[SCR] Commodity Logistics Software [09-01-08 X3TC 3.1.05]
Commodity Logistics Software MK1 and MK2
(Version 3.1.05 - 8. January 2009)
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Overview Commodity Logistics Software MK1 and MK2
This software supports the pilot in coordinating his internal production logistics. It will enable a pilot to collect orders from different consumers within your enterprise and coordinate them with chosen suppliers. Therefore it is possible to deliver the products from several suppliers of a single resource to different consumers.
It also allows the pilot to plan a route. The pilot is instructed to follow a given route and make commodity transfers at each intermediate stop. This enables the pilot to carry out specific tasks within the company and buy/sell at different stations. The route will be followed repeatedly until the pilot receives new orders.
- ...collect orders from different consumers within your enterprise and coordinate them with chosen suppliers
- ...deliver products from several suppliers of a single resource to different consumers
- ...instruct the pilot to follow a given route and set the corresponding commodity transfer orders for each intermediate stop. This enables the pilot to fulfil special tasks within the company or even at different stations. The route will be followed repeatedly until the pilot receives new orders
- ...the pilot will use the Jump Drive technology, and even take care of his/your ship.
- ...the pilot will communicate with other pilots, paying close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported
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Installation Commodity Logistics Software MK1 and MK2
Download
->
Commodity Logistics Software MK1 and MK2 (Version 3.1.05)
->
Necessary "Libraries" (you must install them, reinstall them during updating !)
Don't bother, the name of the zip-file are german. Once installed, you have the english version.
-> Description Commodity Logistics Software MK1 and MK2 (PDF)
...still to come...
Prerequisites : X³ Terran Conflict Version 1.3 (not compatible with X³ Reunion)
!!
Activation of script editor
This not essential, but you should note that it will set your game to ***modified*** automatically.
If the script editor is activated, special script information will be displayed. Some players don't like this / maybe getting a bit confused. It is possible to use un-signed scripts without activating the script editor; this involves making changes to the init-files. However, even in this case you'll still get a ***modified*** game.
Installation
Just copy all the files from the zip-folder to your X3-TC directory. You will find the directories '\scripts..\' and '\t\..' in your installation directory. In the zip-file you'll also find some other directories and files, copy these into your X3-TC-directory as well, you may need them for administration and/or de-installation, later.
De-installation
In your X3-TC directory you'll find a file called '\scripts.uninstall\..' - from this file, copy 'setup.plugin.goods.delivery.pck' into your script-directory (\scripts\..). Run the game, load your latest game and the de-installation will be executed automatically. Once it's finished, you will be informed you via your log (-after about 10 to 20 seconds). Now save the game and you're done..
Deleting the scripts should be done using the batch-file 'Delete all Commodity Logistics Software Scripts.bat', located in your X3-TC main directory. After running this file, all of the CLS script-files will be deleted.
Important: You should not delete script files by yourself, they're part of your saved games.
Updating an older script version
Just copy all of the files from the zip-folder into your X3-TC directory, they are named '\scripts..\' and '\t\..'. In the zip-file you'll also find some other directories and files, copy these into your X3-TC-directory, as you may need them for administration and de-installation at a later stage. The newer ones will over-write the older files.
Please don't forget also to reinstall the libraries !!
A batch-file called 'Delete old Commodity Logistics Software Scripts.bat' is located within the file, 'scripts.delete\..'. Using this, you can delete old and unused scripts. If you don't want to do this, it's ok, but it will help you to keep your scripts-directory nice and tidy.
Any ships using the option 'Inform me, when the task is fulfilled' will inform you automatically, because they stop using their current scripts and restart the new ones. So, for all other purposes you can ignore these log-entries.
Description Commodity Logistics Software MK1
Tasks
The software supports the pilot by coordinating his internal production logistics. It will enable him to collect orders from different consumers within your enterprise and coordinate them with chosen suppliers. Thus, it is possible to deliver the products from several suppliers of a single resource to different consumers.
