[SHIPS]Battlestar Galactica Ships Ver 1.8, with Promotional Video

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

FirewolfX
Posts: 20
Joined: Tue, 17. Feb 04, 20:10
x3tc

Post by FirewolfX »

Maybe it's something else, but my Viper wings don't want to land on my Pegasus in 1.3. :? They just fly around in circles when I issue the dock command. hmmmm....
User avatar
hawkbs
Posts: 429
Joined: Tue, 25. Jul 06, 05:25
x4

Post by hawkbs »

Ok I'll go over all that but for the life of me cant remember why the Tcockpits was included. Might have been something to do with the cockpit mod back in Reunion. Anyway I just deleted it completely. Will test it and the Viper landing situation later. ATM Im having a very long converation with Mr James Beam being Friday night here.
I'll change the cockpits back to what they were before. Come to think of it that TCockpits has been in since the first release.
Anyway back to my convo.

P.S. If I do an update this weekend there wont be another for a week as I think the boss wants me to fly to Cairns on Monday or Tuesday.
berkanus
Posts: 16
Joined: Mon, 25. Dec 06, 01:07
x3tc

Post by berkanus »

after installing the mod, my game crashes each time when i try to build a complex hub, tried in vanilla game, it didnt crashed, hope you can fix it soon :)
FirewolfX
Posts: 20
Joined: Tue, 17. Feb 04, 20:10
x3tc

Post by FirewolfX »

My landing issue seems to have fixed itself..... :oops:

Don't know, but it's working now.
User avatar
hawkbs
Posts: 429
Joined: Tue, 25. Jul 06, 05:25
x4

Post by hawkbs »

berkanus wrote:after installing the mod, my game crashes each time when i try to build a complex hub, tried in vanilla game, it didnt crashed, hope you can fix it soon :)
Im getting that also, thought it might have something to do with a patch.
Im going to try something later so I'll let you know.
User avatar
hawkbs
Posts: 429
Joined: Tue, 25. Jul 06, 05:25
x4

Post by hawkbs »

UPDATE
Ver 1.4 Fixes

Solved issue with Complex Hubs CTD
Changed cockpits back from SS_COCKPIT_DEFAULT to appropriate cockpit for turrets on Cap Ships.
Removed Tcockpits as it was interfering with Terran Conflict.
Added engine effects to Valkyrie.
Added some new loading screens.

PLEASE NOTE. If you load a saved game with this version you may find the game says you are in the wrong ship and the cockpit is out of place.
Simply replace that ship with a new one and all should be fixed. Then either sell the one that was bugged or use it for target practice. This may have been a result of me changing the Types files and the language file.
boufas
Posts: 48
Joined: Fri, 14. Nov 08, 21:20
x3tc

Post by boufas »

so what we do if we downloaded the last ones you made just redownload these ones and they will replace the others automatically is it
User avatar
hawkbs
Posts: 429
Joined: Tue, 25. Jul 06, 05:25
x4

Post by hawkbs »

Just delete the previous MOD and use the new one. It wont affect any saved games. You only need to delete the older files in the Mod Folder then select the new mod package when you start X3TC. If you have a previous version you dont need to copy over the Scripts either as they are the same.
4dk2
Posts: 31
Joined: Sun, 18. Sep 05, 22:36
x3tc

Post by 4dk2 »

Hi ive a little problem.
i loved the Mod for X3:R, but now when i install the BSG mod to X3TC i get Save\X... corrupt.
If i start without BSG, all is working well.

Perhaps because i have the German Version ?
Makita
Posts: 123
Joined: Sat, 14. Jan 06, 01:32
x4

Post by Makita »

the cylon tanker is invisible, the botanical cruiser cockpit is inside the ship not sure about the blackbird but seems it has no texture (hard to tell on that ship) and the raptor (not the assault one) doesn't have working guns. If i find more bugs i'll let you know, beside that i LOVE the ships :)

Thanks

(edit) the cylon tanker and basestar are set for xenon race but show up in argon shipyards
User avatar
hawkbs
Posts: 429
Joined: Tue, 25. Jul 06, 05:25
x4

Post by hawkbs »

Makita wrote:the cylon tanker is invisible, the botanical cruiser cockpit is inside the ship not sure about the blackbird but seems it has no texture (hard to tell on that ship) and the raptor (not the assault one) doesn't have working guns. If i find more bugs i'll let you know, beside that i LOVE the ships :)

Thanks

(edit) the cylon tanker and basestar are set for xenon race but show up in argon shipyards
The Cylon Tanker is on the list of things to do on the front page.
I prioritised Galactica, Pegasus and Valkyries Turrets so didnt get to it.
Blackbird is a stealth ship in the series she's suposed to look like that.
She is normally unarmed and was armed with missiles once before she was destroyed. I gave her missiles only.
http://en.battlestarwiki.org/wiki/Blackbird
The Raptor is a missiles and bombs only ship in the BSG Universe as she was meant as a recon ship and is normally unarmed. http://en.battlestarwiki.org/wiki/Raptor
Although I may add guns to the assault raptor at a later date. I try to keep the ships cannon with the series where possible. So gave them missiles only.
Its easy to change the scripts for the Basestar and Tanker just edit the script in script editor and save. The scripts are setup.bsg.3 and setup.bsg.19
It was a mistake which I will look into at the weekendas well as the cockpit on the Bot.Cruiser as Im away on business all week. Hopefully will be back Friday as theres a darned cyclone where Im going.
See you all next week sometime.
User avatar
hawkbs
Posts: 429
Joined: Tue, 25. Jul 06, 05:25
x4

Post by hawkbs »

4dk2 wrote:Hi ive a little problem.
i loved the Mod for X3:R, but now when i install the BSG mod to X3TC i get Save\X... corrupt.
If i start without BSG, all is working well.

