Space Exploration
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Space Exploration
So, if I understood this right...
Space lanes allow travel between sectors/whatnot.
You can drop out of space lanes whenever, minus the space highways.
Does this mean that you can fly from sector to sector without using space lanes? If so, that seems like it would take forever and also make this game huge!
Pirating could be super fun also. "Ho-Hum... another long trip to work on this space lane..." WHAM! "OH GOD WTF!1!!! Pirates just showed up out of nowhere on my space lane!"
Space lanes allow travel between sectors/whatnot.
You can drop out of space lanes whenever, minus the space highways.
Does this mean that you can fly from sector to sector without using space lanes? If so, that seems like it would take forever and also make this game huge!
Pirating could be super fun also. "Ho-Hum... another long trip to work on this space lane..." WHAM! "OH GOD WTF!1!!! Pirates just showed up out of nowhere on my space lane!"
- EmperorJon
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you cant drop from super-highways (between star-systems), but can drop from highways at will (intra-system).
Thats good enough for me. My question is how we get back to the highway after dropping?
Also, on a technical side... between sectors doesnt exist ingame, it will problably be like jumping to another sector as is today (the current sector is unloaded and the new sector is loaded into memory).
Thats good enough for me. My question is how we get back to the highway after dropping?
Also, on a technical side... between sectors doesnt exist ingame, it will problably be like jumping to another sector as is today (the current sector is unloaded and the new sector is loaded into memory).
Mai ingrish iz gud?
- T.S.Zatoichi
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Yep, that sounds about right.JumperBR wrote:Also, on a technical side... between sectors doesnt exist ingame, it will problably be like jumping to another sector as is today (the current sector is unloaded and the new sector is loaded into memory).
One thing I'd like to know; just how big are the sectors? In order for the highway system to be really worthwhile they'd have to be larger than Terran sectors, much, much larger.
From what I've read Ego wanted to make Terran sectors like a whole solar system but because of limitations with the original game engine (code?) they couldn't do it. I'm really interested to see if they were able to put it in this time. What I mean is, can I start at the Sun and without leaving the sector, fly to Mars? Hell, I'll take just being able to go from a planet to it's moon(s).
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In terms of scale, I'm imagining that a single sector in Rebirth is equivalent to the entire Sol system in TC.T.S.Zatoichi wrote:One thing I'd like to know; just how big are the sectors? In order for the highway system to be really worthwhile they'd have to be larger than Terran sectors, much, much larger.
That's what I was thinking.From what I've read Ego wanted to make Terran sectors like a whole solar system but because of limitations with the original game engine (code?) they couldn't do it. I'm really interested to see if they were able to put it in this time. What I mean is, can I start at the Sun and without leaving the sector, fly to Mars? Hell, I'll take just being able to go from a planet to it's moon(s).
Code: Select all
Cluster - Sol System
Sector - Jupiter
Zones - Jupiter Orbit
Io
Callisto
Ganymede
Sector - Mars
Zones - Mars Orbit
Phobos
Deimos
Sector - Earth
Zones - Earth Orbit
Moon
etc.
etc.
Last edited by A5PECT on Tue, 4. Oct 11, 12:11, edited 1 time in total.
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For some reason I don't like the name Space Highway, make me think of Freelancers trade lanes. A much better comparison would be to jet streams, owing to the ability to move in and out of them and move around in them.
Still, the system sounds allot better then that in all the current space games I've played, old X series included.
Still, the system sounds allot better then that in all the current space games I've played, old X series included.
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Well I'm happy to see a replacement for SETA, many people were over using it to make money or other resources. And I like the idea of highways, but the name just don't fit to this world for me. They could name it as "acceleraton streams" or "superdrive streams" ... something that actualy fit into the space concept.
Probably this idea will make exploration way more harder, becose of the space available. If there will be actually something interesting to find then I'm all for it (travelling into the deepest corners of space, just to find a ship u can buy after an hour of playing a new game isn't exactly something I would be excited about ).
