions:
- CODEA Weapon System
- Commercial Agent
- Commodity Logistics Software MK1 and MK2
- Economy and Supply Trader
- Jump Beacon
- MEFOS Weapon System
- Military Transport
- Personnel Transporter
- Prospector
- Ship Hotkeys
- Security and Rescue Service
Preparing Befehlsbibliothek "Libraries"
The Download
-> Befehlsbibliothek "Libraries" (Version 3.5.01)
... if this link is broken, Lucike most likely updated his library and deleted the old one. Please download from the German topic then.
Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!
Activating the Script Editor
Activating the script editor is not necessary for using the libraries. The libraries include a script that automatically sets the game to ***modified***.
With the script editor activated, the display of debug information can be enabled in the script editor menu. On default this option is disabled and it is recommended to be left off as it might be confusing to some gamers. To avoid this, it is possible to run other unsigned scripts without starting the script editor. This requires a change in the script's boot file, but will mark your game as ***modified*** as well.
Installation
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
Updating to a newer version
Simply extract the new version to the X³ TC directory. There are files in "\scripts" and "\t", as well as other folders. These other files are used for maintenance and uninstalling. You may overwrite older files.
To remove obsolete or unused files, run "Delete old Libraries Scripts.bat", found in "\scripts.delete”. This step is not necessary, but will keep your script folders organized.
Technical Data Befehlsbibliothek "Libraries"
Language file
8013-L007.xml (ID 8013)
8013-L033.xml (ID 8013)
8013-L034.xml (ID 8013)
8013-L039.xml (ID 8013)
8013-L044.xml (ID 8013)
8013-L048.xml (ID 8013)
8013-L049.xml (ID 8013)
Commando Slots
none
Modified original scripts
!ship.cmd.follow.pl.pck
!ship.cmd.moveposition.std.pck
!ship.signal.killed.pck
plugin.autotrade.movepilotcheck.pck
Object-Task
none
Official abbreviation
none
Last edited by Saetan on Sat, 28. Aug 10, 15:39; edited 21 times in total |
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Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

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Neaera
Joined: 17 Oct 2008 Posts: 23 on topic

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Posted: Fri, 19. Feb 10, 16:33 Post subject: |
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Good job to keep these in one index.
I've two questions:
-Can we use scripts like "Blue Print Manager" which do not have an English topic under a English version of X3TC ? Or it will pop up some crazy German language all over the screen?
[On in other I don't really know what is this script doing, I probably answer to myself.]
-Why Jump Beacon is not repertoried? Because it is on alpha stage?
Again, great job
|I don't know if I can post here|
Edit: Ok thank you very much 
Last edited by Neaera on Fri, 19. Feb 10, 16:46; edited 1 time in total |
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Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

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Posted: Fri, 19. Feb 10, 16:40 Post subject: |
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Any script in the collection should have at least a German and a English language file, sometimes even others too. So any of them should be usable without restrictions under the English version of the game. If a topic is missing, it's most likely that just nobody translated the manual yet.
Jump Beacon was missing in the list, because it wasn't added to the Script Collection itself yet. The script collection is quite old now, the only reason why I started that topic was because of the link list and the libraries.
For the Jump Beacon I though, it's enough if it's linked from the other topics. I changed that now.
edit:
PS:
It's allowed to post in this topic
Script-related questions and discussions are supposed to be posted to the correct support topic ... if there isn't (an English) one, it can be posted here.
edit 2:
A kind of wrong information about the Jump Beacon and why it's not in the collection. The main reason is, because Jump Beacon uses script commands which are only available in X³:TC 2.5, while the collection still is supposed for "X³:TC 2.1 or newer" ... so Jump Beacon doesn't meet the release conditions for the collection.
_________________ X³:TC 2.7 (STEAM, Retail-patched), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere
Amphi Festival 2010 ... Köln, du warst großartig ... wieder einmal! / ... Cologne, you were great ... once again! |
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Luisedgm
Joined: 14 Feb 2010
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Posted: Sun, 28. Feb 10, 04:57 Post subject: |
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So, lemme see if i understood:
Commercial Agent = Its a much better version of Trade mk3
Commodity Logistics = Supply for large complexes/multiple bases
Economy and Supply Trader = keep NPC bases working at 100%
Prospector = Mine for you and sell
So, the one who makes more money should be the Prospector right? followed by Commercial Agent, Economy and Supply Trader, and the last would be Commodity Logistics.
Can someone confirm please?
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Neaera
Joined: 17 Oct 2008 Posts: 23 on topic

