PATCH 1.4 Requests

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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silent1
Posts: 11
Joined: Sat, 3. Dec 05, 12:09
x3

Post by silent1 »

Terror_Squid wrote:'m not sure what's going on in-game code-wise, but the game runs far poorer than it should. The models and textures are amazing to be sure, but half the time everything is so far away that the game should run much better. As much as I love this game so far, it annoys me that equally graphically intensive games like Doom3 or Quake 4 run extremely well on my system, and X3 does not

Does the game not use any LOD models/textures, or do any polygon-culling? If not, those thing need to be implemented.
Because you forget the open-endiness factor of this game! In no way D3 and Q4 can be called 'open-ended', because player is basiclly stuffed in one small box and all that has to be calculated is what player sees. On the other hand X3 keeps track and refreshes every few seconds a whole universe with 100's of stations and resources and what not - the whole thing called 'living economy'. If the economy would have been built like in freelancer - with static values and randomized trafic where it matters only in players sector - i bet that the average performance gain would be huge! There would be even possible random sector generation...
In essence it has nothing to do with graphics. Take a look at another open-ended game - OPF (Operation Flashpoint). It is 4 years old and still can lag on today's high-end systems on high settings. (BAS big tonali island - anyone? 8) ) Why? The main reason i think is because it tries to keep track of the entire island area at once. Even after 2 addons and a bunch of patches it is playable only on ~medium settings...
The Shadow Wolf
Posts: 244
Joined: Thu, 14. Nov 02, 18:16
x3

Post by The Shadow Wolf »

Okay here's my list.

1. Sort out 1.3 bugs and release a 1.3.1 patch

2. More graphics adjustments such as asteroids and number of NPC ships to better co-incide with minimum specs.

3. Better Autopilot that'll get you to do like in X2

4. Still have some of the old models of starships/fighters lingering about.

5. Allow any craft other than M0, M1 and M2 class ships to land on larger craft just in smaller numbers than on a M1 carrier.

6. Ship upgrade to get remote craft to explore past the explored sectors (ie if you haven't explored the Boron sectors then the craft will explore until it any way it goes there are no more sectors to explore or is destroyed then will land at the nearest friendly starbase for safety.

7. Ability to graft more guns/turrets onto ships and upgrade the power core to compensate for the increased power drain.

8. Ability to increase armour cladding at cost of speed.

9. X2 style use of Best Buy/Sell units. (ie able to use remotely from menu of other PC owned ships)

I'll probably think of a few more. But that's it for now.
Dunks
Posts: 90
Joined: Mon, 31. Oct 05, 00:19
x3

Post by Dunks »

If nothing else.

Give my sector trader escorts some eyes so they can see where they are going and dont smash into the station the trader just docked at
willocds
Posts: 19
Joined: Sun, 23. Nov 03, 13:41
x3

Post by willocds »

The ability to dock TS's in TL's. It seems like a small thing, but it's game altering. It gives you remote cargo transfer, it gives you a mobile HQ, and it gives you a limited form of fleet management.

I understand that the cargo capacities of the TS's have been upgraded, but even so, it's not about cargo, it's about having a flagship (for me at least).

It's probably too much to ask, but I'd like somebody from EGO to explain the design decision to me. If there's an engine or coding problem, then that would be fair enough, but as a gameplay decision, I don't understand it.
Xaffax
Posts: 589
Joined: Mon, 18. Nov 02, 23:11
x3

Post by Xaffax »

Zurechial wrote:
-Visible Cockpits (very much adds to in game realism)
That's subject to opinion. An in-game choice between Invisible/Visible cockpits would be preferable, as not everyone prefers having cockpits.
Yep! and that is true for many things.

If you could switch between X2 and X3 type interface as I like the X2 interface and can't get away with X3 but mouse lovers may feel different.

Cockpits on/of.

Agression and war settings on/of would also be good because I welcome a highly agressive universe but tycoon style empire builders hate it.

