Submissions to Community Library

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

pelador
Posts: 1399
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by pelador »

Code: Select all

Trade Scripts:

[url=http://forum.egosoft.com/viewtopic.php?t=239956]Ware Hunter[/url] by Pelador

7812: Pelador, Ware Hunter

<t id="438">COMMAND_TYPE_TRADE_38</t>  : Ware Hunter by Pelador 
This script is free to use as long as you say thankyou in your topic .
jlehtone
Posts: 22552
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

pelador wrote:This script is free to ...
I think the intention is to mention this in your thread, rather than here along submission (that is bound to be hidden).
pelador
Posts: 1399
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by pelador »

jlehtone wrote:
pelador wrote:This script is free to ...
I think the intention is to mention this in your thread, rather than here along submission (that is bound to be hidden).
kk, updated. Sorry got confuzzled as to where.
pelador
Posts: 1399
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by pelador »

Please reserve use of text file:

Code: Select all

9510 - Pelador, Peladors Drones
jlehtone
Posts: 22552
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Changed:

Code: Select all

diff --git a/commands.txt b/commands.txt
index 3fc0b39..1a7ad1d 100644
--- a/commands.txt
+++ b/commands.txt
@@ -130 +130 @@
- <t id="436">COMMAND_TYPE_TRADE_36</t>
+ <t id="436">COMMAND_TYPE_TRADE_36</t> : MK4 Trader - Imperial Laboratories by LV
@@ -132 +132 @@
- <t id="438">COMMAND_TYPE_TRADE_38</t>
+ <t id="438">COMMAND_TYPE_TRADE_38</t> : Ware Hunter - Ware Hunter by Pelador 
diff --git a/links.txt b/links.txt
index 67eb24a..94090f3 100644
--- a/links.txt
+++ b/links.txt
@@ -116,0 +117 @@
+[2009-03-19] [url=http://forum.egosoft.com/viewtopic.php?t=239956]Ware Hunter[/url] by Pelador
@@ -228,0 +230 @@
+[2009-03-18] [url=http://forum.egosoft.com/viewtopic.php?t=239880]Industrial Special Service (ISS)[/url] by Alex Vanderbilt
diff --git a/text.txt b/text.txt
index 26204b4..9f9bb10 100644
--- a/text.txt
+++ b/text.txt
@@ -64,0 +65 @@
+7812: Pelador, Ware Hunter
@@ -132,0 +134 @@
+9011: Alex Vanderbilt, ISS
@@ -145,0 +148 @@
+9510: Pelador, Peladors Drones
diff --git a/wares.txt b/wares.txt
index ac60b24..fe035ba 100644
--- a/wares.txt
+++ b/wares.txt
@@ -88,4 +87,0 @@
-[i]28;0;0;0;0;439;13633;0;2009150;1;1;0;2009150;0;0;0;SS_WARE_SW_CUSTOM19_18;[/i]
-- JumpPoint Flatpack by BinaryBoy
-
-
pelador
Posts: 1399
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by pelador »

No longer require the following resources and they can be re-opened:

Code: Select all

7810 - Pelador, Special Drones Interface

28;0;0;0;0;87;15063;0;105;1;5;0;105;0;1043;0;SS_WARE_SW_X3TC_3; = Analysis Drone
28;0;0;0;0;88;15073;0;105;1;5;0;105;0;1043;0;SS_WARE_SW_X3TC_4; = Advanced Data Device
28;0;0;0;0;89;15083;0;105;1;5;0;105;0;1043;0;SS_WARE_SW_X3TC_5; - Blitz Drone, Pelador
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Code: Select all

Other Scripts: 

[url=http://forum.egosoft.com/viewtopic.php?t=240858]No notoriety loss from hitting jumpgates[/url] by Gazz 

Resources used: none
http://forum.egosoft.com/viewtopic.php?t=240858
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
jlehtone
Posts: 22552
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Changed:

