Squiddy McSquids possibly short life - {Possible spoilers inside}

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draba
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Post by draba »

Khm...
Exactly how do you die in a brigantine? :)
BeidAmmikon
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Post by BeidAmmikon »

Seeing that he (she? :gruebel: ) entered the Xenon Hub... diversion, I am more concerned about if we're about to receive shards of a spoiler of sorts, besides the implicit piratey activity... NS, you're the boss of the game! Teach us, master! :twisted:
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em3e3
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Post by em3e3 »

With all this capturing going on, one question pops into my mind, NUK. Where/how are you finding enough boarding pods?
8^)

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Tiedyeguy
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Post by Tiedyeguy »

em3e3 wrote:With all this capturing going on, one question pops into my mind, NUK. Where/how are you finding enough boarding pods?
Since 1.4, Boarding Pods are easy to find. Almost ever pirate base or military outpost will have at least one if not two.
Mouseco
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Post by Mouseco »

Suprised the Argon keep making these proto-types.... they keep getting stolen...
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

Cookie to the first person to spot what's wrong in this picture..

http://dbbr17626.pwp.blueyonder.co.uk/1pc.jpg

Yes, it's not been a good day all things considered.


In hindsight I should probably have taken the hint this day was destined for a downer when I noticed I'ld gained a new option on my nav-menu, 'Unfocused Jump'. If I'ld stopped to think about that one for a second I'ld probably have come to the correct conclusion that kicking your jumpdrive into first-gear without actually providing it any destination coordinates is probably about as wise as trying to extract some nutritional content from chewing nails. I mean seriously, you could end up on the wrong side of a sun for example, the inside. Or worse..

http://dbbr17626.pwp.blueyonder.co.uk/eep.jpg

.. Hive Central!.

I was, shall we say, not particularly impressed to find myself surrounded by a bajillion little purple triangles. They, it seems, were as pleased to see me as I was them and introduced themselves in the time-honoured khaak tradition of Kyon-ing the hell out of my shields while I suffered a moment of panicked confusion as to where the return jump option had suddenly vanished to on my nav-menu. Fortunately it turned out just whacking jumpdrive was enough to get the ball rolling but there's times 10secs can take an eternity..

Returning to normal space I'm undamaged but one ticked off fishy. Apparently this jumpdrive 'feature' was my 'reward' from the Goners for my efforts saving their sorry hides from that Pirate Syndicate. Reward my arse, I know what this is about. They're trying to cover up their involvement in the Squash-mine bombing of that pirate base they had me do. Let's face it, it sure wouldn't be good for the Goner name if they were ever associated with that particular little event. And what better way to 'make it go away' than to do over the only guy that knows their dirty little secret? Yeah, well it didn't work and I'm on to their game now..

Plots of diabolical retribution will have to go on hold for the moment tho, I've got a new batch of squaddies fresh out of boot and a need for both a cash injection and some serious training time for my mercs. If I'm ever going to borrow that Brigantine I'm going to need some quality troops and currently I have just three 4-star fighters that are slowly being trained to 5-star in all others. Three isn't enough for a full pod-assault tho so I need at least two more. I'm not sure how many I'll actually need to take an M2 but I'm thinking my 5-man elite squad plus a bunch of expendable mooks to soak up fire. I mean, what could go wrong with that plan?

Scanning down my advsat network it appears not a single M7M wandering thru any of the pirate sectors, aside from the Boron Kraken that's been lurking in Loomanckstrats since forever, so no easy cash-cow there. I wonder if the top brass have noticed they keep going missing? Instead then I decide to setup in Nopileos and pick on passing TM weapon traders instead, relieving them of the burden of carrying their wares and then the burden of owning their ships. All goes well for the first few and then one hack that goes wrong, sadly the ship is too badly damaged to attempt a second go. All my guys get out safely tho so, meh. I've picked up a handful of PPC/ION cannons and a Guass cannon tho so I'm quids in to date.

