[SCRIPT] Salvage Network 2.8 [08.11.08]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 1610
- Joined: Tue, 17. Feb 04, 22:06
Hi Schabernack,
My point was that my Claim script should only give you that message if the ship you are trying to claim is either not empty, or an automated ship.
It might not necessarily be one of the Guild scripts that created the ship, or even Cycrow's.
If you have the game saved before you try to claim the ship, just double-check there is no pilot and no commands on the stack.
My point was that my Claim script should only give you that message if the ship you are trying to claim is either not empty, or an automated ship.
It might not necessarily be one of the Guild scripts that created the ship, or even Cycrow's.
If you have the game saved before you try to claim the ship, just double-check there is no pilot and no commands on the stack.
-
- Posts: 217
- Joined: Wed, 18. Apr 07, 19:32
ok, but shouldn't a ship which have just bailed( i see the droped astronout)
1. be empty
2. have no commands
mmm, the BSE 2.1 copies the original ship and sets another ship and astronout into space, ... could it be that those ships do have some undone commands from the original ship? I will
post a question at the bse thread, thanks.
1. be empty
2. have no commands
mmm, the BSE 2.1 copies the original ship and sets another ship and astronout into space, ... could it be that those ships do have some undone commands from the original ship? I will
post a question at the bse thread, thanks.
learn from the past, live the moment, dream of the future
tc-ap minimax
tc-ap minimax
-
- Posts: 1610
- Joined: Tue, 17. Feb 04, 22:06
Hi Schabernack,
It would seem that there is something unusual about the ship if my claim software throws up that message and the ship is really empty and doing nothing.
I'm not familiar with the BSE 2.1 mod, so I can't even begin to guess how that may affect my script or ships in the X-Universe.
Please let me know if you hear anything from the other thread!
It would seem that there is something unusual about the ship if my claim software throws up that message and the ship is really empty and doing nothing.
I'm not familiar with the BSE 2.1 mod, so I can't even begin to guess how that may affect my script or ships in the X-Universe.
Please let me know if you hear anything from the other thread!
-
- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
-
- Posts: 1610
- Joined: Tue, 17. Feb 04, 22:06
-
- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
ok this is my current set of scripts that im running all with xtm and they all seem to be playing happily with each other.
Advanced Jumpdrive - Script Replace Addon :: Cycrow :: Yes :: 1.10 :: 11/03/2007 :: Signed
Advanced Jumpdrive :: Cycrow :: Yes :: 1.50 :: 11/03/2007
Anarkis Carrier Commands :: Anarkis Federation :: Yes :: 1.41 :: 04/11/2006
Apricot PHQ Mod :: Apricotslice :: Yes :: 1 :: 21/10/2007
Ashleys Factories & Extended Complex Hubs XTM :: Saint-Ashley Armegeddon :: Yes :: 2.5 :: 15/11/2007
Assassins Guild :: Cycrow :: Yes :: 1.60 :: 07/08/2006
Attack All Enemies :: Gazz :: Yes :: 0.51 :: 15/01/2008
Auto Preacher :: Nividium :: No :: 1.01 :: 17/09/2007
BBS Blueprint Offers :: LV :: Yes :: 1.1 :: 17/01/2008
BBS Extras :: Cycrow :: Yes :: 1.61 :: 04/12/2006
BBS Race Reparations :: eladan :: Yes :: 1.01 :: 14/12/2007
BOF Drones Plus :: BOF :: Yes :: 2.0 :: 20/04/2007
Bail Signal Extension :: voxol/xfir01 :: Yes :: 2.1 :: 18/08/2007
Boron-Paranid Regenerative Hull Systems :: Zurechial :: Yes :: 1.41 :: 24/07/2006
Bounty Hunters Guild :: Cycrow :: Yes :: 2.80 :: 24/07/2007
