Now Available in the following languages;
- English
- German
Developed by MarCon Industries after an incident with one of its TL freighters, Asteroid Fusion has become a possibility. (A report of this incident can be found in a following post.)
This is accomplished by delivering a massive amount of energy to an Asteroid via a Tractor Beam link, resulting in the Asteroid Phase Shifting. When 2 or more Asteroids of the same base Mineral Type are Phase Shifted it is possible to bring them back into Phase together. Resulting in a single Asteroid with the combined mineral content of the all the Asteroids that went into its composition.
This Phase Shifting requires a massive amount of energy per Asteroid. As a ship board power generator is unable to deliver the required energy as a burst, Energy Cells are being utilised to provide the required energy. 100 Energy Cells per 1 Asteroid yield up to a max of 5000 energy cells are required to Phase Shift 1 Asteroid.
Due to the storage and other requirements, this process if only available to TL class freighters fitted with a Tractor Beam.
Available via a TL’s Custom commands, the process is deceptively simple. A list of the Asteroids in the TL’s sector is presented to the user who then selects a displayed Asteroid of the mineral type required. This results in a selection menu being displayed of all the Scanned Asteroids in the sector of this mineral type. Multiple Asteroids may be selected up to the available energy cells in the TL’s cargo bay, which has been checked to determine the quantity of Asteroids Fusible.
An on the fly Mine production calculator has been built into the Asteroid Selection Menu. As you select Asteroids it is possible to view what the production values of a mine would be if you built one on the Asteroid. This feature is only available for Ore and Silicon Mineral types. Ice and Nividium mineral types are not currently supported.
Once the Asteroids are chosen and position in the sector is chosen for the Asteroids to be brought back into Phase. From this point one the operation is handled by the onboard techs and computers.
Requierments to Perform Asteroid Fusion:
- - A TL Class freighter fitted with a Tractor Beam, or command will not show in the ships command screen.
- 100 Energy Cells per 1 Asteroid yield up to a max of 5000 Energy Cells per Asteroid.
- Asteroids must be scanned.
Production Values can be found in the third post down.
Moved to incorperate Ore and Silicon values together.
This is a list of production values that was kindly compiled and shared by Lordaeron, this information should save many of you from wasting time and effort in discovering this for yourself.
From the information available, Lordaeron recommends Ore asteroid yields of no more than 300 to be used or excesive wastage will be encountered.
Many thanks to Lordaeron for this information and effort.
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Important Information:
- THIS WILL mark your game as ***modified***
- X3TC v2.5 or above is required, as it uses some of the new script commands.
Available for Download in the following formats.
Files are Hosted by googlecode :
SPK :
[ external image ]
Download Site: googlecode, -> Size 17.09 KB, Version 4.
If you have downloaded prev version use Plugin Manager to update files or remove old version and re install via Plugin Manager.
SPK Installation and Removal :
Use Cycrows Plugin Manager, Full or Lite.
Or
ZIP :
[ external image ]
Download Site: googlecode, -> Size 22.87 KB, Version 4.
If you have downloaded prev version, manually uninstall old version or simply copy new version over the top of old version.
Zip Installation and Removal :
Install by extracting the Zip file to your X3TC main folder or extract them to a place of your choice and manually copy them to the correct folders in your X3TC folder.
Remove Manually, no scripts need stopping. The scripts only run when you run them.
Technical Information and Resources Used:
Command Slots: 1
COMMAND_TYPE_CUSTOM_39 -> MARCON_ASTEROID_FUSION
t ID:
=739
Text file Page Ids:
= 9739-L044
= 9739-L049
Hotkeys:
None.
Script Information :
Asteroid Fusion can be found in the Custom commands area of your TL's Command Screen.
- - A TL Class freighter fitted with a Tractor Beam, or command will not show in the ships command screen.
- 100 Energy Cells per 1 Asteroid yield up to a max of 5000 Energy Cells per Asteroid.
- Asteroids must be scanned.
Sorenson for requesting something very similar here that this script was written to provide.
Lordaeron for compiling and sharing the production values quoted above and for providing the German translation.
Permissions:
You can find an Unedited Permissions Statement Here :
Version History:
13 – June – 2010 -> V4
- New –
- Mine production values added via Mine Production calculator in the Asteroid selection menu.
08 – June – 2010 -> V3
- New –
- User settable Max Asteroid yield limit for new Asteroids.
- Colorized Asteroid entries that go over this limit.
- Max Asteroid yield limit colorized to indicate yield production efficiency.
- Audio message after new asteroid creation.
- Asteroid selection Menu has Asteroid counts added to each field.
- German language version available.
Changed / Fixed –
- Energy cell requirement changed to 100 Energy Cells required per 1 Asteroid yield up to a Max of 5000 Energy Cells per Asteroid.
- Typos in text file.
- Some menus have had visual enhancements.
- Changed / Fixed –
- Bug Fixes in setup file and text page.
24 – May – 2010 -> V1
- - Initial release.
Complimentory Software :
All questions regarding the about complimentory software should be directed to its Author: Lordaeron, these can be made in this thread marked attention 'Lordaeron' or similar or via PM. It will be up to Lordaeron if a responce is forthcoming.Lordaeron wrote:I also made a small calculator based on this formula with OpenOffice Calc. -> Link
(not sure if it works with the english OOC)
All questions regarding the about complimentory software should be directed to its Author: JoeTheDestroyer, these can be made in this thread marked attention 'JoeTheDestroyer' or similar or via PM. It will be up to JoeTheDestroyer if a responce is forthcoming.JoeTheDestroyer wrote:Wrote a little program to help me select the optimum asteroids to fuse together and I though others might find it useful.
Instructions are in the readme included in the zip file.
link
(Java 1.6 required)
Here are two examples of the output of the program:
Rhy's Desire - Silicon
Rhy's Desire - Ore
It does what I need so I probably won't be releasing any updates... the source is included, though, so anyone with the inclination/skills feel free to release updates.
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MarCon
Edit: Fixed google code link. X2-Illuminatus