And then a Gannet pops thru the east gate from Hatikvahs.. Now this is actually the first time I've ever encountered the Teladi M7M and it's one nice looking ship, in my opinion anyway. Kindof slow, but I reckon for an M7M speed isn't as essential when you have the capacity to blow stuff up from the other side of the sector. Nice shields too, 3x2Gj, that's destroyer class. It appears I've found myself a flagship..

A short time later and my as yet unnamed flagship is heading back to home territory for refit. Apparently the Teladi have taken some exception to it's disappearance but I'm sure we can smooth relations out in due course. Scanning thru my advsat network again I spot a Minotaur over in Hatikvahs just about to head thru the south gate, that's right next door. Well there you go, earlier there weren't any to be found anywhere and then two come along at once!

Catching up with the Minotaur in Claritys End a few missiles tkes out the escort group safely. By this point the Minotaur appears to be trying to do something unseemly with the nearby Crystal fab but with a lack of missiles that's probably going to take a while unless it resorts to ramming so with a seeming complete lack of interest in me it makes for an easy capture. Not having a jumpdrive to transfer to it as I used my spare on the Gannet I just transfer a few shields over to keep it safe and pick on a couple passing OTAS TMs as they're always useful.

I'm just done capturing the second one when I notice a big red splodge on my gravidar.. I'm really going to have to pay more attention to my surroundings, the other day I got clobbered to 50% shields by a Q that I had completely failed to see approaching. This time tho it's a Colossus, Cerberus and fighter compliment which being a good deal slower than a Q is probably a worse thing to be snuck up on by really. Either way they're most definitely displeased with my picking on Argon freight traffic and are heading right for me, trouble is I've got a lame duck with me at present. Myself, Fatboy and my Cobra can jump out easily enough but that would leave the Minotaur to the mercies of the oncoming Argon.. and they don't look in the mood for tea, biscuits and some light conversation.

Looks like I'm going to have to fight my way out here again which is unfortunate both because I much prefer the standard run away option, it being safer and all that, and because if picking off the odd freighter annoys the Argon authorities then I don't they'll look favourably on me taking out an entire battlegroup. Fortunately my missile-plex has been cranking out the warheads at a goodly rate of knots and 'Looks Aren't Everything' has a full compliment of 400 Flails and 150 Hammer Torpedoes so I have much KABOOM! at my fingertips..

Deciding the Cerberus was probably the more immediate threat I did a quick weapons calc in my head and fired of a sufficient barrage of Hammers to kill it dead then fired a few Flails to distract it while my Hammer swarm closed to impact. Hitting the Cerberus dead amidships my initial barrage dealt it a crippling 10% of the damage I was anticipating... I think my Hammer swarm mostly blew themselves up there, Oops! Plan B, cycle Flails and Hammers until it's dead. That worked much better and shortly we were one less Cerberus to worry about which left the Colossus which seemed to be having a few issues navigating the asteroids and the mass of fighters that were closing on me rapidly. A few went after Fatboy but he's got a couple Blastclaws onboard and they did their bodyguard routine. Meantime I switched back to flails and cycled through targets taking them out. I do like the Flails ability to seek new targets after it gets it's original one, that's a great feature and it makes short work of fighter groups. A short time later and the area is Argon free but I'm down one Blastclaw bravely sacrificed in the defence of his mothership and they killed the TMs. The Paranid are well-pleased with what went down and have promoted me to 'Friend of Emperor', the Argon are not so happy and I'm now 'Confirmed Insurgent' I think that's me off their xmas card list.

