Why no multiplayer?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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snowman001
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Post by snowman001 »

Well just my 2 cent i play a lot of multiplayer games mmo's FPS's ect but none of them come close to x3 as it is now i come to X3 to escape the inevitable idiots and screeming 8 year olds you meet on these online game's .
I love the sandbox nature of the game and the fact that the universe is MINE to control and develop.
i just cant get past the thought of some one taking a cargo bay full of hammers to my 50 million complex because they felt like it.
That said a multiplayer x would work but not being to fond of combat it would destroy the appeal to the game for me as trading and building will then take second place to combat.
all in all i beleive that mutiplayer x in its current form would destroy the game and take some of its core principles namely trade/build completly out of the game, it would become a like a lot of mmo's were there would be uber players nuking everyone else and a long hard slog for new players to even compete and dont't you think the learning curve is steep enough without a player crusing through the starting sector in his titan beating the snot out of players because he can ........ how many players would give up on the game then?
PS all the above is IMO im not against a multiplayer just not in the games current form. :)
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MegaJohnny
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Post by MegaJohnny »

snowman001 wrote:Well just my 2 cent i play a lot of multiplayer games mmo's FPS's ect but none of them come close to x3 as it is now i come to X3 to escape the inevitable idiots and screeming 8 year olds you meet on these online game's .
I love the sandbox nature of the game and the fact that the universe is MINE to control and develop.
i just cant get past the thought of some one taking a cargo bay full of hammers to my 50 million complex because they felt like it.
That said a multiplayer x would work but not being to fond of combat it would destroy the appeal to the game for me as trading and building will then take second place to combat.
all in all i beleive that mutiplayer x in its current form would destroy the game and take some of its core principles namely trade/build completly out of the game, it would become a wow were there would be uber players nuking everyone else and a long hard slog for new players to even compete.
PS all the above is IMO im not against a multiplayer just not in the games current form. :)
This. I agree with every part of the post, the great thing about the X-series, is that you don't have people exercising massive power and being complete asshats because they can. It's like an MMO in that it's a do-what-you-like game, but it has the singleplayer advantage that you're mister special.

And yes, if they made a multiplayer X people *WILL* deathmatch.Sector patrols would be exactly bugger all protection. The game would be completely ruined for anyone who just wants to trade or whatever.

Plus, no mods. That's one of the other great things about X, is that like any PC game worth money you can mod it to your content, make scripts and new content and whatever.
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TTD
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Post by TTD »

I remember a game called "Doom".

It had multiplayer capability,BUT it was only by linking computers together via LAN. Some computer exhititions held competitions to any who wanted to try it out.

Now perhaps,if you wanted to play against some one you know,in your home or his/hers,perhaps something similar could be done?
spacehunt
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Post by spacehunt »

Only problem with Lan, is still that, Changes would have to be done with Seta etc still for it to work :P
subzero22
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Post by subzero22 »

spacehunt wrote:Only problem with Lan, is still that, Changes would have to be done with Seta etc still for it to work :P
Well as for Seta you could just disable it. As for lan ya that can be one option and for those people with strong enough computers be able to run their own server and invite friends so you won't have to worry about having to link up to play a saved game with your friend. It would be running on the owners server (providing its up and running) so Ego Soft won't have to pay server fees for a large online game.

It will be more friends/community based instead of one huge overpowered players that like to annoy the weaker ones.

As for PVP in online it should be an option in game or a setting in the server. Most mmorpgs I play I don't do pvp except for every once in awhile.

I like to play this game offline and be able to control my own universe but it sometimes gets boring playing alone and I would love to be able to play with friends also so it should at least have a lan/server/internet or some kind of host setting so I can play with friends or start my own server and use my other pc to play with others and make new friends.
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esd
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Post by esd »

As for lan ya that can be one option
Except, has been explained before, that creating a LAN version has most of the same development costs of an pay2play online multiplayer, but creates no additional income. This makes it less financially viable for a small devteam like Egosoft than a full-blown pay2play.
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Arcturas
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Post by Arcturas »

For the last time.
NO.
You want multiplayer? Go to EvE , or jumpgate evolution ( coming soon ).