Perhaps because i have the German Version ?
Try starting a new game, load script editor http://forum.egosoft.com/viewtopic.php?t=216693
then dock and do a manual save. Exit the game then load up the game you just saved. Hopefully all will be well. It could be because of the German version but if you got them working in X3R they should work in TC. The scripts call the 8686_L044.xml which contains the ship descriptions which are in English.
A German version would have to be named 8686_L049.xml and the English one deleted. Please note if you simply rename the file all your ship descriptions will be in English and it may cause a crash. Im not sure on that though.
Makita
Posts: 123
Joined: Sat, 14. Jan 06, 01:32
x4

Post by Makita »

hawkbs wrote:
Makita wrote:the cylon tanker is invisible, the botanical cruiser cockpit is inside the ship not sure about the blackbird but seems it has no texture (hard to tell on that ship) and the raptor (not the assault one) doesn't have working guns. If i find more bugs i'll let you know, beside that i LOVE the ships :)

Thanks

(edit) the cylon tanker and basestar are set for xenon race but show up in argon shipyards
The Cylon Tanker is on the list of things to do on the front page.
I prioritised Galactica, Pegasus and Valkyries Turrets so didnt get to it.
Blackbird is a stealth ship in the series she's suposed to look like that.
She is normally unarmed and was armed with missiles once before she was destroyed. I gave her missiles only.
http://en.battlestarwiki.org/wiki/Blackbird
The Raptor is a missiles and bombs only ship in the BSG Universe as she was meant as a recon ship and is normally unarmed. http://en.battlestarwiki.org/wiki/Raptor
Although I may add guns to the assault raptor at a later date. I try to keep the ships cannon with the series where possible. So gave them missiles only.
Its easy to change the scripts for the Basestar and Tanker just edit the script in script editor and save. The scripts are setup.bsg.3 and setup.bsg.19
It was a mistake which I will look into at the weekendas well as the cockpit on the Bot.Cruiser as Im away on business all week. Hopefully will be back Friday as theres a darned cyclone where Im going.
See you all next week sometime.
Strange my editor shows
setup.bsg.13 is the Cylon tanker set to Argon
setup.bsg.3 is the Pegasus set to Xenon
setup.bsg.17 is the gemenon Liner set to Xenon
setup.bsg.2 is the Basestar set to Argon

Is there a reason why it's different then what you mentioned, thanks.

(edit) if the raptor is staying as a missile boat would it be cool to classify it as an m6?
Troubleshooter11
Posts: 728
Joined: Sat, 8. Nov 08, 02:51
x4

Post by Troubleshooter11 »

Makita wrote:
(edit) if the raptor is staying as a missile boat would it be cool to classify it as an m6?
Or an M8. They are 'missile bombers' so to speak right?
Makita
Posts: 123
Joined: Sat, 14. Jan 06, 01:32
x4

Post by Makita »

Troubleshooter11 wrote:
Makita wrote:
(edit) if the raptor is staying as a missile boat would it be cool to classify it as an m6?
Or an M8. They are 'missile bombers' so to speak right?
that's what i meant, thanks :oops:
aerick911
Posts: 86
Joined: Mon, 23. Feb 04, 15:49
x4

Post by aerick911 »

Can you edit these to slow the ships down? Cycrows ship editor??

When they are tuned, well, it gets whacky with 500+ ms vipers. AI flips its lid too.
User avatar
Avenger 52
Posts: 368
Joined: Sun, 30. Mar 08, 12:43
x3tc

Post by Avenger 52 »

to edit take the X3 Editor from doubleshadow
aerick911
Posts: 86
Joined: Mon, 23. Feb 04, 15:49
x4

Post by aerick911 »

Thanks Avenger!

I just wanted to do a little rebalancing with the speed bit and change some prices of the big ticket stuff to be more expensive.
Troubleshooter11
Posts: 728
Joined: Sat, 8. Nov 08, 02:51
x4

Post by Troubleshooter11 »

aerick911 wrote:Thanks Avenger!

I just wanted to do a little rebalancing with the speed bit and change some prices of the big ticket stuff to be more expensive.
Yes some rebalancing will be needed to make the BSG ships properly fit into the X-universe :)

..either that or remove all non-BSG ships from the universe..im actually tempted to do that. If only i knew how. :D

EDIT: Where are my manners? Amazing effort on the ships. They look gorgeous. *hugs his Battlestar Peggy*
Rod696
Posts: 14
Joined: Mon, 19. Sep 05, 23:24
x3tc

Help with ship name displays...

Post by Rod696 »

I have the new version but I still get the "Readme100134.txt" display instead of the name of the ship while at the shipyard.

It's the same for all the ships. I can purchase and pilot them everything works but the name is wrong so when I get them i have to guess which one I am buying or just purchase and figure it out them.

Does anyone have any clues to help me out on this?

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”