[SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Moderator (Script&Mod)
- Posts: 22437
- Joined: Sun, 14. Nov 04, 23:26
did u have the older version before, then updated later ?
if so, its possible some of the bounties are runnign the old version of the script.
what u can do is goto the AL settings and disable the bounty huners settings, this will remove them from the world.
then just renabled it and new bounties will start to be created
if so, its possible some of the bounties are runnign the old version of the script.
what u can do is goto the AL settings and disable the bounty huners settings, this will remove them from the world.
then just renabled it and new bounties will start to be created
-
- Posts: 576
- Joined: Wed, 28. Dec 05, 14:09
-
- Posts: 576
- Joined: Wed, 28. Dec 05, 14:09
-
- Moderator (Script&Mod)
- Posts: 22437
- Joined: Sun, 14. Nov 04, 23:26
New Update 2.70
New Update available
V2.70
* Fixed tracking information for captured ships
* Rewritten bounty control scripts
* Added bounty hutners guild Headquaters
* Joining guild is only avaialble from headquaters
* Added guild promotion LCD display
* Added Tracking Information LCD Display
* Added having to capture astronaughts
* Added claim bounties back at guild stations
* Added sector coordinates to bounty display
* Some bounties will not lose you any notority, but they are random
Requires you to capture bounties that eject and take them back to the bounty hunter guild station.
Any bounties you kill you have to claim at the guild stations as well.
I Suggest disabling the AL setting for bounty hunters and reenabling them for all the new changes to take place
V2.70
* Fixed tracking information for captured ships
* Rewritten bounty control scripts
* Added bounty hutners guild Headquaters
* Joining guild is only avaialble from headquaters
* Added guild promotion LCD display
* Added Tracking Information LCD Display
* Added having to capture astronaughts
* Added claim bounties back at guild stations
* Added sector coordinates to bounty display
* Some bounties will not lose you any notority, but they are random
Requires you to capture bounties that eject and take them back to the bounty hunter guild station.
Any bounties you kill you have to claim at the guild stations as well.

-
- Posts: 293
- Joined: Wed, 23. Nov 05, 00:30
-
- Posts: 900
- Joined: Sun, 3. Sep 06, 00:08
Hallo englische Freunde^^
Ich versuche das mal zu schreiben per Übersetzer..was mir dazu einfällt:
Zitat Cycrow
Ich hoffe man versteht das!
Quelle: http://forum2.egosoft.com/viewtopic.php?t=156088
Ich versuche das mal zu schreiben per Übersetzer..was mir dazu einfällt:
Zitat Cycrow
8. Plans for new versions:
This are some ideas which I would put with pleasure in other versions:
* To get the reward also real, one must fly back to the commercial station
* Add from rewards on the head of the player which reward hunters NPC want to collect
* News BBS, the achievements of the player appreciates
* Insertion of the "super-rewards" which appear seldom and only for players with high guild rank are
* To bring reward hunter NPC, to equip her own ship and to improve
* Support ships for reward hunters NPC add
To promote the movement a little I start sometimes. I wait, actually, for the new version, before I I this instal ..., however, point 8 is interesting and does lust on MORE!
8. Plans for new versions:
This are some ideas which I would put with pleasure in other versions:
Rate:
to get also real * around the reward, one must fly back to the commercial station
Negatively. Is not important anyhow and unreal. Please, do not insert with. In the digital space age this point is only hardly conceivable or Is perhaps realistic not at all. Please, leave out
Rate:
* Add from rewards on the head of the player which reward hunters NPC want to collect
Positively. There one must also pay attention to his dear BOTTOM. Indeed, I find this these specific attacks of the NPC hunters only may come if an order is. On the part of governments etc.
Perhaps it would be also to be found out very nicely who was the principal. Maybe while one inserts an interactive dialog.
