Trickmov wrote:@Novia Scotia:
getting a better flatrate is recommended there, imo
Can't say anything about patches before 2.0, but looking into the 1.1 features, there are no changes to missions and the missing possibility to train marines aside from piratestations is also not yet there - thus I think there will be additional patches before 2.0
Thanks for the info ,I will wait to see what happens ,next month I will have more bandwidth to spare.
The flat rate options as been coming to my neck of the woods for over 2 years now ,with my usual phone call to the rep ending in ,"we are working on your problem and should be rectified in 6 weeks or so
I had a peculiar CTD in Sudden Assault- Frame rate went jittery every time a Khaak M6 fired its Beta Kyons then bang- Desktop - Earlier I had a Lock up in the same sector engaging other Khaak had to kill process.
Won't report it just yet. Unless instructed otherwise.
Thanks for the fixes guys.
Thanks, especially for this one: "HUD tweaked to make graphical hull and shield indicators more visible."
@Gavrushka Five days? That's about doubled my 60 hrs and I had last week off. I tried not to use seta but the travel time at first (argon start) was so slow I finally used it a few times after reading Galnet and checking out all the new info and stats. On my next start I'm going to try not to use it at all and just disable the hotkey. lol
[edit]
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
I have 16 seconds on seta which was an accidental key press- Just don't buy seta for your ship (and eject the one you have)
I noted the Barracuda hauler appears in 'buy ship missions' but is as per vanilla - I guess there is no way to limit ships appearing in those missions to XTC ones?
just a qestion is the valhalla sapost to be like the one from the xtm or is the one from the xtm another new ship because i was under the impression it was the xtm one because currently i now have this relly wide stuby one
have not put in the 1.1 yet
will a torrent be available anytime soon? I've tried 3x already to download from moddb but it just stops at some point and I assume the server does not support dl resume as I am downloading it using IDM and it wont let me resume the download. I failed at 11.1% 77% and 89.3% respectively. And I do not want to DL from MDB again. Or filefront for that matter.
V1.1 will only be a full download to ensure that everyone has used the fixed installer.
To upgrade from a previous version (1.0 or 1.0a), uninstall XTC via "Add/Remove Programs" or "Programs and Features" (depending on your version of windows), then re-install using the V1.1 installer.
You do not need to uninstall TC itself, and your save games should be fine.
Fixes:
TShip entries for Skiron and Scimitar Variants fixed.
Removed "connected sector" debug message.
Imperial police police fix.
Emergency Jump fixed thanks to Trickmov.
Adjusted crush ore command to count installed weapons too.
WareTemplate entry for Paranid SPP XXL fixed.
Fixed bad cargo bay extensions on cloned ships. (Ghost wares.)
Fixed claimable / comm-able lifepods.
Attackers will break off attack sooner. (Based on the pilot's aggression.)
Adjusted khaak config to new shields (we forgot to do that for 1.0) and increased timer reliability.
Leftover, docked ships from bailed MD pirate carriers are now decloacked automatically.
Blocked TP Liner Civilian ships from landing on player owned stations.
HUD tweaked to make graphical hull and shield indicators more visible.
Engine smoke trails tweaked to look better.
Removed the need for advanced satellites in cargo hold from recon drone command.
Fixed "missile only" command not displaying on player turrets when set. (It worked before, just didn't display the command had been set.)
Disabled unused ECM animation. (Until we make a proper effect for it.)
Added command check for transport boarding using "launch all marines".
Otana Prime and Otana III sector names (inc Spoken) swapped and descriptions edited. Now Otana Prime is 11/6 and Otana III is 10/5, so it makes more sense with the univ. expansion stages. (Will only show up on a new game. Won't cause errors on a save game though.)
Removed credits from buildable wares list.
Ware consumption on trading stations and equipment docks added with vanilla values.
Exchanged the repair ships installed jumpdrive check.
Mining Laser corrected.
Swordfish hull adjusted. (Will only be the new value with newly spawned ships.)
Merged in camera fixes from draffutt. (Thanks.)
Swapped pirate and non-pirate Kestrel versions (the used models were mixed up).
Swapped "Terran Supply Kobe" to "Goner Supply Ozias" so you can hire a TL in terran space now.
Swapped all Complex Construction Kits back to the original Argon entry.
Lowered chances for MD / ID usage on npc ships.
Fixed "config production" search function. (Player owned configurable missile fabs etc should now work correctly.)
Added ware consumption to player trading stations in race territory.
Decades changed to decazuras in gns articles.
Fixed ice resource on player (newly) built water purification plants.
Yaki M7 model shaders updated to X3TC shaders. (Should fix the issue some people have had with half of the ship visually missing.)
Added EQD script hooks to Pirate Bases so buying Cargobay Shielding etc. works on these.
Sartorie wrote:yeah there will be other patches but those will be only patches, this 1.1 is a full download so we can be sure to get rid of the installer problem
@NS wait a few days and I will see that I zip you the changes seperatly
And thank you for the great mod that you people have created.
But if you could give me guidance in how could I add PALC, Tri-Beam, Fusion Beam, Incendiary Bomb Launcher, Plasma Beam Cannon aswell as factories.
I had a mod that added factories that I could buy and construct but with the X-Tended mod the ships are not able to use them since they have been replaced as in weapon compability slots.
Can't exactly remember the mod itself for the factories but all I remember that I could purchase them from the Pirate shipyard Marauder.
Thought I'd do a restart with v1.1 so I've gone for the Argon one. So far I have visited both Argon Mil bases/Eq docks and one Boron one, and they are all showing 0 stock of ship upgrades such as CLS, fight command software etc. making them impossible to buy, is this intended behaviour?
Yeah thought it was due to me having the equip trade thing off but i'm also missing those and still somehow missing chaff and the split missile system.
pja wrote:Thought I'd do a restart with v1.1 so I've gone for the Argon one. So far I have visited both Argon Mil bases/Eq docks and one Boron one, and they are all showing 0 stock of ship upgrades such as CLS, fight command software etc. making them impossible to buy, is this intended behaviour?
yeah, confirmed, seems as if the new "Ware Consumption"-AL does do it's job too good
Consuming also all software, but of course over time
I think best would be to directly disable it after install of 1.1
ah thats probably the ware consumption, did not know it was possible to actually consume upgrades so they have 0 stock - you always learn something new
*edit* Trick was faster ^^
p.s. the eqd AL is also responsible for restocking certain items, if you turn it off while the ware consumption is enabled EQD will consume wares too
as long as the EQD al is enabled EQD are safe from the ware consumption AL
Last edited by Sartorie on Wed, 5. Jan 11, 22:06, edited 1 time in total.
stemardue wrote:
I am the humble music man of the team. *bows*
Sorry for ripping your answer out.
I just realized how amazing the soundtrack is. Just listening the songs from the soundtrack folder with good quality headphones and there's sometimes shivers going up and down on my spine.