Not verybody has the same taste. But X3 is the only freestayle space game around so we need options.
Xaffax out!
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lt_wentoncha
Posts: 495
Joined: Thu, 15. Dec 05, 01:51
x4

Post by lt_wentoncha »

wesleyp1pes wrote:you can seta when docking
I don't think so, at least I can't either on 1.3
dlryan
Posts: 337
Joined: Mon, 7. Jun 04, 03:44
x3tc

Post by dlryan »

Fix weapon fixes that make the game unbareable.
Fix the STUPID menus that are SLOWWWWWW as hell. (same in x2)
Geez at this rate it'd be better to patch everything into X2, and abandon x3, all the bugs and nuisences are painful.
Noone complained about x2 graphics, x3 graphics are nice, but in many cases its simply unbareable. This is not good for public relations are future sales, just look at your forums egosoft
AMD FX 8core 8150 4.5ghz(overclocked)4x8gb ram, ATI Crossfire Radeon 7850HD x2. Sabertooth 990fx mobo
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Trevelvis
Posts: 1042
Joined: Sun, 4. Apr 04, 15:20
xr

Post by Trevelvis »

To get x3 to the standard of X2. All the good things in X2, BPH,SDS etc. have been left out of X3.These should of been the starting stardard for X3.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22437
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

theres already scripts available that replace BPH and SDS as well as some of the other stuff ;)
Norse Player
Posts: 445
Joined: Sat, 14. Feb 04, 13:23
x3

Post by Norse Player »

I'd add my own thoughts:

-First fix the bugs before anything else.

Then my wishlist:

-Do NOT remove mini asteroids, they give a certain 'athmosphere' to the X-universe. Asteriodless sectors are dull. In fact I'd like to see much more of these mini-asteroids, if they don't decrease the FPS too much. Could also be toggled on/off, if some players don't want mini-asteroids.

-Fix the 'can-see-the-star,-though-not-the-asteroid-that-shows-up'. Either we see the asteroids, from long distance, or we don't even see the stars shining THROUGH the asteriods. Shouldn't the asteroids BLOCK the light from the stars??

-Fix the UT's AI. They are pretty dumb right now. Please increase their intelligence as they gain experience. And if possible, allow the player to toggle on/off certain sectors, so UT's won't go into or through these sectors.

-Increase consumption of wares in trading stations. Maybe dependant on the size of the population within the sector?

-Shininess on the surface of ships, stations etc. should be toggled by player on/off.

Ideas for patch 1.5:

-Make 'natural' wormholes (without the gate structure) for the pirates. It is an idea originally from FL.

-Cruise speed (no weapons allowed to fire etc.) to counter SETA abuse. Should allow "anti-cruise speed" missiles for ambush of pirates or traders.

-Anti-missile countermeasure. Sort of countering; 1) heat-seeking missiles, 2) solid object-seeking missiles, and so on.

-Allow stations from plot to show up in non-plot games (like Humble Merchant, which I'm playing right now).
Spoiler
Show
The station which the Don docked at is one option, another is the 'special bliss place' in Teladi Gain.
Norse Player
The shortest X² joke.
A boron cried: Help, I'm drowning!

The silliest accidents in the X Universe.
A Teladi bit himself on the tongue: since then he's had a speech impediment and lisssssps.
A Paranid lost his life surfing. He was riding a shockwave.
Smintar
Posts: 32
Joined: Mon, 28. Nov 05, 20:41
x3

Post by Smintar »

1. Bring Logos back :)

2. Taunts in game

3. For goodness sake will someone find Susie :!:

4. To many npc ships, some sectors r so full of them that it slows me down especially when fighting. Also they get glutter around star gates and other places in sector. there are just to many. Asteriods, got way to many of those just need to take a few out.

5. Seta should work at dock.

6. Mobile Mining should work without me driving it.

7. Please fix know bugs from 1.3

8.When a station gets attacked by enemies they should call an alarm for the local police not when u hit it by mistake :roll: especially when they have been taking hits from them for no tellin how long. :idea:

9.Wingman taking way to long gating thru star gate.

10. Uni traders cant find energy for jumps search should be more than 3-4 sectors that way they wont be bothering you all the time.

11. Ships that r assigned to stations for resources should have the same ability as uni traders when equiped with jump.

12. Should be able to set up an express so that they can carry passengers as part of your fleet mobile ming and express should work as uni traderss while doing thier functions.

13.I want you guys to know That I do enjoy the game :) and I do appreciate the good work you have done please keep it and Im looking for a Xpansion in the very near future :!: :!:
phiend
Posts: 160
Joined: Mon, 31. Oct 05, 21:44
x3

Post by phiend »

Fix PSG slowdown problem- 1 ship firing its PSG causes a slideshow even if its just a 1 on 1 fight :D
CristianP
Posts: 35
Joined: Thu, 24. Nov 05, 20:28
x3

Post by CristianP »

generalkorrd wrote:1) More grfx options ie: ability to reduce roid textures, station textures.