And lastly.
NO.

Multiplayer would ruin this game in it's current iteration.
The Gobs of Bog will consume you all.
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Karlfrans
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Post by Karlfrans »

A simple (team) deathmatch with the ships and weapons from X3:TC could be cool, it needn't not be all kinds of ships, fighters only could be fun as well. Just balance the fighters a bit so the Terran won't always win, and let people go crazy. This, of course, should be a secondary gamemode to singleplayer.
Then one could maybe add modes like: M2/M6/M7 DM, Fighter DM, M7M DM etc, so you could battle each other in destroyers and the like.
pelador
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Post by pelador »

If you could run a seperate application in the background (networked/multiple core, an idea suggested before) for "OOS stuff" then having a gate that could jump you to a "server" sector could be interesting. It would just have one gate that only links your ship to your game.

But I doubt its commercially viable for ES to set this up.
amtie
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Post by amtie »

Karlfrans wrote:A simple (team) deathmatch with the ships and weapons from X3:TC could be cool, it needn't not be all kinds of ships, fighters only could be fun as well. Just balance the fighters a bit so the Terran won't always win, and let people go crazy. This, of course, should be a secondary gamemode to singleplayer.
Then one could maybe add modes like: M2/M6/M7 DM, Fighter DM, M7M DM etc, so you could battle each other in destroyers and the like.
Which is similar to what i suggested a few weeks back, but was shot down by heavy flak. :cry:
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philip_hughes
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Post by philip_hughes »

I have said this before.

Trade: Compromised by grief play. Your defence fleets could not possibly protect all your assets from just one jerk in an M&M.. maybe a lone springblossom!

I am a combat jock and as such would put up my hand as an in-game mod to kill anyone who was not playing fair. Still with hundreds like me you could not keep everyones assets secure, then there would be disputes as to what playing fair was etc etc.

It could work if you had an online board which you somehow posted commodities and prices. that combined with a function in the game that allowed you to export goods and credits via the egosoft site to someone elses game would work IMO. Would not take that much extra code to manage either! I reckon the scripting mod could knock off a beta in an afternoon.
Split now give me death? Nah. Just give me your ship.
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Hamakua
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Post by Hamakua »

If Egosoft went off and put all their efforts into an MMO or online type of a game they would lose me as a customer. I will not hesitate to buy their next game on the blind as long as it's not an online thing. There are better MMO's out there that I have already invested my time into and walked away from.

(HWL legit way, old school grind long @$$ way, 3rd on server, blah blah, shaman, blah.)

The MMO kings have done it better, have done it longer, and despite the whole MMO business model, there really can be only one BECAUSE of the model. Community size begets new customers. It's like trying to balance a bucket of water on the blade of a knife. There really can be only one winner.

If I wanted to play an MMO again I would go play WoW or War, both of which I have a support system in place in. If I wanted to go play an FPS multiplayer, take your pick... the concepts don't change that much, COD4 is my choice right now. I come here, I boot up X3 To play a 4X game. When I want to play a City Simulator I still play sim City 4.

No one east pizza ALL the time.

Every time someone suggests "make it online" they are inadvertently saying "make it an MMO" -see cost v.s. development observation by ESD. And everytime that is suggested it's basically saying to ES "take all your time and resources, shift focus completely, and go compete against E.V.E. Online, World of Warcraft, and Warhammer: Age of Reckoning. If they did that I am telling you right now, I would go back to one of them instead of "trying" yet another MMO.

MMO's equate directly to players investing time. The more time you spend in the game the more of a reason you have to continue to play that game. It's an arms race, plain and simple. The first individuals to grind to the top of the new high bar (Uber Swordmace hybrid of Lava Lazers) are the kings of the castle amongst their 3-5k fellow server participants.

