[SHIP] Mini GUNDAM Project Prev -GUNDAM RX78GP01 A-Version [2/3/2010] Updated TShips
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[SHIP] Mini GUNDAM Project Prev -GUNDAM RX78GP01 A-Version [2/3/2010] Updated TShips
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GUNDAM RX78GP01 Alpha Release [23/3/2010] Updated The TShips File
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////////////////////////////////////////////////////////ABSTRACT///////////////////////////////////////////////////////////
At the conclusion of the One Year War, the Federation opened the Gundam Development Project,
aimed at creating mobile suits superior to those that Zeon had developed. The RX-78GP01 Gundam
Zephyranthes was the first of three Gundam type mobile suit prototypes completed under this plan.
The RX-78GP01 was designed to be an adaptable mobile suit, able to operate under any condition
on earth or in space; to that end its design is superficially similar to the other RX series Gundams.
////////////////////////////////////////////////////////ABSTRACT///////////////////////////////////////////////////////////
I've included 2 Sizes of this Version, a 1:1 Scale 18.5 Meters tall and a 1:3 Scale. Both the models are essentially the same, it's the stats that vary.
The 1:3 scale is for those who want to use them as fighters so they can deploy and retrieve from carriers.
1:1 Scale
M6 Terran
12 Frontal Guns Shotgun Style
No Turrets
1:3 Scale
M3 Terran
12 Frontal Guns Shotgun Style
No Turrets
[ external image ][ external image ]
I have given the model a metallic finish, as seen in the first Thumbnail. You may not be able to recognize it till you fly it in X3, you will know what i mean.
[ external image ]
1:3 vs 1:1 size comparison
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Note.
I currently have not added the Model's name into the t/ files yet as i do not know how. When spawning look for ID number 350001 and 350002 for Scale 1:3 , 1:1 respectively
It is also not added to any shipyards or so ever, i do not know how too xD, anyway this is just the alpha version.
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=============================DOWNLOADS=============================
Zip format in LZMA Compression method, non compatible with WinRar
Hit that ->[ external image ]
Zip format Uncompressed, STORE mode
Hit that ->[ external image ]
=============================CHANGE LOG=============================
Alpha2: UpDated The TShips file to include all Default Vanilla Ship Values
Alpha1: First Release
=============================COMINGSOON=============================
ZGMF-X10A Freedom Gundam
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================================END================================
_________________
[ external image ]
[ external image ]
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GUNDAM RX78GP01 Alpha Release [23/3/2010] Updated The TShips File
[ external image ]
////////////////////////////////////////////////////////ABSTRACT///////////////////////////////////////////////////////////
At the conclusion of the One Year War, the Federation opened the Gundam Development Project,
aimed at creating mobile suits superior to those that Zeon had developed. The RX-78GP01 Gundam
Zephyranthes was the first of three Gundam type mobile suit prototypes completed under this plan.
The RX-78GP01 was designed to be an adaptable mobile suit, able to operate under any condition
on earth or in space; to that end its design is superficially similar to the other RX series Gundams.
////////////////////////////////////////////////////////ABSTRACT///////////////////////////////////////////////////////////
I've included 2 Sizes of this Version, a 1:1 Scale 18.5 Meters tall and a 1:3 Scale. Both the models are essentially the same, it's the stats that vary.
The 1:3 scale is for those who want to use them as fighters so they can deploy and retrieve from carriers.
1:1 Scale
M6 Terran
12 Frontal Guns Shotgun Style
No Turrets
1:3 Scale
M3 Terran
12 Frontal Guns Shotgun Style
No Turrets
[ external image ][ external image ]
I have given the model a metallic finish, as seen in the first Thumbnail. You may not be able to recognize it till you fly it in X3, you will know what i mean.
[ external image ]
1:3 vs 1:1 size comparison
-------------------
Note.
I currently have not added the Model's name into the t/ files yet as i do not know how. When spawning look for ID number 350001 and 350002 for Scale 1:3 , 1:1 respectively
It is also not added to any shipyards or so ever, i do not know how too xD, anyway this is just the alpha version.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
=============================DOWNLOADS=============================
Zip format in LZMA Compression method, non compatible with WinRar
Hit that ->[ external image ]
Zip format Uncompressed, STORE mode
Hit that ->[ external image ]
=============================CHANGE LOG=============================
Alpha2: UpDated The TShips file to include all Default Vanilla Ship Values
Alpha1: First Release
=============================COMINGSOON=============================
ZGMF-X10A Freedom Gundam
[ external image ][ external image ][ external image ]
[ external image ][ external image ][ external image ]
================================END================================
_________________
[ external image ]
[ external image ]
[ external image ]
[ external image ]
Last edited by urbanfreak on Tue, 19. Oct 10, 11:46, edited 10 times in total.
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/////////////////////////////////////////////////////
Credits
Original GP01 Model credited to armaggeusa here
GP01 Posture, Textures credited to ME.
Softwares used:
3ds Max 2010,
Adobe Photoshop CS4 extended,
Nvidia DDS plugin
X3 Editor 2
X2BC - IDE
DBOX 2 for 3ds Max
X3 Terran Conflict..
/////////////////////////////////////////////////////
My query section
Question for Modelers regarding effects. someone point me a direction..
I'm using it in my quest for shield effects for GP03D.
Thank you.
Credits
Original GP01 Model credited to armaggeusa here
GP01 Posture, Textures credited to ME.
Softwares used:
3ds Max 2010,
Adobe Photoshop CS4 extended,
Nvidia DDS plugin
X3 Editor 2
X2BC - IDE
DBOX 2 for 3ds Max
X3 Terran Conflict..
/////////////////////////////////////////////////////
My query section
Question for Modelers regarding effects. someone point me a direction..
I'm using it in my quest for shield effects for GP03D.
Thank you.
Last edited by urbanfreak on Tue, 9. Mar 10, 13:51, edited 2 times in total.
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yay! Someone who does something cool for X too 
I just love mechs, they just look so cool
Maybe you should get a look into "code geass" and "macross frontier", I like those too
please make a proper mod (= add them to different races) with those, would be awesome!!
Shadow