Claim Unknown Sector :: Lazerath :: Yes :: 1.06 :: 03/01/2008
Crystal Free SPP :: Anarkis Federation :: Yes :: 1.01 :: 04/11/2006
Fix Flying Wares :: eladan :: Yes :: 1.02 :: 07/11/2007
Jump To Me Command :: Cycrow :: Yes :: 1.20 :: 12/08/2006
Jumpdrive Delivery :: LV :: Yes :: 1.5 :: 10/02/2008
LV's Cheats :: LV :: Yes :: 1.4 :: 15/09/2007
Local Trader plugin :: Dr Xavia :: Yes :: X3.1.2 :: 17/11/2007
Mercenaries Guild :: Cycrow :: Yes :: 2.90 :: 13/03/2007
Nividium As Secondary Resource :: Nividium :: Yes :: 1.0 :: 07/09/2007
Nividium Mines :: Cycrow :: Yes :: 1.00 :: 28/11/2006
Numeric Ranks :: Gazz :: Yes :: 1.00 :: 28/05/2007
PiloteIA III :: Azz :: Yes :: 3.56 :: 17/08/2007
Player Friendly Equipment Docks :: Voxol :: Yes :: 1.0 :: 20/04/2007
Player Response Fleets :: LV :: Yes :: 1.0 :: 13/02/2006
Race Military :: Cycrow :: Yes :: 1.10 :: 15/08/2006
Race Response Fleets Final :: LV :: Yes :: 1.7 :: 03/12/2007
Remaining Missile Counter :: Dusty :: Yes :: 1.00 :: 21/10/2007
Salvage Claim Software :: Cycrow :: Yes :: 1.05 :: 29/06/2006
Salvage Extension Commands :: Voxol :: Yes :: 1.2 :: 02/07/2007
Salvage Network :: TECSG :: Yes :: 2.8 :: 19/10/2007
SartCorp: Ship Commissioning Software :: Sartorie :: Yes :: 1.2 :: 15/03/2008
Scrap Ship at Carrier :: eladan :: Yes :: 1.00 :: 04/10/2007
Ship Clamper :: BOF :: Yes :: 1.0 :: 28/11/2007
Station Trader :: Naffarin :: Yes :: 1.26 :: 17/12/2006
Universe Explorers :: Fallen :: Yes :: 0.8 :: 02/03/2008
Xai Corporation Advanced Money Transfer (AMX) :: Dr Xavia :: Yes :: X3.1.0 :: 02/04/2007
Xai Corporation AutoMining (AutoM) :: Dr Xavia :: Yes :: X3.0.2 :: 23/04/2006
Xai Corporation Fleet Support Ship Software (FSUP) :: Dr Xavia :: Yes :: X3.2.15 :: 21/03/2007
Xai Corporation Navigation Override System (NOS) :: Dr Xavia :: Yes :: X3.1.3 :: 02/04/2007
Xenon Migration :: Cycrow :: Yes :: 1.40 :: 09/01/2007
Xtended Mod Scripts :: The Xtended Team :: Yes :: 0.7.3 :: 03/09/2007
hopefully that will help possibly narrow down what might be the problem cause. and this script list changes from time to time as i see new scripts and go ooh want to try that
Legionnaire
Advanced Jumpdrive - Script Replace Addon :: Cycrow :: Yes :: 1.10 :: 11/03/2007 :: Signed
Advanced Jumpdrive :: Cycrow :: Yes :: 1.50 :: 11/03/2007
Anarkis Carrier Commands :: Anarkis Federation :: Yes :: 1.41 :: 04/11/2006
Apricot PHQ Mod :: Apricotslice :: Yes :: 1 :: 21/10/2007
Ashleys Factories & Extended Complex Hubs XTM :: Saint-Ashley Armegeddon :: Yes :: 2.5 :: 15/11/2007
Assassins Guild :: Cycrow :: Yes :: 1.60 :: 07/08/2006
Attack All Enemies :: Gazz :: Yes :: 0.51 :: 15/01/2008
Auto Preacher :: Nividium :: No :: 1.01 :: 17/09/2007
BBS Blueprint Offers :: LV :: Yes :: 1.1 :: 17/01/2008
BBS Extras :: Cycrow :: Yes :: 1.61 :: 04/12/2006
BBS Race Reparations :: eladan :: Yes :: 1.01 :: 14/12/2007
BOF Drones Plus :: BOF :: Yes :: 2.0 :: 20/04/2007
Bail Signal Extension :: voxol/xfir01 :: Yes :: 2.1 :: 18/08/2007
Boron-Paranid Regenerative Hull Systems :: Zurechial :: Yes :: 1.41 :: 24/07/2006
Bounty Hunters Guild :: Cycrow :: Yes :: 2.80 :: 24/07/2007
Claim Unknown Sector :: Lazerath :: Yes :: 1.06 :: 03/01/2008
Crystal Free SPP :: Anarkis Federation :: Yes :: 1.01 :: 04/11/2006
Fix Flying Wares :: eladan :: Yes :: 1.02 :: 07/11/2007
Jump To Me Command :: Cycrow :: Yes :: 1.20 :: 12/08/2006
Jumpdrive Delivery :: LV :: Yes :: 1.5 :: 10/02/2008
LV's Cheats :: LV :: Yes :: 1.4 :: 15/09/2007
Local Trader plugin :: Dr Xavia :: Yes :: X3.1.2 :: 17/11/2007
Mercenaries Guild :: Cycrow :: Yes :: 2.90 :: 13/03/2007