Code: Select all

diff --git a/commands.txt b/commands.txt
index 1a7ad1d..1a7db6d 100644
diff --git a/links.txt b/links.txt
index 94090f3..3c33a5c 100644
--- a/links.txt
+++ b/links.txt
@@ -15 +15 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=220579]Upgrade Kits (JDK)[/url] by LV
+[2009-03-29] [url=http://forum.egosoft.com/viewtopic.php?t=240858]No notoriety loss from hitting jumpgates[/url] by Gazz
@@ -20,0 +21 @@
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=220579]Upgrade Kits (JDK)[/url] by LV
diff --git a/text.txt b/text.txt
index 9f9bb10..d3ba6f2 100644
--- a/text.txt
+++ b/text.txt
@@ -28,0 +29 @@
+7033: Gazz, Super Tractor
@@ -44,4 +44,0 @@
-7033: Gazz, Super Tractor 
-7046: Gazz, MARS Fire Control 
-7047: Gazz, MARS Fire Control (config) 
-7090: Gazz, Numeric Race Rank Titles
diff --git a/wares.txt b/wares.txt
index fe035ba..655812b 100644
--- a/wares.txt
+++ b/wares.txt
@@ -77 +77 @@
-- Analysis Drone by Pelador
+
@@ -80 +80 @@
-- Advanced Data Device by Pelador
+
@@ -83 +83 @@
-- Blitz Drone by Pelador
+
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

I have a question on the categories.

Most categories are defined by what the script does. (combat, navigation, etc.)

AL PLugins however, are sorted by a technical matter only, regardless of them adding any "artificial life" to the universe or not.

At least half the scripts listed as "AL Plugin" have differing main themes, affecting AI ships little or not at all.

Maybe the category should be renamed to "AL Plugin / Other" ?
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
User avatar
Nividium
Posts: 800
Joined: Tue, 21. Aug 07, 01:31

Post by Nividium »

Code: Select all

Station Management: 

[url=http://forum.egosoft.com/viewtopic.php?t=240590]Green Stations[/url] by Nividium

7231 - Nividium, Green Stations

<t id="1131">COMMAND_TYPE_STATION_31</t>    : Retrofit Station, Green Stations by Nividium 
User avatar
arcana75
Posts: 2165
Joined: Tue, 2. Dec 03, 09:28
x3tc

Post by arcana75 »

Am about to post my script thread and was hunting for this thread. Why isn't this a sticky?
jlehtone
Posts: 22552
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

arcana75 wrote:Am about to post my script thread and was hunting for this thread. Why isn't this a sticky?
People are sticky-blind. Too many stickies and front page would be blank. ;)

There is a link (actually two) from [url=http://forum.egosoft.com/viewtopic.php?t=216690]TC Download Library[/url] Announcement OP to this thread. With this separate, the end users do not have to look at the submission entry formatting rules, so the [url=http://forum.egosoft.com/viewtopic.php?t=216690]TC Download Library[/url] remains (relatively) neat and tidy (and can be elongated with more posts, for example if the message size limits hit us).
User avatar
arcana75
Posts: 2165
Joined: Tue, 2. Dec 03, 09:28
x3tc

Post by arcana75 »

Code: Select all

Station Management:

[url=http://forum.egosoft.com/viewtopic.php?t=241221]Resource-Free Factory[/url] by arcana75

7520 - arcana75, Resource-Free Factory

<t id="1140">COMMAND_TYPE_STATION_40</t>    : Resource-Free Factory by arcana75
Edited for compliance!
jlehtone
Posts: 22552
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Changed:

