[SCRIPT] Salvage Network 2.8 [08.11.08]

The place to discuss scripting and game modifications for X³: Reunion.

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TECSG
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Post by TECSG »

Hi Schabernack,

My point was that my Claim script should only give you that message if the ship you are trying to claim is either not empty, or an automated ship.

It might not necessarily be one of the Guild scripts that created the ship, or even Cycrow's.

If you have the game saved before you try to claim the ship, just double-check there is no pilot and no commands on the stack.
Schabernack
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Post by Schabernack »

ok, but shouldn't a ship which have just bailed( i see the droped astronout)
1. be empty
2. have no commands

mmm, the BSE 2.1 copies the original ship and sets another ship and astronout into space, ... could it be that those ships do have some undone commands from the original ship? I will
post a question at the bse thread, thanks.
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TECSG
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Post by TECSG »

Hi Schabernack,

It would seem that there is something unusual about the ship if my claim software throws up that message and the ship is really empty and doing nothing.

I'm not familiar with the BSE 2.1 mod, so I can't even begin to guess how that may affect my script or ships in the X-Universe.

Please let me know if you hear anything from the other thread!
Legionnaire
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Post by Legionnaire »

im using BSE a well + XTM and a whole load of other scripts and i'm not having that problem, which makes me think there might be another script actually causing it.

Legionnaire
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TECSG
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Post by TECSG »

Hi Legionnaire,

Thanks for the info.

I too think it's likely that another script or mod is doing something funny there, either creating the ship or messing about with its commands. Hopefully Schabernack will find out some answers on the other thread.
Legionnaire
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Post by Legionnaire »

ok this is my current set of scripts that im running all with xtm and they all seem to be playing happily with each other.

Advanced Jumpdrive - Script Replace Addon :: Cycrow :: Yes :: 1.10 :: 11/03/2007 :: Signed
Advanced Jumpdrive :: Cycrow :: Yes :: 1.50 :: 11/03/2007
Anarkis Carrier Commands :: Anarkis Federation :: Yes :: 1.41 :: 04/11/2006
Apricot PHQ Mod :: Apricotslice :: Yes :: 1 :: 21/10/2007
Ashleys Factories & Extended Complex Hubs XTM :: Saint-Ashley Armegeddon :: Yes :: 2.5 :: 15/11/2007
Assassins Guild :: Cycrow :: Yes :: 1.60 :: 07/08/2006
Attack All Enemies :: Gazz :: Yes :: 0.51 :: 15/01/2008
Auto Preacher :: Nividium :: No :: 1.01 :: 17/09/2007
BBS Blueprint Offers :: LV :: Yes :: 1.1 :: 17/01/2008
BBS Extras :: Cycrow :: Yes :: 1.61 :: 04/12/2006
BBS Race Reparations :: eladan :: Yes :: 1.01 :: 14/12/2007
BOF Drones Plus :: BOF :: Yes :: 2.0 :: 20/04/2007
Bail Signal Extension :: voxol/xfir01 :: Yes :: 2.1 :: 18/08/2007
Boron-Paranid Regenerative Hull Systems :: Zurechial :: Yes :: 1.41 :: 24/07/2006
Bounty Hunters Guild :: Cycrow :: Yes :: 2.80 :: 24/07/2007
Claim Unknown Sector :: Lazerath :: Yes :: 1.06 :: 03/01/2008
Crystal Free SPP :: Anarkis Federation :: Yes :: 1.01 :: 04/11/2006
Fix Flying Wares :: eladan :: Yes :: 1.02 :: 07/11/2007
Jump To Me Command :: Cycrow :: Yes :: 1.20 :: 12/08/2006
Jumpdrive Delivery :: LV :: Yes :: 1.5 :: 10/02/2008
LV's Cheats :: LV :: Yes :: 1.4 :: 15/09/2007
Local Trader plugin :: Dr Xavia :: Yes :: X3.1.2 :: 17/11/2007
Mercenaries Guild :: Cycrow :: Yes :: 2.90 :: 13/03/2007
Nividium As Secondary Resource :: Nividium :: Yes :: 1.0 :: 07/09/2007
Nividium Mines :: Cycrow :: Yes :: 1.00 :: 28/11/2006
Numeric Ranks :: Gazz :: Yes :: 1.00 :: 28/05/2007
PiloteIA III :: Azz :: Yes :: 3.56 :: 17/08/2007
Player Friendly Equipment Docks :: Voxol :: Yes :: 1.0 :: 20/04/2007
Player Response Fleets :: LV :: Yes :: 1.0 :: 13/02/2006
Race Military :: Cycrow :: Yes :: 1.10 :: 15/08/2006
Race Response Fleets Final :: LV :: Yes :: 1.7 :: 03/12/2007
Remaining Missile Counter :: Dusty :: Yes :: 1.00 :: 21/10/2007
Salvage Claim Software :: Cycrow :: Yes :: 1.05 :: 29/06/2006
Salvage Extension Commands :: Voxol :: Yes :: 1.2 :: 02/07/2007
Salvage Network :: TECSG :: Yes :: 2.8 :: 19/10/2007
SartCorp: Ship Commissioning Software :: Sartorie :: Yes :: 1.2 :: 15/03/2008
Scrap Ship at Carrier :: eladan :: Yes :: 1.00 :: 04/10/2007
Ship Clamper :: BOF :: Yes :: 1.0 :: 28/11/2007
Station Trader :: Naffarin :: Yes :: 1.26 :: 17/12/2006
Universe Explorers :: Fallen :: Yes :: 0.8 :: 02/03/2008
Xai Corporation Advanced Money Transfer (AMX) :: Dr Xavia :: Yes :: X3.1.0 :: 02/04/2007
Xai Corporation AutoMining (AutoM) :: Dr Xavia :: Yes :: X3.0.2 :: 23/04/2006
Xai Corporation Fleet Support Ship Software (FSUP) :: Dr Xavia :: Yes :: X3.2.15 :: 21/03/2007
Xai Corporation Navigation Override System (NOS) :: Dr Xavia :: Yes :: X3.1.3 :: 02/04/2007
Xenon Migration :: Cycrow :: Yes :: 1.40 :: 09/01/2007
Xtended Mod Scripts :: The Xtended Team :: Yes :: 0.7.3 :: 03/09/2007

hopefully that will help possibly narrow down what might be the problem cause. and this script list changes from time to time as i see new scripts and go ooh want to try that :lol:

