[TC] Goner Aran Capped!!!!!!!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Roger L.S. Griffiths wrote:
palm911 wrote:Roger L.S. Griffiths:

there is a bug when using unfocused JD. it seems to destroy the transporter device. but will not destroy it if that thing is in a ship docked to the jumper.
transported device is quite usefull specially if you are surrounded by enemies.

hunt it with a corvette. (you cannot use piracy option in a M7M) for some reason is grayed out. (and yes i got all my extentions installed)

get HIGHLY trained experienced marines. otherwise your marines will not get into the ship.
Well no problem there... all my marines are 5/5/5 trained :) ... Just tried it with my M7M... Piracy option disabled... advanced command piracy option does not work as it requires you to be able to target it for boarding pods... gonna try again... with an M6 this time :)
NEWS BULLETIN
Goner Aran Salvaged
Reports from various pilots have been coming in about the lost Goner Aran being sighted in the vicinity of New Income. The pilots in question were unable to target the ship to scan it and confirm it's identity, however they recognise the silouette from the Goner's press release about it going missing while on a deep space exploration mission.

A well known and liked Terran approached us and made a statement earlier today. Apparently, the Goner Aran was found abandonned and barely in one piece in an unidentified sector swarming with Xenon. The Terran claimed to have annihilated a pair of Ks a P and a few fighters in their Springblossom before launching an Elite squad of 5 Terran Marines to perform the salvage operation. After the salvage operation was initiated, a Xenon J, K, P, and a few fighters ambushed the Terran. After destroying the J and a few of the fighters the Xenon reinforcements arrived including 5 Xenon Ks. Using the superior speed of the Springblossom and a handful of advanced satellites the Terran managed to confuse the Xenon fleet long enough for the Terran to be able to dock at the Goner Aran. Strangely enough, after docking with the Aran the Xenon seemed to loose interest with the Terran, thus allowing the Aran to be returned to known space. Argon authorities are reported to have been slightly annoyed with the Terran for not returning the Aran to the Goners, but the Goners have made a formal statement announcing that the Goner High Council formally endorse the Terrans actions and wish him success.

It has been reported that the Terran is manually restoring the Goner Aran to it's former glory and the rumour is that the Terran may reverse engineer the Aran at some point in the future.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
LTerSlash
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Post by LTerSlash »

Wait a minute.

The hidden flag also means that YOUR enemys cant see him? so you got a ship that cant be attacked there ? :gruebel:

If that so i have a bad feeling that this will be "fixed" in egosoft way.

Addicionally, the Aran keep spawning at the sector?
GCU Grey Area
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Post by GCU Grey Area »

Carlo the Curious wrote:
palm911 wrote:as far as repairing it. in the PHQ. what i heard that happens is that the ship dissapears during the repair cycle and then it reapears. (what we are hoping is that the ship once reapears get reseted.
Not quite. The ship is just removed from player ownership while it's being repaired at the HQ, and then returned to player control when repairs are complete. I wouldn't expect it to change any other flags (although it's not impossible).
Repairing does not change the flag - just tried it. Boarded one, jumped it to Kingdom End (closest shipyard to a jumpgate I could think of) & repaired it to 99%. Then jumped it to HQ to complete repairs. Just finished & it still doesn't appear on the sector map. Time to try the RE approach.
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Carlo the Curious
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Post by Carlo the Curious »

LTerSlash wrote:The hidden flag also means that YOUR enemys cant see him? so you got a ship that cant be attacked there ? :gruebel:

If that so i have a bad feeling that this will be "fixed" in egosoft way.
Well, I suspect it's a pain to use when hidden, and it doesn't seem to mount any guns. Being untargetable (stray fire can still hit it) doesn't seem all that useful.
Addicionally, the Aran keep spawning at the sector?
The contents of the UFJD sector are randomly generated every time you jump in.


