
This project aims as first to continue the cosmetic enhancement started with my Backgrounds Mod
This time the planets are under study, some new planets have already been finished (see pics below)
But the goal is bigger, a complete redifinition of the galaxy according to a continuum concept, i.e. getting rid of the box-sectors.
I already managed to create contiguos sectors that are connected not by a gate but by a jump area, practically I've spanned an entire sectors into (upto) 5 sectors.
Planetary areas are now composed by 1 inhabitable core planet + its moons, and you can smoothly travel from one to the other just pointing to the direction of the celestial body or targeting the transfer area
Each planetary region is connected to another planetary region (let's imagine earth to mars to jupiter), each composed as the above (planet + moons). You can travel from region to region after reaching the external moon of a region, then HAVE TO FLY IN UNCHARTED SPACE TO REACH NEXT PLANETARY REGION
All these regions are part of a solar system (so same sun and backgrounds) and are connected as said.
Gates are still there but, as they should be, they are big powerfull artifacts that make possible to jump from system to system. The galactic jump is thus possible only from one of the regions, usually the home planet, and the place where these marvelous gates are is HEAVLY patrolled. THERE IS ALSO A LONG ROUTE BETWEEN SYSTEMS THAT YOU CAN FLY THROUGH, IT IS NEVERTHERELESS A ROUGH UNCHARTED SPACE FULL OF DANGERS...
As example, you can jump via gate from Earth to the main planet of Epsilon Eridani, but have to travel sub-light if you want to explore moons and other planets of the system.
a sample form the newly designed ARGON system
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Let's summarize: there are 3 levels of travels,
*from planet to moons (simply fly there, transfer areas),
*from planet to planet in-system (through EMPTY SPACE),
*from system to system (via jumpgates OR EMPTY SPACE)
some game footage, as you can see you can practically target a planet or moon and coomand the ship to go there
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Then, of course, all the features introduced by the (no more availavble) Realspace Galaxy Mod, i.e. ships flying faster, long range guns and sensors, steering and manouvrability heavly affected by mass and engines, etc.
Speed is limited for all ships at 999 m/s (I AM MEDITATING ON REDUCING IT TO 499..) otherwise the AI gets crazy, this together with 10x seta is nevertherless not enough to travel the distances.
Jumpdrive will be still available but only with capital ships and will be the advanced (Cycrow's) so doesn't take into account the gates but simply jump from place to place at wish, smaller ships will have to use the above said connections. probably the XXL frighters will also mount a jumpdrive, that has to be very expensive thou.
For sub-light travel, since the distances are now very big (4000 km each sector and it is only a part of a planetary region), a slipstream drive will be necessary. Cycrow has made one so if it is still available that one will be included.
Traveling the distances means a lot more ambushes by pirates and secrets bases can occour, just imagine how Freelancer is, maybe even some secret wormhole could be added
The mod is 80% accurate work on galaxy setup, it takes a lot to create contiguos sectors with relative planets/moons. Stations are not casual but strictly related to the role of the sector inside the map, etc.
As it is in the air, this project will probably merge with the New Horizon Mod so to benefit from all its ships, etc.
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Scripts, etc. that will be probably included:
* Slipstream Drive (kinf of seta but working on single ship), by Cycrow
* Advanced Jumpdrive available only as XL, by Cycrow
* Advanced thruster controll (if working), to shut off the inertial dumpners (very usefull for high speed fightings), by Cycrow
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% completeduptonow:
- 25% of the map (Argon SYSTEM),
- finished and working invisible transfer areas
- finished and working transfer stations
- many small cosmetic improvements (asteroids, belt, planets)
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Here I'll list all the issues/problem I'm facing, hoping in some good hint!

- I managed to create half-size planets that can occupyt the space of a sector (very nice, you can travel from lighted to dark surface, since SUN STAYS REALLY BEHIND THE PLANET) but dont' know if NP ships are able to cross the sector bypassing this huge object at the center
- eventually, instead of using transfer stations for region to region jump, I was thinking in using some kind of TRANSFER SHIPS, as an old Mammuth where you dock and get transferred to the next planet region, but if it can work for small ships what about NPC capital ships, do they manage to use jumpdrive if this "virtual gate" is so small or do they try to use it and get crashed?
[!! Note!!] Even if I finally seem to have a decent understanding of X3 files structure etc. and am confortable that, given time, this project will be realized as it is explained, .... SCRIPTING is my weak point, better to say my NULL point, I don't know anything!!! SO ANY HELP IN THIS MATTER WOULD BE APPRECIATED, expecially AI IMPROVEMENT!
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Some pics of the new planets
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as eycandy on "planet research" a pic that shows the same moon using different shaders (so bump and spec): left: the new one, right: the vanilla one
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...uploading further infos....