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[SCRIPT]Port of Terracorp Fleet package
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BlackRain
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PostPosted: Sat, 6. Dec 08, 19:13    Post subject: [SCRIPT]Port of Terracorp Fleet package Reply with quote Print

Ok, here is the release of the script but please remember it is in its' Alpha stage. I can't be responsible if it messes up your save games, but I don't think it will. There are several known issues I have to look in which I will list below.

http://rapidshare.com/files/174498448/Terracorp_Fleet_Package_TC_v1.11.spk

This is not my script, this is a port of the Original Terracorp Fleet package which Eladan has given permission to port

You can go to the following link for further information of the original file and authors: http://forum.egosoft.com/viewtopic.php?t=146187

I have also added in the extra additional commands from RRRoamer but I am not sure if they are working correctly, I didn't test them.


Current Known issues

There is a known issue with the new way that TC handles colors in scripts. I have had to painstakingly go through the process of testing this out and it has been rather frustrating. The issue is that if I use the original coding from X3R \033Cname\033X the names and ranks will in fact be in color, however, they will not print to the logbook. It will come up as unknown and be blank. I had read the answer to this was to use the [cyan]text[/cyan] coding but this is not entirely accurate. It is true that by using the [cyan]text[/cyan] coding you have messages print to the logbook in color, however, this does not work with names. So if I use this code with names then the name will show up in game like this: [yellow]rank[/yellow][cyan]name[/cyan] So unfortunately to get around this, I had to leave the ranks and names as the default color. However, messages will print to the logbook in color. Until I can get more info on what is the proper way to do this I will have to leave it like this.


Currently the Tender isn't working exactly as it should. I have to look at the coding and attempt to fix it if I can. It does purchase items and seems to be equipping my fighters but it is also buying things which are not necessary. This is most likely just an issue because of the porting. I am going to look into it further.

Not really an issue, but just so you know. When running the fighter base, it will purchase ships which are not outfitted. The tender will equip the M5's with weapons and shielding but it is slow to do it. Therefore, the ships on patrol will most likely NOT engage enemies because they are not outfitted fully. Also, so far from what I have seen the ships were not equipped with engine tuning, rudder optimization and cargo. I don't remember if it was the same originally in X3R or not.

When you set up the Fighter base, make sure to then go into the command console for the station again and choose advanced options. This will allow you to choose what sector you want to patrol. This uses the OLD menu system which X3R uses, but it is fine because it is just one option and it works correctly.

Some fixes which had to be made or are being looked into. I will try to implement them if I can!

1) I had to fix the combat targeting, it had the same problem as the script that Onesch ported. It was not targeting enemies correctly but it is fixed.

2) I am looking into having ships in a TF use jumpdrives (m6 and up)

3) Looking into adding more ships to patrols.


Version Changes

Version 1.11 - Just a small fix. One of the messages was coming up as unknown message.

Version 1.1 fixed issues with the promotion script and names not being generated correctly



Last edited by BlackRain on Thu, 18. Dec 08, 12:20; edited 7 times in total
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russbo





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PostPosted: Sat, 6. Dec 08, 21:20    Post subject: Reply with quote Print

Great stuff. Just some thoughts, as you are probably well aware of anyway:

Need to increase or allow changes in patrol size and makeup
Need to fix Fighter Base supply routines.

And if one day, there could be the option for the Task Force to actually go on patrol with its fighters doing their patrols, that would be phenomenal.

Good luck. Wish I knew this scripting stuff, I would be more than happy to help.


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Meros





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PostPosted: Sat, 6. Dec 08, 21:35    Post subject: Reply with quote Print

Can't wait to try it out Smile

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dminor





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PostPosted: Sat, 6. Dec 08, 21:48    Post subject: Reply with quote Print

How is it different from this script?


http://forum.egosoft.com/viewtopic.php?t=224038



You should pm eladen if you need any questions answered.


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Ravenholme





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PostPosted: Sun, 7. Dec 08, 02:02    Post subject: Reply with quote Print

I think BlackRain's is one of the more recent and more stable versions.