@ Roger: Nice :thumb_up:
Last edited by Carlo the Curious on Tue, 31. Mar 09, 02:14, edited 1 time in total.
palm911
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Post by palm911 »

thanks for the info. then its RE. :)

thanks for the info guys.
X gamer , one at a time.
GCU Grey Area
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Post by GCU Grey Area »

Just got myself another one to use while the HQ techs are ripping apart the first. Started installing the essentials & upgrading it - not exactly cheap, just upgrading the cargo bay to maximum capacity costs almost 50 million :o
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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

But it was worth the 50mil....right? :)
Orion1632
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Post by Orion1632 »

by the time you have spent over 2 billion in crystals feeding the hub, what's 50 mil ?
GCU Grey Area
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Post by GCU Grey Area »

Deadbeat_Spinn wrote:But it was worth the 50mil....right? :)
For an M0 super-carrier I'd have been willing to pay 10x as much...

By the way, just had something rather interesting happen - my Aran just appeared on the sector map :)

Was messing about with it, seeing what would dock. Tried docking an M7 first (using the property menu) - that worked fine. Then tried docking a TL (again using the property menu) - that didn't work, the M7 was still occupying the external docking bay. It appears that Aran's can only carry 1x M1/M2/M7/TL at a time. However, after trying to stupidly overload the external dock suddenly noticed that the Aran had appeared on the sector map. Reloaded & repeated to make sure & it worked a second time. Not sure I'll bother REing the other Aran (it's still in the queue) - quicker by far to retrieve them from unknown sectors & won't block up the RE/build queue for the next week.

Hope you find this useful.

EDIT: turns out it's a temporary solution - change ship or change target & it disappears again (looks like I'll be REing that Aran after all). Does however make it much easier to load ships into it while it's visible on the map.
LTerSlash
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Post by LTerSlash »

im worried about what the devs gona do about this...

Since the Arans keep spawning, its obious that it never mean to put our hands at one.

The scritp needs to check if the player already owns an Aran before spawn another one. ANd remove that invisibility flag once boarded.
Morbeous63
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Post by Morbeous63 »

Capped Aran - Reverse Engineering now - 3 more days.
Probably go and get another one and send to Xenon sector to see if it is invincible ( even with little hull or no shield ) or can be killed.
palm911
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Post by palm911 »

hmm the aran come visible when it has something in its external dock?

if the ship is visible ask it to jump to another sector . and see if it remains that way.

as far as i know the ship leaving sector including player ship gets "destroyed" and recreated when entering a sector?

i will test it too. and see if , IF we can fix it.

i stopped repairing the thing , since i will RE . (no need to waste money hehe)
X gamer , one at a time.
palm911
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Post by palm911 »

a thought:

it will be cool if there could be missions that can be failed and award people with schematics, so PHQ can be a bit more usefull?

there is a bunch of posibilities here. (i mean i am sure you have noticed that the same missions repeats over and over again.)

aran is a good example : 4 days to RE, plus another 4 days to build the thing. + a good chunk of materials.

some RE should be consumable, meaning you can use it once. . :) dunno.

any sights of valhalla lol :)
X gamer , one at a time.
Black Phoenix
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Re: Goner Aran Capped!!!!!!!

Post by Black Phoenix »

palm911 wrote:OK . managed to cap one. im uploading pictures. (unmodified game)

wohoo

http://img17.imageshack.us/my.php?image ... n00004.jpg

screenshot taken from the bridge of the ARAN. there is no "modified" tag

capping it. was ... extremely fun.

i will post a guide of how to cap that thing ..

there is a catch. the ship wont show up in map, it will only show in your property screen, (i will try to RE-Eng. the thing to see if i can build it. without that detail.


Guide:

1. get 5 REALLY good marines (mechanical maxxed)
2. start looking for the thing with the unfocused jumpdrive
3. clear enemies if there is one close
4. i used my hyperion vanguard. (hide the transporter device in a docked ship (very important)
5. once cleared. get out in your space suit. and use repair laser on it (the ship seems to be pretty low on health (my marines are maxed in eng.)
6 you will eventually hear the combat music (the aran hates being repair it seems)
7 open your menu, under piracy, board.
8. the aran since its hostile and it has no shields. launch marines. (nearest target ARAN should be highlighted)
9 wait till the ship is captured.
10. in your property screen, look for the aram. transfer some Ecells jumdrive.
11. click on the ARAN , then tell doCk at. (this will work like a charm if you got a docking computer.
12. you will find yourself in the aram. and the vette should be in the hangar.
13. use return to normal space (shift J ) change ship , send the thing to repair. via property screen,


note. you will see the gravidar area but the ship is invisible, but i think we can RE....

more if i find a way to fix it. hehe
Not to put too fine a point but here are a few suggestions/clarifications for this guide.

