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General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Cycrow
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Post by Cycrow »

Ruut wrote:SETA is not a problem for lan game, just for online.
In lan when only all lan has enabled the seta it start and disable at any time one player disable it.
With less of 2-5 players seta is not a problem.

Jump drive at start can help in online world.
it really wouldn't work that way.
what if ur in a battle and someone turns on seta ?

and if you make it so everyone has to turn it on, then all players will have to be traveling at the same time, if some guy is in a fight then he wont want to turn it on so the others get stuck at slow speeds.

And as SETA's main use is to speed up traveling, it would make it pointless as most of the traveling you do with SETA unless you all agree to travel at the same times.

a better aproach would be to replace SETA altogether for some other form of traveling
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Post by Coshy »

esd wrote:
FireballX3 wrote:what about the jumpdrive idea? just provide everyone with a jumpdrive since the very beginning...offer more jumpedrive coordinates for sale in-game...or the ability to share them, to key them in manually in your navcom.

I think that wouldn't cause that chain reaction.
Wouldn't solve the problem, either.

Jumpdrives are gate-to-gate. SETA is for in-system.
Jumpdrives dont have to be gate to gate, do they? I seem to remember hearing about a mod or script that allowed you gate-less jumpdrive, or maybe it was energy-less jumpdrive, the more I think about it the less sure I am lol. Being able to pick a place in space to appear would resolve all the seta/travel related issues, as well as making 'gate camping' pointless.

'Course with the 'speshul' people that would camp gates, the ability to appear anywhere brings its own problems.

MMO's would be great if it wern't for all the people!
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Post by Cycrow »

Coshy wrote:Jumpdrives dont have to be gate to gate, do they? I seem to remember hearing about a mod or script that allowed you gate-less jumpdrive, or maybe it was energy-less jumpdrive
The Advanced Jumpdrive script is both gateless and energy less with the right upgrades.

but just coz its possible to do it, doesn't mean it fits in with the game ;)
Jumpdrives have been established gate to gate, so to add gateless you would need to at least push the game abit into the future. Of course, there are other ways to replace SETA
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mrbadger
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Post by mrbadger »

Cycrow wrote: Of course, there are other ways to replace SETA
Like super Space Kitten Drive?

You need a kitten capable of travelling faster then light, but I'm sure that's possible.

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Post by ZaphodBeeblebrox »

Mr Badger you have to stop looking at things thru the bottom of a rum bottle :P

OK so SETA can be dealt with in many different ways. The next problem is combat. Specifically, between players. So how do we deal with this.

1) What losses would the "dead" player sustain?
2) Should player to player combat be allowed in all sectors, or restricted to a few lawless ones?
3) What kind of race military / police response should the attacker expect?
4) What about formal agreed combat?
5) Should there be player combat areas where no losses are incurred?

Just a few questions as per usual....
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Post by mrbadger »

ZaphodBeeblebrox wrote:Mr Badger you have to stop looking at things thru the bottom of a rum bottle :P
ah no, this time it's looking at things after finding the solution to a particulerly troublesome bit of math.
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Post by FoubouT »

In my opinion, you guys are thinking too much. Keep it simple it is always easier.

Anyway about the SETA mode I suppose the best thing would be to replace the SETA by a docking computer type of device which could be applied to objects, stations, gates and ships and that would "teleport" you to the targeted place in a couple of sec. It would sort of cut the distance between your ship and the target and it should depend on your ship's speed. That would need quite a lot of programing but I'm sure egosoft's programers are more than capable.

That way if you are in a fight with another player and he or she tries to run away you can still follow them.

For fights it shouldn't be a problem but if a player dies he should automatically respawn in the last station where he was.

I don't what this idea is worth but I am sure it can be managed.

What do you guys think?
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Post by ZaphodBeeblebrox »

1> Ok, so you take off on your maiden voyage, you leave the protection of the station.

2> You are immediately attacked by another player who almost instantly kills you goto line 1:


Just how long are you going to play this game for?
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fiksal
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Post by fiksal »

I admit MMO's are cool, but online X3 doesnt have to imply that it's MMO.

