
@Gorium: just look at its first page... you buy stations as usual and load them in your TL, then unload them in a your equipment dock and then activate the script giving a custom station command... if you edit its t file (look at the second page, he explains what values you can change) you can have hundreds of stations working into a single Eq. dock... (for now it is capped to 20 stations) imho satisfies your requirements.
It allow you to use TLs too as "mobile factories" to produce goods on the way. Just buy a fab from the shipyard (and load some resources) and activate it using the custom ship command.
for the Spytfyre... I was thinking of changing cargo class to M to remove the compatibility with the MAML (only way imho... the Aldrin weapons are grouped together) and it is reasonable... the spitfyre is tiny!, raising the cargo by 50 units and decreasing the shields to 2x25Mj... maybe removing some of the front guns. The speed is its "speciality"... I don't want to touch it. Nerfing a bit its superior combat capability is a better way... imho.

I'll look at the Marlin too.

@OOZ662: don't say that to me...


Look for the 0004-LXXX.xml (XXX is the language number), they are the files in wich he made the XL addition... by my request he made a separate text file, because I'm italian and there are some germans here that couldn't see his "fixes" because he fixed only the 0001-L044, the english text file.
If it vanished redownload my mod or his mod, they should both contain a english, a german and a italian 0004-LXXX.xml.
@Chealec: the files in the "mods" folder superceed any mod placed as fake patch. This mod does not contain files that conflict with Cmod3 (that changes weapons, weapons effects and missiles). This mod changes almost all the rest of the game files though

The only way to "fix" that bad turrets is to sell the ship and buy a new one (to represent the shipyard workers that "refit" it with better guns) or simply creating another one with Cheats and killing the bugged one.
Yes draffut's moved the cockpit of the hauler... I'll have a look at it.
btw, I discovered that the Xenon P's Vanilla scene file has a right and a left turret...


I was thinking of removing PBE and terran weapons compatibility from any and all Xenon ships, there are way better weapons than PBE

I was thinking of adding some up and some down guns on the K... it is supposed to be a "major threat" in its description... but well... it is not

I'll probably move some of his turrets and cameradummies in a nicer position to fix its gargantuan blind spots.
Another cool thing for the next version... you saw a Venti? it has 2 gatling weapondummies on its wings, but they look screwed. I cannot fix the gatling weapondummy but I changed its scene file to use different weapondummys arranged in a cool (imho) fashion
p.s. check out this minimod... http://forum.egosoft.com/viewtopic.php?t=218563 I just added it to the links in the first post