Hindsight is 20/20 and if I had known what I know now I would not have wasted so much time looking for something that wasn't there because I had no idea what I was looking for in the first place :)

The two I have found were both inside 25km (probably closer to 10km) anyone find it further out than say triplex range?

1. get 5 5 Star marines
2. position yourself where you want this beast to show up when you return to the known universe (like near a shipyard or eq dock)
3. start looking for a huge ship that vaguely looks like the Goner Ozias with the unfocused jumpdrive, pop into the unknown sector and hit F2, zoom out and swing the view around, visually is the only way to find it.
You can also target an astroid and hit F3 and zoom out and swing the view around to cover the whole area quickly.
It's huge so you should see it quickly. No point in looking all over as it probably isn't there if you can't see it right away.
4. clear enemies if there are any close
5. once cleared, get out in your space suit and use repair laser on it (the ship seems to be pretty low on health (my marines are maxed in eng.)
6 you will eventually hear the combat music or hostile ship nearby indicator (the aran hates being repair it seems)
7. open your menu, under piracy, board.
8. the aran since its hostile and it has no shields. launch marines. (nearest target ARAN should be highlighted)
9 wait till the ship is captured.
10. in your property screen, look for the aran. transfer some Ecells jumdrive.
11. click on the ARAN , then tell doCk at. (this will work like a charm if you got a docking computer.
12. you will find yourself in the aram. and the vette should be in the hangar.
13. use return to normal space (shift J ) change ship , send the thing to repair. via property screen,
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

A couple of things worth elaborating on:-
  • a) This operation must be done in an M6 (you could try it in a TP but a TP would probably not survive)
    b) The docking computer requires a target to work and autopilot does not use it, thus a docking computer would make no difference.
    c) The operation can be completed with 5 5/5/5 trained marines with nominal fighting (all 5 of my Terran 5/5/5 trained marines survived)
    d) The easiest way to get a ship to dock with the Aran is to set them up in a Wing with the Aran, use the wing commands to set the Aran as the home base for the wing, and then instruct the ship to return home. (WARNING: Do not try telling the Aran to dock with it self while OOS. In X3:R+XTM, the game would crash if that happened.)
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
diabloz
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Post by diabloz »

Roger L.S. Griffiths wrote: b) The docking computer requires a target to work and autopilot does not use it, thus a docking computer would make no difference.
It does, when the autopilot is on, press Shift+D will activate the Docking Computer. Did that yesterday when a J and a K is hot on my heel on the way back to the Aran. :wink:
WellMad
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Post by WellMad »

I reading the Forum here and people have forgotten the Easy way controling ships you cannor target!

1) put that Ship on one the video montiors (left or right)
2) Click the Small green icon gives ship size = give ship all commands

this safes loads loads time going to propeity menu =]

hope it helps.

*I think can be done when OOS, but you get the window without picture*
palm911
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Post by palm911 »

thanks for making the miniguide better : i trully appreciated.

however i rushed and put the info i had at the moment, (english is not my primary language, so please excuse this foreign guy :)

has anyone put an advance satellite near the Aran? silly me. who knows if satellite makes a difference?
X gamer , one at a time.
WellMad
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Post by WellMad »

I can confirm that if you have aran in a video window you can control it OOS, I was parked in system using the comands to get to pick up wares auto =] with some docked ts ships
GCU Grey Area
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Post by GCU Grey Area »

palm911 wrote:hmm the aran come visible when it has something in its external dock?

if the ship is visible ask it to jump to another sector . and see if it remains that way.
Ship becomes visible on the sector map if it already has an externally docked ship & you try to dock a second ship. When this is attempted the Aran becomes targetted & appears on the map. It disappears again though as soon as it's no longer the current target, including if it jumps to another sector.

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