MMO takes a LOT of people and puts them into the in the same universe. And then the problems start to arise about loging on/off, persistence, fairness, combat, scale and what not.

Which what X-OU is kinda supposed to be.
I however welcome just a multiplayer option for X3, or its successor.
To compare to MMO, - multiplayer can keep things simplier:
Have options that allow people to bring on their properties (to a degree) into a game - or let users figure that out before hand.
Persistence - server doesnt have to be on all the time - depends who's playing.
Fairness - simply polish some things in X3, and dont worry about people camping.
Scale/distance/travel - address SETA concerns.

ZaphodBeeblebrox wrote:
OK so SETA can be dealt with in many different ways. The next problem is combat. Specifically, between players. So how do we deal with this.

1) What losses would the "dead" player sustain?
2) Should player to player combat be allowed in all sectors, or restricted to a few lawless ones?
3) What kind of race military / police response should the attacker expect?
4) What about formal agreed combat?
5) Should there be player combat areas where no losses are incurred?

Just a few questions as per usual....
1. Reappear at last docked station or a shipyard is fine. Perhaps a compensation (like insurance) for lost ships. And allow players to configure the degree of 'reimbursement' before the game(server) is started.

2. Yes, just like now. I think though police/military forces are quite thin in the game, even for single player. More military/police ships need to be spawned when something happens.

3. Tougher responses, in general. I also think that perhaps a player should have a choice of what race to ally himself/herself with. This way if someone attacks you directly - it may hurt their rep with your race. I want to see that addition in singleplayer too.

4. A duel? That could be cool.

5. Player combat everywhere.

ZaphodBeeblebrox wrote:1> Ok, so you take off on your maiden voyage, you leave the protection of the station.

2> You are immediately attacked by another player who almost instantly kills you goto line 1:

Just how long are you going to play this game for?
Until you get sick of those guys and connect to another server, tell the moderator if against the agreed rules, or start your own server and call your buddies.
Let the X-OU worry about that.
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Post by FoubouT »

ZaphodBeeblebrox
PostPosted: Thu, 17. Aug 06, 17:51 Post subject:
1> Ok, so you take off on your maiden voyage, you leave the protection of the station.

2> You are immediately attacked by another player who almost instantly kills you goto line 1:


Just how long are you going to play this game for?
to address dis prob, i think a restrection system should b used. eg: your home station cant get attacked 4 da 1st 100hrs of game play. but overall i think 4 a game lik this, being played over da internet by 1000s of players there will always be problems.

i think this could work if it can be played over lan with friends, bcause it is much easier to control n common aggrements can b made. but the problem is eventually it will bcome boring, after all no one plays 1 single game in a lan party 4 more than 8hrs. and it will b same as homeworld if the players just gonna build n attack n dnt spend time trade.

so i know that its really cool if Egosoft do manage to put together a multiplayer version of X but if u think about it, its not the exactly the type of game that ment to be playd with multiplayer.
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Post by fiksal »

FoubouT wrote: so i know that its really cool if Egosoft do manage to put together a multiplayer version of X but if u think about it, its not the exactly the type of game that ment to be playd with multiplayer.
That's right. But that's why Multiplayer games can not be started from scratch. The game could start from one saved game, and then let people to import their players, properties and what not. Some things have to be negotiated in that case.
This way people can pick up their games where they left off, play together, disconnect, and continue playing by themselves until the next time.
And I see no problems in appearing/dissappearing ships and stations from game session to game session - God engine does it all the time :D

Oh well, maybe I am alone on this one
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Post by Ruut »

I was viewing more a cooperation in LAN.
To share the X universe with my friends when they want and be able to play an other party alone when they can’t connect.
X universe is good like he is actually.

