X³ Reunion - Bonus pack 3.1.06

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Cycrow
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Post by Cycrow »

the change most liky happened as a result to the Bala Gi patch. As the Signature scrambler used the same slot os the explorer software, so the explorer software changed the slot it used.

u could always change the taxi software to use EMP instead ?
as its best to keep the standard wares for the Signed scripts
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SymTec ltd.
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Post by SymTec ltd. »

I might just kick the software from the script and have it use the explorer software instead... (which ist just deleting about 20 lines of code)

Now, my script index-queue really starts building up... as soon as that topic gets opened again, there will be a very long post from my side ;)
esse
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Post by esse »

I've registered my game to my account, but I can't download the bonus pack, as it says "you must register your account".

Huh?
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Post by SymTec ltd. »

ORIOLE
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Post by ORIOLE »

It is a pity that the Station Manager does not allow freighters to use their jumpdrives :!:
:(

Therefore, should I use Commercial agent instead?
Cycrow
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Post by Cycrow »

if u want them to use jumpdrives, then yes u can use Commerical Agent.

however, if ur using unsigned scripts as well, u could use the Advanced Jumpdrive, and set the auto jump command ur your trader, then the station manager ships will also jump
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halo112358
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Post by halo112358 »

I've had some random lockup problems that seem to be related to Lucike's missile defense mosquito - when I start the command on other ships (not [PLAYERSHIP]) I eventually have lockup trouble. When I avoid using MDM my game is OK (zero lockups for many days).

Usually when I run MDM I use it on my TS's & UT's, the playership and other major targets (carriers: M6, M1/M2/TL). I notice that the lockup problems become particularly bad when I leave a ship running MDM docked for an extended period of time. I have never used the convoy MDM script.

I've looked at the code, I think one thing is missing - MDM doesn't check to see if [THIS] is docked, it just executes blindly. I think this is somehow related to the lockups I've seen.

If you'd like I can hack in some [DOCKEDAT] checks into the script and test to see if my lockups resolve. :D
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Skorne Tet'Zu
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Compatability Question

Post by Skorne Tet'Zu »

Is this Bonus Pack compatible with the Current version of DDRS? (or am I suppose to ask if: DDRS is compatible with this Bonus Pack (smile)).

Also... probably an obvious answer... But - If I'm using scripts which are in this bonus pack, should they be turned off first? Also... is it enough to Disable the scripts in the Cycrow Script Manager - or are there more aggressive steps which should be taken?

Advanced Thanx...
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moggy2
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Post by moggy2 »

DDRS, don't know. You're better off asking them. It should be though.

Yes, turn off the unsigned versions. Using the disable feature in Cycrow's mod manager should be enough.
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ChemODun
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Post by ChemODun »

Hi.
Are you now about bug in BBS messages (Bonus Package 3.1.0.5)about secret containers (exactly engine.tuning).
In script, what proceude bbs message about founded secret container exist next code

Code: Select all

$list = array alloc: size= 6
$list [ 0 ] = "...rudder.optimisation#1"
$list [ 1 ] = "...rudder.optimisation#2"
$list [ 2 ] = "...rudder.optimisation#3"
$list [ 3 ] = "...rudder.optimisation#4"
$list [ 4 ] = "...engine.tuning#1"
$list [ 5 ] = "...engine.tuning#2"
$list [ 6 ] = "...engine.tuning#3"
$list [ 7 ] = "...engine.tuning#4"

* Auswuerfeln welches Paket genutzt werden soll
$Random = = random value from 0 to 8 - 1
$...Var =  $list [ $Random ]
Becouse size of array $list defined as only 6, when $Random has value
6 or 7, variable $...Var had undefined or null value, and pylot never has
true message about two last engine tuning secret containers.

P.S. Some var and values are changed for security reason :-)

P.P.S. If it known baug and already fixed - sorry.

P.P.P.S. A was made some fix for this, if it's need - I can public.
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Robert Foster
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Post by Robert Foster »

Hi, Just FYI.

Please read signature.


even though soon I will be purchasing X3.
but still , tiny problem with BTF v1.0 as signature informs.