Probably this idea will make exploration way more harder, becose of the space available. If there will be actually something interesting to find then I'm all for it (travelling into the deepest corners of space, just to find a ship u can buy after an hour of playing a new game isn't exactly something I would be excited about ).
||MOBO: ASUS X99-A II||CPU:I7-6800k||GPU:EVGA 3080FTW3||RAM: G.SKILL TRIDENT Z 64GB||PSU:EVGA SUPERNOVA 1000W P2||
||DISPLAYS:SAMSUNG G9 & IYAMA PROLITE XU2390||LCS:2xHWL BLACK ICE SR2 480 & LAING D5||SYSTEM:WIN 11||
||DISPLAYS:SAMSUNG G9 & IYAMA PROLITE XU2390||LCS:2xHWL BLACK ICE SR2 480 & LAING D5||SYSTEM:WIN 11||
Improved Hohmann Tranfer Orbit.Xeroeth wrote:Well I'm happy to see a replacement for SETA, many people were over using it to make money or other resources. And I like the idea of highways, but the name just don't fit to this world for me. They could name it as "acceleraton streams" or "superdrive streams" ... something that actualy fit into the space concept.
Probably this idea will make exploration way more harder, becose of the space available. If there will be actually something interesting to find then I'm all for it (travelling into the deepest corners of space, just to find a ship u can buy after an hour of playing a new game isn't exactly something I would be excited about ).
Yep, why notShootist wrote:Improved Hohmann Tranfer Orbit.Xeroeth wrote:Well I'm happy to see a replacement for SETA, many people were over using it to make money or other resources. And I like the idea of highways, but the name just don't fit to this world for me. They could name it as "acceleraton streams" or "superdrive streams" ... something that actualy fit into the space concept.
Probably this idea will make exploration way more harder, becose of the space available. If there will be actually something interesting to find then I'm all for it (travelling into the deepest corners of space, just to find a ship u can buy after an hour of playing a new game isn't exactly something I would be excited about ).
||MOBO: ASUS X99-A II||CPU:I7-6800k||GPU:EVGA 3080FTW3||RAM: G.SKILL TRIDENT Z 64GB||PSU:EVGA SUPERNOVA 1000W P2||
||DISPLAYS:SAMSUNG G9 & IYAMA PROLITE XU2390||LCS:2xHWL BLACK ICE SR2 480 & LAING D5||SYSTEM:WIN 11||
||DISPLAYS:SAMSUNG G9 & IYAMA PROLITE XU2390||LCS:2xHWL BLACK ICE SR2 480 & LAING D5||SYSTEM:WIN 11||
I wonder if there will be a "right lane" and a "left lane", where traffic in each lane is bound to go in one direction. Since the space highways will greatly magnify your speed, wouldn't that make all the more likely the chance of a extremely high speed head on collision is if wasn't segregated somehow?
That's the case here They said something about fights inside the highway, so I'm pretty sure there will be one main road with both directions. That opens many oportunities to block the highway or "cut off" the escape route of your target, that's pretty interesting feature if you ask me.
||MOBO: ASUS X99-A II||CPU:I7-6800k||GPU:EVGA 3080FTW3||RAM: G.SKILL TRIDENT Z 64GB||PSU:EVGA SUPERNOVA 1000W P2||
||DISPLAYS:SAMSUNG G9 & IYAMA PROLITE XU2390||LCS:2xHWL BLACK ICE SR2 480 & LAING D5||SYSTEM:WIN 11||
||DISPLAYS:SAMSUNG G9 & IYAMA PROLITE XU2390||LCS:2xHWL BLACK ICE SR2 480 & LAING D5||SYSTEM:WIN 11||
i beleive you can just simply join again where you left.JumperBR wrote:you cant drop from super-highways (between star-systems), but can drop from highways at will (intra-system).
Thats good enough for me. My question is how we get back to the highway after dropping?
Also, on a technical side... between sectors doesnt exist ingame, it will problably be like jumping to another sector as is today (the current sector is unloaded and the new sector is loaded into memory).
in another thread, Bernd said you can join in the middle of them, so not like freelancer where you have to enter either end
In Freelancer you could exit the trade lanes at any point you wished by clicking the free-flight button. For entering them you needed to access the trade lane hardware that was spaced out every 8km along the route.Cycrow wrote:In another thread, Bernd said you can join in the middle of them, so not like freelancer where you have to enter either end
The local highways in XR seem to be functioning the exact same way.
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[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
They arecmdnenad wrote:I wonder how will the highways look from the outside. Hope they wont be like large tubes stretching across the space
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