Big thanks to w.evans for his kind help, nice iterations, and mod creation (!). Please see Nexus page for full credits
This LINUX-compatible mod does the following to the Integrative URV Forge only:
1. Changes Silicon Wafer production lines into slightly more useful "Reconfigurable Material Fabricators"*.
2. For saves containing Forge URV Wharfs built before X:R 3.50, drone production changed to multiple types**.
3. Manufacturing use DeVries resources (minerals, ECs, Food Rations and Forge-produced Refined Metals).
* These manufacture small amounts of Bio-Optic Wiring, Fusion Reactors and Reinforced Metal Plating.
** This mod was created in Rebirth 3.20 when the plot station only produced Interceptor MkIs. The mod changed drone production to be multiple drone types. This change was adopted by Egosoft in Rebirth 3.50 beta 2 and so as a result, the latest version of this mod does not adjust drones.
Please be aware that all production lines were designed to be extremely inefficient and wasteful. The changes were intended to make sense as something that will be useful to kick-start the rebuilding of DeVries, as the description of the Plot Station states. This will, however, never be very profitable.
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Latest SMUPS version (v0.22)
Use this if:
a) Your Integrative URV Forge is built, with or without module extensions, or,
b) Your Integrative URV Forge is not built, or if it was started in or after Rebirth 3.50 beta 2, or,
c) Integrative URV Forge construction was started before Rebirth 3.50 beta 2 but URV Wharf construction has not started.
After applying the mod, constructed Silicon Wafer modules will probably be missing but the Architect will probably only want new surface elements before building replacement Reconfigurable Materials Fabricators.
Updating from an X:R 3.20-era save containing v0.11 of this mod
This requires some fairly straightforward save editing due to the Forge improvements in X:R 3.50:
http://forum.egosoft.com/viewtopic.php? ... 15#4497915
Applying this mod to a save with Forge completed before X:R 3.50
This requires more complex save game editing. Please let us know if this works or not for you.
1. Backup your save(s) and install v0.11 of the mod.
2. Follow these instructions: http://forum.egosoft.com/viewtopic.php? ... 50#4494950
3. Save and close game.
4. Install v0.20 of the mod.
4. Follow these instructions: http://forum.egosoft.com/viewtopic.php? ... 15#4497915
5. Install v0.21 of the mod.
6. Install v0.22 of the mod.
7. Load game and test.
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---------------------------------------------------w.evans wrote:URV Wharfs (2 can be built)
- Drones are produced using the vanilla X:R 3.50 onwards recipies.
- Interceptor Mk.1 (6 units / 30 mins)
- Cargolifter URV (7 units / 30 mins)
- Construction URV (4 units/30 mins)
- Scoop Collector Mk.1 (6 units / 30 mins)
- Surface Miner Mk.1 (7 units / 30 mins)
Reconfigurable Material Fabricators (2 can be built)
Bio-Optic Wiring (25 units / 30 mins)
- 920 Energy Cells
- 420 Food Rations
- 1040 Ore
- 560 Silicon
Fusion Reactors (10 units / 40 mins)
- 2400 Energy Cells
- 1220 Food Rations
- 640 Ore
- 960 Silicon
- 800 Nividium
- 280 Crystals
- 200 Refined Metals
Reinforced Metal Plating (15 units / 30 mins)
- 760 Energy Cells
- 480 Food Rations
- 640 Ore
- 560 Silicon
- 200 Nividium
- 1500 Refined Metals
Steel Refineries (2 can be built)
- Unchanged from vanilla.
- 200 units / 10 minutes.
Nexus link:
http://www.nexusmods.com/xrebirth/mods/445/?
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Assistance with spatially adjusting the model would be welcome:
http://forum.egosoft.com/viewtopic.php? ... 18#4494718
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Page ID 97524 is used for what little text there is in this mod. If this page is already in use, please let me know.
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Old info:
Sparky Sparkycorp wrote:Hi there,
charliebrownisgreat made an interesting suggestion earlier, which spawns this mod request/suggestion
http://forum.egosoft.com/viewtopic.php? ... f7#4443813
Could one or both of the plot URV Forge's Silicon Wafer extensions be replaced with a single Reinforced Metal Plate extension?
The URV Forge then goes from producing 2 intermediates needed for drone components (that both need stations built or trading in Albion to create drone components), to producing 1 drone component. The player still needs to supply stuff for drone production but extending the Forge is rewarded with a simplified production chain (hopefully?).
Thanks for your time,
Sparks