Also, in your demos, there is alot of improper grammer and mispellings in the BBC's,
and only efx can be heard in audio and nothing else. no voices or nothing.
Just wanted to inform you about this.


thanks.
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LV
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Post by LV »

send a PM to The_Abyss or CBJ
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ChemODun
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Post by ChemODun »

LV wrote:send a PM to The_Abyss or CBJ
Sorry, it's reply for me?
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Lucike
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Post by Lucike »

@ChemODun

I will fix this.
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mnanderson
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Bonus pack manual

Post by mnanderson »

I needed a printed reference for the Bonus Pack scripts that I can use while in game. I have formatted the documents for the Bonus Pack as a PDF which can be printed (double sided) and stapled to create a booklet style manual. I'd like to contribute the PDF to the community; any suggestions as to where I could upload the file? It's 391KB in size.
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moggy2
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Re: Bonus pack manual

Post by moggy2 »

mnanderson wrote:I needed a printed reference for the Bonus Pack scripts that I can use while in game. I have formatted the documents for the Bonus Pack as a PDF which can be printed (double sided) and stapled to create a booklet style manual. I'd like to contribute the PDF to the community; any suggestions as to where I could upload the file? It's 391KB in size.
Xai Corp. can host it.

If register and logon you can create a new handbook page and attach a file to it.
mazzox
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Post by mazzox »

Has anyone actually been able to find the "cartel shield hacker" thingy yet ?
I've been to every pirate station I could find and not one of them had it!!
Is it offered in a BBS entry or as a ware in the station ?

Edit: I searched EVERY pirate base, also loaded up my game in scorp's map software and double checked EVERY damn pirate station.. no shield hacker =(

I got the logbook message that the script is installed.. I just dont get it =(
Edit: I am using XTM .7a, could there be a conflict of some kind ? Anyone else using XTM and the bonus package ? Any help / info would be appreciated!
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moggy2
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Post by moggy2 »

mazzox wrote:...
Is it offered in a BBS entry or as a ware in the station ?
...
It's a ware for sale.

It could be on sale at any pirate owned station, including the Pirate Base in Xenon Sector 597 and the Anarchy Port, in vanilla X3. For XTM I've no idea whether there are any stations owned by the Pirate race, but if there are it could be any one of them.

The location might also change each time you load the game.
mazzox
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Post by mazzox »

moggy2 wrote:
mazzox wrote:...
Is it offered in a BBS entry or as a ware in the station ?
...
It's a ware for sale.

It could be on sale at any pirate owned station, including the Pirate Base in Xenon Sector 597 and the Anarchy Port, in vanilla X3. For XTM I've no idea whether there are any stations owned by the Pirate race, but if there are it could be any one of them.

The location might also change each time you load the game.
..Which makes it pretty much impossible to find, then; Since XTM adds a a dozen pirate sectors and several dozen pirate stations. And on any given load it 's in only ONE of those stations.. :cry:
[Not very easy to find in vanilla X3 either, I must say..]

Does the ware appear only in explored sectors' stations or any that are in the game ?

Maybe i'll have to just script myself a shield hacker and remove say.. twice the normal price from my account.. Can you tell me what the price is :o ?

Maybe the script could be modified so that the ware appears only in the vanilla sectors' stations ? This would make life much easier for people using mods.

Edit: Scorps map program revels all sectors including all stations and the wares they stock. It even shows custom added wares from XTM like heavy missile launcher, 500mj shield ect fine, but I did not find anything searching for "cartel" or "hacker" ect. Its simply not anywhere to be found! I'd appreciate if you could tell me the ware-name of the cartel hacker, atleast =)
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Post by jlehtone »

mazzox wrote:..Which makes it pretty much impossible to find, then; Since XTM adds a a dozen pirate sectors and several dozen pirate stations.
My vanilla game has at least 14 Pirates Bases in addition to the Pirate Port. So even in vanilla the chance to find it from nearest outlet is one in fifteen. XTM sure sounds much more "fun". And, the Cartel has a chance to move on every reload. :P
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