Code: Select all

diff --git a/commands.txt b/commands.txt
index 1a7db6d..67f72c4 100644
--- a/commands.txt
+++ b/commands.txt
@@ -436 +436 @@
- <t id="1131">COMMAND_TYPE_STATION_31</t>
+ <t id="1131">COMMAND_TYPE_STATION_31</t> : Retrofit Station, Green Stations by Nividium
@@ -445 +445 @@
- <t id="1140">COMMAND_TYPE_STATION_40</t>
+ <t id="1140">COMMAND_TYPE_STATION_40</t> : Resource-Free Factory by arcana75
diff --git a/links.txt b/links.txt
index 3c33a5c..ec8b78e 100644
--- a/links.txt
+++ b/links.txt
@@ -5 +5 @@
-[size=18]Al Plugins[/size]
+[size=18]Al Plugins: Artificial Life[/size]
@@ -7,0 +8,8 @@
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=231478]Imperial Laboratories[/url] by LV
+[2009-01-18] [url=http://forum.egosoft.com/viewtopic.php?t=232529]Khaak Invasions[/url] by ttl
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=219440]NPC Bailing Addon[/url] by ThisIsHarsh
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=224070]Race Patrols [/url] by ttl
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=222203]Reduced Enemy Missiles[/url] by Graxster
+
+[size=18]Al Plugins: Other[/size]
+
@@ -11,2 +18,0 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=231478]Imperial Laboratories[/url] by LV
-[2009-01-18] [url=http://forum.egosoft.com/viewtopic.php?t=232529]Khaak Invasions[/url] by ttl
@@ -16,3 +21,0 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=219440]NPC Bailing Addon[/url] by ThisIsHarsh
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=224070]Race Patrols [/url] by ttl
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=222203]Reduced Enemy Missiles[/url] by Graxster
@@ -101,0 +105 @@
+[2009-04-05] [url=http://forum.egosoft.com/viewtopic.php?t=240590]Green Stations[/url] by Nividium
diff --git a/text.txt b/text.txt
index d3ba6f2..c2f0dee 100644
--- a/text.txt
+++ b/text.txt
@@ -9,0 +10,7 @@
+[size=18]Troubleshooting[/size]
+
+Occasionally the game may show "ReadText[i]N[/i]-[i]M[/i]" where you expect a message or name. The [i]N[/i] and [i]M[/i] are numbers.  The reason is that the game has not found the correct string.  Thus, a textfile may be missing or corrupted.  The [i]N[/i] is the Text Page ID, where Text ID [i]M[/i] was supposed to exist.
+
+Look at the [i]N[/i] in the error first.  If it is in the range 7000-9999, the Text File ID [i]N[/i] is hopefully below. If the [i]N[/i] is 17, then the [i]M[/i] may be listed in the next post.
+
+
@@ -44,0 +52 @@
+7231: Nividium, Green Stations
@@ -53,0 +62 @@
+7520: arcana75, Resource-Free Factory
Gazz is right about "AL Plugins" not being a proper category, unless it is about "A. Life". For now, did a split in two, separating obvious "Life" from mere scripts with "On/Off" toggle. Howl, if they ain't so.

Resource-Free Factory got added into the tc cheats, where similar "Resource-Free SPP" is already. Used resources are naturally listed in the Library.
User avatar
apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice »

AMS Mod is now updated to v2

Should we be noting this on the mods listed in the sticky so people can see at a glance ?
jlehtone
Posts: 22552
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Added a note for the two mods that I noticed to claim 2-something. This is mainly a mod-"problem", right?
User avatar
apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice »

Yes, mainly a mod problem.

The v2 patch changes quite a few types files.

So any mod that uses ships, cockpits, missiles, docks, factories, twaret, plus some of the not often used files, needs to be updated. Also start.xml and gamestarts.xml were also changed, so any new gamestart needs to be updated.

1.4 patch touched very little that would bother mods, but the v2 patch is much more extensive.

I feel it would be a good idea to tag all the mods in the list with v1.4 until such time as the author advises they have been upgraded to v2.

The only scripts that would need upgrading are the ones using modified versions of signed scripts, and they would need to be checked to see if they got replaced or not by the patch. There are not a lot of those, and the authors should know if they need to check on this or not.
jlehtone
Posts: 22552
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

apricotslice wrote:I feel it would be a good idea to tag all the mods in the list with v1.4 until such time as the author advises they have been upgraded to v2.
I should have thought of that, but then again, it was before the full morning coffee dosage.
User avatar
arcana75
Posts: 2165
Joined: Tue, 2. Dec 03, 09:28
x3tc

Post by arcana75 »

jlehtone wrote:Resource-Free Factory got added into the TC Cheat Stickie, where similar "Resource-Free SPP" is already. Used resources are naturally listed in the Library.
Just curious. This same script in X3R was never listed as a cheat and is still in the X3R Community List. So the rules are different now? The determination seems arbitrary.
User avatar
apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice »

I dont know why, but there seemed to be a change of emphasis with TC, in building the new forum areas, with obvious cheats being given a special thread of their own.

It obviously wouldnt be worth the effort to go back and separate out the R stuff in the same way.

I suspect it was something to do with Cycrow doing the main cheats this time, where LV did the original R ones.

But thats just a guess.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”