X3TC 2.5 - Number of decks on TMs and M6s
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X3TC 2.5 - Number of decks on TMs and M6s
I am a little confused.
I have read several times on this forum that in TC Vanilla 2.5 TMs have 3 decks and M6s have 2. However, in my game (vanilla 2.5) it is the other way around - which makes more sense, realy.
A few weeks ago I mentioned in a post that I used TMs for marine training as they only have 2 decks; I was corrected by several people that under 2.5 TMs had 3 decks. So I went home and boarded:
- several Helios (2 decks)
- two Zephyros (2 decks)
- a Pleco (2 decks)
- 2 HCP (3 decks)
- 1 Hyperion Vanguard (3 decks)
- 1 Nemesis (3 decks)
- a whole bunch of Pirate Centaurs and Ospreys (all 3 decks)
My question is: how can it be that people playing 2.5 have different decks on TMs and M6s?
The only explanation I could come up with is that i got TC in the Gold Edition where it was already patched to 2.5. Could there be a difference between that version and players who have patched their game from earlier versions?
I have read several times on this forum that in TC Vanilla 2.5 TMs have 3 decks and M6s have 2. However, in my game (vanilla 2.5) it is the other way around - which makes more sense, realy.
A few weeks ago I mentioned in a post that I used TMs for marine training as they only have 2 decks; I was corrected by several people that under 2.5 TMs had 3 decks. So I went home and boarded:
- several Helios (2 decks)
- two Zephyros (2 decks)
- a Pleco (2 decks)
- 2 HCP (3 decks)
- 1 Hyperion Vanguard (3 decks)
- 1 Nemesis (3 decks)
- a whole bunch of Pirate Centaurs and Ospreys (all 3 decks)
My question is: how can it be that people playing 2.5 have different decks on TMs and M6s?
The only explanation I could come up with is that i got TC in the Gold Edition where it was already patched to 2.5. Could there be a difference between that version and players who have patched their game from earlier versions?
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Re: X3TC 2.5 - Number of decks on TMs and M6s
They were probably still capturing ships that were generated before they patched to 2.5. Pre-existing ships don't normally change configuration after a patch, unless the patch specifically does that in order to fix a bug.LeSash wrote:....
A few weeks ago I mentioned in a post that I used TMs for marine training as they only have 2 decks; I was corrected by several people that under 2.5 TMs had 3 decks. ....
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@Geek: You are the first person I have seen confirming that. I have suggested to people before that the decks might have changed in 2.5, but some insist that in their 2.5 game, TMs still have 3 and M6s 2 decks.
This seems to only leave two possibilities:
1) those people haven't boarded anything smaller than an M7 since 2.5 and therefore not noticed, or
2) some 2.5 games are different to others (sounds funny, though).
Anyway, i suppose it's not that important...just a point of interest
BTW, even if my game was weird, I wouldn't see it as a problem. 2 decks on a TM makes more sense and makes boarding TMs for training purposes worthwhile again
@ Nanook: aaah, now that makes sense. Thanks for the info
EDIT: edited for readability
This seems to only leave two possibilities:
1) those people haven't boarded anything smaller than an M7 since 2.5 and therefore not noticed, or
2) some 2.5 games are different to others (sounds funny, though).
Anyway, i suppose it's not that important...just a point of interest

BTW, even if my game was weird, I wouldn't see it as a problem. 2 decks on a TM makes more sense and makes boarding TMs for training purposes worthwhile again

@ Nanook: aaah, now that makes sense. Thanks for the info
EDIT: edited for readability
Last edited by LeSash on Mon, 15. Mar 10, 22:45, edited 1 time in total.
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What early version was that? Since at least v1.2, TM's had 3 decks until v2.5. I don't remember ever seeing one with 4 decks.Alan Phipps wrote:@ Geek: Now I'm confused! In early X3TC versions, TMs had 4 decks. ...

