Because you forget the open-endiness factor of this game! In no way D3 and Q4 can be called 'open-ended', because player is basiclly stuffed in one small box and all that has to be calculated is what player sees. On the other hand X3 keeps track and refreshes every few seconds a whole universe with 100's of stations and resources and what not - the whole thing called 'living economy'. If the economy would have been built like in freelancer - with static values and randomized trafic where it matters only in players sector - i bet that the average performance gain would be huge! There would be even possible random sector generation...Terror_Squid wrote:'m not sure what's going on in-game code-wise, but the game runs far poorer than it should. The models and textures are amazing to be sure, but half the time everything is so far away that the game should run much better. As much as I love this game so far, it annoys me that equally graphically intensive games like Doom3 or Quake 4 run extremely well on my system, and X3 does not
Does the game not use any LOD models/textures, or do any polygon-culling? If not, those thing need to be implemented.
In essence it has nothing to do with graphics. Take a look at another open-ended game - OPF (Operation Flashpoint). It is 4 years old and still can lag on today's high-end systems on high settings. (BAS big tonali island - anyone?