Deciding it's time to leave I set Fatboy off on a jumpdrive buying run, I somehow doubt Terracorp will sell me one so it's off to Atreus HQ. In but a few scant minutes they'll be back and I can get my Minotaur out of here but it turns out that's a few minutes I don't have as a Raptor suddenly pops thru the north gate.. Now the Split and me haven't really seen eye to eye for a good while now and this one is no different it seems as he starts spewing Mambas into space. Lots of Mambas. Lots and lots of Mambas. In fact I'm starting to think he's not going to stop spewing Mambas at me when eventually it seems he does have limits to what he can pack in that hull. Finally having finished launching enough ships to make a respectably sized locust horde envious the whole unwieldy mass starts banking in my direction.. Ah crap, here we go again...

Plan C, lets try the Minotaur out. I've heard good things about the missile launch capabilities of the Minotaur and I've already established the Cobra just doesn't cut it for Hammer barrages. Transporting all my Hammers into the Minotaur I target the Raptor, assess the rapidly closing the distance between myself and the 50% of the Split military machine that's heading my way, do a quick mental calculation of how many Hammers I'll need for the job and then decide, screw it, and fire the lot. The initial wave of Split fighters is on me at this point and I'm taking PBE fire and even my 3GJ of shields are taking some abuse so targetting the nearest Mamba I follow the Minotaurs lead and fire a 50 round barrage.

Two things rapidly become apparent in the ensuing couple of minutes. The first is that the Minotaurs reputation is well deserved and it is, quite frankly, 'da bomb' when it comes to launching Hammers. Torpedoes splay out in a beautiful fan and then go streaking off to intercept their unfortunate victim. The second is that, in hindsight, I may have fired just a few too many warheads really. Don't get me wrong, they did a most excellent job of clearing the surrounding space of anything resembling a Split fighter. Unfortunately, having done so, the remainders (a sizeable cloud of them) went streaking across the sector and proceeded to erase everything else that was considered unfriendly to me. Oops!

Many Split died, unfortunate for them. Unfortunate for me the Paranid are semi-friendly with the Split so as Split fighters and traders died to a hail of missiles so my Paranid rep steadily plumetted from 'Friend of Emperor'. I'm now 'Tainted Wanderer'. Tainted Wanderer is shoot-on-sight status in Paranid sectors and this was around the same time as some of the TM's I'ld captured back in Nopileos had made their way to Paranid Prime for selling. They didn't make it to the shipyard. <sigh>

Not having any missiles left it seemed an excellent time to leave before the other 50% of the Split military showed up so I called back my TL with jumpdrive, transferred it across to the Minotaur and ordered my fleet to head home for refit while I headed back to Nopileos. Arriving thru the east gate I promptly smacked headfirst into what looked briefly like a Zephyrus before I got bounced back and found myself the other side the gate in Hatikvahs. That was unexpected. a quick 180 and back thru and yes, it was a TM but it turned out to be a Jonferco weapons dealer. Not only that but a quick scan reveals a huge array of hugely expensive weapons, Jackpot!

Giving him a good clobbering and politely requesting that he parts with it he equally politely asks me to get bent and launches fighters. I'm briefly aware of an M3 shooting out left and break off to deal with it. Nova Raider, which can be a pain as they tend to be PBG armed but no problem so long as I'm behind it. I've just got him lined up and about to unload quad-CIGs into him when my view suddenly goes completely yellow/orange and I find myself absolutely awash in a sea of fire. My shields start dropping thru the floor and I'm instantly and acutely aware that I've just screwed up big time. Hammering the jumpdrive I start dodging as best I can with the flying skills of a small asteroid (As one pirate informed me once) but HCPs aren't really built for trick flying and I'm on about 20% shields already. 10 secs is an age and they're thru my shields and busy slagging my hull before very long. I'm in somebodies good books up there tho as I manage to make it thru an interminable countdown without managing to have my jumpdrive fried which given how fragile those things are is miracle in itself.

