X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Xelonir
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Post by Xelonir »

Master of the Blade wrote:New guns? I hop we get something like the Heavy Missile Gun back - that was so fun to use. *turn...turn**aim**POW!* Target disintegrates... :twisted:
I'm afraid we've put some balance into the game. :P
Sorkvild wrote:I'd like Rock Beetle to be like a Bombardier Beetle. it would be very possible in X3 making the harmless beetles deadly when provoked :D
Well, they are a bit different from the XTM Beetles.
aquemnun wrote:Also a question for the developers which I hope you will be permitted to answer: Roughly what size is the mod in MB in it's current RC stages. There is no particular reason for me asking this, I'm just curious :lol:
To quote a post by AS on the TXU forum:
The mod will be approx 650 meg download going on the last few builds we have done for the testers, and about 2 gig once uncompressed and installed. We also plan to have a torrent version for download on top of a direct download version to cater to people in your position MoH. :)
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Aragon Speed
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Post by Aragon Speed »

Kasabian wrote:Nice trailer, the ships, effects and the assets in general all look superb. The Jellyfish is novel and quite a nice looking ship, is it some sort of space lifeform? The Dragon I think I remember from the Reunion version, I am not keen on the look of it, will it be remade before release?

The music was fantastic, till the electric guitar kicked in and spoiled it, I do hope you have a version without the guitar.
Yeah you're right, we should have waited with the trailer and accepted personal requests about the music by each individual who wants it, gathered them all together and re-cut the footage to fit each piece of music so everyone could have their own personal version of the trailer to download... :P
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TrixX
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Post by TrixX »

Aragon Speed wrote:
Kasabian wrote:Nice trailer, the ships, effects and the assets in general all look superb. The Jellyfish is novel and quite a nice looking ship, is it some sort of space lifeform? The Dragon I think I remember from the Reunion version, I am not keen on the look of it, will it be remade before release?

The music was fantastic, till the electric guitar kicked in and spoiled it, I do hope you have a version without the guitar.
Yeah you're right, we should have waited with the trailer and accepted personal requests about the music by each individual who wants it, gathered them all together and re-cut the footage to fit each piece of music so everyone could have their own personal version of the trailer to download... :P
HAHA, to quote LV
LV wrote:LV's 1st law
Regardless of the effort an author invests in the features of a product, it's almost a certainty that the first series of reply posts will be requests for new features.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
costi
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Post by costi »

The mod looks superb, practically the only thing I don't like is the movement of space dragons' wings - it looks kinda cheesy.
IMHO static wings and a hidden thruster with no trail would look better.
Friendly fire is not so friendly.
Ducci
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Post by Ducci »

Hey, im not sure if this is off topic or not but anyway:
I've never played X3:TC before nor any X games. I want to start it but before I do that, should I wait for this mod to be released or play it now with the default content? As I can smell the mod isn't far away from release, or is it? Thanks.
Master of the Blade
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Post by Master of the Blade »

Ducci wrote:I've never played X3:TC before nor any X games. I want to start it but before I do that, should I wait for this mod to be released or play it now with the default content?
Definitely get the game and play Vanilla first: the original Xtended mod - and, from the hints dropped, this one - was/is renowned for how much more difficult it made the game in terms of survival. Definitely get to grips with the basics and steep learning curve before you make it even harder for yourself by installing XTC.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.
KRM398
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Post by KRM398 »

Ducci...get into the game now, then see the wonderful sights and learn to fly comfortably, then when the new mod comes out, you'll be able to enjoy the challenges it gives more than if you just started and it scared you right off...lol.
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Aragon Speed
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Post by Aragon Speed »

Master of the Blade wrote:
Ducci wrote:I've never played X3:TC before nor any X games. I want to start it but before I do that, should I wait for this mod to be released or play it now with the default content?
Definitely get the game and play Vanilla first: the original Xtended mod - and, from the hints dropped, this one - was/is renowned for how much more difficult it made the game in terms of survival. Definitely get to grips with the basics and steep learning curve before you make it even harder for yourself by installing XTC.
KRM398 wrote:Ducci...get into the game now, then see the wonderful sights and learn to fly comfortably, then when the new mod comes out, you'll be able to enjoy the challenges it gives more than if you just started and it scared you right off...lol.
Agreed.