Nividium As Secondary Resource :: Nividium :: Yes :: 1.0 :: 07/09/2007
Nividium Mines :: Cycrow :: Yes :: 1.00 :: 28/11/2006
Numeric Ranks :: Gazz :: Yes :: 1.00 :: 28/05/2007
PiloteIA III :: Azz :: Yes :: 3.56 :: 17/08/2007
Player Friendly Equipment Docks :: Voxol :: Yes :: 1.0 :: 20/04/2007
Player Response Fleets :: LV :: Yes :: 1.0 :: 13/02/2006
Race Military :: Cycrow :: Yes :: 1.10 :: 15/08/2006
Race Response Fleets Final :: LV :: Yes :: 1.7 :: 03/12/2007
Remaining Missile Counter :: Dusty :: Yes :: 1.00 :: 21/10/2007
Salvage Claim Software :: Cycrow :: Yes :: 1.05 :: 29/06/2006
Salvage Extension Commands :: Voxol :: Yes :: 1.2 :: 02/07/2007
Salvage Network :: TECSG :: Yes :: 2.8 :: 19/10/2007
SartCorp: Ship Commissioning Software :: Sartorie :: Yes :: 1.2 :: 15/03/2008
Scrap Ship at Carrier :: eladan :: Yes :: 1.00 :: 04/10/2007
Ship Clamper :: BOF :: Yes :: 1.0 :: 28/11/2007
Station Trader :: Naffarin :: Yes :: 1.26 :: 17/12/2006
Universe Explorers :: Fallen :: Yes :: 0.8 :: 02/03/2008
Xai Corporation Advanced Money Transfer (AMX) :: Dr Xavia :: Yes :: X3.1.0 :: 02/04/2007
Xai Corporation AutoMining (AutoM) :: Dr Xavia :: Yes :: X3.0.2 :: 23/04/2006
Xai Corporation Fleet Support Ship Software (FSUP) :: Dr Xavia :: Yes :: X3.2.15 :: 21/03/2007
Xai Corporation Navigation Override System (NOS) :: Dr Xavia :: Yes :: X3.1.3 :: 02/04/2007
Xenon Migration :: Cycrow :: Yes :: 1.40 :: 09/01/2007
Xtended Mod Scripts :: The Xtended Team :: Yes :: 0.7.3 :: 03/09/2007
hopefully that will help possibly narrow down what might be the problem cause. and this script list changes from time to time as i see new scripts and go ooh want to try that

Legionnaire
-
- Posts: 143
- Joined: Sat, 11. Feb 06, 15:49
2 things I noticed
Hi,
I don't know for sure if anyone else beat me to it (I've lost track during 17 pages) but I'vew noticed 2 things:
1: Minor issue: while claiming a ship the text still reads "250m" - this should be "1km"?
2: move to coordinates doesn't work - or i'm inputting the coordinates wrong.
If I input 125 enter ; 0 enter ; 0 enter -> my ship doens't go to 125km,0km,0km
Am I doing something wrong?
The script works fine for the rest - finding/claiming ships and getting to crates.
Greetz, Zero T
I don't know for sure if anyone else beat me to it (I've lost track during 17 pages) but I'vew noticed 2 things:
1: Minor issue: while claiming a ship the text still reads "250m" - this should be "1km"?
2: move to coordinates doesn't work - or i'm inputting the coordinates wrong.
If I input 125 enter ; 0 enter ; 0 enter -> my ship doens't go to 125km,0km,0km
Am I doing something wrong?
The script works fine for the rest - finding/claiming ships and getting to crates.
Greetz, Zero T

Do not meddle in the affairs of dragons. For thou art crunchy an taste good with ketchup.
Notice: My website is not always up and running - mostly during the day, but not always - will change soon.
Notice: My website is not always up and running - mostly during the day, but not always - will change soon.
-
- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
-
- Posts: 1610
- Joined: Tue, 17. Feb 04, 22:06
Hi Zero Tolerance, Legionnaire;
The claim script originally had a 250m range, but was increased because of the HUGE size of some of the ships in XTM.
Yes, coordinates are in meters, the reason for that is that some of the freebie crates don't show up until you're less than 400m from them.
I'll update the range in the readme though, thanks for that guys.
EDIT: The readme did say 1,000m, but further down (under the update for V2.7). Still, I've changed the first statement where it said 250m) as well now.
