[Script][14-June-2010] Asteriod Fusion - v4
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Hi All,
Ok, just thought i'd let you know that there will be an update to Asteroid Fusion in the next day or so.
Yes i know its just been updated and before you get your knickers in a twist and ya Bra in a bunch, i wouldn't be doing it if i didn't think it was worth it with some added content.
As no one answered my sad call for an ingame Mine Production Calculator i figured i may as well do it myself.
As a special bonus offer with every download of Asteroid Fusion v4 you will get the new built in Mine Production Calculator.
As the Mine Production values of both fused and vanilla Asteroids has become a topic of conversation as of late, and i was kindly pointed to the values required to make the calculations i have incorperated it into Asteroid Fusion v4.
At present, only Ore and Silcon values are available, i'll add ice when i get the production values to use.
As you can see, the Asteroid Selection Menu now has a new entry. Mine Production +
[ external image ]
Selecting this collapsable menu section will open the Mine Production values for the selected Asteroid(s).
[ external image ]
For those of you who would like to see the figures that went into the calculation, to double check in your own applications, these can be found under the revealed Technical Information + section.
[ external image ]
This can be used on single or multiple asteroids, only 1 asteroid needs to be selected to make this section available. If you just want to check the values for that lone asteroid in the sector, not a problem as fusion does not have to be performed, just escape back out of the menu.
Hopefully, this will make choosing the right asteroids to use just that little bit easier.
Will be uploading to filefront tomorrow and then just waiting for it to be put up on their site.
If you have any suggestions before then, let me know.
EDIT:
13-June-2010
V4 files are submitted to Filefront and awaiting posting on their site.
MarCon
Ok, just thought i'd let you know that there will be an update to Asteroid Fusion in the next day or so.
Yes i know its just been updated and before you get your knickers in a twist and ya Bra in a bunch, i wouldn't be doing it if i didn't think it was worth it with some added content.
As no one answered my sad call for an ingame Mine Production Calculator i figured i may as well do it myself.
As a special bonus offer with every download of Asteroid Fusion v4 you will get the new built in Mine Production Calculator.
As the Mine Production values of both fused and vanilla Asteroids has become a topic of conversation as of late, and i was kindly pointed to the values required to make the calculations i have incorperated it into Asteroid Fusion v4.
At present, only Ore and Silcon values are available, i'll add ice when i get the production values to use.
As you can see, the Asteroid Selection Menu now has a new entry. Mine Production +
[ external image ]
Selecting this collapsable menu section will open the Mine Production values for the selected Asteroid(s).
[ external image ]
For those of you who would like to see the figures that went into the calculation, to double check in your own applications, these can be found under the revealed Technical Information + section.
[ external image ]
This can be used on single or multiple asteroids, only 1 asteroid needs to be selected to make this section available. If you just want to check the values for that lone asteroid in the sector, not a problem as fusion does not have to be performed, just escape back out of the menu.
Hopefully, this will make choosing the right asteroids to use just that little bit easier.
Will be uploading to filefront tomorrow and then just waiting for it to be put up on their site.
If you have any suggestions before then, let me know.
EDIT:
13-June-2010
V4 files are submitted to Filefront and awaiting posting on their site.
MarCon
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Asteroid Fusion V4 now available for Download from the OP.
The OP has been updated with the Download locations for version 4 of Asteroid fusion.
Changes in Version 4
13 – June – 2010 -> V4
As always feedback and suggestions are always welcome.
@ Lordaeron
Sounds like an idea for someone to tackle (not me).
MarCon
The OP has been updated with the Download locations for version 4 of Asteroid fusion.
Changes in Version 4
13 – June – 2010 -> V4
- New –
- Mine production values added via Mine Production calculator in the Asteroid selection menu.
As always feedback and suggestions are always welcome.
@ Lordaeron
Sounds like an idea for someone to tackle (not me).
MarCon
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Wrote a little program to help me select the optimum asteroids to fuse together and I though others might find it useful.
Instructions are in the readme included in the zip file.
link
(Java 1.6 required)
Here are two examples of the output of the program:
Rhy's Desire - Silicon
Rhy's Desire - Ore
It does what I need so I probably won't be releasing any updates... the source is included, though, so anyone with the inclination/skills feel free to release updates.
Instructions are in the readme included in the zip file.
link
(Java 1.6 required)
Here are two examples of the output of the program:
Rhy's Desire - Silicon
Rhy's Desire - Ore
It does what I need so I probably won't be releasing any updates... the source is included, though, so anyone with the inclination/skills feel free to release updates.
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- Joined: Wed, 3. Aug 05, 05:05
JoeTheDestroyer
Interesting utility you have created there. Thanks for posting so others can use it.
I'm going to copy your post to the OP to make it easier for people to find and know it exsits.
One thing, can you change the formatting for the readme to something a bit easier to read please.
Thanks for the effort you have put in in creating this complimentory software.
MarCon
Interesting utility you have created there. Thanks for posting so others can use it.
I'm going to copy your post to the OP to make it easier for people to find and know it exsits.
One thing, can you change the formatting for the readme to something a bit easier to read please.
Thanks for the effort you have put in in creating this complimentory software.
MarCon
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- Joined: Wed, 14. May 08, 01:40
No problem, glad to help.mark_a_condren wrote:Thanks for posting so others can use it.
Fixed, sorry about that. It was written on linux so it had the whole <cr> vs <cr><lf> problem. I've converted all the text files to dos conventions so it should be easier for the majority to read.mark_a_condren wrote:One thing, can you change the formatting for the readme to something a bit easier to read please.
No version change, so same link.
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HI All,
Just an update on the file hosting. Filefront has become unreliable during their site upgrade so here are some alternate links.
The OP has had the liks updated as well.
Available for Download in the following formats.
Files are Hosted by googlecode :
SPK :
[ external image ]
Download Site: googlecode, -> Size 17.09 KB, Version 4.
If you have downloaded prev version use Plugin Manager to update files or remove old version and re install via Plugin Manager.
SPK Installation and Removal :
Use Cycrows Plugin Manager, Full or Lite.
Or
ZIP :
[ external image ]
Download Site: googlecode, -> Size 22.87 KB, Version 4.
MarCon
Just an update on the file hosting. Filefront has become unreliable during their site upgrade so here are some alternate links.
The OP has had the liks updated as well.
Available for Download in the following formats.
Files are Hosted by googlecode :
SPK :
[ external image ]
Download Site: googlecode, -> Size 17.09 KB, Version 4.
If you have downloaded prev version use Plugin Manager to update files or remove old version and re install via Plugin Manager.
SPK Installation and Removal :
Use Cycrows Plugin Manager, Full or Lite.
Or
ZIP :
[ external image ]
Download Site: googlecode, -> Size 22.87 KB, Version 4.
MarCon
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- Joined: Wed, 3. Aug 05, 05:05
Works quite good with other prodution areas as well, like FDN / PM and complexes.
Although, i find myself using it more for checking what the output of various asteriods would be with a mine on them to work out were i'm going to build my next one. I find the mine production calculator quite handy for that.
MarCon
Although, i find myself using it more for checking what the output of various asteriods would be with a mine on them to work out were i'm going to build my next one. I find the mine production calculator quite handy for that.
MarCon
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I remember someone made an asteroid merger on X3R. It was, in a way, less unbalanced and took a long time for a result which was both good and bad...but it certainly didn't have the polish and finish of this fuser. I think the interface makes it far easier to use and I rather like it 
Only one problem: some stupid sods seem to be going around the universe remote mining all the best rocks instead of building mines. hate when people consume all the asteroids. At least my chosen sector is untouched