The software was originally developed by an Argon software engineer and as such is being sold in every Argon Equipment Dock. It is also available in the Trading Station located in Herron's Nebula.
Consumers will generally be sorted and supplied according to how urgently they need the wares. Stations will only be considered for a delivery if they have less than 95% of the storage space filled. The same principle applies to your producers, who will only be allowed to ship wares if their stores are at least 10% full. Put a different way, stations will not receive wares if they are almost full, and suppliers will not send out wares if they are almost empty.
Over time the pilot will learn to use this software more efficiently, nobody starts out as an expert. Additionally, he might participate in special training courses by utilizing his trading computer extension. These training courses are offered in the pilot's homebase at certain time intervals.
Quick start
- Equip a TS class transporter with navigational software MK1 and Commodity Logistics Software MK1
- Assign a homebase
- From your ships Trading Menu, choose 'Start internal Commodity Logistics', then select product and price with the command 'Homebase products'
- From your ships Trading Menu, choose 'Start internal Commodity Logistics', and select a number of stations with the command 'Suppliers and Consumers'
- Choose the command 'Start internal commodity logistics' in your ships Trading Menu.
Pilot qualification
Apprentice
The apprentice is able to collect one product from one supplier and to deliver it to up to three consumers (excluding equipment docks and trading stations). The apprentice is carrying out his probationary period in your enterprise and doesn't get a salary during this time.
Courier
The courier is able to collect two products from up to two suppliers and deliver them to up to five consumers. Additionally, he will be able to deliver commodities to equipment docks and trading stations. The courier receives a wage of 10 credits per mizura flown, paid after completing each trip.
Supplier
The supplier is able to collect three products from up to three suppliers and deliver them to up to five consumers. Additionally, he will be able to supply TL class ships. He will also equip his ship with more speed and agility, and fighter drones if they can be purchased in the current sector. The supplier receives a wage of 15 credits per mizura flown, paid on completion of each trip.
Cargo Messenger
The cargo messenger is able to distribute four products from five suppliers to ten consumers. He is also able to use modern Jump Drive technology to move around more quickly. The cargo messenger is paid a wage of 30 credits per mizura flown, paid after each trip.
Forwarding Agent
The forwarding agent is able to distribute five products from five suppliers to ten consumers. Furthermore, he pays close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported. The forwarding agent is paid a wage of 35 credits per mizura flown, paid after each trip.
Logistician
The logistician is able to distribute a unlimited number of products from ten suppliers to twenty consumers. Furthermore, he will repair his ship on his own by visiting a shipyard if necessary. The logistician is paid a wage of 40 credits per mizura flown, payable after each trip.
Logistician
He's the best. I'll tell you in a short time all the things he can do....
Equipment and Prerequisites
- A small class ship (M3, M4, M5, M8, TM, TS, TP) or a ship of the corvette class (M6)
- Fight Command Software MK1 (optional: change the behaviour at contact with the enemy)
- Fight Command Software MK2 (optional: changes, additional to Fight Command Software Mk1, are made to the pilot's the behaviour at contact with the enemy)
- Navigation Command Software MK1
- Jump Drive (optional: can be utilized after a special training course)
- Transporter Device (optional: used if big ships like TL class transporters are chosen as a destination and the transporter may not dock at the ship)
- Commodity Logistics Software MK1
Usage (Logistics for factories, equipment docks and TL class transporters):
The main command is started from the Trade Menu. The command "Start internal commodity logistics" is visible when you installed Commodity Logistics Software MK1 and navigational software MK1 in the ship and have assigned a homebase. The command "Start internal commodity logistics" also includes the possibility of further configuration.
Main Menu
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All of the configurations can be entered from here.
Trader settings
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In the menu Trader Settings you can change settings, additionally you can see information about your pilot - not only his Status and homebase, but also Time of duty, Total time, Payment rolls and his achievements.
Delete accounting information
With this menupoint you can delete your pilot's accounting information. (NB. Once done, there's no possibility of undoing this, therefore you will be asked to confirm this step again.)
