New! XFP V4.2 Ready for Download, also Trailer

The place to discuss scripting and game modifications for X³: Reunion.

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BDStyle
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Post by BDStyle »

downloading :)
killerog
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Post by killerog »

u have to start a new game
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spds31apocalypse
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Post by spds31apocalypse »

Great so far guys. fantastic mod
S31-Apocalypse
You Will all Beg for Mercy! In Vain!!
"Regis Mark V"
As a Human I will not Worship any being out there! I can not Lower myself !!
"Apoc"
Science wont destroy us, The followers of GOD abuses of it will.
"Apoc"
www.s31clan.com
Player.
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Post by Player. »

happycamper wrote:Great work! :o From what I read, however is it possible Observe to simply not select ddrs mod at start screen of X3? Or do I have to do a fresh install of X3 :?: Is it possible to uninstall a mod without messing things up :x such save games. btw I saved an original saved game with no mods enables except original then enabled the Xperiment mod after a game restart and it won't load :evil: does it have to do with the fact the new game is a non storyline game :?:
You can remove DDRS by deleting the files in the Mods forlder and in the T folder.

The DDRS scripts are all marked so you just have to delete them and thats it :)
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna :)
killerog
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Post by killerog »

spds31apocalypse wrote:Great so far guys. fantastic mod
glade u like it 8)
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Tselakus
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Post by Tselakus »

Northstar wrote:
We have heard a few reports for strange sounds from scripts but this is a new one and not experienced by anyone else afaik. I have not used the optional script pack yet so everything was fine in the 4 hours I played today. Tomorrow I will add the script pack and remove each one in turn see if I can find the problem.

The only probelm we had during testing in this regard was the missile not compatible nuicance voice. This is related to a particular script and we have almost narrowed it down.

Do you have any scripts running that were not included in the script pack? The ones in the pack we tested ok but anything else either conficts or is unknown.
It's a totally fresh installation, patched to 1.4.03
I had a look through all the readme's I could find in script manager but couldn't find anything that would account for it.

To be honest, if it was that much hassle I would go through disabling scripts myself to try and find it mate. Don't worry about it unless other people are getting the same problem - I'll live with it until I get more ships (I'm still exploring at the moment)
Saint-Ashley
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Post by Saint-Ashley »

I have a fix for the log spam I beleive. Im testing it at the moment. :)

Their was an old version of Cycrows Mass Driver Generator. Version 1.01 should be installed. :oops:

This will be fixed in the upcomming optional script pack, as well as a few other adjustments.
Tselakus
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Post by Tselakus »

Good spot :)

I've replaced the script with the up to date one and it's stopped
Dfeeds
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Post by Dfeeds »

hey just like to say great mod, i played the game for the first time in a while because of it

although I have two questions
1-how do I access the custom starts? I went into new game and didn't see any of them there so I'm guessing I have to look somewhere else (maybe run a script?)

2-what sector is the moon base located in, I really want to see it but don't have the time to look around for it
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Starbuster
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Post by Starbuster »

Northstar wrote:
Starbuster wrote:In the map I found on the projects homepage, there are two symbols defined:
Open Gates and Locked Gates
:?
I just cant see a difference ....

Can anyone please tell me, are there any locked gates in the map so I can mark them??

THX Starbuster
The special gates are the green circles indicating routes to special places.

The locked gaes have a thin red outline and only link the dark green sectors which are auctioned. The gates only appear if you win the auction bid. These ar up for auction one at a time until they are all gone. They will appear on the BBS when the script sees the player has enough money to bid with.

Hope this answers your question fully Starbuster :)
Indeed it does...

Sorry, I wasn't at home today... til now :P

That's perfect, now I can insert gate markers in my german map!

Thank you Northstar :thumb_up:

Best wishes
Starbuster
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt...!" [Albert Einstein]
Cycrow
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Post by Cycrow »

Dfeeds wrote:although I have two questions
1-how do I access the custom starts? I went into new game and didn't see any of them there so I'm guessing I have to look somewhere else (maybe run a script?)
you have to download them seperatly and install them. Once installed you need to goto custom game, and they will be listed in there, just select the one you want to start the game
Dfeeds
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Post by Dfeeds »

are those the scripts i have to install using Cycrows script installer?
killerog
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Post by killerog »

Dfeeds wrote:hey just like to say great mod, i played the game for the first time in a while because of it

although I have two questions
1-how do I access the custom starts? I went into new game and didn't see any of them there so I'm guessing I have to look somewhere else (maybe run a script?)

2-what sector is the moon base located in, I really want to see it but don't have the time to look around for it
did u download the custem starts.

if u did they should be under custem game.

if not make sure u followed the instructions right

the moon is in tol tree of life download the map from the download page to find it.
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killerog
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Post by killerog »

Dfeeds wrote:are those the scripts i have to install using Cycrows script installer?
yes use the link on teh download page to get his installer
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Dfeeds
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Post by Dfeeds »

alright i think i got it thanks for the help
Dark-Venom
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Post by Dark-Venom »

im not quite sure what caused this but my game has crashed twice since installing ( i know its a beta :P ) but i was in a Yaki Battle Cruiser just about to get into my Nova X2 to dock at the temple, i clicked on a few pirates, the first- a buster, the second- a falcon and then the third- a crash. the gane froze up completely and crashed to the desktop. i was in preist at the time.

it did something like this yesterday but i didnt think anything of it.

apart from that this mod is just HUGE i cant belive how much work has actually gone into it, the nav map is definately easier to udnerstand now that it is FLAT 8)
rizzo420
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Joined: Tue, 10. Jan 06, 18:12
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Post by rizzo420 »

Wowzers...5 hours of play time last night and I've only explored about 60 of the sectors. Can't wait to try for Earth.

Great job to all involved.

:D
Split Say AAAAAAAAA!!!

Cargo bay now contains: Elephant.
Waylander2
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Post by Waylander2 »

Ok great job guys, just one thing was looking at the map off your site and there is no difference at all between the locked gate symbol and the open gate even printed it out just to make sure. And the Xenon sectors come out kinda fuzzed up when u print them.

Other than that you guys have done a f***** really cool job on the mod will make me play it for another year now.

cheers
Waylander

i7 3930K @ 3.20
780GTX DC2
32gb of ram

Fantasy is more important than knowledge, because knowledge is limited...!" [Albert Einstein]
fud
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Post by fud »

Wow, there's actually a printable map? I almost feel bad I burned up an entire day at work making myself one.

:lol:
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etz
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italian version -> issues?

Post by etz »

hi, was wondering if there are any known issues with the italian version of the game. I see a lot of readtext msgs, especially for ships in shipyards. I did a clean install, patched to 1.403, followed your install instructions and used the latest script manager to use the script pack, I set to 39 the language used, checked the "t" directory to make sure all xml files have been cretaed in the 39 version, both as filename and "language tag".

thaaaanks
etz

P.S. If you need it, you could get an italian translator if you can help me out(!)

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