Legionnaire
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Zero Tolerance
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2 things I noticed

Post by Zero Tolerance »

Hi,

I don't know for sure if anyone else beat me to it (I've lost track during 17 pages) but I'vew noticed 2 things:

1: Minor issue: while claiming a ship the text still reads "250m" - this should be "1km"?

2: move to coordinates doesn't work - or i'm inputting the coordinates wrong.
If I input 125 enter ; 0 enter ; 0 enter -> my ship doens't go to 125km,0km,0km

Am I doing something wrong?

The script works fine for the rest - finding/claiming ships and getting to crates.

Greetz, Zero T :?
Do not meddle in the affairs of dragons. For thou art crunchy an taste good with ketchup.
Notice: My website is not always up and running - mostly during the day, but not always - will change soon.
Legionnaire
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Post by Legionnaire »

@ Zero Tolerance

1. Now you mention it i see that as well, didnt think anything of it.

2. you need to enter in meters even though the co-ords are given in km...

so it would be 125000 enter, 0 enter, 0 enter

hope that helps

Legionnaire
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TECSG
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Post by TECSG »

Hi Zero Tolerance, Legionnaire;

The claim script originally had a 250m range, but was increased because of the HUGE size of some of the ships in XTM.

Yes, coordinates are in meters, the reason for that is that some of the freebie crates don't show up until you're less than 400m from them.

I'll update the range in the readme though, thanks for that guys.

EDIT: The readme did say 1,000m, but further down (under the update for V2.7). Still, I've changed the first statement where it said 250m) as well now.
Pogi
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Post by Pogi »

Hmmmm..I think TreasureHunt has a feature in it where some ships show up looking like they have bailed, but with their pilots still in them...This would cause a notority drop if you try and claim them..By design I believe.

I don't run RRF, but I do run TreasureHunt...But, if I remember correctly, RRF also does this too...Maybe something LV designed into them..don't know for sure though...Cheers
X3..The most fun a man can have...With his clothes on.
Legionnaire
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Post by Legionnaire »

@ TECSG

the range of 250m is also printed to log book if you try to claim a ship from out side 1km , so that might possibly want tweaking, just to keep everything 'correct' as it were.

Legionnaire
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TECSG
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Post by TECSG »

Hi Legionnaire,


Thanks, will update that too.
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Zero Tolerance
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Finding Crates

Post by Zero Tolerance »

Hi,

This script finds all crates that are flying in the sector i'm visiting, right?

That includes the so called "Pandora's crates"?

I myself think so - I found an 10xengine tunings the first 10 minutes in the game - so my mercury now goes 150 instead of 100.

Asking just to be sure.

Zero T
Do not meddle in the affairs of dragons. For thou art crunchy an taste good with ketchup.
Notice: My website is not always up and running - mostly during the day, but not always - will change soon.
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TECSG
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Post by TECSG »

Hi Zero Tolerance,

The 'Detect Crates' routine will find any 'freebie' crates, wares/products (dropped from ships) or equipment/shields (from battles).

I've not heard of 'Pandora Crates', presumably they're booby-trapped. The script would detect and target them as normal... Makes like a bit more exciting though, doesn't it!

I've found several booby-trapped crates myself, so generally a good idea to save before going after something that seems 'too good to be true'... :)
Legionnaire
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Post by Legionnaire »

the Pandora crates are named after the bbs messages about the argon explorer vessel the pandora something noticing a crate in a 'random' sector far from the eliptic. apparently theres 4x 10 rudder optimizations, and 4x 10 engine tunings, these will go past the theoretical maximum tunings of anyship. and i believe they are stock egosoft not mod based


Legionnaire
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TECSG
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Post by TECSG »

Hi Legionnaire,

Thanks, vaguely remember something about that, but didn't know about the crates.

If the crates exist from the start of the game, the 'Detect Crates' script should tell you if you enter the sector with one in. I would think that the crates are only generated (or at least re-generated) once you accept the mission though.

That is of course assuming that the Pandoa Crates are really crates, and not some special object.
Legionnaire
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Post by Legionnaire »

theyre not missions, just crates that are floating up to about 200km from sector centre and yes your script does detect them if your using the detect crates in ship advanced commands

so hows the updating going changing the enties to 1km from 250m ?


Legionnaire
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TECSG
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Post by TECSG »

Hi Legionnaire,

I'm sure I've come accross some of those crates, (I've been through every sector at least once!) but I can't remember finding one!

I've updated (and uploaded) the range changes (just a simple change to the text), but there's no need to download it in a hurry, as it's still essentially the same version as you already have.
Legionnaire
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Post by Legionnaire »

ive youve gone to the hard work of editing the script and reuploading it of course im gonna redl it and re-install it

thanks :)

Legionnaire
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TECSG
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Post by TECSG »

Hi Legionnaire,

Thanks. Let me know if you find any problems with it.

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