I just love mechs, they just look so cool


please make a proper mod (= add them to different races) with those, would be awesome!!

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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Shadow dream wrote:yay! Someone who does something cool for X too
I just love mechs, they just look so coolMaybe you should get a look into "code geass" and "macross frontier", I like those too
![]()
please make a proper mod (= add them to different races) with those, would be awesome!!
Shadow
LOL.. yea it sure is cool. Hmmm I'm not going to make a whole Gundam series into the game yet, i do have plans but not yet. (:
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Here's an update. I've managed to make the eyes GLOW !! lol
maybe post a screenshot later on.
Thanks to tutorials from x3dmod.
Gotta add some grainy details onto the GP01 to make it less toyish.
I'm also gonna pick up on transparent textures and meshes for maybe shield effects.
~I never knew it was that easy.~[/b]
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Nope, animations such as that won't work for the game. However you could a continuosly moving animation.tatakau wrote:Is there any way to make the Gundam "move" with different throttle controls? Such as, superman pose when flying at max speed, leaning forward slightly when medium speed, standing upright when stopped, tilting when strafing, etc?
Perhaps some sort of transformation like script which when docked and unpiloted destroys your ship and replaces it with the same ship but in this case a different standing animation.
EDIT - Urbanfreak, you could always turn the arm into a turret. I have not seen how oyour model works in game but if you create the arm as a turret you could rotate and fire it. If you had lets say Left Turret [L Arm] and Right Turret [R Arm] with the commands attack my target it should appear as though it's aiming at the ship.
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Lord_Dakier wrote:Nope, animations such as that won't work for the game. However you could a continuosly moving animation.tatakau wrote:Is there any way to make the Gundam "move" with different throttle controls? Such as, superman pose when flying at max speed, leaning forward slightly when medium speed, standing upright when stopped, tilting when strafing, etc?
Perhaps some sort of transformation like script which when docked and unpiloted destroys your ship and replaces it with the same ship but in this case a different standing animation.
EDIT - Urbanfreak, you could always turn the arm into a turret. I have not seen how oyour model works in game but if you create the arm as a turret you could rotate and fire it. If you had lets say Left Turret [L Arm] and Right Turret [R Arm] with the commands attack my target it should appear as though it's aiming at the ship.
O.o ... Turret ? yea i know it can be done, but yet again i've yet to learn how ` XD
Okay X3 community.. Alpha's UP !
i'll only be back after... 10 hours.. 2am now
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correct. you can't add specific animations. either they run continuously or no movement at all...
as LD mentioned the only way of specific animation is in using the body as a laser. but this would look stupid because you can't do such things as bend the knee
but maybe something with the arm might be possible
Shadow
as LD mentioned the only way of specific animation is in using the body as a laser. but this would look stupid because you can't do such things as bend the knee


Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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I'm back ~ let's see.. after 7 hours of sleep ...
Observe's Mechs turrets, there are tutorials for it but i doubt it will look realistic.
Like you mentioned the arm going into the body, and to add on the turn rate of the turret... it will seem like his arm is dislocated.
It's possible if you're playing it on Microsoft Flight Simulator X... lol..
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The whole 7 hours through the night only 3 downloads ? -.=
when the number of views for the topic went up by 2 hundred straight~ ):
//////////
Anyway, I need feedback about the MOD Thank you~....
So you figured out where i am on earth? or the universe for that matter? =PLord_Dakier wrote:2am what country you from?
Yeah I know erm... who was it now... erm... damn I hate these moments... Observe who had the mech ships placed in his mod. Only difference is his didn't have legs. Try talking to him see if he can help you out.
Observe's Mechs turrets, there are tutorials for it but i doubt it will look realistic.
Like you mentioned the arm going into the body, and to add on the turn rate of the turret... it will seem like his arm is dislocated.
I wanted that too but X3's engine wasn't build with this kinda thing in mind, only continuous animations for example the trading stations.tatakau wrote:Is there any way to make the Gundam "move" with different throttle controls? Such as, superman pose when flying at max speed, leaning forward slightly when medium speed, standing upright when stopped, tilting when strafing, etc?
It's possible if you're playing it on Microsoft Flight Simulator X... lol..
///////////
The whole 7 hours through the night only 3 downloads ? -.=
when the number of views for the topic went up by 2 hundred straight~ ):
//////////
Anyway, I need feedback about the MOD Thank you~....
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I think everyone is too lazy to do all the values and that 
I can't understand how the arm would look dislocated.
this would be the arm from a birds eye view... L
The would be it from the front and back... _
If we slanted the shoulder to elbow it would like this... /I\
/ = left arm
I = body
\ = right arm
So from the left angle you would have an arm which looks like this... L but slanted forwardly to the right if that makes sense. Then the only way for the army to go inside the body and look odd would be for the arc to be too big. It generally should work.

I can't understand how the arm would look dislocated.
this would be the arm from a birds eye view... L
The would be it from the front and back... _
If we slanted the shoulder to elbow it would like this... /I\
/ = left arm
I = body
\ = right arm
So from the left angle you would have an arm which looks like this... L but slanted forwardly to the right if that makes sense. Then the only way for the army to go inside the body and look odd would be for the arc to be too big. It generally should work.
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Lazy? maybe... 6 downloads so far..Lord_Dakier wrote:I think everyone is too lazy to do all the values and that
I can't understand how the arm would look dislocated.
this would be the arm from a birds eye view... L
The would be it from the front and back... _
If we slanted the shoulder to elbow it would like this... /I\
/ = left arm
I = body
\ = right arm
So from the left angle you would have an arm which looks like this... L but slanted forwardly to the right if that makes sense. Then the only way for the army to go inside the body and look odd would be for the arc to be too big. It generally should work.
Did you try out the Gundam yourself, Lord_Dakier?
I can visualize what you've stated.
Now visualize this using your explanation as the base.
[ external image ]
The Blue ARC is where i want the ARM to rotate only. about 90 and 135 Degrees and not full 180 Degrees from the elbow joint.
Red Lines and ARC is where the Unnatural Human Arm Dislocating thing comes in.
Try posing according to the pictures and see how far your human arm rotates Lord_Dakier..
If i can narrow down the arc of the camera and turret instead of a full HemiSphere, then it'll be nice to have.
If so, is there a way I can control the ARM turret in camera_1, Cuz when controlling turrets you cannot control Ship movement.
So cockpit mode, Head moves, ARM moves to where you're facing.... Body stationary/relative to ship controls...
I like the picture i just created.. kinda cool.... Metallic shine look Rendered in 3ds Max
{Oversized image replaced with thumb+link. [url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url]. jlehtone}
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Well thats what you would lose out on unfortunately. You can't control a turret and ship at the same time. However with an attack my target then it would be all the same I suppose. You could always make to versions. Finish your version now then cut the arm from the model and create a turret model with it. I'm not sure how it works but this should be able with 3DS Max or Gmax or whatever else it is you use.
Being that I am forbidden to lie I can honestly say, I am too lazy to change all the values
Well I also don't know what I'm changing and would rather not mess up my files as they're nicely organized [for once]... Try and get someone to throw it in an XSP format for you. You'd get alot more downloads.
Being that I am forbidden to lie I can honestly say, I am too lazy to change all the values