Example: NPC jump to one in the sector and attack, then I broadcast them in what has to do this. Then say to me
" On them a reward of 100 millions Credits was put out. And now they will die. "
Then I have perhaps answer possibilities like this:
" Who is the principal?
etc. ......
Or one after dam successful fight ... a container finds with a document. Where then draufsteht who was the principal.
Rate:
* news BBS, the achievements of the player appreciate
Positively. Maybe all from 1 to 2 Ingamestunden different news.
z.b.
- reward hunter ranking list
- reports of experience / results
- reward hunter contest
representation of some characters of the reward hunters
Rate:
* insertion of the "super-rewards" which appear seldom and only for players with high guild rank are
Positively. To compete against the best, one must be first himself one the best ^^. If one can explain with the help of the reward ranking list.
Rate:
to bring reward hunter NPC to it *, to equip her own ship and to improve
Positively: KI itself steers is the always best and most dangerous
Rate:
* support ships for reward hunters NPC add
Positively: As a mercenary I am able to also or have also mostly a fleet of spaceships.
P.s. PLEASE ME ABOUT THE NEW VERSION ... it hopes soon comes
Ich hoffe man versteht das!
Quelle: http://forum2.egosoft.com/viewtopic.php?t=156088
-
- Moderator (Script&Mod)
- Posts: 22437
- Joined: Sun, 14. Nov 04, 23:26
This is already in the current version, when you capture a bounty you have to return them alive to the guild stationsSkywalker77 wrote:Rate:
to get also real * around the reward, one must fly back to the commercial station
Negatively. Is not important anyhow and unreal. Please, do not insert with. In the digital space age this point is only hardly conceivable or Is perhaps realistic not at all. Please, leave out
-
- Posts: 23
- Joined: Tue, 8. Aug 06, 09:34
Not working in XPF-mod
Hi,
I've installed the Exp.Fusion mod and the script pack. Bounty hunting is one of the things I like a lot. But there is nothing happening! The AL settings are on, and I have seen 4-5 Bounty Hunters (in nice yellow) in a few sectors. But so far I've been to 50-60 sectors, and not a single bounty hunter HQ - not even in Guilds Heaven (which I assumed would be a fairly safe bet for finding one). And not a single mentioning of the Guild in messages on trading stations.
What I do have is several sectors with 2 or more shipyeards, where the second whipyard is basically empty. Is there a connection?
Gunslinger
I've installed the Exp.Fusion mod and the script pack. Bounty hunting is one of the things I like a lot. But there is nothing happening! The AL settings are on, and I have seen 4-5 Bounty Hunters (in nice yellow) in a few sectors. But so far I've been to 50-60 sectors, and not a single bounty hunter HQ - not even in Guilds Heaven (which I assumed would be a fairly safe bet for finding one). And not a single mentioning of the Guild in messages on trading stations.
What I do have is several sectors with 2 or more shipyeards, where the second whipyard is basically empty. Is there a connection?
Gunslinger
-
- Posts: 23
- Joined: Tue, 8. Aug 06, 09:34
-
- Posts: 50
- Joined: Thu, 23. Nov 06, 19:31
Sorry, my english ist not the best:
DL-Link works now, but i have a question to this script:
Does they work with the current patch, also Bala-Gi? I have installed DDRS-Mod, Merceneries and Bounty-Hunter, but when i completed a bounty-Mission, i become a Message with "ReadText 7121-902 - no Reward or anything else.
What's wrong?
DL-Link works now, but i have a question to this script:
Does they work with the current patch, also Bala-Gi? I have installed DDRS-Mod, Merceneries and Bounty-Hunter, but when i completed a bounty-Mission, i become a Message with "ReadText 7121-902 - no Reward or anything else.
What's wrong?
-
- Moderator (Script&Mod)
- Posts: 22437
- Joined: Sun, 14. Nov 04, 23:26
-
- Posts: 50
- Joined: Thu, 23. Nov 06, 19:31
-
- Posts: 50
- Joined: Thu, 23. Nov 06, 19:31