Take trainings
Normally, all the pilots will participate in special training courses enabling them to use the software more efficiently. If you don't want this facility, you can change it here.
Trader salary
The pilot's wages are paid from your main-account. You can change this here.
Fire trader
If you have no further use for this pilot you can dismiss him. The ship must be docked at any station, without any tasks. (NB. Once done, there's no possibility of undoing this, therefore you will be asked to confirm this step again.)
Reassign trader
Your pilot needs a bigger/different vessel, you can reassign him to a new ship. Both ships, the new and the old one, must be docked at the same station. After choosing this option, you'll get a list of docked candidates. Choosing a ship, which already has a working pilot onboard will swap the pilots. Each pilot will take all of his existing data with him, to his new ship.
Restore defaults
This will change all the data settings back to their defaults.
Homebase products
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In this list you'll find all the products you can collect from suppliers and deliver to consumers.
Products
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Here you can see all the products of the homebase. The menu point 'Add product' is only visible, if the pilot is able to work with additional products. You can delete an existing product from the pilot’s listing by entering it again.
Add product
Adds a product.
Sort ware list by ware group
Here you can sort the ware list by ware group. This is only for information/overview and will not change any behaviour of your pilot.
Sort ware list alphabetically
Here you can sort the ware list alphabetically. This is only for information/overview and will not change any behaviour of your pilot.
Delete product
This menu point will delete the whole product list.
Supplier and Consumer
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Here you can view and change the existing lists of suppliers and consumers. It doesn't matter in which order the consumers are being selected. The pilot will always visit consumers in order of urgency. However, suppliers are visited in the order in which they were assigned to the software.
You can change the way in which suppliers are visited, in the Supply conditions.
Supplier
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Here you get an overview over all your suppliers. You also can add a new supplier.
Add Supplier
After chosing a sector you'll get a list of possible suppliers. You can add shown suppliers to the pilot’s list one after another. So it's possible to quickly choose all of the stations in a sector.
Consumer
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Here you get also an overview of all of your existing consumers. You also can add a new consumer.
Add Consumer
After choosing a sector you'll get a list of possible consumers. You can add shown consumers to the pilot's list one after another. So it's possible to quickly choose all of the stations in a sector.
Delete stations list
You can delete here the pilot’s entire station list.
Supply conditions
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Here you can change the conditions under which your pilot visits consumers and suppliers.
Minimum storage space filled - Supplier
Normally, the pilot will collect products from suppliers if their storage space above the minimum of 5 percent full. You can change this limit here.
Minimum storage space filled - Consumer
The pilot always visits consumers in order of urgency, but only if the consumer's storage space has a lack from minimum 5 percent. You can change this limit here.
This means, the storage space of the consumer is filled with 96%, this consumer will not be served. With 94%, he will be served.
Fly to supplier exceptionally
The pilot normally visits the suppliers in that order you entered the stations. But he also can visit suppliers in order to their storage space filled.
Target ship approach during combat
Is delivery target a TL under attack, you can change setting if a delivery should be tried by CLS here.
Wait for request signal
Is delivery target a TL, CLS pilot can wait for a request signal, telling the pilot if the target needs his products.
Tätigkeit in der Heimatbasis beenden
Mit dieser Einstellung ist ein kontrolliertes Beenden der WLS-Tätigkeit möglich. Der WLS-Pilot beendet sein Kommando nach getaner Arbeit in der Heimatbasis.
Restore defaults
This will change all the data settings back to their defaults.
Jump Drive settings
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The pilot can use the modern Jump Drive technology once he is at least Freighter Pilot 2nd class. Here you can change the conditions under which the Jump Drive is to be used.
Use Jump Drive
In normal conditions, pilots don't use the Jump Drive. You can change this here.
Jump Drive energy
If you don't change this order, the pilot will hold a Jump Drive energy reserve of 10 percent of his cargo space. If his journeys are very short or very long, you can change his Jump Drive energy reserve here.
Minimum jump range
To conserve jump-drive energy you can set your pilot a minimum-jump-range.