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creating a new gunbody is not only gmax-work. it would be if you'd just change an existing one 
in some documentary I read about the details you have to care for (as in which directions the bodies should be able to move). but it didn't sound complicated at all. so if you have the time give it a try
(and no, I don't remember where I read that)
what you could do with the arm is, that the shoulder would have a y-achsis and the ellbow an x-achsis twist. it may look better than having the arm as one body... ?
Shadow

in some documentary I read about the details you have to care for (as in which directions the bodies should be able to move). but it didn't sound complicated at all. so if you have the time give it a try

what you could do with the arm is, that the shoulder would have a y-achsis and the ellbow an x-achsis twist. it may look better than having the arm as one body... ?
Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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Thanks jlehtone, for reminding me of the oversized image. D=
Okay for the benefit for every Lazy soul, i have updated the TShips to include all the Vanilla ship Values.. So now all you need to do is place it into Mods Folder and... select Mod Package.. and test it ~~~ (:
I have read it somewhere in this forum but i can't seem to find it now.
All i know is it contains a whole lotta stuff.
I still prefer the usual Cat and everyone else i know sharing SHIP mods all come in Cats.... except for X3 reunion or X2, i know one uses XSP.
Thanks much, i'll read up more on that...
Okay for the benefit for every Lazy soul, i have updated the TShips to include all the Vanilla ship Values.. So now all you need to do is place it into Mods Folder and... select Mod Package.. and test it ~~~ (:
Actually, i'm foreign to this XSP. what is it exactly?Lord_Dakier wrote:Well thats what you would lose out on unfortunately. You can't control a turret and ship at the same time. However with an attack my target then it would be all the same I suppose. You could always make to versions. Finish your version now then cut the arm from the model and create a turret model with it. I'm not sure how it works but this should be able with 3DS Max or Gmax or whatever else it is you use.
Being that I am forbidden to lie I can honestly say, I am too lazy to change all the valuesWell I also don't know what I'm changing and would rather not mess up my files as they're nicely organized [for once]... Try and get someone to throw it in an XSP format for you. You'd get alot more downloads.
I have read it somewhere in this forum but i can't seem to find it now.
All i know is it contains a whole lotta stuff.
I still prefer the usual Cat and everyone else i know sharing SHIP mods all come in Cats.... except for X3 reunion or X2, i know one uses XSP.
Interesting, Shoulder and Arm axis/achsis.. one for each.Shadow dream wrote:creating a new gunbody is not only gmax-work. it would be if you'd just change an existing one
in some documentary I read about the details you have to care for (as in which directions the bodies should be able to move). but it didn't sound complicated at all. so if you have the time give it a try(and no, I don't remember where I read that)
what you could do with the arm is, that the shoulder would have a y-achsis and the ellbow an x-achsis twist. it may look better than having the arm as one body... ?
Shadow
Thanks much, i'll read up more on that...