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iirc, the number of decks is in the code rather than TShips or similar, which I think would mean that an update affects everything right away. Although it might not, of course...Nanook wrote:They were probably still capturing ships that were generated before they patched to 2.5. Pre-existing ships don't normally change configuration after a patch, unless the patch specifically does that in order to fix a bug.

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I haven't noticed that ... but then, I have only boarded 30-40 ships yet, and nothing bigger than an M7 (and the occasional defenseless TL), so am still pretty much a noobRednoahl wrote:I don't do that much boarding anymore, but I thought in 2.5 the number of decks depended on the individual ship - not it's class.

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Let me start by saying that I have done a lot of boarding in vanilla 2.5.
If Nanook's theory is correct and Carlo's is not then that might explain the confusion but I have two comments. Firstly that I have captured M6 spawned in missions post 2.5 and they only had 2 decks - I would assume that the missions would spawn to any new model. Secondly that I have captured a lot of Caravels and Chokaros post 2.5, often in the same area and surely some of those would be new-spawns, yet all had 3 decks.
If the legacy ship issue is indeed the reason for this then I would think that there would be total confusion in your boarding tactics since you will never know from the ship stats whether you are targetting an old or a new version. Indeed your strategy for capturing Xenon M6 would probably fail because you can only initially launch 6 marines, you will lose at least 1 per deck, so with 3 decks you will never get the essential 4 marines through to hacking the core and without which you will fail.
Surely one of the game/patch Dev's can put this issue of 2.5 TM/M6 deck numbers to rest once and for all?
@ Nanook: I think 1.01 out of the box, TMs had 4 decks.
If Nanook's theory is correct and Carlo's is not then that might explain the confusion but I have two comments. Firstly that I have captured M6 spawned in missions post 2.5 and they only had 2 decks - I would assume that the missions would spawn to any new model. Secondly that I have captured a lot of Caravels and Chokaros post 2.5, often in the same area and surely some of those would be new-spawns, yet all had 3 decks.
If the legacy ship issue is indeed the reason for this then I would think that there would be total confusion in your boarding tactics since you will never know from the ship stats whether you are targetting an old or a new version. Indeed your strategy for capturing Xenon M6 would probably fail because you can only initially launch 6 marines, you will lose at least 1 per deck, so with 3 decks you will never get the essential 4 marines through to hacking the core and without which you will fail.
Surely one of the game/patch Dev's can put this issue of 2.5 TM/M6 deck numbers to rest once and for all?
@ Nanook: I think 1.01 out of the box, TMs had 4 decks.
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Odd, since this totally contradicts the OP's finding in the first post. His mission M6's all had 3 decks. I haven't done much boarding since 2.5, but my results tend to confirm LeSash's.Alan Phipps wrote:Let me start by saying that I have done a lot of boarding in vanilla 2.5.
If Nanook's theory is correct and Carlo's is not then that might explain the confusion but I have two comments. Firstly that I have captured M6 spawned in missions post 2.5 and they only had 2 decks - I would assume that the missions would spawn to any new model. Secondly that I have captured a lot of Caravels and Chokaros post 2.5, often in the same area and surely some of those would be new-spawns, yet all had 3 decks...

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I thought that for core hacking only the top three hack skills were used?Alan Phipps wrote: Indeed your strategy for capturing Xenon M6 would probably fail because you can only initially launch 6 marines, you will lose at least 1 per deck, so with 3 decks you will never get the essential 4 marines through to hacking the core and without which you will fail.
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I have capped dozens of M6 of all kind in 2.5 (new game, if that matters)so i am sure they have 3 decks now.
Maybe the number of decks are stored in saves ?
@LeSash : when boarding Xenon ships, marines still get attacked after clearing the last deck. That is the reason why you need a minimum of xxx marines (depending on the ship) when reaching the core in that case.
Maybe the number of decks are stored in saves ?
@LeSash : when boarding Xenon ships, marines still get attacked after clearing the last deck. That is the reason why you need a minimum of xxx marines (depending on the ship) when reaching the core in that case.
Right on commander !
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