Restore defaults
This will change all the data settings back to their defaults.
Automatic naming
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Renaming a lot of pilots manually can be hard work. By choosing the Auto-naming option, you enable the pilot to do this work for you, even providing you with some more information.
Configure automatic naming
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Here you choose the way, the pilot will rename his ship. You can see here also a description of the naming convention used.
Ship number
A ship number should appear in the ship's name. Enter the number here.
Factory number
A factory number should appear in the ship's name. Enter the number here. All the ships assigned to this station will use this number.
Restore defaults
This will change all the data settings back to their defaults.
Configure reports
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The pilot will inform you of certain events occurring during his business dealings. Some of them can be switch off here.
Promotions
The pilot will inform you, when he was completing a training course successfully. You can switch this off here.
Enemy sightings
The pilot will inform you about enemy movements in the sectors he's visiting. You can switch this off here.
Acoustic signals at messages
All the pilot's messages will be sent without a sound. You can change this here.
Trade log
The pilot can write every transaction into your business log. You can switch this on here.
Analysis to log
The pilot copies all his data to your business log. Also, he can report what his current activity involves.
Restore defaults
This will change all the data settings back to their defaults.
Data storage
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If you want more than one pilot fulfilling a task you can save working data here, to provide this data to other pilots.
Load data
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Here you can choose stored data to assign to another pilot.
Save data
Here you can save the actual pilots data. Also giving the data a name is possible.
Delete data
You can delete specified data.
Delete all data
You can delete all data slots.
Special notes
Note: You can change the lists mid-flight but the changes only become effective after the pilot has finished the current tour.
Jump Drive: If a Jump Drive is installed, the pilot will supply himself with energy from the homebase. He may buy energy from other sources too, if he is not doing a chain-supply tour.
Travel Drive: If a travel drive is installed, the pilot will supply himself with energy from the homebase. He also buys energy from other sources.
Enemy contact: If the freighter has the Fight Command Software MK1, then the pilot may make his ship safer. He buys fight drones in the current sector and equips his ship with more speed and agility. If the experienced pilot has a Jump Drive or travel drive, then he can venture into unsafe sectors. If the freighter has the Fight Command Software MK2 and he can download the Missile defence system Mosquito, he will also buy a number of Mosquito missiles.
Transporter device: It's possible to load TL-transporters with your freighters even when they cannot dock, so you will occasionally need the Transporter Device, which allows the pilot to transfer cargo directly to the TL-transporter. The TL must have stopped his engines, and be standing in space. If the freighter has to load a TL-transporter, and he doesn't have a transporter device, he will wait until the TL has docked to a station and follow him in order to transfer the cargo at the station itself. Sectors located far away will be only visited if the pilot has a Jump Drive.
Headquarter: If the pilot works for the headquarter, the size of his vessels cargo space is automatically the limitation of the cargo space in the headquarter. This rule is applied for every product. The Dock Ware Manager can overrule this, reserving for every product a specified cargo space.
Hint: If you buy the Commodity Logistics Software at the software producer's offices at the Free Argon Trading Station in Herron's Nebula, the producer tries to provide qualified personnel. If you actually start the software at the trading station you might get lucky and receive qualified pilots from the very beginning.
Overview Commodity Logistics Software MK2
Overview
This software allows the pilot to plan a route. The pilot is instructed to follow a given route and the corresponding commodity transfer orders for each intermediate stop entered. This enables the pilot to fulfil special tasks within the company or even at different stations. The route entered will be followed repeatedly until the pilot receives new orders.
The software was originally developed by an Argon software engineer and as such is being sold in every Argon Equipment Dock. It is also available in the trading station located in Herron's Nebula.
Over time the pilot will learn to use this software more efficiently, nobody starts out as an expert. Additionally, he might participate in special training courses by utilizing his trading computer extension. Those training courses are offered in the pilot's homebase at certain time intervals.
