Ship/Factory 3D Models and Stats Viewer version 1.1.1.6 (spoiler?) NEW VER. APR 07

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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jlehtone
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Post by jlehtone »

halo112358 wrote:This is why there are 'dead zones' where turrets will not fire, if place your camera forward of the turret and with the same rotation you'll always have the full half sphere to fire within.
So, for example, if I set camera to -89/0/0 and guns to +89/0/0 that leaves a two degree band to fire on? However, it will still be +/- 90 wide on the perpendicular axis?
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halo112358
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Post by halo112358 »

jlehtone wrote:
halo112358 wrote:This is why there are 'dead zones' where turrets will not fire, if place your camera forward of the turret and with the same rotation you'll always have the full half sphere to fire within.
So, for example, if I set camera to -89/0/0 and guns to +89/0/0 that leaves a two degree band to fire on? However, it will still be +/- 90 wide on the perpendicular axis?
Yes, exactly.

The annoying thing is this: you'll be able to rotate the camera all around it's possible hemisphere, but you'll only be able to fire in your 2' band.

I really (really :evil: ) wish that they'd locked the camera to the allowed firing range, that would make turrets much less confusing.
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PLaCiD
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Joined: Wed, 23. May 07, 11:43

Post by PLaCiD »

Hi

Just a quick question, installed the viewer fine, it's loads ok but it doesn't scan for the files like it says in the help file and i cant open any *.bod files or anything. How do i force a scan?

TIA
Deleted User

Post by Deleted User »

Did you have an X3 installation that no longer exists,
what's your current X3 installed path?
ie The only way I can see this happening is if the prog. detects a
registered X3 install, that is now invalid, so it doesn't ask for the
path.

Either way the yellow open-file icon should open a browse dialog
so you can select an extracted file (ie extracted using doubleshadow's X3ModManager).
PLaCiD
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Post by PLaCiD »

C:\Program Files\DeepSilver\X3 Reunion

It's the first time i've ever installed/played X3. Its only been installed for just over a week.
Deleted User

Post by Deleted User »

Crikey, that was quick,

Thats the standard install location, so there shouldn't be any problem,
except there obviously is.

Are you familiar with regedit.exe,
ie there should be an entry in your registry
HKEY_LOCAL_MACHINE\SOFTWARE\DeepSilver\X3 Reunion\
a string INSTALL_DIR
which should in your case be
C:\Program Files\DeepSilver\X3 Reunion

Is the XModels3DViewer1.1.x.x.exe file in the same directory as the
X3.exe file?

Got to go back to work.. back this evening
PLaCiD
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Post by PLaCiD »

Ahhhh that's why, i didn't know it had to be installed in the same directory as X3 haha sound i'm gonna go have a play now. I'll let you know what i think
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ChemODun
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Post by ChemODun »

Great program.
But after installing Xtended mod, I have error when it read 10.cat(dat).
Any comments?
Multiply entropy by absolute zero

Freedom in space
Deleted User

Post by Deleted User »

Yes, I had problems with XFP & XTM like that as well.

I've fixed that ready for the next release,
but I've also noticed a couple of other thing that the new XTM & XFP
versions are showing incorrectly, so I'm going to have a closer look.

Here's an iterim 'hot fix' so that you can at least view something:
http://www.Exogenesis.co.uk/XModels3DViewer_1.1.2.2.exe
(848 KBytes)


It's just the exe file, so copy it into the same directory(ies) that you've
currently got the model-viewer in, you'll have to make you're own desktop link etc,
cos it's a different .exe filename to the one you've curently got.

Be aware some odd things may show with certain ships (esp. gun laser-indicator positions),
until I can get them sorted out.
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ChemODun
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Post by ChemODun »

Dave Toome wrote:Yes, I had problems with XFP & XTM like that as well.


Here's an iterim 'hot fix' so that you can at least view something:
http://www.Exogenesis.co.uk/XModels3DViewer_1.1.2.2.exe
(848 KBytes)
thanks. it's works!!!
Multiply entropy by absolute zero

Freedom in space
Deleted User

Post by Deleted User »

From thread the thread "To spray or not to spray??" :
http://forum.egosoft.com/viewtopic.php? ... 73#2153173
it seemed like a fun idea to support spray shop,
heres a Pirate Falcon in party mood :

[ external image ] [ external image ]
[ external image ] [ external image ]

Operated with the spray icon in bottom toolbar, brings up the little sprayshop dialog above.
[ external image ]

download:
http://www.Exogenesis.co.uk/XModels3DViewer_1.1.2.3.exe

Again this is just the exe, just do as it says 2 posts up, to have this ver. (as well as v1.1.1.6).
(still haven't fixed some XTM glitches)
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Carlo the Curious
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Post by Carlo the Curious »

Nice one.

Soon the X-verse will fear my pink Dragons, oh yes!
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surferx
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Post by surferx »

Dave Toome wrote:Yes, I had problems with XFP & XTM like that as well.

I've fixed that ready for the next release,
but I've also noticed a couple of other thing that the new XTM & XFP
versions are showing incorrectly, so I'm going to have a closer look.

Here's an iterim 'hot fix' so that you can at least view something:
http://www.Exogenesis.co.uk/XModels3DViewer_1.1.2.2.exe
(848 KBytes)


It's just the exe file, so copy it into the same directory(ies) that you've
currently got the model-viewer in, you'll have to make you're own desktop link etc,
cos it's a different .exe filename to the one you've curently got.

Be aware some odd things may show with certain ships (esp. gun laser-indicator positions),
until I can get them sorted out.
I installed the viewer into my X3 reunion dir. Then ran this. It says "The app has failed to start b/c x2fd.dll was not found. I can see 1.1.1.6 viewer in the directory. What am I missing here?
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Deleted User

Post by Deleted User »

The files installed to the X3 directory by
XModels3DViewerInstaller_1.1.1.6.exe
should be:

d3dx9_29.dll
MFC71u.dll
msvcr71.dll
x2fd.dll
XModels3DViewer_1.1.1.6.exe
(it also uses zlib1.dll, but this is part of Egosoft's X3 installation).

The 'hot patch' XModels3DViewer_1.1.2.2.exe should be put in the same directory.

If the install was corrupted on download, or went wrong for some reason,
somehow maybe x2fd.dll is missing, try reinstalling it again.
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surferx
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Post by surferx »

Dave Toome wrote: The 'hot patch' XModels3DViewer_1.1.2.2.exe should be put in the same directory.
Well it was a easy as that. I was trying to run 'hot patch' this from my desktop. Now that I have XTM there are a bunch of new ships to check out. Thanks Dave.
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Realspace
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Post by Realspace »

LINKS or SITE DOWN??? :evil:
Aesir
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Post by Aesir »

Realspace wrote:LINKS or SITE DOWN??? :evil:
Site domain is up. Links were taken down, according to the home page.
-æsir
exogenesis
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Back again

Post by exogenesis »

Just to let anyone who's interested that the download links in the first post were down, & are now back up.
Last edited by exogenesis on Tue, 13. Nov 07, 02:19, edited 1 time in total.
maxrsp
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Post by maxrsp »

Sorry all for bumping this thread pointlessly, but I have to give props to Dave for this tool...

Great job!!! Thanks alot for this slick tool.
exogenesis
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Post by exogenesis »

Thanks,
it keeps occurring to me to add several possibly useful little bits & pieces,
to make a worthwhile update.
- the last thing I wanted myself was 'highlight or list ships that fit named weapon'
(& fix some glitches of course, + already have some significant speed-ups).

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