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Posted: Sun, 28. Feb 10, 05:16 Post subject: |
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As I utilize these like:
Prospector: Mining Minerals (And stocking in TLs)
EST: Universal Trader (mk3++)
CA: For selling products / buying resources for my stations
CLS: Take Resource A from place 1 to place 2. Take resources B from place 2 to place 1.
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Luisedgm
Joined: 14 Feb 2010
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Posted: Sun, 28. Feb 10, 05:45 Post subject: |
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| Neaera wrote: |
As I utilize these like:
Prospector: Mining Minerals (And stocking in TLs)
EST: Universal Trader (mk3++)
CA: For selling products / buying resources for my stations
CLS: Take Resource A from place 1 to place 2. Take resources B from place 2 to place 1. |
Which one do you sugest in the beggining (the ship is a Mistral) to make money faster?
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Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

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Posted: Sun, 28. Feb 10, 06:06 Post subject: |
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| Luisedgm wrote: |
| Which one do you sugest in the beggining (the ship is a Mistral) to make money faster? |
Equipment for a PSC is quite expensive ...
For a CAG you'll need a factory first, which are quite expensive too ...
A CLS is used to supply company-own factories and docks, or to sell masses of (picked up or self-produced) weapons to TerraCorp as a trick. Anyway, most likely a own factory is needed ...
A EST works only for people, which already gainend some trading-ranks ...
... so, these scripts are only usefull if you already fullfill the requirements or you can afford a station and/or their equipment. The question is, what do you mean with "in the beginning" ... early early beginning or not so early anymore.
I would say, it's best to start with good placed factories and CAG's. As soon as your rank is high enough, use EST's.
I don't use PSC in the early game. I use them only, so I have used them. So I can't really tell about their income.
_________________ X³:TC 2.7 (STEAM, Retail-patched), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere
Amphi Festival 2010 ... Köln, du warst großartig ... wieder einmal! / ... Cologne, you were great ... once again! |
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Luisedgm
Joined: 14 Feb 2010
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Posted: Sun, 28. Feb 10, 06:36 Post subject: |
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i will then make a single PSC to test how well he will do, i don't think his equipment is expensive, its half of a MK3.
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Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

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Posted: Sun, 28. Feb 10, 06:40 Post subject: |
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| Luisedgm wrote: |
| ... its half of a MK3. |
If I remember right, its somewhere between 100k and 200k Credits ... not much money in the later game, but in the beginning it can be quite a lot I think. Especially compared to a EST ... if you do his settings by yourself, he only needs Trade Command Software 1+2 and Navigation Command Software. A few tousands of credits. Much cheaper ... but the trading rank is the problem.
_________________ X³:TC 2.7 (STEAM, Retail-patched), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere
Amphi Festival 2010 ... Köln, du warst großartig ... wieder einmal! / ... Cologne, you were great ... once again! |
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Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

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Posted: Sun, 7. Mar 10, 23:02 Post subject: |
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Lucikes Script Collection for X³: Terran Conflict
-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)
Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³ Reunion) !!
7th March 2010
- Commodity Logistics Software MK1 and MK2 (Version 3.3.01)
- Jump Beacon (Version 3.1.00)
_________________ X³:TC 2.7 (STEAM, Retail-patched), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere
Amphi Festival 2010 ... Köln, du warst großartig ... wieder einmal! / ... Cologne, you were great ... once again!
Last edited by Saetan on Sat, 20. Mar 10, 21:13; edited 2 times in total |
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Neaera
Joined: 17 Oct 2008 Posts: 23 on topic

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Posted: Sun, 7. Mar 10, 23:54 Post subject: |
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Nice
And what is Apollo_X3TC_V3101.zip?
It's in the pack but it's 20th file, and no info on it.
Thanks in advance .
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Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

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Neaera
Joined: 17 Oct 2008 Posts: 23 on topic

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Posted: Mon, 8. Mar 10, 00:20 Post subject: |
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Let's try so.
Hope it's not a crazy script popping crazy stuff in a crazy german language 
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
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