Quick start
- Equip a TS class transporter with Navigation Software MK1 and Commodity Logistics Software MK2
- Choose "Add/remove intermediate stops" in the Additional Ship Commands Menu of the ship, select the method of attaching to the waypointlist (0 = add the new entry to the end of the existing list), choose the target station, the product, the price and the number of products to deal with (a number below 0 means selling/unloading)
- Choose in the ships Trading Menu "Start external commodity logistics"
Pilot qualifications
Apprentice
The apprentice is able to use up to 4 stops in total in the tour. The apprentice is carrying out his probationary period in your enterprise and doesn't get a salary during this time.
Courier
The courier is able to use up to 6 stops in total in the tour. Additionally, he will be able to deliver commodities to equipment docks and trading stations. The courier gets a wage of 20 credits per mizura flown, paid after completing each trip.
Supplier
The supplier is able to use up to 10 stops in total in the tour. Additionally, he will be able to supply large ships. He buys in the current sector fight drones and equips his ship with more speed and agility. The supplier gets a wage of 25 credits per mizura flown, payable upon completion of each trip.
Cargo Messenger
The cargo messenger is able to use up to 15 stops in total in the tour. He is also able to use modern Jump Drive technology to move around more quickly. The cargo messenger is paid a wage of 30 credits per mizura flown, paid after each trip.
Forwarding Agent
The forwarding agent is able to use up to 20 stops in total in the tour. Furthermore, he pays close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported. The forwarding agent is paid a wage of 35 credits per mizura flown, paid after each trip.
Logistician
The logistician is not restricted in the amount of stops in his tour. Furthermore, he will repair his ship on his own by visiting a shipyard if necessary. The logistician is paid a wage of 40 credits per mizura flown, payable after each trip.
Economist
He's the best. I'll tell you his abilities soon...
Equipment and Prerequisites:
- A small class ship (M3, M4, M5, M8, TM, TS, TP) or a ship of the corvette class (M6)
- Fight Command Software MK1 (optional: change the behaviour at contact with the enemy)
- Fight Command Software MK2 (optional: changes, additional to Fight Command Software Mk1, are made to the pilot's behaviour on contact with the enemy)
- Navigation Command Software MK1
- Jump Drive (optional: can be utilized after a special training course)
- Transporter Device (optional: used if big ships like TL class transporters are chosen as a destination and the transporter may not dock at the ship)
- Commodity Logistics Software MK2
Usage (Logistics for factories, equipment docks and TL class transporters)
The main command is initiated over the Trade Menu. The command "Start external commodity logistics" is visible when you install Commodity Logistics SoftwareMK1 and Navigation SoftwareMK1 in the ship and have assigned a homebase. The command "Start external commodity logistics" also includes the possibilities of configuration.
Main Menu
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All of the configurations can be entered from here.
Trader settings
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In the menu Trader Settings you can change settings, additionally you can see information about your pilot - not only his Status and homebase, but also Time of duty, Total time, Payment rolls and his achievements.
Delete accounting information
With this menupoint you can delete your pilot's accounting information. (NB. Once done, there's no possibility of undoing this, therefore you will be asked to confirm this step again.)
Take trainings
Normally, all the pilots will participate in special training courses enabling them to use the software more efficiently. If you don't want this facility, you can change it here.
Trader salary
The pilot's wages are paid from your main-account. You can change this here.
Fire trader
If you have no further use for this pilot you can dismiss him. The ship must be docked at any station, without any tasks. (NB. Once done, there's no possibility of undoing this, therefore you will be asked to confirm this step again.)
Reassign trader
Your pilot needs a bigger/different vessel, you can reassign him to a new ship. Both ships, the new and the old one, must be docked at the same station. After choosing this option, you'll get a list of docked candidates. Choosing a ship, which already has a working pilot onboard will swap the pilots. Each pilot will take all of his existing data with him, to his new ship.
Restore defaults
This will change all the data settings back to their defaults.
Waypoints
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You can add additional waypoints in this menu. Even an overview with the different stops is included. At every stop you can assign not only one waypoint. The number of stops is limited by experience/status of the pilot.