I have done the Grind, ~220 days /played on my shaman, about ~50-60 on at least 3 other classes to max level. + 2 level 40's in WAR before 90% of the server had 1. I have no regrets, and if I had more time I would go back to some of that. I made a lot of good friends playing those games. And that's the most valuable thing from them, it was the journey and the people you journeyed with... not some purple

E.S. Just would lose me as a customer, I play this game to fill a different need. They would lose the competition in another market, I am a loyal customer and I know I wouldn't follow them down that road. They shouldn't even think about trying.

-Not a necro post. I just wanted to come buy and kick the dust on the ground that was once a 4 legged mammal.
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Karlfrans
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Post by Karlfrans »

amtie wrote:
Karlfrans wrote:A simple (team) deathmatch with the ships and weapons from X3:TC could be cool, it needn't not be all kinds of ships, fighters only could be fun as well. Just balance the fighters a bit so the Terran won't always win, and let people go crazy. This, of course, should be a secondary gamemode to singleplayer.
Then one could maybe add modes like: M2/M6/M7 DM, Fighter DM, M7M DM etc, so you could battle each other in destroyers and the like.
Which is similar to what i suggested a few weeks back, but was shot down by heavy flak. :cry:
Shame, as it'd be a nice addition to the game.
paul1290
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Post by paul1290 »

Actually I think multiplayer would be nice if it was just with individual servers and LAN with only up to around four or so players per game and not on an MMO scale. It could be fun if you have a few friends that own the game.

When most people think about multiplayer they think of doing it with random people from the internet, but what if you just want to play with a few friends or have games planned in advance? You'd think a people on a forum for a PC game would be familiar with that idea.

SETA could be handled by simply having it set to the lowest level being requested at the moment. If you've ever played Defcon then you probably have a good idea of how well this can work.


I miss the era where you could add a limited multiplayer to a single player PC game without ruining it in the eyes of everyone. :(
Last edited by paul1290 on Sun, 22. Feb 09, 22:01, edited 1 time in total.
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Karlfrans
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Post by Karlfrans »

But hey, why not just have a few sectors (or even one) and let people DM?
I know trading is a big part of the game, but think of it like Dark Messiah, where there was the detailed singleplayer and the relatively simple multiplayer!
maphys
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Post by maphys »

10 print, "I want multiplayer!";
20 print, list_of_reasons(money, amount_of_game_changes, demand);
30 if (day_of_week MOD 2 == 0) then print, "It can't be that hard";
40 else print, "But Pong was multiplayer!";
50 goto 20;

All the previous points remain valid. Demand vs cost to rewrite the game engine. You are all talking about what is effectively a new game. It is not just a tweak to X, it is a new game using the same basic physics engine/models but that is about it. All the previous synching problems are still there. Realistic suggestions as to who will pay the million plus to build it. Carefully argued suggestions was to how to build it in for minimal cost to the next game. Anything rather than just this loop, please!
:D

I am sure that if it were as easy as some people seem to think Ego would have done it. They have done so many other things to expand and update the games, why wouldn't they? They haven't ergo it is too hard. It is not like this is the first time anyone has ever thought "Hey! What about a multiplayer X3?" And I am not convinced that any ideas mooted so far have not been discussed by the people at Ego in the past. They are smart cookies and limited deathmatch game ideas are not that novel. It all comes back to the huge rewrites needed to keep two machines in synch and working together. No matter how limited the multiplayer option is.

M
gandy|UKCS|
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Post by gandy|UKCS| »

if there was a multi player/lan version of X3 i hope you all understand there would be no seta lol you have to do it all in real time :P
s_mak
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Post by s_mak »

Jumpgate Evolution is coming out in a few months, soooo i guess we don't need X3TC to be multiplayer. :)

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