[Script] TerraCorps Fleet Package

The place to discuss scripting and game modifications for X³: Reunion.

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dminor
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x3tc

Post by dminor »

You can manually start combat patrols. All you need is 3 cpls per combat patrol. The patrols last for 2 hours then you need to manually start them again.
" I'm a Sexy Shoeless GOD of WAR " Belkar
BlackRain
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Post by BlackRain »

Hey, I keep docking at Terracorp HQ in home of light but I am just not getting the start BBS message so I can use the TFFP commands. How often does it come up?
eladan
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Post by eladan »

It's random, but shouldn't take too many tries. Being random, however, it means you can be unlucky and it can take a while.

I've made it appear as frequently as I can, but then its up to the almighty RNG.
sthakker
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M5 Being purchased without Shields

Post by sthakker »

Hi, MY FBC commander is buying M5's with no weapons or shields. Then he puts them on Combat tour so basically they just run away. It seems like it is only affecting the M5's. anyone havea solution?
eladan
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Post by eladan »

That's normal. The tender will eventually fit the ships with full equipment (unless you've disabled it, in which case you need to fit the ships yourself.)

Consider it basic flying instruction for your pilots, so they get familiar with the ship prior to being fitted with combat gear. :wink:
sthakker
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Thanks

Post by sthakker »

Ahh OK, Yea, I am using the Tender.. However My M5s do not last long without weapons.. especially when the FBC buys them and they have to make it to my sector. Thanks for the reply.
Hieronymos
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Post by Hieronymos »

Eladan,
is the TerraCorps Fleet package gonna' make the jump to TC compatibility?
eladan
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Post by eladan »

I want to play vanilla TC for a while before I start scripting for it, so not in the short term. Sorry. :(

I'm not yet sure whether it's possible to easily port over as is, although it would probably have to be a version prior to the one where I added the captain BBS. There's a tool for porting Reunion scripts in the TC forum, if anyone wants to give it a go.

I noticed that onesch has ported the scripts already. They're not the TFP ones, but I'm not sure whether they're the original Myros ones or ones that jensemann worked on.

I do plan to in all probability completely rewrite TFP for TC to hopefully include new SE and engine functionality.
dminor
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x3tc

Post by dminor »

Don't forget the new patrol script and dynamic naming :wink: :wink: :D
" I'm a Sexy Shoeless GOD of WAR " Belkar
ViceGrips
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Post by ViceGrips »

any idea when you might port this to TC? i'm really struggling with managing my fleet and these scripts make it a breeze. I hope you are enjoying TC as well. Thanks
eladan
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Post by eladan »

Read two posts above yours. :wink:

If you're after a more concrete estimate, I'd say it would be highly unlikely I'll even look at scripting until the new year, and probably not for one or two months after at least.

:EDIT: BlackRain's working on a port (Thanks BlackRain!)
Last edited by eladan on Sun, 7. Dec 08, 06:31, edited 1 time in total.
Hieronymos
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Post by Hieronymos »

TC desperately needs a good fighterwing management plugin that allows for pilot development.
Dagger8u
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Post by Dagger8u »

Dagger8u
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Post by Dagger8u »

Hieronymos wrote:TC desperately needs a good fighterwing management plugin that allows for pilot development.
http://forum.egosoft.com/viewtopic.php?t=218976
CrystalOmega
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Post by CrystalOmega »

I've just started using custom scripts and am having a little trouble aggregating information. Do pilots receive benefits as they level, other than the ability to use larger ships and lead larger groups?
eladan
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Post by eladan »

CrystalOmega wrote:I've just started using custom scripts and am having a little trouble aggregating information. Do pilots receive benefits as they level, other than the ability to use larger ships and lead larger groups?
What, you want more? :wink:

They will get better in combat as they increase in level, and they do get other benefits as they accumulate some types of medals.
CrystalOmega
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Post by CrystalOmega »

Thanks for the reply, and great job on the mod.
Hieronymos
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Post by Hieronymos »

Is this:

http://www.xai-corp.net/files/xaicorp/p ... 201.53.spk

TC-compatible? Is this Black Rain's port of TCCPTF to TC???
drunaii
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Post by drunaii »

I have a weird problem with this, I think it's a compatibility issue. I can use the fighter base commander function just fine, but I can't manually recruit pilots into M5s, I've tried several different types of M5s, all with Special Command 1 and Fight Command 1 and 2, all docked at stations or carriers. Does anyone else have this problem or am I doing something stupid?

(Scripts installed: XTM, Ash Fabs, Terracorp, Asteroid Creator, Cargo Delivery Service, LV's Cheats Nividium Mines, Player Friendly ED and SY, RRF, SEWN, TCCPTF, Universal Ware Transfer and the latest bonus pack)
eladan
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Post by eladan »

Hieronymos wrote:Is this:

http://www.xai-corp.net/files/xaicorp/p ... 201.53.spk

TC-compatible? Is this Black Rain's port of TCCPTF to TC???
That's the not-quite-latest release of TFP for Reunion. I keep latest and older releases on Xai-corp.

@drunaii - did you read the info on the first page? You need to complete the BBS miniquest before manual commands for TFP become available. Being able to start a FBC was an oversight.

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