I wasn't too sure which gate I was going to end up at but frankly any was better than under that blowtorch, but I ended up at the south gate. That's fine, checking the sector map it turns out there are three Nova raiders heading my way, so less the one I CIGGED as the world turned all flamy means that particular TM was packing 4 M3s and they probably were all armed to the teeth with PBG. Stupid me for not checking, I'ld gotten so used to M4/M5 and the odd M3 I hadn't thought to look having been bedazzled by the lure of shiny, shiny cargo. That'll learn me. Anyways I'm in no mood to play games with these three so I wait till they're within reach of Wasps and then fire a few at each followed up by a Hornet.

And so that's how I came by that most distressing pic at the top and how I now find myself piloting HCP-04 while Thunderchild is in for some extensive repair work. The engineer at the shipyard did that whole sucky-air-thru-the-teeth thing when he looked at it so I suspect repairs are going to cost me an arm and a leg.

Oh well..
Orion1632
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Post by Orion1632 »

:lol: I can't thank you enough NUKLEAR for a very entertaining story, and a very informative one too. It's a great read and it's increadible that you haven't died yet ! Keep up the good work, I look forward to your new story updates.
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Post by Legionnaire »

Thunderchild has no weapons.... and almost no hull UH-OH??!!? All cookies gratefully accepted, now to go back and read the story....

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Post by space pirate »

1% hull? you must be putting me on. unbelievable.
S_Ha
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Post by S_Ha »

That gotta be the closest one so far! 1%!? thats crazy man. :shock:

:Edit:
Nerf PBGs. :(
ascmesomething
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Post by ascmesomething »

i don't know if your cursed for getting into all this trouble, or blessed for managing to get out of it in (mostly) one piece.
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Andaius
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Post by Andaius »

Nicely done Squiddy! you live to run away another day! :D

So how much was the bill 10 million?
X-Morgan
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Post by X-Morgan »

Andaius wrote:Nicely done Squiddy! you live to run away another day! :D

So how much was the bill 10 million?
I'm going to guess 15,485,000

Anyone else taking bets? (To the nearest 1,000 Credits!) :P
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b1rd
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Post by b1rd »

This thread is full of awesome. And win.

You, sir, have made me rethink my whole approach to the game and combat. I don't think I'd ever have bothered with missiles if it weren't for your most effective demonstrations.

Each of your entries is on par with any guide, and worthy of a sticky.

And they're fun to read.

I tip my hat to you,

b1rd
Necrosexual
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Post by Necrosexual »

I'ld gotten so used to M4/M5 and the odd M3 I hadn't thought to look having been bedazzled by the lure of shiny, shiny cargo.
I knew this day would come he would get careless and too relaxed in his HCP.

But against all odds he has once again come out on top! HAIL SQUIDDY!
berth
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Post by berth »

Phew, that was close. :o

That fiery-death-stuff has been the death of me many times. Is it overpowered or am I a bit pants? Answers, on a postcard please, to...
Orion1632
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Post by Orion1632 »

that'll be a long time spend with the repair laser...... now if only there was repair drones..... lucky escape mate.
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Chealec
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Post by Chealec »

Hmmmmz - looking at the Kha'ak joy on that unfocused jumpdrive - that was unlucky, I've done a few unfocused jumps just for the hell of it and ended up normally in either an empty (but pretty) or Xenon (but pretty) unknown sector.

I wonder if it's possible to hack together a script that meant you could get the occasional jumpdrive "mis-fire" that drops you somewhere like that... the screeny sort of reminded me of when you used to end up in Witchspace, surrounded by Thargoids in Elite :)
[ external image ]

... old skool
X-Morgan
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Post by X-Morgan »

Chealec wrote:I wonder if it's possible to hack together a script that meant you could get the occasional jumpdrive "mis-fire" that drops you somewhere like that...
You'll be wanting to play X-BTF then :P
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Necrosexual
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Post by Necrosexual »

It is slightly overpowered the radius is too large for the plasma burst FX and the energy consumption for the amount of damage it can deal needs tweaking. but im not a fan of down right nerfing weapons are meant to kill.

A reasonable re-balance of the PBG would be to tighten up its cone of damage radius

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