[Mod] Unofficial bug (player) fixes 2.7comp * updated 12 Jun*

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draffutt
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Post by draffutt »

rxnnxs wrote:I bow down before you! This work was work, do you have a paypal account? If you keep fixing bugs ego is not caring for, maybe you give us an account where we can load some credits off.
actually i do have a paypal account :P but i don't do this for the money :wink: I believe this is a great great and while the Dev's are working hard trying to fix the major bugs; the little ones can be a real pain as well.



Familiar wrote:Draffutt can you check telady osprey? may be remove it's lonely 1 trail at all ? :)
i am going to assume you mean the heavy osprey? i tried but dbox isn't my friend and it made things worse then better. i still have a ways to go in learning 3dmax and doing workarounds with the bugs in dbox.
And about lens flares - do plan to add / try this (or it's not as intended by ego and you?) Or it will take too much efforts again?
unfortunatly no i do not plan on adding flares
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Familiar
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Post by Familiar »

draffutt, this one osprey. Not heavy.
http://x3tc.ru/x3_img_ship/06725f102a163sc.jpg
in game he has 4 engines but 1 trail.

May be make him without trail at all? M6 does not need it in my opinion

{oversized image replaced by link - Carlo}

oops, sorry
Last edited by Familiar on Thu, 6. May 10, 18:12, edited 1 time in total.
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Killjaeden
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Post by Killjaeden »

Doesn't matter, the answer is the same.
This mod doesn't alter the scene files, so it will stay like that.
Depends on how many it can handle. I mean it need testing. I'm far from having 50 fighter in my wing for example...
It was already tested.
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draffutt
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Post by draffutt »

@Killjaeden I take it your reply was ment for the SRM thread?

@Familiar yes I plan on taking a crack at it again. As I would like it standardized across the board.
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creidiki
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Post by creidiki »

Has anyone merged this with Alkeena's BSD? I'm about to do it myself, but if someone's already done the work ...
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Sorkvild
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Post by Sorkvild »

I noticed bugged cockpit scenes for Perseus raider, Susanowa raider and Susanowa prototype. Can you include fixes for these ships in your next patch?
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draffutt
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Post by draffutt »

I couldn't see anything wrong with the Perseus raider.

As for the Susanowa raider and Susanowa portotype yes as soon as I figure out why they are not working.
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Railgunner
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Post by Railgunner »

Can you send me a version that has only the texture fixes???
draffutt
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Post by draffutt »

you can do that now instead of waiting. just delete all folders except tex and objects.
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Litcube
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Post by Litcube »

Hello!

I'm pretty sure one of the Military Outpost's freighter arms are broken. It's supposed to dock 10, except you'll only ever get 9 to dock at the station.
draffutt
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Post by draffutt »

Do you have a different name for this station? Only outpost I see are Mining based and not military based.
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Litcube
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Post by Litcube »

SS_DOCK_A_MILITARY: Argon
SS_DOCK_B_MILITARY: Boron
SS_DOCK_S_MILITARY: Split
etc.

One for each race. They all use the same scene file. stations\others\military_outpost_scene
draffutt
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Post by draffutt »

good catch on that. wouldn't have noticed myself. but i have fixed it.
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Myros
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Post by Myros »

draffutt wrote:yes if you are using SRM it will be a major problem; as that mod changes a lot of scene files that are not compatible with Alkeena. That mod owner will need to update Alkeena's to work with SRM.

@ Everyone else:

there is a bug in my updated mod. somehow i mislabeled :shock: one of the folders. if you know how and to save you the trouble of redownloading this is what needs to be updated:

objects\stations\stations_scenes

-to-

objects\stations\station_scenes

otherwise just redownload with the corrected fix.

Quick question - downloading from the link in post #1 does that get the latest version with your addition/integration of Alkeena's work (with the fix mentioned above)?

ie If I download that will I not need to download the additional mod from Alkeena?

I tried adding it as patch 12 but all ships become tiny, whereas with just your patch 11 ships are normal size.

Thanks
draffutt
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Post by draffutt »

My Bug fixed then
Alkeena's ( you do not need alkeena original)

my bug fix does not include alkeena adjustment as i want the user to decide if they want to deal with the slight overhead.

as for ships becoming tiny-shouldn't be happening.
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Myros
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Post by Myros »

draffutt wrote:My Bug fixed then
Alkeena's ( you do not need alkeena original)

my bug fix does not include alkeena adjustment as i want the user to decide if they want to deal with the slight overhead.

as for ships becoming tiny-shouldn't be happening.
Just checked again. I downloaded your patch from the post #1 and the other file just below it (alkeenas). Put them both in as patch 11 and 12 start a new game and the ships are really small. If I remove patch 12 and start a new game with just your patch 11 the ships are fine and normal size.

No other mods/patches used, this is a new install of 2.6.

Its to bad as I like the concept of that change.
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Post by Myros »

Disregard, reading the original posts feedback it appears to be a 'quirk' when using it with 2.6. Here's the feedback:
Probably the most prominent is that it's more difficult to get the auto-pillock to do its docking procedure with M4 and especially M5 class ships. Sometimes it works fine, but other times it'll get stuck in a loop and be unable to enter the docking lane. I think it's due to the increased evasion margin for the faster ships; in more crowded sectors, or oddly shaped stations, it sometimes won't be able to calculate a permissible autopilot path. The remedy? Dock manually, either with the comms or the Docking Computer (or go OOS and have it dock itself).

A secondary thing that has little to do with gameplay is that with the smaller, faster ships, you can't really zoom in close on them in 3rd-person view. This is due to the increased bubble size perceived by the game to be "the ship" (it's the collision avoidance zone). Makes it difficult to take good pictures of the smaller ships, but other than that, it doesn't affect much.

Seems this addon introduces a few problems while tryign to fix others, oh well.

Thanks
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Litcube
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Post by Litcube »

draffutt wrote:good catch on that. wouldn't have noticed myself. but i have fixed it.
Cool. Is it in the current download link? Do you update this file regularly? I'd like to have this fixed for my current game. :)
draffutt
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Post by draffutt »

No it is not in my current build. But you can get it here: :wink:
http://forum.egosoft.com/viewforum.php?f=99
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Litcube
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Post by Litcube »

draffutt wrote:No it is not in my current build. But you can get it here: :wink:
http://forum.egosoft.com/viewforum.php?f=99
Uh.. Where exactly? I do have access there, but there sure are a lot of topics to sift through to find the latest build.

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