I don’t want an online X universe.
Online world are too restrictive.
I just want to share pleasure moment with my friend, not with unknown’s players.
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Post by fiksal »

Ruut wrote: I don’t want an online X universe.
Online world are too restrictive.
I just want to share pleasure moment with my friend, not with unknown’s players.
Exactly

Perhaps, I am not alone then
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Post by CBJ »

Don't get too excited about the idea of LAN play. It has been indicated a number of times that the intended direction of the game series is towards an eventual goal of an MMO. There are a number of reasons why a LAN game is unlikely, ranging from the technical to the economic, but you'll have to trawl through some old discussions of this for the full explanations.
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Post by Chrisalis »

Just for the sake of argument, if X-Online goes through (I hope it does... eventually ^^) would you reckon that it would be better to have a few big and incredibly fast servers run by Egosoft to be able to withstand loads of players... or a load of small servers run by people that want to host a server themselves that can hold up to, say, 30 players?

I, personally, would go for the few big servers because I think it would be more exiting and more realistic... with more people to interact with and have fun with, make groups and corporations to make money... have your own fleet but with other players and not automated pilots... now that would be good.
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Post by handy388 »

most people overlooks one thing. When you make anything a MMO, the chance is that you won't be the king of universe anymore.

I do well in a single player shooter and save the entire platoon, will I do that in a multiplayer? No, the chance is I will be headshoted the second I spawn by some 1337 kids who plays all the time.

You aren't going to be the one who owns a fleet. Instead, the chance is you will be digging asteroid, flying UT and what no, and submit all you made to some clan leader in return for protection (this is already happening in Eve). You won't be able to solo anymore because people always look forward to cap your ship.

Capping actually exists in EVE, things like blocking the gate with couple of battlecruiser and threaten a ship owner "leave your ship or we will kill", etc.

lastly, there is a fine line between games and MMOs. by definition, MMO is addicitve and defines a lifestyle. If that's what you want, fine, but a lot of people perfer to have life outside of gaming.
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Post by FireballX3 »

Yeah, that's why I also think, simply WAN/LAN Multiplayer would be better than a big style MMO.

I want my friends to be able to join in as a wingman or as a battlecruiser commandant or whatever he (she?) prefers and then raid a xenon sector or building up some structures or even let him handle trading and do the capping and so on.

So you think X3 as singleplayer game is not/less addictive? :wink:


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Post by ZaphodBeeblebrox »


You aren't going to be the one who owns a fleet. Instead, the chance is you will be digging asteroid, flying UT and what not, and submit all you made to some clan leader in return for protection (this is already happening in Eve).
Given the fact that most people who play X games do so in order to rule the Universe, they are not going to play an MMO, where they end up as a "wage slave" to somebody else. We already have a job to fulfill that function.

An MMO in the style of Eve would clearly alienate quite a lot of the current fan base. Which returns me to the points I made earlier, giving a lot of thought to player v player combat, can stop a lot of the above problems.

Unrestricted player v player combat will always lead to the strong stamping on the weak. I for one don't want to play a game like that.
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Post by FoubouT »

Ok people that's all good and fun to talk about a possible online version of X but first before going any further ask yourselves that simple question:

Are you ready to pay each month a sum of money that will most probably be around 20$ to play a game on the net?

Personaly I wouldn't pay any money to enclose myself in a virtual world though the idea of interacting with so many people in such a great game is fantastic and though I am aware that many people do pay to play online games and enjoy it. But honestly I don't think it's worth it. Although I love video games and could spend hours playing, I'd rather use that money to go out for a drink with my friends (and possibly get a girl if I'm lucky:lol: ).

I doubt that if egosoft manages to put together a X online game, they will let people play it for free considering the price it cost to do such a thing.

On the other hand, having a LAN mode of X will be much more interesting because it is a once of investment that anybody can access but still there are some problems arising such as is it possible to have a "plug and play" server type that will allow players to play a game on there own and then share and evolve in it with other player via LAN whenever they want??
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Post by Ezequeel »

if XSeries ever gos online. i would say. change or take away the ability to build stations. or change it some how or just add and keep the pirates and khaks npc's to attack the stations in bigger groups more powerfull. but i would say change the ability to build stations on your own for online.

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