Adding a station with waypoints
First, choose 'Add station' and then - like always - choose sector and station.
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Then select the task for this station. Buying or selling is on every station possible, loading or unloading only on stations belonging to your enterprise. Refueling your freigther with Jump Drive energy is only possible on stations, which are selling energy cells. You even can tell the pilot, just to dock on a station. Then he will wait for 1 mizura, till he continues.
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Once you've chosen buying, selling, loading or unloading, you choose in the next step the product to deal with. When buying or selling, you can choose all products, with loading/unloading only resources.
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While selecting the price, you have different possibilities. Either manually, or the minimum/average/maximum price of the product, you've chosen in the previous step.
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Last step - choose the amount of ware to transfer. Like in the previous step you have different options - either manual input (also up to...), full or half cargospace. While buying or selling, you cannot choose half cargospace.
Removing a station
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Select 'Cut or remove station', then 'Remove station'.
Adding a waypoint at a station/stop
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You'll get this menu by choosing a waypoint. For adding a waypoint at a special station, choose the corresponding point of the menu.
The other steps are similar to the inputs while adding a station (Adding a station with waypoints)
Editing a waypoint of a station
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You'll get this menu by choosing a waypoint. For editing a waypoint at a special station, choose the corresponding point of the menu.
The other steps are similar to the inputs while adding a station (Adding a station with waypoints)
Deleting a waypoint of a station
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You'll get this menu by choosing a waypoint. For deleting a waypoint from a special station, choose the corresponding point of the menu.
Cut a station and paste it anywhere else
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First, choose "Cut or remove station", then "Cut station". The station will be removed and copied to a clipboard.
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A new point from the menu will get visible, if there is a station in the clipboard. Choose "Insert station", and the station from the clipboard will be inserted to this position. The clipboard will be deleted.
Cut a waypoint and paste it anywhere else
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You'll get this menu by choosing a waypoint. Now choose "Cut waypoint". The waypoint willbe removed and copied to a clipboard.
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A new point from the menu will get visible, if there is a waypoint in the clipboard. Choose "Insert waypoint", and the waypoint from the clipboard will be inserted to this position. The clipboard will be deleted.
Generate waypoints
This function enables the software generating waypoints automatically. First choose the sector, from where this process should be started, and the (maximum) number of jumps. After this step, choose the wares, task, price and the amount to transfer. Now the CLS will search for all the stations fitting your input and will add the results to the list of your waypoints.
Supply conditions
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Minimum delivery amount
Pilot only flies to a waypoint, if he can at least deliver 5% of the wanted amount. Change this setting here.
Target ship approach during combat
Is delivery target a TL under attack, you can change setting if a delivery should be tried by CLS here. The pilot will recognize whether the target is in a combat situation or not.
Wait for request signal
Is delivery target a TL, CLS pilot can wait for a request signal, telling the pilot if the target needs his products. The target ship must be able sending this radio messages.
Tätigkeit in Station beenden
Mit dieser Einstellung ist ein kontrolliertes Beenden der WLS-Tätigkeit möglich. Der WLS-Pilot beendet sein Kommando nach getaner Arbeit in der angegebenen Station.
Restore defaults
This will change all the data settings back to their defaults.
Jump Drive settings
http://www.lucike.info/x3_terran_confli ... ttings.jpg
The pilot can use the modern Jump Drive technology once he is at least Freighter Pilot 2nd class. Here you can change the conditions under which the Jump Drive is to be used.
Use Jump Drive
In normal conditions, pilots don't use the Jump Drive. You can change this here.
Jump Drive energy
If you don't change this order, the pilot will hold a Jump Drive energy reserve of 10 percent of his cargo space. If his journeys are very short or very long, you can change his Jump Drive energy reserve here.
Minimum jump range
To conserve jump-drive energy you can set your pilot a minimum-jump-range.
Restore defaults
This will change all the data settings back to their defaults.