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Meros





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PostPosted: Sun, 7. Dec 08, 02:27    Post subject: Reply with quote Print

As far as I know, the terracorp version includes combat tours and taskforce, like the "Piloten" one.
In addition the Blackrain port of the Terracorp version should also include fighterbase commander and options for m7's and some more ranks.
Not 100% sure on this, so dont hold me to it Wink

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BlackRain
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PostPosted: Sun, 7. Dec 08, 03:27    Post subject: Reply with quote Print

The Terracorp Fleet package is far newer then the port that Onesch did of myros' original script. It has more features, more ranks, it also has the Fighter base which will automatically purchase ships and wares to equip your fighters, etc.


Russbo, with an admiral leading your task force fleet you can have as many ships patrolling as you want, it is unlimited. Do you mean the normal combat tour function that you initiate yourself or the Task force that is led by a captain or up rank? Yes, the Fighter base will not be functioning as well as it should yet until I update the supply routines but it does function.

What do you mean the Task force go on patrol with its fighters doing their patrols? The fighters do go on patrol so I am a little confused by this.

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TSM





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PostPosted: Sun, 7. Dec 08, 03:51    Post subject: Reply with quote Print

looks like cool idea, also can't wait BlackRain less sleeping and eating and more scripting please Wink


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Ravenholme





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PostPosted: Sun, 7. Dec 08, 03:53    Post subject: Reply with quote Print

I agree, am greatly looking forward to this Very Happy

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Thrandisher





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PostPosted: Sun, 7. Dec 08, 04:39    Post subject: Reply with quote Print

Ya, gonna have to agree. Less replying/sleeping/eating, more work on porting Wink

Does sound like a fun thing to play around with tho. Never used it before.

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dminor





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PostPosted: Sun, 7. Dec 08, 05:50    Post subject: Reply with quote Print

I seriously suggest u pm Eladan. He was in the middle of testing a new patrol script for TCCP(X3R) before TC came out. He was also increasing the size of the patrols, up to 5 ships, and having the M6's to M1's patrol their assigned sectors. There was also plans for an Alert wing that would jump to any of the 5 sectors.

And watch out for the tender. It never did work properly.


Asser69: Its a money pig, Slow to get started but lots of fun. All my X3R games where based around TCCP.


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BlackRain
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PostPosted: Sun, 7. Dec 08, 06:27    Post subject: Reply with quote Print

Dminor, eladan said he wont be getting to that anytime soon. It could be several months before he finishes it so we will have to make do with what we have now. I will try to look into updating it. I am not an advanced scripter and am still learning so please be patient. Also, any help is appreciated. I will have the script up within the hour.

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eladan





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PostPosted: Sun, 7. Dec 08, 06:39    Post subject: Reply with quote Print

@Blackrain, while you're right that I won't be doing any scripting anytime soon, I'm happy to give you a hand if you need some help getting up to speed. I'm also perfectly fine if you don't want/need that help. Smile

Quick suggestion - you may not want to use the very latest version for the conversion. You'd need to do a bit of messing around to remove the dependence on the BBS start if you used that, as the BBS doesn't exist in TC.

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BlackRain
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PostPosted: Sun, 7. Dec 08, 06:48    Post subject: Reply with quote Print

Thanks Eladan, I could use your help since I am still learning myself. Don't worry about the BBS, I got the script to work just fine by deleting all references to the BBS.

Also, Eladan, tell me more about the Gender patch. I also deleted all references and files pertaining to the Gender patch as it doesn't seem necessary? But I could be wrong.

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eladan





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PostPosted: Sun, 7. Dec 08, 07:15    Post subject: Reply with quote Print

The gender patch personalised the reports and messages a bit better by using gender pronouns. Previously, whenever a pilot was referenced, I would use the name (I think I managed to avoid any use of 'it' Rolling Eyes) but it was a little wooden. Sounded much nicer with the gender patch.

Is there an issue with porting it? It's certainly not a necessary component, but it's not a bad addition either.

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