TBH unless it is an unofficial patch, all games should be played vanilla first or you will never know if what a mod changes is something you want changing. ^^
yokozuna
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Post by yokozuna »

Could you guys explain a bit more the difficulty settings. What exactly is the difference between easy/medium/hard/etc. settings. If it`s too long to describe it all, tell us at least how`s the combat affected using one or another setting. Say I`m fighting with an M3 against the AI also using M3 - what are the differences between easy/medium...?
KRM398
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Post by KRM398 »

And that is what the manual is going to be for, I assume..hehehe. I heard that even capping ships will be in the adjustments somehow, that's my specialty so you can guess that I'll be watching for that..but to explain all that now, might not be going to happen, since asking all this is just slowing down finishing the mod..(hint,hint).
schulzie
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Post by schulzie »

hmm will this mod automaticly put itself in the game or do i have to manually do it because i do not know hpw to script or mod?
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Diemetius
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Post by Diemetius »

It is, in any case, a type easy to use installer (type: XTC.exe) and I hope :roll: , a zip file for self packing.


Greetings Diemetius
Shipstatistic for XTC v. 1.1b in english und Deutsch
X3:TC Schiffsstatistik 3.0a
Ship Stats X3:TC 3.0a

Alle Waffen,Schilde und Raketen
All Ships, weapons , shields ,their technical data
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Aragon Speed
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Post by Aragon Speed »

schulzie wrote:hmm will this mod automaticly put itself in the game or do i have to manually do it because i do not know hpw to script or mod?
Yes it is easy, we will be using an installer the same as most big programs/games do.

There will also be full instructions in the manual.
escondido
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Post by escondido »

you talk about the manual...so i ask ....the manual come fisrt..or with the mod ??
Darkwolf7
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Post by Darkwolf7 »

hey the m0/BigM1M2 will they operate in the feild all the time or will they only be seen in missions where u are sent to destroy one so you can get one or how ever the rules are to get the Big M1/M2
This reminds me of a story
i was............
KRM398
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Post by KRM398 »

I doubt the team would make big ships just to use for missions, so if they made them, you can be sure you'll see them, and get a shot at being killed by them..lol.
Darkwolf7
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Post by Darkwolf7 »

probably right but i don't want it to be like the xtm were they only one was the valhala that is why i am asking
This reminds me of a story
i was............
costi
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Post by costi »

Well, I for sure would love to have a sort of mobile HQ of my own, which could store extra supplies, refuel and maybe repair my ships , etc.
Friendly fire is not so friendly.
KRM398
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Post by KRM398 »

I've played and own every X game they made and I've seen people talking about 'refueling'...but I never did or had to, I guess it was an optional mod or something, yes it would add some reality to the game, like having engineers on board to help repair the ships in space, or your HQ having to have engineers (marines) with proper training before any ships could be made or repaired. but if I started asking for all that, people would hunt me down and kill me...lol.

(yes, I've had that argument with a lot of people asking for more realism, but too many people want it easier, not...more real?) So that's what mods are all about, we all get the vanilla game and change it slowly,(once we see what it's like) to make our custom game out of it. In my last TC version, I had Marine Repairs/Improved Boarding (hotkey)/Bailing Extension (to make bailing harder than vanilla, and allow cap-ship bailing) and Space loot transporter..(to gather all those free missiles). That made my game better, from my stand point at least.
The-Gizmo
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Post by The-Gizmo »

Pretty sure he's referring to the jump drive, which uses and requires energy cells (stock vanilla). One of the biggest pain in the arse IMO, next to trying to equip 20 or so new fighters with all the software and stuff they need.

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