2) Better mouse control scheme.... freelancer style

3) Decoy launchers for missile avoidance would be interesting.
Better mouse control scheme.... freelancer style - AMEN to that M8 !!!
:)New to X & addicted !!! E&B-1 year+ ; EVE- 2 years+ ; FreeLancer- still playing it ! main PC: ABIT Fatal1ty + 3200 amd 64 ( it will be better ! soon !) + 2 gb ram twin Geil + ati rad x800 pcie + xp on WD raptor 37 gb + maxtor 80 GB in 3 partitions.:D
grumman
Posts: 876
Joined: Fri, 8. Apr 05, 14:17
x3tc

Post by grumman »

I've just got one, which is the main thing I want to see before I buy this game:

Add a column to the TShips file which is for the largest ship class the ship can carry in it's hangar. Let this variable have the same possible values as the column which designates the ship class. This would add greatly to the modding capabilities, as you could create M1s which can transport M6s, M6s which can transport fighters, or M3s which can transport M5s, on a shiptype-by-shiptype basis.
Grumman - killjoy extraordinaire
Nyax
Posts: 5619
Joined: Fri, 25. Jul 03, 15:32
x3tc

Post by Nyax »

Fixes... Ummm dunno only just got 1.3 installed so havn't been playing long enough to find any bugs

Changes-
Do something with those stupid gassy sectors. Loose either the background or the gas but do one or the other because at the moment they just look stupid.

Additions-
Here's a new idea. What about a player HQ? :roll: anyone else got deja vu?
KipperTheFish
Posts: 1680
Joined: Mon, 6. Sep 04, 15:25
x3tc

Post by KipperTheFish »

For those of you who want to SETA while docked(I don't personally), try this......move away from the centre of the sector, in the command menu select "stand by" and hit "j". Your ship now will stay rooted to the spot for the rest of time if you so wish. So we don't need the code writers to attempt something that may F**K up something else! ie, AI agression.
Pushing up the anti, I know you're gonna see me, Read 'em and weep, The deadman's hand again.
Rikaelus
Posts: 233
Joined: Tue, 29. Nov 05, 04:03
x3

Post by Rikaelus »

Something I'm amazed hasn't been requested:

16bit resolution options.

I think this would drastically improve performance (FPS) for those having problems currently, while not diminishing the visible quality that much.
xeon_1
Posts: 3535
Joined: Thu, 4. Dec 03, 17:16
x4

Post by xeon_1 »

Rikaelus wrote:Something I'm amazed hasn't been requested:

16bit resolution options.

I think this would drastically improve performance (FPS) for those having problems currently, while not diminishing the visible quality that much.
i think it will
you can even see it on some pictures the difference between 16 bit and 32bit and thes are not overly beatitly
Sotos
Posts: 164
Joined: Wed, 3. Mar 04, 21:47
x3

Post by Sotos »

-Fix the story plot missions at last, they are still screwed even with 1.3

-1.3 makes performance very bad in some systems with plenty of asteroids (example "Ore belt")

-Some ship Turrets needs rebalance (example the Nova Vanquard rear turret

as for everything else i am happy :D
AMD X2 4400+ \ 2.0 GB (4x512) Corsair DDR400 DL \ A8N32-SLi-Deluxe \ Waiting for new Graphic card \ Creative X-FI FATALITY FPS \ Enermax 600W NT \ Maxtor 2 x 250Gb 16 b
Sahvion
Posts: 311
Joined: Fri, 5. Dec 03, 01:51
x3tc

Post by Sahvion »

How about, instead of adding now content, fix the current broken content

Like PSGs, MD and Ion slowdown? :roll:

-Add HQ
-ADD NEW SHIPS (New Fighters, Cap Ships)
Wait... the above one is best used for an expansion..

-Less Asteroids
-Decrease the amount of pirates/khaak.. for gods sake... Having 40 or so pirates and khaak in one sector is very performance damaging on a system (even for those of us who have 2 gig of ram)

-More Sector Enhancements (like the ability to BUY a sector for your company

-FIX the PSG, MD, and Ion slow down.. there was NO REASON for it to be tampered with in the first place..... it was JUST FINE before .. but it causes massive slow down.. FIX IT!
Last edited by Sahvion on Thu, 29. Dec 05, 00:54, edited 1 time in total.

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