Coming Soon - X3: Terran Conflict 2.0 Updated 18-Mar-09

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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mad_axeman
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Post by mad_axeman »

One could argue that getting 30 million from ANY mission is an exploit as it makes the game unnecessarily easy (take capping using Marines, for instance: that is seriously an exploit, was just reading about some guy selling a cap for 77 million!!).

I'm more concerned with the apparent abandonment of all parts of the game other than the fighting route - the fact that the new stuff will only be available to the people who like and do fighting and that as far as I can see, the only nod to the peaceful players is getting the UTs working again.
pjknibbs
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Post by pjknibbs »

mad_axeman wrote:One could argue that getting 30 million from ANY mission is an exploit as it makes the game unnecessarily easy (take capping using Marines, for instance: that is seriously an exploit, was just reading about some guy selling a cap for 77 million!!).
Have you ever actually tried capturing stuff with marines? Believe me, it is anything BUT easy, and the price of entry is not exactly cheap either--a fully trained squad of 5 marines will set you back around 7 million credits, not to mention the time and micromanagement it takes to train them to that level. Add to that the M6 or M7M you need to make best use of said marines and you're looking at a starting bill of over 20 million credits (plus RSI in your mouse click finger from putting them through training) just to get started down the capture route!
DarkCorp
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Post by DarkCorp »

Have we information about the correction of the speed of the ghoul missile ?

Can we'll now be able to cap the ATF M3-4-5 ?

Are the Woden and Wallalah will be include ???

Thanks :wink:
cale_online
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Post by cale_online »

pjknibbs wrote:
mad_axeman wrote:One could argue that getting 30 million from ANY mission is an exploit as it makes the game unnecessarily easy (take capping using Marines, for instance: that is seriously an exploit, was just reading about some guy selling a cap for 77 million!!).
Have you ever actually tried capturing stuff with marines? Believe me, it is anything BUT easy, and the price of entry is not exactly cheap either--a fully trained squad of 5 marines will set you back around 7 million credits, not to mention the time and micromanagement it takes to train them to that level. Add to that the M6 or M7M you need to make best use of said marines and you're looking at a starting bill of over 20 million credits (plus RSI in your mouse click finger from putting them through training) just to get started down the capture route!
all that said and true, 1 cap still shouldnt pay off your entire investment in capping, cos then after that its 100% profit.. lol
i capped a 3 TLs with just my centuar, n sold them all for quite alot more than my centuar cost, and marines cost to train. was only about 30 minutes work too.. lol
this said, i do like capping with marines, its more exciting :P
kyoo
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Post by kyoo »

cale_online wrote:
pjknibbs wrote:
mad_axeman wrote:One could argue that getting 30 million from ANY mission is an exploit as it makes the game unnecessarily easy (take capping using Marines, for instance: that is seriously an exploit, was just reading about some guy selling a cap for 77 million!!).
Have you ever actually tried capturing stuff with marines? Believe me, it is anything BUT easy, and the price of entry is not exactly cheap either--a fully trained squad of 5 marines will set you back around 7 million credits, not to mention the time and micromanagement it takes to train them to that level. Add to that the M6 or M7M you need to make best use of said marines and you're looking at a starting bill of over 20 million credits (plus RSI in your mouse click finger from putting them through training) just to get started down the capture route!
all that said and true, 1 cap still shouldnt pay off your entire investment in capping, cos then after that its 100% profit..
I'm sure you'd get crazy profit margins if you spent 20m on a fleet of UTs or a weed/booze complex too. I don't think it's particularly unbalanced but you always have the option of abstaining from the game feature if you dislike it so vehemently.
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Etolf
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Post by Etolf »

strikes me that if you spend an equivilent amount of time on building complexes for profit instead of training marines, you'll make far more credits, repeatedly, with far less effort!

the X-Universe is particularly good because you DON'T have to do the same things repeatedly all through the game, you can chop and change to make things more interesting... and even someone who has no dog fighting skills at all can fly a M2 sucessfully!
delray
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Post by delray »

Will it be save-game compatible? Cause I'd like to start a new game now.
CBJ
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Post by CBJ »

That question has been answered several times now: yes, it will be savegame-compatible.
Kor'ah
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Post by Kor'ah »

When do we get to see a complete set of patch notes? I'm sure there has been more done to the game than just the new Aldrin related fluff.
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict

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jlehtone
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Post by jlehtone »

Kor'ah wrote:When do we get to see a complete set of patch notes?
Have we ever seen "complete" Changelog for any X-patch? Just compare your game installation before and after update once you get it, for I'd guess more changes to be in resource files rather than in the binary.
delray
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Post by delray »

CBJ wrote:That question has been answered several times now: yes, it will be savegame-compatible.
Thanks and sorry. Maybe moderators could edit the first post with a FAQ or something...
ediko
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Post by ediko »

So when will it be out ? Id like to start playing now :lol:
Nanook
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Post by Nanook »

Read the OP. :roll:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.
stealthhammer
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Post by stealthhammer »

I just hope I don't have to reinstall and redo my entire empire. But at lest id be able to start a DID game then.
eladan
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Post by eladan »

stealthhammer wrote:I just hope I don't have to reinstall and redo my entire empire. But at lest id be able to start a DID game then.
It's also already been mentioned that savegames will be compatible. :wink:
Dungeoncrawler
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Post by Dungeoncrawler »

I have the steam version of TC but don't like waiting the additional week for updates. So, I just purchased the US boxed version of Terran Conflict 2.0: Aldrin Missions. Ships in 24 hours...

http://www.ebgames.com/Catalog/ProductD ... t_id=73695
amtct
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Post by amtct »

Dungeoncrawler wrote:I have the steam version of TC but don't like waiting the additional week for updates. So, I just purchased the US boxed version of Terran Conflict 2.0: Aldrin Missions. Ships in 24 hours...

http://www.ebgames.com/Catalog/ProductD ... t_id=73695
?????????

But what about April 7?????
Snowship
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Post by Snowship »

Maybe it takes a week to get there via mail :twisted:
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Nanook
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Post by Nanook »

I seem to recall some retailers not abiding by the official release date and shipping the original Terran Conflict early, too. :roll:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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Naferius
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Post by Naferius »

8 more days ;/ feels like forever... :x
One down... millions to go.

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