Automatic naming
http://www.lucike.info/x3_terran_confli ... naming.jpg
Renaming a lot of pilots manually can be hard work. By choosing the Auto-naming option, you enable the pilot to do this work for you, even providing you with some more information.
Configure automatic naming
http://www.lucike.info/x3_terran_confli ... naming.jpg
Here you choose the way, the pilot will rename his ship. You can see here also a description of the naming convention used.
Ship number
A ship number should appear in the ship's name. Enter the number here.
Factory number
A factory number should appear in the ship's name. Enter the number here. All the ships assigned to this station will use this number.
Restore defaults
This will change all the data settings back to their defaults.
Configure reports
http://www.lucike.info/x3_terran_confli ... eports.jpg
The pilot will inform you of certain events occurring during his business dealings. Some of them can be switch off here.
Promotions
The pilot will inform you, when he was completing a training course successfully. You can switch this off here.
Enemy sightings
The pilot will inform you about enemy movements in the sectors he's visiting. You can switch this off here.
Acoustic signals at messages
All the pilot's messages will be sent without a sound. You can change this here.
Trade log
The pilot can write every transaction into your business log. You can switch this on here.
Analysis to log
The pilot copies all his data to your business log. Also, he can report what his current activity involves.
Restore defaults
This will change all the data settings back to their defaults.
Data storage
http://www.lucike.info/x3_terran_confli ... torage.jpg
You want more than one pilot to fulfil a task, you can save his working data here, in order to provide it to other pilots.
Load data
Here you can choose stored data/assign stored data to a pilot.
http://www.lucike.info/x3_terran_confli ... d_data.jpg
Here you can choose stored data to assign to another pilot.
Save data
Here you can save the actual pilots data. Also giving the data a name is possible.
Delete data
You can delete specified data.
Delete all data
You can delete all data slots.
Special notes
Note: You can change the lists mid-flight, but the changes only become effective after the pilot has finished the current tour.
Jump Drive: If a Jump Drive is installed, the pilot will supply himself with energy from the homebase. He may buy energy from other sources, too, if he is not doing a chain-supply tour.
Travel Drive: If a travel drive is installed, the pilot will supply himself with energy from the homebase. He also buys energy from other sources.
Enemy contact: If the freighter has the Fight Command Software MK1, then the pilot may make his ship safer. He buys fight drones in the current sector and equips his ship with more speed and agility. If the experienced pilot has a Jump Drive or travel drive, then he can venture into unsafe sectors. If the freighter has the Fight Command Software MK2 and he can download the Missile defence system Mosquito, he will also buy a number of Mosquito missiles.
Transporter device: It's possible to load TL-transporters with your freighters even when they cannot dock, so you will occasionally need the Transporter Device, which allows the pilot to transfer cargo directly to the TL-transporter. The TL must have stopped his engines, and be standing in space. If the freighter has to load a TL-transporter, and he doesn't have a transporter device, he will wait until the TL has docked to a station and follow him in order to transfer the cargo at the station itself. Sectors located far away will be only visited if the pilot has a Jump Drive.
Hint: If you buy the Commodity Logistics Software at the software producer's offices at the Free Argon Trading Station in Herron's Nebula, the producer tries to provide qualified personnel. If you start the software at the trading station you might get lucky and receive qualified pilots from the very beginning.
Technical Data Commodity Logistics Software Mk1 and Mk2
Language file
8001-L039.xml (ID 8001)
8001-L044.xml (ID 8001)
8001-L049.xml (ID 8001)
Command-Slots (
Changing Command Slots (German))
COMMAND_TYPE_TRADE_17 (417)
COMMAND_TYPE_TRADE_18 (418)
COMMAND_TYPE_CUSTOM_17 (717)
COMMAND_TYPE_CUSTOM_18 (718)
COMMAND_TYPE_CUSTOM_19 (719)
Object Task
Global (Restart)
Ship Tasks 0, 40 and 41
Official Shorts
"die WLS"
"the CLS"
< Keywords: ScripterLucike, Scripts, Commodity Logistic software, Loop, Logistic, supply, automatic buying selling >