The claim script originally had a 250m range, but was increased because of the HUGE size of some of the ships in XTM.
Yes, coordinates are in meters, the reason for that is that some of the freebie crates don't show up until you're less than 400m from them.
I'll update the range in the readme though, thanks for that guys.
EDIT: The readme did say 1,000m, but further down (under the update for V2.7). Still, I've changed the first statement where it said 250m) as well now.
-
- Posts: 522
- Joined: Thu, 13. Apr 06, 12:35
Hmmmm..I think TreasureHunt has a feature in it where some ships show up looking like they have bailed, but with their pilots still in them...This would cause a notority drop if you try and claim them..By design I believe.
I don't run RRF, but I do run TreasureHunt...But, if I remember correctly, RRF also does this too...Maybe something LV designed into them..don't know for sure though...Cheers
I don't run RRF, but I do run TreasureHunt...But, if I remember correctly, RRF also does this too...Maybe something LV designed into them..don't know for sure though...Cheers
X3..The most fun a man can have...With his clothes on.
-
- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
-
- Posts: 143
- Joined: Sat, 11. Feb 06, 15:49
Finding Crates
Hi,
This script finds all crates that are flying in the sector i'm visiting, right?
That includes the so called "Pandora's crates"?
I myself think so - I found an 10xengine tunings the first 10 minutes in the game - so my mercury now goes 150 instead of 100.
Asking just to be sure.
Zero T
This script finds all crates that are flying in the sector i'm visiting, right?
That includes the so called "Pandora's crates"?
I myself think so - I found an 10xengine tunings the first 10 minutes in the game - so my mercury now goes 150 instead of 100.
Asking just to be sure.
Zero T
Do not meddle in the affairs of dragons. For thou art crunchy an taste good with ketchup.
Notice: My website is not always up and running - mostly during the day, but not always - will change soon.
Notice: My website is not always up and running - mostly during the day, but not always - will change soon.
-
- Posts: 1610
- Joined: Tue, 17. Feb 04, 22:06
Hi Zero Tolerance,
The 'Detect Crates' routine will find any 'freebie' crates, wares/products (dropped from ships) or equipment/shields (from battles).
I've not heard of 'Pandora Crates', presumably they're booby-trapped. The script would detect and target them as normal... Makes like a bit more exciting though, doesn't it!
I've found several booby-trapped crates myself, so generally a good idea to save before going after something that seems 'too good to be true'...
The 'Detect Crates' routine will find any 'freebie' crates, wares/products (dropped from ships) or equipment/shields (from battles).
I've not heard of 'Pandora Crates', presumably they're booby-trapped. The script would detect and target them as normal... Makes like a bit more exciting though, doesn't it!
I've found several booby-trapped crates myself, so generally a good idea to save before going after something that seems 'too good to be true'...

-
- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
the Pandora crates are named after the bbs messages about the argon explorer vessel the pandora something noticing a crate in a 'random' sector far from the eliptic. apparently theres 4x 10 rudder optimizations, and 4x 10 engine tunings, these will go past the theoretical maximum tunings of anyship. and i believe they are stock egosoft not mod based
Legionnaire
Legionnaire
-
- Posts: 1610
- Joined: Tue, 17. Feb 04, 22:06
Hi Legionnaire,
Thanks, vaguely remember something about that, but didn't know about the crates.
If the crates exist from the start of the game, the 'Detect Crates' script should tell you if you enter the sector with one in. I would think that the crates are only generated (or at least re-generated) once you accept the mission though.
That is of course assuming that the Pandoa Crates are really crates, and not some special object.
Thanks, vaguely remember something about that, but didn't know about the crates.
If the crates exist from the start of the game, the 'Detect Crates' script should tell you if you enter the sector with one in. I would think that the crates are only generated (or at least re-generated) once you accept the mission though.
That is of course assuming that the Pandoa Crates are really crates, and not some special object.
-
- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
-
- Posts: 1610
- Joined: Tue, 17. Feb 04, 22:06
Hi Legionnaire,
I'm sure I've come accross some of those crates, (I've been through every sector at least once!) but I can't remember finding one!
I've updated (and uploaded) the range changes (just a simple change to the text), but there's no need to download it in a hurry, as it's still essentially the same version as you already have.
I'm sure I've come accross some of those crates, (I've been through every sector at least once!) but I can't remember finding one!
I've updated (and uploaded) the range changes (just a simple change to the text), but there's no need to download it in a hurry, as it's still essentially the same version as you already have.
-
- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
-
- Posts: 1610
- Joined: Tue, 17. Feb 04, 22:06