Only one problem: some stupid sods seem to be going around the universe remote mining all the best rocks instead of building mines. hate when people consume all the asteroids. At least my chosen sector is untouched
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life

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This is perfect! I get sick of all those 2 yield rocks cluttering up a sector! I have a solar production complex and unlimited free energy cells, but no one is buying them. Now I can waste them fusing mines, building mines, and supplying my solar power plant so I can flood the universe with more cheap energy!!!
Great script
Great script

Using X3 AP + All TC plots enabled
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HiLZ wrote:Help!How to change the production value?
The production values can't be changed in the script, the script uses the standard game production values. You would need to mod the other relevant game files that handle these values. Sorry but i can't even remember which files these would be. A general query in these forums may produce these answers for you.
MarCon
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OK.Thanks.Hi
The production values can't be changed in the script, the script uses the standard game production values. You would need to mod the other relevant game files that handle these values. Sorry but i can't even remember which files these would be. A general query in these forums may produce these answers for you.
MarCon
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Ummm, this mod crashes my save... Any idea what would cause it? If i try to load the save with it enabled it crashes to desktop, i disable the mod and i can load my save file. I'd like to figure out how to avoid the crash so i can use this mod.
I use the X-Universe Plugin Manager.
Edit: Never-mind. I just slapped myself as i realized i am trying to use the script wiht the wrong X series game. Duuuur.
I use the X-Universe Plugin Manager.
Edit: Never-mind. I just slapped myself as i realized i am trying to use the script wiht the wrong X series game. Duuuur.

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