
[SHIPS]Battlestar Galactica Ships Ver 1.8, with Promotional Video
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Ok I'll go over all that but for the life of me cant remember why the Tcockpits was included. Might have been something to do with the cockpit mod back in Reunion. Anyway I just deleted it completely. Will test it and the Viper landing situation later. ATM Im having a very long converation with Mr James Beam being Friday night here.
I'll change the cockpits back to what they were before. Come to think of it that TCockpits has been in since the first release.
Anyway back to my convo.
P.S. If I do an update this weekend there wont be another for a week as I think the boss wants me to fly to Cairns on Monday or Tuesday.
I'll change the cockpits back to what they were before. Come to think of it that TCockpits has been in since the first release.
Anyway back to my convo.
P.S. If I do an update this weekend there wont be another for a week as I think the boss wants me to fly to Cairns on Monday or Tuesday.
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UPDATE
Ver 1.4 Fixes
Solved issue with Complex Hubs CTD
Changed cockpits back from SS_COCKPIT_DEFAULT to appropriate cockpit for turrets on Cap Ships.
Removed Tcockpits as it was interfering with Terran Conflict.
Added engine effects to Valkyrie.
Added some new loading screens.
PLEASE NOTE. If you load a saved game with this version you may find the game says you are in the wrong ship and the cockpit is out of place.
Simply replace that ship with a new one and all should be fixed. Then either sell the one that was bugged or use it for target practice. This may have been a result of me changing the Types files and the language file.
Ver 1.4 Fixes
Solved issue with Complex Hubs CTD
Changed cockpits back from SS_COCKPIT_DEFAULT to appropriate cockpit for turrets on Cap Ships.
Removed Tcockpits as it was interfering with Terran Conflict.
Added engine effects to Valkyrie.
Added some new loading screens.
PLEASE NOTE. If you load a saved game with this version you may find the game says you are in the wrong ship and the cockpit is out of place.
Simply replace that ship with a new one and all should be fixed. Then either sell the one that was bugged or use it for target practice. This may have been a result of me changing the Types files and the language file.
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the cylon tanker is invisible, the botanical cruiser cockpit is inside the ship not sure about the blackbird but seems it has no texture (hard to tell on that ship) and the raptor (not the assault one) doesn't have working guns. If i find more bugs i'll let you know, beside that i LOVE the ships
Thanks
(edit) the cylon tanker and basestar are set for xenon race but show up in argon shipyards

Thanks
(edit) the cylon tanker and basestar are set for xenon race but show up in argon shipyards
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The Cylon Tanker is on the list of things to do on the front page.Makita wrote:the cylon tanker is invisible, the botanical cruiser cockpit is inside the ship not sure about the blackbird but seems it has no texture (hard to tell on that ship) and the raptor (not the assault one) doesn't have working guns. If i find more bugs i'll let you know, beside that i LOVE the ships![]()
Thanks
(edit) the cylon tanker and basestar are set for xenon race but show up in argon shipyards
I prioritised Galactica, Pegasus and Valkyries Turrets so didnt get to it.
Blackbird is a stealth ship in the series she's suposed to look like that.
She is normally unarmed and was armed with missiles once before she was destroyed. I gave her missiles only.
http://en.battlestarwiki.org/wiki/Blackbird
The Raptor is a missiles and bombs only ship in the BSG Universe as she was meant as a recon ship and is normally unarmed. http://en.battlestarwiki.org/wiki/Raptor
Although I may add guns to the assault raptor at a later date. I try to keep the ships cannon with the series where possible. So gave them missiles only.
Its easy to change the scripts for the Basestar and Tanker just edit the script in script editor and save. The scripts are setup.bsg.3 and setup.bsg.19
It was a mistake which I will look into at the weekendas well as the cockpit on the Bot.Cruiser as Im away on business all week. Hopefully will be back Friday as theres a darned cyclone where Im going.
See you all next week sometime.
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Try starting a new game, load script editor http://forum.egosoft.com/viewtopic.php?t=2166934dk2 wrote:Hi ive a little problem.
i loved the Mod for X3:R, but now when i install the BSG mod to X3TC i get Save\X... corrupt.
If i start without BSG, all is working well.
Perhaps because i have the German Version ?
then dock and do a manual save. Exit the game then load up the game you just saved. Hopefully all will be well. It could be because of the German version but if you got them working in X3R they should work in TC. The scripts call the 8686_L044.xml which contains the ship descriptions which are in English.
A German version would have to be named 8686_L049.xml and the English one deleted. Please note if you simply rename the file all your ship descriptions will be in English and it may cause a crash. Im not sure on that though.
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Strange my editor showshawkbs wrote:The Cylon Tanker is on the list of things to do on the front page.Makita wrote:the cylon tanker is invisible, the botanical cruiser cockpit is inside the ship not sure about the blackbird but seems it has no texture (hard to tell on that ship) and the raptor (not the assault one) doesn't have working guns. If i find more bugs i'll let you know, beside that i LOVE the ships![]()
Thanks
(edit) the cylon tanker and basestar are set for xenon race but show up in argon shipyards
I prioritised Galactica, Pegasus and Valkyries Turrets so didnt get to it.
Blackbird is a stealth ship in the series she's suposed to look like that.
She is normally unarmed and was armed with missiles once before she was destroyed. I gave her missiles only.
http://en.battlestarwiki.org/wiki/Blackbird
The Raptor is a missiles and bombs only ship in the BSG Universe as she was meant as a recon ship and is normally unarmed. http://en.battlestarwiki.org/wiki/Raptor
Although I may add guns to the assault raptor at a later date. I try to keep the ships cannon with the series where possible. So gave them missiles only.
Its easy to change the scripts for the Basestar and Tanker just edit the script in script editor and save. The scripts are setup.bsg.3 and setup.bsg.19
It was a mistake which I will look into at the weekendas well as the cockpit on the Bot.Cruiser as Im away on business all week. Hopefully will be back Friday as theres a darned cyclone where Im going.
See you all next week sometime.
setup.bsg.13 is the Cylon tanker set to Argon
setup.bsg.3 is the Pegasus set to Xenon
setup.bsg.17 is the gemenon Liner set to Xenon
setup.bsg.2 is the Basestar set to Argon
Is there a reason why it's different then what you mentioned, thanks.
(edit) if the raptor is staying as a missile boat would it be cool to classify it as an m6?
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Yes some rebalancing will be needed to make the BSG ships properly fit into the X-universeaerick911 wrote:Thanks Avenger!
I just wanted to do a little rebalancing with the speed bit and change some prices of the big ticket stuff to be more expensive.

..either that or remove all non-BSG ships from the universe..im actually tempted to do that. If only i knew how.

EDIT: Where are my manners? Amazing effort on the ships. They look gorgeous. *hugs his Battlestar Peggy*
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Help with ship name displays...
I have the new version but I still get the "Readme100134.txt" display instead of the name of the ship while at the shipyard.
It's the same for all the ships. I can purchase and pilot them everything works but the name is wrong so when I get them i have to guess which one I am buying or just purchase and figure it out them.
Does anyone have any clues to help me out on this?
It's the same for all the ships. I can purchase and pilot them everything works but the name is wrong so when I get them i have to guess which one I am buying or just purchase and figure it out them.
Does anyone have any clues to help me out on this?